Two Shields the level 3 Cornac Oozemancer by brendubbya

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassOozemancer
Level / Exp3 / 5%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength12 (base 10)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower24 (base 24)
Cunning14 (base 14)

Resources

Life106/106
Equilibrium28
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy18
Crit Chance4%
APR20
Speed1.00

Offense: Offhand

Damage20
Accuracy18
Crit Chance4%
APR20
Speed1.00

Offense: Spell

Spellpower5
Crit Chance2%
Speed1

Offense: Mind

Mindpower27
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save7
Spell Save11
Mental Save13

Defense: Resistances

Blight+ 11%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Poison Resistance22%
Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
1/5
0/5
0/5
0/5
Wild-gift / Slime1.30
2/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
2/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
3/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Around neck
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Skeleton mage hits Two Shields for 18 physical damage.
Talent Slime Spit is ready to use.

Welcome to level 3 [Two Shields].
Two Shields has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

You collect a new ingredient:
skeleton mage skull (1).
Two Shields hits Skeleton mage for 14 mind, 15 nature (29 total damage).
Two Shields killed Skeleton mage!

Two Shields picks up (e.):
iron gauntlets of dexterity (+3) (0 def, 1 armour).

Two Shields picks up (a.):
regeneration infusion (heal 60 over 5 turns).

Two Shields picks up (b.):
sun infusion (rad 5; power 20; turns 4; dispels darkness).

Two Shields picks up (c.):
phase door rune (range 6; power 16; dur 3).

Two Shields picks up (c.):
sun infusion (rad 6; power 20; turns 5; dispels darkness).

Two Shields deactivates Mitosis.

Two Shields activates Mitosis.

Two Shields deactivates Psiblades.

Two Shields activates Psiblades.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


Two Shields deactivates Psiblades.

Two Shields deactivates Mitosis.