












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Oozemancer |
| Level / Exp | 50 / 1997% |
| Size | big |
| Lifes / Deaths | Killed by Massok the Dragonslayer at level 44 on the 5th Mirth 123rd year of Ascendancy at 12:13 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 65 (base 36) |
| Dexterity | 35 (base 12) |
| Constitution | 80 (base 60) |
| Magic | 29 (base 7) |
| Willpower | 140.28530931397 (base 62) |
| Cunning | 114.03566366425 (base 60) |
Resources
| Life | 1874/1874 |
| Steam | 100/100 |
| Equilibrium | 76 |
| Psi | 260/260 |
| Healing Factor | 1.9910366327278 |
| Regeneration | 54.27069254824 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 19 |
| Infravision | 6 |
| See Stealth | 95.106455201294 |
| See Invisible | 85.106455201294 |
Offense: Mainhand
| Damage | 183 |
| Accuracy | 74 |
| Crit Chance | 39% |
| APR | 100 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 168 |
| Accuracy | 74 |
| Crit Chance | 41% |
| APR | 68 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.8 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 87 |
| Crit Chance | 80% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +60% |
| Blight | +38% |
| Physical | +31% |
| Mind | +23% |
| All | +7% |
| Darkness | +25% |
| Light | +23% |
| Lightning | +23% |
| Fire | +32% |
| Nature | +224% |
Offense: Damage Penetration
| Acid | +24% |
| Lightning | +24% |
| Nature | +162% |
| Darkness | +44% |
| Physical | +29% |
| Fire | +44% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 26 (53.292302510663%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 68 |
| Mental Save | 72 |
Defense: Resistances
| Acid | + 50%( 75%) |
| Blight | + 68%( 75%) |
| Arcane | + 71%( 75%) |
| Cold | + 58%( 75%) |
| All | + 38%( 75%) |
| Darkness | + 51%( 75%) |
| Lightning | + 75%( 75%) |
| Mind | + 46%( 75%) |
| Fire | + 45%( 75%) |
| Nature | + 75%( 75%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 58% |
| Poison Resistance | 73% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 73% |
| Teleport Resistance | 100% |
| Pinning Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 764 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 215% efficiency and cooldown mod of 60%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 210% efficiency and cooldown mod of 52%. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Moss | 1.60 |
| 1/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Ooze | 1.40 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Slime | 1.40 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Unstoppable Nature |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Glitira the fox. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Borfast the Broken. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 144. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ebonyvault (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +27% nature +12% darkness Res.pen +15% darkness +10% lightning Melee Ret 10 darkness ----- def ----- Armour +3 Resists +11% fire +12% darkness +10% cold Phys.save +9 (+2 eff.) Pinning- +15% Knockbk- +15% Teleport- +100% A pair of boots made of leather. |
| Light source | dwarven lantern 'Anokath' 1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +25 (+6 eff.) Dmg.mod +16% light Res.pen +14% all Apr +15 ----- def ----- Spell.save +6 (+1 eff.) Max.HP +72.00 HP.reg +4.00 Blind- +39% Confus- +28% Knockbk- +10% ---------- misc Max.stam +30.00 Light +16 See.Stealth +29 See.Invis +16 Track: Puts all charms on 29 cooldown Level 4.5 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dourwake of the Blightspawn (3 def, 0 armour) 2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +11 Cun +6 Wil dps ---------- Mind.crit +8% Crit.mult +5.00% Spell.pwr +10 (+1 eff.) Mind.pwr +8 (+1 eff.) S.pwr/crit +4 Dmg.mod +16% lightning +16% mind +6% blight On Melee Ret: * 22% chance to reduce strength, dexterity, and constitution by 5 * 25% chance to reduce damage dealt by 36% ----- def ----- Defense +3 (+1 eff.) Resists +24% lightning +12% mind +5% arcane Phys.save +8 (+2 eff.) Mind.save +59 (+13 eff.) ---------- misc Max.mana +60.00 Max.psi +30.00 Hateful Whisper: Puts all charms on 11 cooldown Level 5.5 Pwr.cost 11 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 419 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (6 def, 8 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+4 eff.) Max.HP +100.00 Disarm- +100% ---------- misc Light +1 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 200.09 arcane damage and stunned). Uses 73 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Ashblack the dragonbone totem of stinging [power 422] (11 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +2 Str +3 Cun +1 Con dps ---------- Res.pen +20% fire ---------- misc See.Invis +3 Sting an enemy dealing 1367 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase all damage penetration by 24% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Voidstrider0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature +6% darkness Res.pen +15% darkness +10% fire On Hit (Melee): * 20% chance to reduce armor by 11% * 20% chance to reduce damage dealt by 36% ----- def ----- Resists +24% nature +9% darkness Rings make your fingers look great! |
