















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 1139% |
| Size | medium |
| Lifes / Deaths | Killed by Veluldalaith the corrupted dendritic hemospinner at level 31 on the 41st Haze 122nd year of Ascendancy at 21:31 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 36 (base 9) |
| Dexterity | 66 (base 54) |
| Constitution | 16 (base 14) |
| Magic | 21 (base 15) |
| Willpower | 94 (base 60) |
| Cunning | 103 (base 63) |
Resources
| Hate | 64/140 |
| Equilibrium | 50 |
| Life | 984/984 |
| Steam | 100/100 |
| Stamina | 487/487 |
| Psi | 608/608 |
| Healing Factor | 1.0745771506546 |
| Regeneration | 42.882100104637 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +78.64892493468% |
| Spell | 0% |
| Global | +156.81716023453% |
Vision
| Sight | 13 |
| Lite | -994 |
| Infravision | 12 |
| See Stealth | 25 |
| See Invisible | 25 |
| Stealth | 67 |
Offense: Mainhand
| Damage | 119 |
| Accuracy | 85 |
| Crit Chance | 61% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 114 |
| Accuracy | 81 |
| Crit Chance | 49% |
| APR | 66 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 101 |
| Crit Chance | 65% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +32% |
| Darkness | +18% |
| Nature | +14% |
| Temporal | +20% |
| Blight | +20% |
| Physical | +18% |
| Mind | +100% |
| All | +8% |
Offense: Damage Penetration
| Acid | +59% |
| Nature | +59% |
| Lightning | +54% |
| Cold | +69% |
| Arcane | +69% |
| Mind | +64% |
| All | +44% |
Defense: Base
| Armour (hardiness) | 32 (48.304188961773%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 30.5 |
| Spell Save | 38.625 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 27%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 24%( 70%) |
| Temporal | + 33%( 70%) |
| Lightning | + 34%( 70%) |
| Mind | + 59%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 34%( 70%) |
Defense: Immunities
| Pinning Resistance | 39% |
| Confusion Resistance | 30% |
| Poison Resistance | 70% |
| Disarm Resistance | 100% |
| Bleed Resistance | 80% |
| Teleport Resistance | 100% |
| Stun Resistance | 43% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 733 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 261 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.3 steam per turn. Can be activated for an instant burst of 76 steam. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Steamtech / Artillery | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stealth |
| talent | Savage Hunter |
| talent | Antimagic Shield |
| talent | Kinetic Shield |
| talent | Skate |
| talent | Elemental Harmony |
| talent | Charged Shield |
| talent | Rocket Pod |
| talent | Beyond the Flesh |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 8.6 and stamina regeneration by 2.1. Soothing Darkness |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+42% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 278. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed ice wyrm tooth. * You've found the needed vial of fire wyrm saliva. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Thoughtcaster 4.0 T5 steamgun 1H weapon [Unique] Psionic/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 110% Range +10 Proj.spd +600% On Hit.r1 +90 20% chance of physical repulsion On Hit: * deal 202.00 mind damage (based on Mindpower) in a radius 1 around the target Uses 2.0 Steam While equipped: dps ---------- Steam.crit +5% Mind.crit +5% Steampwr +15 (+3 eff.) Mind.pwr +15 (+3 eff.) ---------- misc Cooldown Vacuum Shot -2 Blunt Shot -3 On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
| Quiver | barbed pouch of voratun shots of torment (18/18, 62-75 power, 6 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 62.5 - 75.0 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 18 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
| Light source | Aerolaith2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind Res.pen +25% arcane Apr +4 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour) 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+3 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Masteries +0.20 Cursed/Punishments Blind-Fight: No penalty when attacking invisible/stealthed On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On feet | Vorarin the Sulfurvortex (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +6% nature +9% mind Res.pen +15% nature ----- def ----- Armour +4 Fatigue +3% Resists +5% fire +3% nature +7% cold Phys.save +9 (+3 eff.) HP.reg +4.00 Heal.mod +12% Pinning- +15% Knockbk- +15% Teleport- +100% Rush: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Silulravena (dig speed 11 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +12 Wil +8 Cun dps ---------- Crit.mult +20.00% Dmg.mod +9% mind +9% temporal ----- def ----- Max.HP +40.00 ---------- misc Max.stam +30.00 Max.hate +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Aerylle'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Dmg.mod +21% mind Res.pen +15% acid ----- def ----- Resists +12% mind +12% acid Mind.save +12 (+4 eff.) ---------- misc Psi/ret +0.08 Max.psi +40.00 Rings make your fingers look great! |
