Aura the level 9 Draconian Sun Paladin by gatewalker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDraconian
ClassSun Paladin
Level / Exp9 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 27)
Dexterity10 (base 10)
Constitution13 (base 11)
Magic32 (base 28)
Willpower15 (base 10)
Cunning10 (base 10)

Resources

Life261/261
Positive0/34
Stamina148/148
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage42
Accuracy23
Crit Chance4%
APR7
Speed1.00

Offense: Spell

Spellpower26
Crit Chance4%
Speed1

Offense: Mind

Mindpower14.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)24.24 (76.629213483146%)
Defense4
Ranged Defense4
Fatigue17
Physical Save25.7
Spell Save20.725
Mental Save8.75

Defense: Resistances

All+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
1/5
0/5
Celestial / Sun1.30
3/5
1/5
1/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
3/5
1/5
1/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
1/5
0/5
Race / Draconian1.20
1/5
1/5
Celestial / Chants1.30
1/5
1/5
2/5
0/5
Technique / Combat training1.10
0/5
3/5
2/5
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
active
done
active

Equipment

On hands
On feet
Around neck
Main armor
Around waist
Light source
On head
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Aura the Draconian Sun Paladin level 6
78th Pyre 122nd year of Ascendancy at 04:14
see stats

Log


Aura hits Deformed white wolf for 46 physical damage.
Deformed white wolf hits Aura for 4 cold damage.
Aura killed Deformed white wolf!

Talent Sun Ray is ready to use.

There is a ladder to the previous level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Resting starts...

Rested for 61 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.76 gold from the transmogrification of
iron shield of lightning resistance (+15%) (4 def, 2 armour, 10 dam, 23 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 9 dam, 17.5 block).
You gain 0.53 gold from the transmogrification of
slimy linen robe (0 def, 0 armour).
You gain 1.15 gold from the transmogrification of
thought-forged quiver of elm arrows (23/23, 14-19.6 power, 5 apr).
You gain 1.38 gold from the transmogrification of
iron rapier of erosion (11-14.3 power, 2 apr).
You gain 1.53 gold from the transmogrification of
sharp iron greatspear of projection (19-30.4 power, 4 apr).
You gain 1.21 gold from the transmogrification of
elm club of projection (12-16.8 power, 2 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.