| On fingers | Xanunne0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +8 Resists +36% nature +21% cold Max.HP +100.00 Heal.mod +20% Confus- +20% Teleport- +20% Rings make your fingers look great! |
| Around neck | stralite amulet 'Scabshine'0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +24% nature Res.pen +25% nature Melee Ret 4 nature ----- def ----- Armour +7 Defense +8 (+2 eff.) Resists +6% lightning Res.Cap +5% all Phys.save +30 (+7 eff.) HP.reg +4.00 Amulets make your neck look great! |
| In main hand | Eyal's Will (22-24 power, 85 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 121% Wil, 40% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +85 Crit +5.0% Atk.spd 100% While equipped: Stats +20 Wil dps ---------- Mind.crit +9% Mind.pwr +36 (+7 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 4.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 289.68 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | drakeskin leather belt 'Weepbrand' |
| In off hand | Oozing Heart (17-19 power, 53 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 17.0 - 18.7 Nature slow Uses 101% Wil, 61% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +53 Crit +7.0% Atk.spd 100% Melee+ +30 manaburn arcane While equipped: Stats +4 Cun +12 Wil dps ---------- Mind.crit +8% Mind.pwr +24 (+5 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 3.5 Pwr.cost 15 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 263.75 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
| Cloak | Poruyaba the Undeathrot (16 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +3 Str +3 Dex +2 Con dps ---------- Dmg.mod +3% acid +6% nature On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Defense +16 (+4 eff.) Resists +9% acid +30% lightning Phys.save +15 (+4 eff.) Spell.save +6 (+1 eff.) Stun/Frz- +50% ---------- misc Stam/turn +0.60 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour) 2.0 T4 cloth armor [Unique] Nature While equipped: Stats +10 Str +10 Dex +10 Mag +15 Wil +10 Cun +10 Con dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature +13% all Phys.save +15 (+4 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
medical injector implant (efficiency 171% / cooldown 53%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 0 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 171% efficiency and cooldown mod of 53%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 135% / cooldown 50%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 0 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 135% efficiency and cooldown mod of 50%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the psychic (efficiency 189% / cooldown 72%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 0 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 189% efficiency and cooldown mod of 72%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 199% / cooldown 60%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 0 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 199% efficiency and cooldown mod of 60%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the warrior (efficiency 158% / cooldown 55%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 0 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 158% efficiency and cooldown mod of 55%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 343; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 343 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 377; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 377 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 366; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 366 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 849%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 849% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 687%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 687% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 583; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 583 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 48%; magical, mental; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 48% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 38%; mental; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 32%; physical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 22%; magical, mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (711.14 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 760.92 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +11% Cut- +40% Heal: Puts all charms on 26 cooldown Level 2.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 466 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
grounding copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% lightning Stun/Frz- +20% Amulets make your neck look great! |
restful copper amulet of murder0.1 T1 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +10.00% Acc +6 (+2 eff.) Apr +11 ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