| On fingers | steel ring 'Zuboma'0.1 T2 ring jewelry [Rare] Master While equipped: ----- def ----- Resists +15% mind Die.at -80.00 life Max.HP +22.00 HP.reg +2.00 Cut- +10% Disarm- +47% Pinning- +24% Knockbk- +27% Rings make your fingers look great! |
| Around neck | Heatglamour the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Str dps ---------- Dmg.mod +12% mind +24% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 50 ----- def ----- Resists +5% arcane +9% blight Max.HP +60.00 HP.reg +4.04 Amulets make your neck look great! |
| In main hand | Ebonysin the voratun steamgun 4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +20 temporal On Hit.r1 +90 20% chance of physical repulsion On Crit.r2 +37 lightning +45 cold On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce damage dealt by 40% Uses 2.0 Steam While equipped: dps ---------- Mov.spd +46% Dmg.mod +3% temporal Res.pen +10% lightning +25% cold +24% all Acc +44 (+9 eff.) Apr +22 Melee Ret 6 darkness ----- def ----- Resists +3% darkness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Glorowen the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +8 Cun +6 Wil dps ---------- Phys.crit +6.0% Mind.crit +3% Crit.mult +14.00% Phys.pwr +5 (+1 eff.) Dmg.mod +12% blight Against +43% Summoned ----- def ----- Defense +5 (+1 eff.) Fatigue -20% Resists +15% lightning +14% temporal +3% blight D.Red.from +45% Summoned Max.HP +40.00 Stun/Frz- +23% ---------- misc Max.enc +50 Max.hate +10.00 A belt that goes around your waist. |
| In off hand | Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 82 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | linen cloak 'Urydar' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +25 (+4 eff.) Dmg.mod +12% mind ----- def ----- Defense +1 (+0 eff.) Resists +12% nature Spell.save +12 (+3 eff.) Max.HP +32.00 Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
medical injector implant of the sneak (efficiency 155% / cooldown 51%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 155% efficiency and cooldown mod of 51%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 203% / cooldown 74%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 203% efficiency and cooldown mod of 74%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 175% / cooldown 67%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 175% efficiency and cooldown mod of 67%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 126% / cooldown 51%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 126% efficiency and cooldown mod of 51%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 14)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.9 steam per turn. Can be activated for an instant burst of 70 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the duelist (steam 13)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.3 steam per turn. Can be activated for an instant burst of 66 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the psychic (steam 15)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 259; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 259 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 614; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 614 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 655; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 655 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 18%; mental, physical; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Kindur0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str ----- def ----- Armour +14 Resists +2% physical +3% fire Crit.chn- 5.00% Knockbk- +20% Amulets make your neck look great! |
Stormsun0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +5 Wil +2 Cun dps ---------- Mind.crit +3% Dmg.mod +9% mind Res.pen +15% lightning ---------- misc Max.psi +50.00 Amulets make your neck look great! |
copper amulet 'Siluriana'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Cun +3 Dex dps ---------- Crit.mult +10.00% Acc +5 (+1 eff.) ----- def ----- Die.at -20.00 life Amulets make your neck look great! |
stabilizing copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +22% Amulets make your neck look great! |
Rimezephyr the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +20 (+4 eff.) Melee Ret 6 mind 10 cold ----- def ----- Resists +16% darkness +9% mind +14% light Blind- +29% ---------- misc Hate/m.crit +3.00 Max.hate +8.00 Amulets make your neck look great! |
savior's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +10 (+3 eff.) Spell.save +13 (+3 eff.) Mind.save +11 (+4 eff.) Amulets make your neck look great! |
Woespire0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 50 ----- def ----- Resists +15% mind +18% darkness +9% nature ---------- misc Masteries +0.28 Technique/Archery prowess Amulets make your neck look great! |
gold amulet 'Urinik'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +10% mind ----- def ----- Resists +6% blight +18% temporal Phys.save +18 (+6 eff.) HP.reg +4.00 Poison- +20% Pinning- +31% Knockbk- +49% Amulets make your neck look great! |
