















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 8 / 75% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 14 (base 12) |
| Dexterity | 21 (base 18) |
| Constitution | 12 (base 12) |
| Magic | 13 (base 12) |
| Willpower | 22 (base 12) |
| Cunning | 33 (base 30) |
Resources
| Life | 199/199 |
| Hate | 25/100 |
| Psi | 123/123 |
| Steam | 100/100 |
| Healing Factor | 1.1191526171258 |
| Regeneration | 7.4532818243942 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -997 |
| Infravision | 5 |
| Stealth | 33 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 34 |
| Crit Chance | 17% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 10 |
| Accuracy | 32 |
| Crit Chance | 9% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Cold | +11% |
| Physical | +6% |
| Mind | +2% |
| Acid | +4% |
Offense: Damage Penetration
| Blight | +15% |
Defense: Base
| Armour (hardiness) | 8 (35.65183292883%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 9 |
| Spell Save | 12 |
| Mental Save | 32 |
Defense: Resistances
| Nature | + 10%( 70%) |
| Acid | + 15%( 70%) |
| Light | + 10%( 70%) |
| Cold | + 27%( 70%) |
| Blight | + 13%( 70%) |
| Arcane | + 12%( 70%) |
| Mind | + 15%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.7 steam per turn. Can be activated for an instant burst of 24 steam. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Stealth | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Savage Hunter |
| talent | Thermal Shield |
| talent | Beyond the Flesh |
| talent | Stealth |
| talent | Kinetic Shield |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 2.4 and stamina regeneration by 1.0. Soothing Darkness |
Quests
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Psionic focus | [vs. iron steamgun (In main hand, 1 of 3)]iron steamgun 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Normal] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 (-) Atk.spd 100% (-) Range +6 (-) Proj.spd +600% (-) Uses 2.0(-) Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Quiver | [vs. Yvarinor the Barkwhisper (20/20, 126% power, 1 apr) (Quiver)]Yvarinor the Barkwhisper (20/20, 126% power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Rare] Master Power 127% Range: 1.2x Uses 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +10.0% (-) Capacity 20 (-) Ranged+ +4(-) darkness +12(-) nature On Crit.r2 +4(-) nature On Hit: * 20% chance to slow global speed by 48% On Crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| On hands | [vs. rough leather gloves 'Porakira' (0 def, 1 armour) (On hands)]rough leather gloves 'Porakira' (0 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6(-) acid Dmg.mod +4%(-) acid ----- def ----- Armour +1 (-) Resists +6%(-) acid +3%(-) mind Crit.chn- 5.00% (-) HP.reg +4.00 (-) Stun/Frz- +20% (-) Unarmed combat: Power 102% Range: 1.1x Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +1.0% (-) Atk.spd 100% (-) On Crit.r2 +5(-) acid On Hit: 10% Corrosive Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Urthosta the rough leather hat (0 def, 1 armour) (On head)]Urthosta the rough leather hat (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2(-) Str +3(-) Dex dps ---------- Melee+ 0(-10) item expose Dmg.mod +6%(-) physical On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +3%(-) acid +6%(-) blight A hat made of leather. Very stylish. |
| On feet | [vs. pair of rough leather boots 'Rootpride' (0 def, 3 armour) (On feet)]pair of rough leather boots 'Rootpride' (0 def, 3 armour) 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 (-) Resists +3%(-) nature +3%(-) light Heal.mod +10% (-) Teleport- +20% (-) ---------- misc Infravis +2 (-) A pair of boots made of leather. |
| Tool | [vs. quick elm wand of lightning storm [power 98] (11 cooldown) (Tool)]quick elm wand of lightning storm [power 98] (11 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 19 lightning damage and will be dazed for 1 turn (98 total damage) Puts all charms on 11 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. psionicist's copper ring (On fingers, 1 of 2)]psionicist's copper ring 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3(-) Wil ----- def ----- Mind.save +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's copper ring (On fingers, 1 of 2)]rogue's copper ring of frost (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun +0(-3) Wil dps ---------- Dmg.mod +11% cold ----- def ----- Defense +6 (+3 eff.) Resists +22% cold Mind.save +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Kindleroar the copper amulet (Around neck)]Kindleroar the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +6(-) Wil dps ---------- Mind.pwr +5 (+3 eff.) (-) Melee Ret 2(-) fire ----- def ----- Resists +6%(-) mind Mind.save +3 (+1 eff.) (-) Amulets make your neck look great! |