Arotolatharim0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Crit.mult +20.00% Acc +25 (+9 eff.) ----- def ----- Armour +4 Defense +10 (+3 eff.) Die.at -60.00 life ---------- misc Masteries +0.22 Steamtech/Physics Amulets make your neck look great! |
Arthyldil the Rotwither0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% nature ----- def ----- Armour +4 Resists +16% fire +12% mind +17% cold Crit.chn- 15.00% Mind.save +9 (+2 eff.) Disarm- +20% Pinning- +20% Amulets make your neck look great! |
Boltbile the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% temporal Melee Ret 10 lightning ----- def ----- Defense +25 (+7 eff.) Crit.chn- 15.00% Mind.save +9 (+2 eff.) HP.reg +4.00 Teleport- +20% ---------- misc Masteries +0.22 Wild-gift/Slime Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
steel amulet 'Goruharador'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +6 Dex dps ---------- Mind.pwr +15 (+3 eff.) ----- def ----- Resists +12% mind Crit.chn- 15.00% ---------- misc Hate/m.crit +2.00 Infravis +3 Amulets make your neck look great! |
Lelorion the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Dex +6 Con dps ---------- Apr +3 ----- def ----- Armour +10 Resists +19% temporal Spell.save +15 (+4 eff.) Heal.mod +20% Pinning- +36% Knockbk- +33% Amulets make your neck look great! |
Sunsun the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Res.pen +15% fire ----- def ----- Resists +16% mind Blind- +22% Confus- +22% ---------- misc Infravis +11 Sight +4 See.Invis +20 Amulets make your neck look great! |
vitalizing gold amulet of murder0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con dps ---------- Crit.mult +12.00% Acc +7 (+3 eff.) Apr +12 ----- def ----- Phys.save +8 (+2 eff.) Max.HP +35.00 HP.reg +4.00 Amulets make your neck look great! |
warrior's gold amulet of mastery (0.21 Wild-gift / Slime)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +8% physical ---------- misc Stam/turn +0.50 Masteries +0.21 Wild-gift/Slime Amulets make your neck look great! |
Belanor the Radiancestun0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +12 Str +4 Wil +5 Con dps ---------- Dmg.mod +18% light ----- def ----- Resists +12% acid +9% lightning +24% light +25% darkness Spell.save +9 (+2 eff.) Blind- +40% ---------- misc Light +3 Amulets make your neck look great! |
Blastschism the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +12% lightning Melee Ret 6 lightning 6 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -8% Resists +6% lightning Phys.save +20 (+5 eff.) Spell.save +21 (+5 eff.) Mind.save +18 (+4 eff.) HP.reg +3.00 Amulets make your neck look great! |
Amerath the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +3 Str +2 Dex dps ---------- Phys.crit +7.0% ----- def ----- Fatigue -9% Resists +9% acid +6% temporal +18% cold Die.at -84.29 life HP.reg +9.21 Heal.mod +10% Amulets make your neck look great! |
vitalizing voratun amulet of perfection (0.29 Wild-gift / Eyal's fury,0.29 Wild-gift / Mucus)0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +17 (+4 eff.) Max.HP +52.00 HP.reg +7.00 ---------- misc Masteries +0.29 Wild-gift/Eyal's fury +0.29 Wild-gift/Mucus Amulets make your neck look great! |
Adurimira the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +2% Crit.mult +10.00% Dmg.mod +12% acid +6% mind On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- HP.reg +2.00 Stun/Frz- +26% ---------- misc Max.hate +10.00 Rings make your fingers look great! |
Hailpiety0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% acid Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce armor by 11% ----- def ----- Defense +6 (+2 eff.) Resists +6% temporal +21% fire +12% cold Rings make your fingers look great! |
copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Rings make your fingers look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +22 Rings make your fingers look great! |
Chamebers0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Crit.mult +15.00% Res.pen +20% physical Phasing +30% Acc +10 (+4 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +60.00 Disengage: Puts all charms on 8 cooldown Level 3.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 25.01 cold and 30.62 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 44 power out of 60/60 This azure ring seems to be always moist to the touch. |
Sparkwisp the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +2 Dex +4 Con ----- def ----- Resists +3% lightning Die.at -20.00 life HP.reg +7.00 Disarm- +20% Stun/Frz- +27% Rings make your fingers look great! |
Winterward0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- S.pwr/crit +10 Phasing +30% ----- def ----- Resists +12% cold Spell.save +18 (+4 eff.) HP.reg +3.00 Stun/Frz- +35% ---------- misc Vim/s.crit +2.00 Light +3 Rings make your fingers look great! |
Xanedawe0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Cun +4 Str dps ---------- Res.pen +15% physical Acc +30 (+10 eff.) Melee Ret 6 arcane ----- def ----- Die.at -40.00 life HP.reg +6.00 Stun/Frz- +38% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