Dourraven the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +4 Dex +4 Wil +5 Cun +5 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Resists +25% temporal Crit.chn- 15.00% Pinning- +44% Knockbk- +40% ---------- misc See.Invis +15 Amulets make your neck look great! |
serendipitous stralite amulet of vision0.1 T4 amulet jewelry [Ego++] Nature While equipped: Stats +14 Lck dps ---------- Acc +12 (+2 eff.) ----- def ----- Defense +13 (+3 eff.) Unseen.red 14% Blind- +16% ---------- misc Infravis +6 Sight +2 See.Invis +9 Amulets make your neck look great! |
voratun amulet 'Pyrewrack'0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Mag dps ---------- Spell.crit +6% Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +6% acid +9% physical +8% fire +8% lightning +7% cold Res.pen +15% lightning +10% fire Melee Ret 6 lightning 4 fire ----- def ----- Resists +34% lightning +15% fire Stun/Frz- +50% Amulets make your neck look great! |
Bleakdredge the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +9% physical On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Fatigue -5% Resists +1% physical ---------- misc Max.enc +24 Max.stam +30.00 Rings make your fingers look great! |
Frigidtitan0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +3.0% Phys.pwr +30 (+7 eff.) Dmg.mod +12% cold Acc +8 (+2 eff.) Apr +5 ----- def ----- Die.at -60.00 life Rings make your fingers look great! |
Hathehad0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +3% lightning +2% physical +22% nature Phys.save +3 (+1 eff.) HP.reg +4.00 Rings make your fingers look great! |
marksman's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +6 (+1 eff.) ----- def ----- Mind.save +5 (+2 eff.) Confus- +22% Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+1 eff.) Rings make your fingers look great! |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! |
Floeblast0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.pwr +30 (+5 eff.) Dmg.mod +15% cold +16% fire ----- def ----- Resists +12% mind +32% fire ---------- misc Hate/m.crit +5.00 Max.hate +10.00 Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
rogue's stralite ring of perseverance0.1 T4 ring jewelry [Ego] Master While equipped: Stats +7 Cun ----- def ----- Defense +14 (+3 eff.) HP.reg +6.00 Stun/Frz- +44% Rings make your fingers look great! |
Elenarain the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Dex +9 Mag +7 Wil +1 Cun +10 Con dps ---------- Phys.pwr +14 (+3 eff.) Spell.pwr +28 (+8 eff.) Mind.pwr +19 (+3 eff.) Dmg.mod +12% light +6% all ----- def ----- Resists +24% light Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+13 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
voratun ring 'Barkscar'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +6 Wil +7 Cun dps ---------- Mind.pwr +15 (+3 eff.) Mov.spd +25% Dmg.mod +20% acid Acc +19 (+4 eff.) Melee Ret 2 nature ----- def ----- Defense +37 (+9 eff.) Resists +40% acid +2% physical Spell.save +9 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
voratun ring 'Cobraoath'0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +17% acid +9% nature ----- def ----- Resists +34% acid +15% temporal +15% mind +12% cold Mind.save +15 (+5 eff.) Pinning- +20% Stun/Frz- +20% Rings make your fingers look great! |
Cloudzephyr (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 arcane On Hit.r1 +8 lightning On Crit.r2 +12 lightning While equipped: Stats +4 Cun +8 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +25% mind +13% darkness Res.pen +13% mind +11% darkness ----- def ----- Resists +17% lightning +18% fire +17% cold Spell.save +7 (+2 eff.) ---------- misc Max.hate +8.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shivernigh (15-16 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 15.0 - 16.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +8 physical While equipped: Stats +6 Str +6 Dex +5 Mag +5 Wil +5 Cun +6 Con dps ---------- Mind.crit +10% Mind.pwr +11 (+2 eff.) Melee+ 16 lightning Dmg.mod +20% lightning +6% cold +23% mind Res.pen +25% acid +18% lightning On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +19% lightning +5% all ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Betiminn' (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +16 mind While equipped: Stats +4 Str +3 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 14 mind 9 darkness Dmg.mod +28% mind +10% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +12 Defense +25 (+6 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Scabream4.0 T4 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit.r1 +20 temporal Uses 2.0 Steam While equipped: Stats +3 Cun +6 Str dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +15% lightning +15% mind Res.pen +25% nature Melee Ret 6 mind ---------- misc Psi/ret +0.12 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun 'Porowe'4.0 T5 steamgun 1H weapon [Random Unique] Disrupt/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +1 Cun dps ---------- Phys.crit +3.0% Res.pen +15% mind +8% all Acc +19 (+4 eff.) Apr +10 ----- def ----- Resists +10% acid +8% lightning +9% cold +11% fire +4% all Spell.save +5 (+1 eff.) ---------- misc Hate/m.crit +4.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed pouch of stralite shots of crippling (19/19, 50-61 power, 5 apr)3.0 T4 shot ammo [Ego++] Master Power 50.5 - 60.6 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +21.5% Capacity 19 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
