Gurr the level 1 Cornac Necromancer by Mirt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp1 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic16 (base 16)
Willpower14 (base 14)
Cunning12 (base 12)

Resources

Life90/90
Mana68/80
Souls1/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance3%
Speed1

Offense: Mind

Mindpower14.6
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save10.5
Mental Save9.1

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
2/5
0/5
0/5
0/5
Spell / Vampirism1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Gurr activates Necrotic Aura.


Resting starts...

Talent Command Staff is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Gurr picks up (a.):
iron mail armour of fire resistance (2 def, 4 armour).
Gurr picks up (a.):
iron waraxe of projection (11.5-16.1 power, 2 apr).
Ran for 4 turns (stop reason: hostile spotted to the north (wolf)).


Gurr casts Invoke Darkness.

Gurr's Invoke Darkness hits Wolf for
71 darkness damage.
Gurr's Invoke Darkness killed Wolf!

Gurr casts Chill of the Tomb.


Resting starts...

Talent Invoke Darkness is ready to use.
Talent Chill of the Tomb is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Gurr picks up (c.):
spinel.
Ran for 4 turns (stop reason: hostile spotted to the northeast (wolf)).


Gurr casts Invoke Darkness.

Gurr's Invoke Darkness hits Wolf for
71 darkness damage.
Gurr's Invoke Darkness killed Wolf!