sneakthief's gold ring of frost (+26%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Cun +7 Dex dps ---------- Dmg.mod +13% cold Acc +7 (+3 eff.) ----- def ----- Resists +26% cold Rings make your fingers look great! |
Flashrune the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +3 Str +3 Con dps ---------- Crit.mult +10.00% Dmg.mod +3% lightning Res.pen +10% physical ----- def ----- Armour +2 Defense +5 (+2 eff.) Max.HP +168.00 HP.reg +32.00 Heal.mod +34% Blind- +44% ---------- misc Infravis +4 See.Stealth +19 See.Invis +21 Rings make your fingers look great! |
Hidir0.1 T5 ring jewelry [Rare] Master While equipped: Stats +7 Str +4 Con dps ---------- Crit.mult +20.00% Dmg.mod +30% blight +27% physical Acc +35 (+12 eff.) ----- def ----- Defense +40 (+10 eff.) Resists +7% arcane Max.HP +45.00 Disarm- +50% Pinning- +50% Knockbk- +50% Def/telep +20 Res/telep +20% Dur/telep +20% Rings make your fingers look great! |
Smoldergrinder0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +1 Cun dps ---------- Mind.crit +5% Phys.pwr +20 (+5 eff.) Spell.pwr +20 (+2 eff.) Mind.pwr +29 (+6 eff.) Dmg.mod +9% fire +8% all ----- def ----- Mind.save +12 (+3 eff.) Max.HP +50.00 HP.reg +9.00 Disarm- +41% Pinning- +47% Stun/Frz- +49% Knockbk- +47% Rings make your fingers look great! |
Yvyrerin the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun dps ---------- Melee+ 19 physical Ranged+ 28 physical Dmg.mod +20% nature On Hit (Melee): * 10% chance to slow global speed by 75% * 18% chance to reduce all saves and defense by 45 On Hit (Ranged): * 18% chance to reduce all saves and defense by 45 ----- def ----- Fatigue -9% Resists +9% acid +3% light +15% lightning +5% arcane +49% nature ---------- misc Max.enc +39 Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +9 Str +4 Con dps ---------- Phys.pwr +13 (+3 eff.) ----- def ----- Max.HP +66.00 HP.reg +18.00 Heal.mod +17% Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+4 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 145 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Ivaba the Hailream (20-22 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 20.0 - 22.0 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +21 cold While equipped: Stats +4 Dex dps ---------- Mind.crit +4% Phys.pwr +20 (+5 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +9% nature +27% cold Melee Ret 10 mind 8 cold ----- def ----- Resists +9% blight Die.at -80.00 life Disease- +22% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Aerimina the Breezemortal (16-17 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +29% Unnatural On Hit.r1 +4 nature On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 10 mind 10 darkness Dmg.mod +10% nature +6% mind +9% darkness Res.pen +25% nature Melee Ret 8 lightning On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Resists +16% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Belira (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Cun dps ---------- Mind.crit +5% Crit.mult +20.00% Mind.pwr +10 (+2 eff.) On Hit (Melee): * 26% chance to reduce armor by 11% ----- def ----- Armour +10 Defense +35 (+9 eff.) Resists +9% temporal +12% nature +7% physical Phys.save +21 (+5 eff.) Die.at -40.00 life Cut- +26% ---------- misc Infravis +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+3 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+4 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 4.5 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 61.76 mind damage, 66.28 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 5.55 mind and 5.96 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Muckrigor (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +4 cold On Hit.r1 +8 cold On Hit: * 21% chance to slow global speed by 75% While equipped: Stats +7 Cun dps ---------- Mind.crit +9% Crit.mult +21.00% Mind.pwr +15 (+3 eff.) All.spd +10% Melee+ 17 fire Dmg.mod +16% fire +25% mind +3% nature Res.pen +15% fire Melee Ret 6 nature 4 cold ----- def ----- Resists +9% nature +17% fire ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Duathelbearer (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +9 Wil +2 Cun dps ---------- Spell.crit +3% Spell.pwr +5 (+1 eff.) Dmg.mod +17% temporal +19% arcane +36% mind ----- def ----- Resists +9% darkness +27% mind +15% all ---------- misc Mana/turn +0.22 Psi/turn +0.17 Psi/ret +0.04 Max.mana +71.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather belt 'Erobers'1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Armour +2 Defense +25 (+7 eff.) Resists +9% acid Stealth +6 Die.at -20.00 life ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
Fogream the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% Dmg.mod +12% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 36% ----- def ----- Defense +13 (+4 eff.) Mind.save +3 (+0 eff.) Stealth +7 A belt that goes around your waist. |
Woespawn the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Cun +8 Wil dps ---------- Phys.crit +5.0% Mind.crit +7% Crit.mult +8.00% Phys.pwr +5 (+1 eff.) Mind.pwr +30 (+6 eff.) Dmg.mod +12% darkness ---------- misc Hate/m.crit +5.00 A belt that goes around your waist. |