high-capacity pouch of stralite shots of grasping (53/53, 44-53 power, 5 apr)3.0 T4 shot ammo [Ego+] Nature/Master Power 44.0 - 52.8 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 53 On Hit: * 20% chance to create vines that bind the target to the ground dealing 352 nature damage and pinning them for 3 turns While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Cracklelady' (22/22, 70-84 power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Master Power 70.0 - 84.0 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Acc +20 Apr +6 Crit +20.0% Capacity 22 Ranged+ +41 lightning +20 mind On Hit.r1 +4 lightning On Crit.r2 +19 lightning +8 darkness On Hit: * 21% chance to reduce damage dealt by 40% On Crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Kindlemire the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +3 Str +10 Wil +10 Con dps ---------- Dmg.mod +22% mind +9% fire ----- def ----- Resists +22% mind +11% all ---------- misc Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Unryrain the Shimmerknave (0 def, 0 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +30 (+5 eff.) Res.pen +20% lightning ----- def ----- Resists +18% darkness +18% mind +13% all Phys.save +18 (+6 eff.) Spell.save +18 (+4 eff.) Mind.save +36 (+12 eff.) ---------- misc Equi/ret +0.16 Psi/ret +0.28 Max.psi +50.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mayethra (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +15% mind +52% cold Res.pen +20% mind Melee Ret 6 mind ----- def ----- Resists +17% blight +78% cold +15% all Max.HP +76.00 HP.reg +5.40 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Magmacrack' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Disrupt While equipped: Stats +8 Str +7 Mag +7 Wil dps ---------- Crit.mult +20.00% Dmg.mod +27% acid +25% physical +28% cold +29% lightning Melee Ret 4 fire On Melee Ret: * 10% chance to slow global speed by 80% * 8 arcane resource burn ----- def ----- Resists +40% acid +15% cold +14% lightning +15% all Mind.save +9 (+3 eff.) ---------- misc Equi/ret +0.04 Psi/ret +0.08 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Armidunagen the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Armour +10 Resists +8% fire +8% cold Die.at -60.00 life HP.reg +4.00 Knockbk- +20% A belt that goes around your waist. |
Falondur the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +10.0% Mind.crit +11% Dmg.mod +18% acid +18% temporal Res.pen +20% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 50 ----- def ----- Resists +15% temporal A belt that goes around your waist. |
Gunytar the Chillblood (13 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Spell.crit +5% Mind.crit +8% Crit.mult +26.00% Spell.pwr +7 (+2 eff.) Dmg.mod +11% arcane Res.pen +10% arcane +15% mind Melee Ret 4 cold ----- def ----- Defense +13 (+3 eff.) Resists +12% cold Phys.save +11 (+4 eff.) ---------- misc Hate/m.crit +3.00 Max.mana +56.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Salyvea' (17 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Con dps ---------- Spell.crit +6% Crit.mult +30.00% Spell.pwr +9 (+3 eff.) Dmg.mod +14% arcane Res.pen +13% arcane ----- def ----- Defense +17 (+4 eff.) Resists +12% fire +3% darkness +9% light Phys.save +12 (+4 eff.) Blind- +10% Poison- +20% Silence- +20% Knockbk- +10% ---------- misc Max.mana +91.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of drakeskin leather boots 'Glorelerin' (10 def, 11 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +2 Wil +9 Lck ----- def ----- Armour +11 Defense +10 (+2 eff.) Resists +9% temporal +1% physical Spell.save +9 (+2 eff.) Stealth +11 HP.reg +9.00 Heal.mod +14% ---------- misc Infravis +3 A pair of boots made of leather. |
Gonn the Thunderwinnow (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +2 Mag dps ---------- Crit.mult +20.00% Phys.pwr +13 (+3 eff.) Spell.pwr +10 (+3 eff.) Res.pen +15% blight +10% lightning ----- def ----- Armour +2 Spell.save +6 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ivyth the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Cun +3 Mag ----- def ----- Armour +2 Resists +15% mind +3% darkness Crit.chn- 15.00% HP.reg +6.00 Silence- +20% ---------- misc Stam/turn +1.10 Hate/m.crit +1.00 Max.stam +27.00 Max.psi +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Elaldata the Hellsobsidian (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 13 cold Dmg.mod +21% mind +11% cold Res.pen +26% fire ----- def ----- Armour +3 Fatigue +5% Resists +15% acid +10% cold Crit.chn- 10.00% Die.at -60.00 life HP.reg +4.21 Cut- +21% Knockbk- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 217.08 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Hatheneg the hardened leather hat (0 def, 9 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +2 Str +4 Wil +3 Con ----- def ----- Armour +9 Fatigue +3% Resists +10% blight +7% nature +9% mind Phys.save +13 (+4 eff.) Spell.save +5 (+1 eff.) Mind.save +13 (+4 eff.) Max.HP +54.00 Heal.mod +13% ---------- misc Max.stam +10.00 Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
