Gurr the level 2 Ghoul Rogue by Mirt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceGhoul
ClassRogue
Level / Exp2 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 11)
Dexterity18 (base 15)
Constitution23 (base 10)
Magic10 (base 10)
Willpower8 (base 10)
Cunning16 (base 18)

Resources

Life-3/168
Stamina98/98
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy28
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage9
Accuracy28
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense19.8
Ranged Defense19.8
Fatigue6
Physical Save14.7
Spell Save6.3
Mental Save8.4

Defense: Resistances

All+ 15%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
3/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
1/5

Effects

beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

On hands
On head
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Gurr killed Giant brown mouse!

Resting starts...

Talent Stealth is ready to use.
Gurr activates Stealth.

Rested for 28 turns (stop reason: all resources and life at maximum).


Gurr picks up (a.):
shielding rune (absorb 51 for 3 turns).
Something briefly catches sight of you!
Something misses Gurr.

Ran for 2 turns (stop reason: taken damage).

Skeleton archer's Shoot hits
Gurr for 31 physical, 4 nature, 5 temporal (41 total damage).

Something briefly catches sight of you!
Skeleton archer's Shoot hits
Gurr for 22 physical, 4 nature, 5 temporal (31 total damage).

Skeleton archer's Shoot hits
Gurr for 27 physical, 4 nature, 5 temporal (36 total damage).
Gurr casts Rune: Shielding.

A shield forms around Gurr.

Gurr deactivates Stealth.

Skeleton archer's Shoot hits
Gurr for (26 absorbed), 0 physical, (4 absorbed), 0 nature, (5 absorbed), 0 temporal (0 total damage).

Skeleton archer's Shoot hits
Gurr for (23 absorbed), 0 physical, (4 absorbed), 0 nature, (5 absorbed), 0 temporal (0 total damage).

The shield around Gurr crumbles.


Skeleton archer's Shoot hits
Gurr for 27 physical, 4 nature, 5 temporal (36 total damage).
Gurr casts Rune: Phase Door.

Gurr is out of phase.

Saving game...