Lisoldalle the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Dex +2 Wil +7 Cun dps ---------- Dmg.mod +12% acid Acc +6 (+2 eff.) Apr +6 ----- def ----- Defense +2 (+1 eff.) Resists +6% light Crit.chn- 15.00% ---------- misc Infravis +3 See.Invis +21 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mireterror the cashmere cloak (2 def, 9 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Cun dps ---------- Phys.crit +2.0% Mind.crit +2% Phys.pwr +3 (+0 eff.) On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue -4% Resists +20% cold Phys.save +8 (+2 eff.) Mind.save +14 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Daimusarek the Pitchrace (16 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +27.00% Dmg.mod +3% arcane Res.pen +10% arcane Acc +13 (+5 eff.) Apr +15 Melee Ret 4 arcane 6 darkness ----- def ----- Defense +16 (+4 eff.) Resists +5% arcane +6% darkness Phys.save +26 (+6 eff.) Mind.save +11 (+2 eff.) Stealth +11 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Breezerend' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +8 Str +1 Dex +2 Con dps ---------- Mov.spd +10% Res.pen +20% nature ----- def ----- Armour +3 Fatigue -6% Max.HP +36.00 ---------- misc Stam/turn +0.40 Light +2 A pair of boots made of leather. |
Beridogar the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Cun +6 Con dps ---------- Dmg.mod +9% acid Melee Ret 6 acid ----- def ----- Armour +4 Fatigue +3% Resists +12% lightning +8% temporal +3% acid +9% blight Phys.save +36 (+9 eff.) Mind.save +27 (+6 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Amydar the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Mind.crit +6% ----- def ----- Armour +2 Resists +2% physical Crit.chn- 15.00% Phys.save +6 (+1 eff.) HP.reg +5.00 Teleport- +20% ---------- misc Stam/turn +1.00 Psi/ret +0.08 Max.stam +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glorasema the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Spell.crit +4% Crit.mult +20.00% Spell.pwr +10 (+1 eff.) Melee+ 7 cold Dmg.mod +6% cold Res.pen +15% arcane Phasing +20% ----- def ----- Armour +2 Resists +7% cold Spell.save +12 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Oakwyrd (15 def, 12 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +5 Cun dps ---------- Phys.crit +20.0% Spell.crit +15% Mind.crit +18% Crit.mult +14.00% Melee+ 15 physical Dmg.mod +10% physical On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +5% arcane +6% mind Phys.save +14 (+3 eff.) Stun/Frz- +20% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Ulasus' (30 def, 3 armour)1.0 T4 hands armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Melee+ 15 nature Dmg.mod +11% nature +15% mind Apr +4 Melee Ret 10 mind ----- def ----- Armour +3 Defense +30 (+8 eff.) Resists +3% physical +8% nature +12% mind ---------- misc Hate/m.crit +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Moldsquall the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Dmg.mod +10% mind +9% nature On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness +10% mind +6% nature A pointy cloth hat, very wizardly... |
rough leather cap 'Saluthra' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Wil +4 Cun +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +4% physical Crit.chn- 10.00% Phys.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Die.at -80.00 life Battle Cry: Puts all charms on 21 cooldown Level 3.5 Pwr.cost 21 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+7 eff.) Apr +15 ----- def ----- Defense +10 (+3 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Growwinter (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +3 Str +14 Dex +3 Mag +4 Con dps ---------- Mind.crit +5% Mind.pwr +5 (+1 eff.) Dmg.mod +12% nature +21% temporal Res.pen +20% nature On Hit (Melee): * 26% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +20% temporal Crit.chn- 19.62% ---------- misc Psi/turn +0.33 A pointy cloth hat, very wizardly... |
Porumita the Poxpierce (5 def, 8 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid Res.pen +20% acid +20% nature +10% mind ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +5% Resists +6% mind +3% all Phys.save +7 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
1620 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Lightarc'2.0 T1 lite [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +13% mind +24% light ---------- misc Hate/m.crit +3.00 Max.psi +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lightriver1.0 T3 lite [Rare] Nature While equipped: Stats +3 Con dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +5% blight +15% lightning Spell.save +6 (+1 eff.) HP.reg +4.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Polayaldatha the Shockroar1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +12% nature +5% arcane +15% mind Mind.save +10 (+2 eff.) Silence- +10% ---------- misc Light +4 Infravis +1 See.Stealth +17 See.Invis +20 A normal brass lantern, enhanced by alchemy to make it brighter. |