hardened leather cap 'Halakhad' (0 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% mind Melee Ret 6 mind ----- def ----- Armour +7 Fatigue +3% Resists +21% cold +9% fire Spell.save +12 (+3 eff.) Die.at -60.00 life Pinning- +20% ---------- misc Infravis +3 A cap made of leather. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
X-Ray Goggles (10 def, 0 armour)2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10 Cun dps ---------- Acc +20 (+4 eff.) ----- def ----- Defense +10 (+2 eff.) Blind- +100% See everything. EVERYTHING. For 5 turns, anyway. Uses 30 power out of 30/30 How do these even work? |
Glolaith the Serpentwedge (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +31 (+6 eff.) Dmg.mod +9% temporal Res.pen +26% mind ----- def ----- Armour +5 Fatigue +5% Resists +21% nature Phys.save +25 (+8 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
1702 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven steel armour reinforcement0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +3 Hardiness +20% Fatigue +3% Tinkers can be attached to normal items to improve them with steam power! |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
voratun mental stimulator0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +10 Cun ----- def ----- Mind.save +15 (+5 eff.) Tinkers can be attached to normal items to improve them with steam power! |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
dwarven-steel pickaxe 'Eilinann' (dig speed 13 turns)3.0 T3 digger tool [Random Unique] Master/Psionic While equipped: Stats +7 Str +2 Con dps ---------- Dmg.mod +5% mind +5% fire Res.pen +20% arcane Apr +5 ----- def ----- Resists +5% arcane Mind.save +7 (+2 eff.) ---------- misc Max.mana +40.00 Max.vim +30.00 Light +1 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +80 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Issyrokor the voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +8 Str +11 Wil dps ---------- Mind.crit +8% Crit.mult +15.00% ----- def ----- Fatigue -7% ---------- misc Equi/ret +0.36 Hate/m.crit +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 339/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 323.76 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
innervating stralite torque of clear mind [power 3] (25 cooldown)2.0 T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 36% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Torokalthorand the Shiverpyre [power 360] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +9% cold ----- def ----- Defense +25 (+6 eff.) Resists +3% physical ---------- misc Stam/turn +2.00 Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 425 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 60% for 2 turns. 100% to gain a 29% chance to evade weapon attacks for 2 turns. 100% to heal for 98. Torques are made by powerful psionics to store psionic powers. |
yew totem of thorny skin 'Camidur' [power 50] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+4 eff.) Res.pen +25% mind Melee Ret 6 temporal ----- def ----- Mind.save +18 (+6 eff.) ---------- misc Equi/ret +0.16 Mana/s.crit +2.00 Harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Darksting of the Blightspawn [power 300] (25 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +15 Cun -15 Mag ----- def ----- Resists +6% darkness +6% fire Spell.save +12 (+3 eff.) Disarm- +20% Stun/Frz- +20% Knockbk- +10% Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 843 Base Damage: 351 Armor: 10 All Resist: 10 Puts all charms on 25 cooldown 100% to increase all damage penetration by 18% for 2 turns. 100% to heal for 75. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By rattattat the Cornac Adventurer level 38
72nd Haze 122nd year of Ascendancy at 09:20 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By rattattat the Cornac Adventurer level 50
10th Dusk 123rd year of Ascendancy at 00:01 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By rattattat the Cornac Adventurer level 38
70th Haze 122nd year of Ascendancy at 19:53 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By rattattat the Cornac Adventurer level 20
68th Dusk 122nd year of Ascendancy at 22:18 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By rattattat the Cornac Adventurer level 45
1st Pyre 123rd year of Ascendancy at 11:36 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By rattattat the Cornac Adventurer level 43
80th Regrowth 123rd year of Ascendancy at 00:54 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By rattattat the Cornac Adventurer level 33
46th Haze 122nd year of Ascendancy at 17:27 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By rattattat the Cornac Adventurer level 10
9th Dusk 122nd year of Ascendancy at 23:44 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By rattattat the Cornac Adventurer level 41
