















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 42 / 98% |
| Size | big |
| Lifes / Deaths | Killed by Betyda the multi-hued drake hatchling at level 22 on the 35th Dusk 122nd year of Ascendancy at 19:04 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 12 (base 12) |
| Dexterity | 61 (base 45) |
| Constitution | 16 (base 12) |
| Magic | 19 (base 12) |
| Willpower | 79 (base 60) |
| Cunning | 97 (base 60) |
Resources
| Hate | 40/110 |
| Equilibrium | 50 |
| Life | 1002/1002 |
| Steam | 100/100 |
| Stamina | 396/396 |
| Psi | 545/545 |
| Healing Factor | 1.1545771506545 |
| Regeneration | 39.055303244533 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +32.64892493468% |
| Spell | 0% |
| Global | +156.81716023453% |
Vision
| Sight | 10 |
| Lite | -1000 |
| Infravision | 22 |
| See Stealth | 12 |
| See Invisible | 39 |
| Stealth | 63 |
Offense: Mainhand
| Damage | 117 |
| Accuracy | 80 |
| Crit Chance | 58% |
| APR | 17 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 90 |
| Accuracy | 75 |
| Crit Chance | 47% |
| APR | 44 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 100 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +31% |
| Nature | +9% |
| Lightning | +15% |
| Mind | +27% |
| All | 0% |
Offense: Damage Penetration
| Blight | +40% |
| Nature | +45% |
| Mind | +40% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 37 (48.304188961773%) |
| Defense | 69 |
| Ranged Defense | 69 |
| Fatigue | 0 |
| Physical Save | 34.875 |
| Spell Save | 41.75 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Physical | + 27%( 70%) |
| Cold | + 38%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 24%( 70%) |
| Temporal | + 41%( 70%) |
| Lightning | + 45%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Stun Resistance | 65% |
| Confusion Resistance | 10% |
| Poison Resistance | 50% |
| Disarm Resistance | 100% |
| Bleed Resistance | 60% |
| Teleport Resistance | 100% |
| Pinning Resistance | 65% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 583 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 270 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.6 steam per turn. Can be activated for an instant burst of 73 steam. Its effects scale with your Dexterity stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Steamtech / Dread | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Artillery | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 4/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stealth |
| talent | Antimagic Shield |
| talent | Beyond the Flesh |
| talent | Savage Hunter |
| talent | Skate |
| talent | Elemental Harmony |
| talent | Kinetic Shield |
| talent | Rocket Pod |
| talent | Mechanical Arms |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.4 and stamina regeneration by 2.4. Soothing Darkness |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+42% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the lost defiler from death by Betotta the giant acid ant. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 41. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed sandworm tooth. * You've found the needed snow giant kidney. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed ice wyrm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed green worm. * You've found the needed vampire lord fang. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | iron steamgun 'Demonwinter' 4.0 T1 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Crit +12.0% Atk.spd 100% Range +6 Proj.spd +600% On Hit.r1 +8 mind On Hit: 10% Overgrowth 1 Uses 2.0 Steam While equipped: Stats +2 Wil dps ---------- Mind.pwr +25 (+4 eff.) Dmg.mod +3% lightning +12% mind +6% darkness On Hit (Ranged): * 20% chance to reduce damage dealt by 40% ----- def ----- HP.reg +0.80 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | pouch of stralite shots 'Mucusraider' (18/18, 197% power, 5 apr)3.0 T4 shot ammo [Random Unique] Nature/Master Power 197% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +15.5% Capacity 18 Ranged+ +27 fire +20 nature On Crit.r2 +11 fire +4 nature +12 mind On Hit: * 20% chance to slow global speed by 80% On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| On hands | Flashtorrent (0 def, 2 armour) 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Mind.pwr +7 (+1 eff.) Melee+ 26 mind 17 darkness Dmg.mod +6% lightning Res.pen +15% mind On Hit (Melee): * 16% chance to reduce all saves and defense by 50 ----- def ----- Armour +2 Mind.save -10 (-3 eff.) Disarm- +100% ---------- misc Equi/ret +0.04 Max.hate +10.00 Max.psi +10.00 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Blazequick the dwarven lantern 1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +6 (+2 eff.) Dmg.mod +6% lightning +25% darkness ----- def ----- Resists +12% acid +3% temporal +3% darkness +9% cold Mind.save +12 (+3 eff.) Max.HP +60.00 ---------- misc Infravis +10 See.Stealth +12 See.Invis +27 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | hardened leather hat 'Smearreign' (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex +5 Mag +10 Cun +4 Con dps ---------- Mind.crit +2% Dmg.mod +9% nature +15% mind Res.pen +25% nature ----- def ----- Armour +3 Fatigue +3% Resists +11% cold +10% fire +6% temporal Mind.save +15 (+4 eff.) A hat made of leather. Very stylish. |
| On feet | Elunn the pair of rough leather boots (0 def, 2 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Mag +2 Wil dps ---------- Mind.crit +2% ----- def ----- Armour +2 Phys.save +12 (+4 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% ---------- misc Infravis +4 See.Invis +12 A pair of boots made of leather. |
| Tool | dwarven-steel torque of gale force 'Polikira' [power 235] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +30 (+7 eff.) Resists +12% nature +9% temporal Max.HP +100.00 Heal.mod +10% Pinning- +10% Teleport- +20% Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 235 physical damage Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Neranne the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Armour +10 Mind.save +18 (+5 eff.) Max.HP +60.00 HP.reg +8.00 Silence- +20% Stun/Frz- +35% Rings make your fingers look great! |
| On fingers | Nudin0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +30 (+5 eff.) Res.pen +15% blight Melee Ret 8 mind ----- def ----- Max.HP +35.00 Disarm- +30% Pinning- +35% Knockbk- +34% ---------- misc Vim/s.crit +2.00 Max.psi +40.00 Max.vim +50.00 Rings make your fingers look great! |
| Around neck | steel amulet 'Torudin'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Crit.mult +35.00% ----- def ----- Armour +4 Resists +7% physical ---------- misc Stam/turn +0.40 Vim/s.crit +2.00 Amulets make your neck look great! |
| In main hand | swiftstrike stralite steamgun of true flight 4.0 T4 steamgun 1H weapon [Ego++] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +800% On Hit.r1 +60 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Phys.crit +9.0% Phys.spd +10% Acc +9 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Glintspitter 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +7 Lck dps ---------- Phys.pwr +7 (+2 eff.) Res.pen +5% mind Melee Ret 6 light ----- def ----- Defense +10 (+2 eff.) Fatigue -20% Resists +12% lightning Spell.save +10 (+3 eff.) Stealth +10 Max.HP +46.00 Disease- +20% Cut- +10% ---------- misc T.Disarm +16 Max.enc +50 Infravis +5 Size +1 A belt that goes around your waist. |
| In off hand | creative pulsing mindstar of clarity (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +17.00% Mind.pwr +8 (+1 eff.) ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Max.psi +17.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Saluwyn (2 def, 0 armour) 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Cun +4 Dex dps ---------- Crit.mult +15.00% Res.pen +5% blight Acc +13 (+3 eff.) Apr +12 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Defense +2 (+0 eff.) Resists +18% lightning +6% temporal Stealth +7 Max.HP +33.00 Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
steam generator implant of the duelist (steam 8)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.7 steam per turn. Can be activated for an instant burst of 38 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the psychic (steam 15)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 15.0 steam per turn. Can be activated for an instant burst of 75 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the psychic (heal 238; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 238 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion (heal 118; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 415; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 415 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 19%; physical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 26%; magical, physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Deludin0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +11.00% Mind.pwr +10 (+1 eff.) Acc +6 (+1 eff.) Apr +11 Melee Ret 10 acid ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.16 Max.hate +8.00 Max.psi +30.00 Amulets make your neck look great! |