Silonne1.0 T3 lite [Rare] Nature While equipped: Stats +8 Mag dps ---------- Phys.crit +3.0% Crit.mult +10.00% Res.pen +20% mind ----- def ----- Armour +8 Defense +10 (+3 eff.) Phys.save +6 (+1 eff.) Max.HP +63.00 ---------- misc Max.vim +50.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Yvylralle1.0 T3 lite [Rare] Psionic While equipped: Stats +7 Con +5 Wil dps ---------- Dmg.mod +11% mind Apr +4 ----- def ----- Phys.save +3 (+1 eff.) Die.at -80.00 life HP.reg +4.00 Disease- +20% Teleport- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cyrelle the dwarven lantern1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +10 Wil dps ---------- Phys.crit +4.0% Mind.crit +9% Crit.mult +13.00% Phys.pwr +7 (+1 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +6% temporal +9% mind +12% arcane Res.pen +15% arcane ----- def ----- Resists +5% arcane +3% temporal Mind.save +5 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Emoth1.0 T5 lite [Rare] Nature While equipped: Stats +6 Con dps ---------- Melee Ret 10 blight ----- def ----- Resists +14% blight +9% nature +31% lightning Phys.save +19 (+5 eff.) Die.at -82.75 life HP.reg +12.00 Pinning- +21% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun back support0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -20% ---------- misc Max.enc +50 Tinkers can be attached to normal items to improve them with steam power! |
powerful second skin0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel spike attachment0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 30 physical ----- def ----- Armour +12 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
great fiery salve [power 42] great fiery salve [power 42]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 215% efficiency and 60% cooldown modifier. Remove 2 magical effects and grants a fiery aura (42% fire, light and lightning affinity) Puts Talent Medical Injector on 19 cooldown Activation is instant. Medical salve. |
great frost salve [power 42] great frost salve [power 42]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 215% efficiency and 60% cooldown modifier. Remove 2 physical effects and grants a frost aura (42% cold, darkness and nature affinity) Puts Talent Medical Injector on 19 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 682] amazing healing salve [power 682]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 215% efficiency and 60% cooldown modifier. Heal 682 Puts Talent Medical Injector on 11 cooldown Medical salve. |
great pain suppressor salve [power 511] great pain suppressor salve [power 511]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 215% efficiency and 60% cooldown modifier. Let you fight up to -511 life and reduces all damage by 23% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 8 cooldown Activation is instant. Medical salve. |
amazing water salve [power 47] amazing water salve [power 47]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 215% efficiency and 60% cooldown modifier. Remove 3 mental effects and grants a water aura (47% blight, mind and acid affinity). Puts Talent Medical Injector on 19 cooldown Activation is instant. Medical salve. |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 37 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Yaroregoneg the dwarven-steel pickaxe (dig speed 32 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +7 Str +5 Mag +2 Con dps ---------- Mind.crit +2% Dmg.mod +5% nature ----- def ----- Resists +12% nature ---------- misc Hate/m.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Xerorimina' (dig speed 16 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +8 Str dps ---------- Dmg.mod +9% mind +8% fire ----- def ----- Mind.save +10 (+2 eff.) Max.HP +100.00 HP.reg +4.00 Heal.mod +20% Pinning- +20% Teleport- +20% Def/telep +10 Res/telep +10% Dur/telep +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prismbile the voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +4 Con dps ---------- Dmg.mod +6% cold +15% fire +15% mind +10% nature Melee Ret 10 cold 10 light 8 nature On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Resists +15% nature +6% light Mind.save +15 (+3 eff.) ---------- misc Light +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Starreeve the voratun pickaxe (dig speed 24 turns)3.0 T5 digger tool [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +10% nature Res.pen +30% light +25% temporal Melee Ret 6 temporal On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Defense +15 (+4 eff.) Resists +6% physical +14% nature +30% fire Crit.chn- 19.62% Heal.mod +26% Disarm- +26% Pinning- +26% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Betyleta the ash totem of healing [power 212] (11 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% mind +9% temporal ----- def ----- Resists +6% temporal Spell.save +12 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Heal yourself and all friendly characters within 10 spaces for 212 Puts all charms on 11 cooldown 100% to increase all damage penetration by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 19 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 8 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