| In main hand | [vs. iron steamgun (In main hand, 1 of 3)]iron steamgun 4.0 T1 steamgun 1H weapon Reqs Dex 11 Shoot Steam Pool [Normal] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 (-) Atk.spd 100% (-) Range +6 (-) Proj.spd +600% (-) Uses 2.0(-) Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt of carrying (Around waist)]rough leather belt of carrying 1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% (-) ---------- misc Max.enc +22 (-) A belt that goes around your waist. |
| In off hand | [vs. iron steamgun (In main hand, 1 of 3)]horrifying mossy mindstar of clarity (77% power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Ego] Nature/Psionic Power 77% (-8%) Range: 1.1x (+0.0x) Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (+9) Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 3 darkness Dmg.mod +2% mind +3% darkness ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Max.psi +11.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Adomildata' (1 def, 0 armour) (Cloak)]linen cloak 'Adomildata' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1(-) Mag +1(-) Wil dps ---------- Res.pen +15%(-) blight ----- def ----- Defense +1 (+1 eff.) (-) Resists +5%(-) arcane Max.HP +20.00 (-) Confus- +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. mindwoven linen robe (0 def, 0 armour) (Main armor)]mindwoven linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +2 (+1 eff.) (-) ----- def ----- Resists +7%(-) all Mind.save +15 (+7 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. Kindleroar the copper amulet (Around neck)]starlit copper amulet of magic (+3) 0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +0(-6) Wil +3 Mag dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) Melee Ret 0(-2) fire ----- def ----- Resists +0%(-6%) mind +11% light +10% darkness Mind.save +0 (+0 eff.) (-3 (-1 eff.)) Blind- +21% Amulets make your neck look great! |
[vs. iron steamgun (In main hand, 1 of 2)]Glimmeroozer the elm vilestaff (109% power, 2 apr, acid element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Master Power 109% (+24%) Range: 1.2x (+0.1x) Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (-1) Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Uses 0.0(-2.0) Steam While equipped: dps ---------- Spell.crit +7% Crit.mult +21.00% Spell.pwr +3 (+3 eff.) Dmg.mod +10% acid +3% light Phasing +10% ---------- misc Mana/turn +0.08 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. iron steamgun (In main hand, 1 of 2)]Goregadin (138% power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Random Unique] Arcane/Master/Psionic Power 139% (+53%) Range: 1.4x (+0.3x) Uses 60% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 (+1) Crit +3.5% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Melee+ +8 blight +20 mind On Hit: 20% Epidemic 3 On Hit: * 13% chance to reduce all saves and defense by 22 * 7% chance to reduce strength, dexterity, and constitution by 8 Uses 0.0(-2.0) Steam While equipped: Stats +2 Cun +2 Wil ----- def ----- Mind.save +12 (+6 eff.) Disease- +15% ---------- misc Psi/ret +0.04 Sharp, long, and deadly. Tap to cycle through comparison choices |
[vs. iron steamgun (In main hand, 1 of 2)]arcing iron mace (116% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Power 116% (+31%) Range: 1.4x (+0.3x) Uses 60% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-1) Crit +0.5% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage Uses 0.0(-2.0) Steam Blunt and deadly. Tap to cycle through comparison choices |
[vs. iron steamgun (In main hand, 1 of 2)]iron mace of vileness (113% power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Power 113% (+28%) Range: 1.4x (+0.3x) Uses 60% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-1) Crit +0.5% Atk.spd 100% (-) Range +0 (-6) Proj.spd +0% (-600%) Melee+ +5 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 8 Uses 0.0(-2.0) Steam Blunt and deadly. Tap to cycle through comparison choices |
[vs. iron steamgun (In main hand, 1 of 3)]iron steamsaw of vileness (109% power, 0 apr) 3.0 T1 steamsaw 1H weapon Reqs Str 11 Steam Pool [Ego] Arcane/Steamtech Power 109% (+24%) Range: 1.5x (+0.4x) Uses 60% Wil Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Apr +0 (-3) Crit +1.5% Atk.spd 100% (-) Block +12 Range +0 (-6) Proj.spd +0% (-600%) Melee+ +6 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 8 Uses 1.0(-1.0) Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