Frozenvice the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +3% cold ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +6% acid +15% cold Phys.save +11 (+4 eff.) Spell.save +11 (+4 eff.) Mind.save +10 (+3 eff.) Amulets make your neck look great! |
Poryda the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +5 Str +5 Dex +5 Wil dps ---------- Melee Ret 6 acid ----- def ----- Spell.save +9 (+3 eff.) Die.at -80.00 life Heal.mod +15% Poison- +20% Cut- +10% Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+0 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Cyrudheldawyn'0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +10% fire +11% cold Phys.save +6 (+2 eff.) Stun/Frz- +20% Knockbk- +10% Amulets make your neck look great! |
copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great! |
Eilinath the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +1 Wil +3 Con dps ---------- Dmg.mod +3% mind ----- def ----- Resists +14% mind Blind- +10% Confus- +23% ---------- misc Hate/m.crit +1.00 Max.psi +30.00 Infravis +3 Sight +2 See.Invis +8 Amulets make your neck look great! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Belyda the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% acid +30% mind Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Resists +11% physical ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
Haregadrakhad the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +15 (+4 eff.) Phys.spd +20% Dmg.mod +15% physical Phasing +10% Melee Ret 8 blight ----- def ----- Resists +14% light +14% darkness Blind- +26% ---------- misc Mana/turn +0.12 Vim/s.crit +2.00 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (152). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Glorona'0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +8 Cun dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +13% lightning +6% temporal +5% arcane Stun/Frz- +25% Amulets make your neck look great! |
gold amulet 'Quenchradiance'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun dps ---------- Res.pen +5% cold ----- def ----- Resists +15% light +5% arcane Poison- +20% Disease- +20% Silence- +20% Stun/Frz- +10% Amulets make your neck look great! |
copper ring 'Boltwish'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Armour +12 Defense +20 (+5 eff.) Resists +22% nature +12% lightning Crit.chn- 15.00% Silence- +20% Rings make your fingers look great! |
copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +21.00 Disarm- +21% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.97 cold and 17.97 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
psionicist's steel ring of corrosion (+20%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Mind.save +8 (+2 eff.) Rings make your fingers look great! |
solipsist's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+1 eff.) Acc +9 (+2 eff.) Apr +9 ----- def ----- Defense +7 (+1 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring 'Xerythra'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex +1 Con ----- def ----- Resists +15% acid +5% arcane Die.at -20.00 life Max.HP +24.00 Poison- +20% Disease- +10% Disarm- +24% Pinning- +30% Knockbk- +25% Rings make your fingers look great! |
Kunik the gold ring0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +5 Wil +5 Cun +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +15 (+5 eff.) Phasing +30% ----- def ----- Defense +10 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Max.vim +10.00 Rings make your fingers look great! |
Radiancearc the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Dex +9 Wil +9 Cun dps ---------- Res.pen +20% light Melee Ret 4 light ----- def ----- Phys.save +12 (+4 eff.) Spell.save +11 (+4 eff.) Mind.save +13 (+4 eff.) ---------- misc See.Invis +6 Rings make your fingers look great! |
voratun ring 'Satyrclash'0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +3 Str +7 Dex +6 Mag dps ---------- Res.pen +15% nature Melee Ret 10 nature 8 cold On Hit (Melee): * 20% chance to slow global speed by 80% ----- def ----- Resists +11% nature +15% blight Poison- +30% Disease- +30% ---------- misc See.Invis +12 Rings make your fingers look great! |