dragonbone totem of stinging 'Beilatharim' [power 530] (11 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +13 Dex +7 Con dps ---------- Phys.crit +5.0% Dmg.mod +21% blight Acc +40 (+14 eff.) ----- def ----- Armour +22 Resists +7% arcane Phys.save +21 (+5 eff.) Sting an enemy dealing 1717 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase all damage by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Magekiller the Krog Oozemancer level 34
1st Allure 123rd year of Ascendancy at 01:25 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Magekiller the Krog Oozemancer level 49
17th Dusk 123rd year of Ascendancy at 07:22 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Magekiller the Krog Oozemancer level 34
1st Wintertide 123rd year of Ascendancy at 10:40 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Magekiller the Krog Oozemancer level 17
23rd Dusk 122nd year of Ascendancy at 12:21 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Magekiller the Krog Oozemancer level 39
19th Pyre 123rd year of Ascendancy at 07:04 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Magekiller the Krog Oozemancer level 9
10th Mirth 122nd year of Ascendancy at 05:47 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Magekiller the Krog Oozemancer level 38
15th Pyre 123rd year of Ascendancy at 13:58 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Magekiller the Krog Oozemancer level 32
7th Decay 122nd year of Ascendancy at 19:06 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Magekiller the Krog Oozemancer level 50
1st Time of Equilibrium 123rd year of Ascendancy at 02:24 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Magekiller the Krog Oozemancer level 23
5th Haze 122nd year of Ascendancy at 16:48 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Magekiller the Krog Oozemancer level 27
24th Haze 122nd year of Ascendancy at 19:14 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Magekiller the Krog Oozemancer level 50
52nd Dusk 123rd year of Ascendancy at 10:48 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Magekiller the Krog Oozemancer level 35
8th Allure 123rd year of Ascendancy at 04:37 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Magekiller the Krog Oozemancer level 10
7th Flare 122nd year of Ascendancy at 14:04 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Magekiller the Krog Oozemancer level 20
58th Dusk 122nd year of Ascendancy at 09:37 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Magekiller the Krog Oozemancer level 30
3rd Decay 122nd year of Ascendancy at 02:52 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Magekiller the Krog Oozemancer level 40
24th Pyre 123rd year of Ascendancy at 15:28 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Magekiller the Krog Oozemancer level 50
31st Dusk 123rd year of Ascendancy at 16:57 see stats
May the 4th be with you!
.By Magekiller the Krog Oozemancer level 41
54th Pyre 123rd year of Ascendancy at 16:29 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Magekiller the Krog Oozemancer level 50
51st Dusk 123rd year of Ascendancy at 12:13 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Magekiller the Krog Oozemancer level 29
73rd Haze 122nd year of Ascendancy at 08:40 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Magekiller the Krog Oozemancer level 50
43rd Dusk 123rd year of Ascendancy at 03:47 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Magekiller the Krog Oozemancer level 44
6th Mirth 123rd year of Ascendancy at 02:24 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Magekiller the Krog Oozemancer level 22
4th Haze 122nd year of Ascendancy at 16:13 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Magekiller the Krog Oozemancer level 39
16th Pyre 123rd year of Ascendancy at 00:02 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Magekiller the Krog Oozemancer level 50
1st Time of Equilibrium 123rd year of Ascendancy at 02:24 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Magekiller the Krog Oozemancer level 9
2nd Flare 122nd year of Ascendancy at 08:50 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Magekiller the Krog Oozemancer level 50
51st Dusk 123rd year of Ascendancy at 10:40 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Magekiller the Krog Oozemancer level 50
1st Time of Equilibrium 123rd year of Ascendancy at 02:24 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Magekiller the Krog Oozemancer level 41
43rd Pyre 123rd year of Ascendancy at 21:11 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Magekiller the Krog Oozemancer level 24
15th Haze 122nd year of Ascendancy at 13:00 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Magekiller the Krog Oozemancer level 16
16th Dusk 122nd year of Ascendancy at 03:26 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Magekiller the Krog Oozemancer level 33
10th Decay 122nd year of Ascendancy at 10:58 see stats






























































































































