[vs. Yvarinor the Barkwhisper (20/20, 126% power, 1 apr) (Quiver)]quiver of ash arrows 'Galesaw' (18/18, 144% power, 7 apr) 3.0 T2 arrow ammo Reqs Dex 16 [Random Unique] Arcane/Master Power 144% (+18%) Range: 1.4x (+0.2x) Uses 30% Wil, 42% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 (+6) Crit +10.5% (+0.5%) Capacity 18 (-2) Ranged+ +8 lightning +8 light +0(-12) nature +0(-4) darkness Against +11% Undead On Hit.r1 +12 lightning On Crit.r2 +0(-4) nature On Hit: * 0% chance to slow global speed by 48% On Crit: + Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% + Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 - Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
[vs. Yvarinor the Barkwhisper (20/20, 126% power, 1 apr) (Quiver)]Ebonytickler the pouch of iron shots (19/19, 118% power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Rare] Master Power 118% (-9%) Range: 1.2x (+0.0x) Uses 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +1 (-) Crit +4.0% (-6.0%) Capacity 19 (-1) Ranged+ +4 acid +0(-4) darkness +12 cold +0(-12) nature On Crit.r2 +0(-4) nature On Hit: * 20% chance to reduce armor by 17% * 0% chance to slow global speed by 48% * 10% chance to reduce damage dealt by 18% On Crit: - Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
[vs. Yvarinor the Barkwhisper (20/20, 126% power, 1 apr) (Quiver)]barbed pouch of iron shots (16/16, 126% power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego+] Master Power 127% Range: 1.2x Uses 92% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +10.0% (-) Capacity 16 (-4) Ranged+ +0(-4) darkness +0(-12) nature On Crit.r2 +0(-4) nature On Hit: * 0% chance to slow global speed by 48% On Crit: - Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% + Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
[vs. mindwoven linen robe (0 def, 0 armour) (Main armor)]cleansing rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Disrupt While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +11% blight +10% nature +0%(-7%) all Mind.save +0 (+0 eff.) (-15 (-7 eff.)) A suit of armour made of leather. |
[vs. mindwoven linen robe (0 def, 0 armour) (Main armor)]Gywyn the Sootmarrow (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Master While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +12% lightning +6% nature On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +18% acid +0%(-7%) all Mind.save +0 (+0 eff.) (-15 (-7 eff.)) A suit of armour made of mail. |
[vs. linen cloak 'Adomildata' (1 def, 0 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: Stats +0(-1) Mag +0(-1) Wil dps ---------- Res.pen +0%(-15%) blight ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-5%) arcane Max.HP +0.00 (-20.00) Confus- +0% (-10%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. pair of rough leather boots 'Rootpride' (0 def, 3 armour) (On feet)]miner's pair of rough leather boots (0 def, 3 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 (-) Resists +0%(-3%) nature +0%(-3%) light Heal.mod +0% (-10%) Teleport- +0% (-20%) ---------- misc Infravis +2 (-) A pair of boots made of leather. |
[vs. pair of rough leather boots 'Rootpride' (0 def, 3 armour) (On feet)]Zyrain the Glarezeal (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +25% light ----- def ----- Armour +3 (-) Fatigue +2% Resists +0%(-3%) light +6% cold +0%(-3%) nature +3% fire Heal.mod +0% (-10%) Teleport- +0% (-20%) ---------- misc Stam/turn +0.40 Max.stam +12.00 Infravis +0 (-2) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. pair of rough leather boots 'Rootpride' (0 def, 3 armour) (On feet)]traveler's pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 (-) Fatigue -3% Resists +0%(-3%) nature +0%(-3%) light Phys.save +5 (+5 eff.) Heal.mod +0% (-10%) Teleport- +0% (-20%) ---------- misc Max.enc +21 Infravis +0 (-2) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. rough leather gloves 'Porakira' (0 def, 1 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: dps ---------- Melee+ 0(-6) acid Dmg.mod +0%(-4%) acid ----- def ----- Armour +1 (-) Resists +0%(-6%) acid +0%(-3%) mind Crit.chn- 0.00% (-5.00%) HP.reg +0.00 (-4.00) Stun/Frz- +0% (-20%) Unarmed combat: Power 104% (+1%) Range: 1.1x (+0.0x) Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +1.0% (-) Atk.spd 100% (-) On Crit.r2 +0(-5) acid On Hit: 10% Corrosive Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. rough leather gloves 'Porakira' (0 def, 1 armour) (On hands)]rough leather gloves of magic (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 0(-6) acid Dmg.mod +3% arcane +0%(-4%) acid ----- def ----- Armour +1 (-) Resists +0%(-6%) acid +0%(-3%) mind Crit.chn- 0.00% (-5.00%) HP.reg +0.00 (-4.00) Stun/Frz- +0% (-20%) Unarmed combat: Power 101% (-1%) Range: 1.1x (+0.0x) Uses 24% Wil, 64% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +1.0% (-) Atk.spd 100% (-) Melee+ +6 arcane On Crit.r2 +6 arcane +0(-5) acid On Hit: 10% Corrosive Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Urthosta the rough leather hat (0 def, 1 armour) (On head)]insulating linen wizard hat of fire (+21%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: Stats +0(-2) Str +0(-3) Dex dps ---------- Melee+ 0(-10) item expose Dmg.mod +0%(-6%) physical +10% fire ----- def ----- Armour +0 (-1) Defense +1 (+0 eff.) Fatigue +0% (-1%) Resists +0%(-3%) acid +6% cold +0%(-6%) blight +21% fire A pointy cloth hat, very wizardly... |
[vs. Urthosta the rough leather hat (0 def, 1 armour) (On head)]Blastraider (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +0(-2) Str +0(-3) Dex +4 Cun +3 Con dps ---------- Melee+ 0(-10) item expose Dmg.mod +6% lightning +0%(-6%) physical ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-3%) acid +0%(-6%) blight ---------- misc Hate/m.crit +2.00 A cap made of leather. |
[vs. Urthosta the rough leather hat (0 def, 1 armour) (On head)]Elenirig the Tempestmire (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(+1) Str +0(-3) Dex dps ---------- Melee+ 0(-10) item expose Dmg.mod +3% arcane +0%(-6%) physical Melee Ret 4 arcane ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +12% lightning +0%(-6%) blight +0%(-3%) acid A hat made of leather. Very stylish. |
[vs. Urthosta the rough leather hat (0 def, 1 armour) (On head)]rough leather cap of dexterity (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +0(-2) Str +3(-) Dex dps ---------- Melee+ 0(-10) item expose Dmg.mod +0%(-6%) physical ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +0%(-3%) acid +0%(-6%) blight A cap made of leather. |
[vs. Urthosta the rough leather hat (0 def, 1 armour) (On head)]iron helm of constitution (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-2) Str +0(-3) Dex +2 Con dps ---------- Melee+ 0(-10) item expose Dmg.mod +0%(-6%) physical ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +0%(-3%) acid +0%(-6%) blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Urthosta the rough leather hat (0 def, 1 armour) (On head)]iron helm of dexterity (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-2) Str +3(-) Dex dps ---------- Melee+ 0(-10) item expose Dmg.mod +0%(-6%) physical ----- def ----- Armour +3 (+2) Fatigue +5% (+4%) Resists +0%(-3%) acid +0%(-6%) blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Yvarinor the Barkwhisper (20/20, 126% power, 1 apr) (Quiver)]39 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-1) Crit +0.0% (-10.0%) Capacity 0 (-20) Ranged+ +0(-4) darkness +0(-12) nature On Crit.r2 +0(-4) nature On Hit: * 0% chance to slow global speed by 48% On Crit: - Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Planar Beacon 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 (-) Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 49.18 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 49.18 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
[vs. quick elm wand of lightning storm [power 98] (11 cooldown) (Tool)]woodsman's iron pickaxe (dig speed 37 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. quick elm wand of lightning storm [power 98] (11 cooldown) (Tool)]Imp Claw 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 69.47 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
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Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Stealth is ready to use.
RLBoom activates Stealth.
Ran for 12 turns (stop reason: at door).
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 29 turns (stop reason: at door).
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 24 turns (stop reason: at door).
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Lore found: journal page (kor'pul)
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 1 turns (stop reason: learnt lore).
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RLBoom wears (replacing barbed pouch of iron shots (16/16, 126% power, 1 apr)): Yvarinor the Barkwhisper (20/20, 126% power, 1 apr).
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RLBoom wears (replacing rough leather cap of dexterity (+3) (0 def, 1 armour)): Urthosta the rough leather hat (0 def, 1 armour).
















































