61st Regrowth 123rd year of Ascendancy at 15:30 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By rattattat the Cornac Adventurer level 36
68th Haze 122nd year of Ascendancy at 06:05 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By rattattat the Cornac Adventurer level 23
8th Haze 122nd year of Ascendancy at 07:23 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By rattattat the Cornac Adventurer level 30
33rd Haze 122nd year of Ascendancy at 01:01 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By rattattat the Cornac Adventurer level 35
66th Haze 122nd year of Ascendancy at 20:55 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By rattattat the Cornac Adventurer level 50
47th Dusk 123rd year of Ascendancy at 01:54 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By rattattat the Cornac Adventurer level 35
67th Haze 122nd year of Ascendancy at 10:54 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By rattattat the Cornac Adventurer level 42
71st Regrowth 123rd year of Ascendancy at 09:45 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By rattattat the Cornac Adventurer level 10
9th Dusk 122nd year of Ascendancy at 23:42 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By rattattat the Cornac Adventurer level 20
60th Dusk 122nd year of Ascendancy at 17:25 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By rattattat the Cornac Adventurer level 30
26th Haze 122nd year of Ascendancy at 14:07 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By rattattat the Cornac Adventurer level 40
44th Regrowth 123rd year of Ascendancy at 00:32 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By rattattat the Cornac Adventurer level 50
8th Dusk 123rd year of Ascendancy at 04:11 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By rattattat the Cornac Adventurer level 50
46th Dusk 123rd year of Ascendancy at 05:09 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By rattattat the Cornac Adventurer level 38
1st Regrowth 123rd year of Ascendancy at 17:28 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By rattattat the Cornac Adventurer level 50
18th Dusk 123rd year of Ascendancy at 16:37 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By rattattat the Cornac Adventurer level 49
73rd Pyre 123rd year of Ascendancy at 02:39 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By rattattat the Cornac Adventurer level 31
41st Haze 122nd year of Ascendancy at 23:04 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By rattattat the Cornac Adventurer level 42
77th Regrowth 123rd year of Ascendancy at 09:12 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By rattattat the Cornac Adventurer level 9
2nd Dusk 122nd year of Ascendancy at 08:00 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By rattattat the Cornac Adventurer level 50
46th Dusk 123rd year of Ascendancy at 04:32 see stats
The Rat Lich (Insane (Adventure) difficulty)
Killed the terrible Rat Lich.By rattattat the Cornac Adventurer level 30
26th Haze 122nd year of Ascendancy at 22:30 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By rattattat the Cornac Adventurer level 9
10th Flare 122nd year of Ascendancy at 11:54 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By rattattat the Cornac Adventurer level 46
23rd Pyre 123rd year of Ascendancy at 11:08 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By rattattat the Cornac Adventurer level 27
24th Haze 122nd year of Ascendancy at 10:20 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By rattattat the Cornac Adventurer level 17
43rd Dusk 122nd year of Ascendancy at 21:26 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By rattattat the Cornac Adventurer level 37
70th Haze 122nd year of Ascendancy at 04:44 see stats
Log
Today is the 50th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
Today is the 51st Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
Ran for 21 turns (stop reason: hostile spotted to the southeast (Orcs patrol)).
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Saving done.
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Today is the 52nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
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Today is the 53rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
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Today is the 54th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
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There is a Gates of Morning (Town) here (press '' or right click to use).
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There is an exit to the worldmap here (press '' or right click to use).
Saving game...
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Quest 'The many Prides of the Orcs' is done! (Press 'j' to see the quest log)
Accepted quest 'Falling Toward Apotheosis'! (Press 'j' to see the quest log)
Saving done.
Quest 'The Doom of the World!' is done! (Press 'j' to see the quest log)


































































































































