Duathelquake (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +8 blight On Crit.r2 +20 darkness On Hit: * 20% chance to reduce strength, dexterity, and constitution by 26 While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) ----- def ----- Armour +4 Resists +6% light Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Die.at -60.00 life Max.HP +100.00 Stun/Frz- +20% ---------- misc Equi/ret +1.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Maliyalach4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +18 fire While equipped: Stats +5 Str +2 Mag dps ---------- Phys.pwr +12 (+3 eff.) Mind.pwr +30 (+5 eff.) Dmg.mod +8% temporal +12% physical +9% mind +18% fire Res.pen +7% temporal +10% physical ----- def ----- Resists +3% mind ---------- misc Reload +4 Psi/ret +0.04 Max.psi +30.00 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
S.H. Spear4.0 T3 steamgun 1H weapon [Unique] Psionic/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 90% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Mind.crit +2% Steampwr +5 (+1 eff.) Mind.pwr +10 (+1 eff.) Steam.spd +10% Mind.spd +10% ---------- misc Cooldown Boiling Shot -1 Vacuum Shot -1 Blunt Shot -1 This gun is engraved with a strange material which focuses mental powers. It seems like your mind will operate even faster with this equipped. |
swiftstrike dwarven-steel steamgun of enduring4.0 T3 steamgun 1H weapon [Ego++] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +800% Uses 2.0 Steam While equipped: Stats +7 Wil +4 Cun +7 Con dps ---------- Phys.spd +10% ----- def ----- Max.HP +37.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Aryssra the Furnaceworth4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +11 acid +21 nature Uses 2.0 Steam While equipped: Stats +5 Dex dps ---------- Res.pen +20% acid +25% nature +12% all Acc +23 (+5 eff.) Apr +20 ----- def ----- Resists +3% lightning +12% fire +9% nature +6% blight Spell.save +3 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed pouch of dwarven-steel shots (16/16, 171% power, 3 apr)3.0 T3 shot ammo [Ego+] Master Power 172% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 16 On Crit: * Wound the target dealing 272 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Hynarileg the Earthtooth (16/16, 173% power, 5 apr)3.0 T4 shot ammo [Rare] Psionic Power 173% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 16 Ranged+ +29 physical +20 nature On Hit.r1 +20 nature On Crit.r2 +20 lightning On Hit: * 20% chance to slow global speed by 80% * 20 arcane resource burn * 20% chance to reduce armor by 36% * 20% chance to knock the target back 3 spaces and deal 350 physical damage Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of crippling (19/19, 175% power, 5 apr)3.0 T4 shot ammo [Ego+] Master Power 175% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +18.5% Capacity 19 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Ce'Nybreba the Carriondare (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +15.00% Dmg.mod +33% mind +6% nature Res.pen +25% nature ----- def ----- Resists +6% nature +18% mind +11% all ---------- misc Hate/m.crit +5.00 Max.hate +6.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belugodan the Murkradiance1.0 T3 belt armor [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 80% * 20 arcane resource burn ----- def ----- Defense +11 (+2 eff.) Resists +3% darkness +3% fire Stealth +8 Max.HP +41.00 HP.reg +1.50 Heal.mod +19% A belt that goes around your waist. |
Sepsissever the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +18% acid Res.pen +25% mind Melee Ret 6 mind 6 nature ----- def ----- Resists +15% mind Phys.save +11 (+4 eff.) A belt that goes around your waist. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
pair of dwarven-steel boots 'Ravenspitter' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 40% ----- def ----- Armour +4 Fatigue +3% Max.HP +60.00 HP.reg +4.00 ---------- misc Stam/turn +0.80 Max.stam +22.00 Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Torekan the Flameraze (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Crit.mult +15.00% Dmg.mod +12% acid Acc +14 (+3 eff.) Melee Ret 6 mind 6 fire ----- def ----- Armour +2 ---------- misc Max.hate +6.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Kysamas (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun +1 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +15% cold ---------- misc Breathe water A cap made of leather. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
956 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Eilinegathra1.0 T3 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +4 Wil +3 Con dps ---------- Dmg.mod +11% mind ----- def ----- Resists +6% temporal +8% blight +6% mind +5% arcane +3% all Spell.save +10 (+3 eff.) HP.reg +7.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 412.65 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
piercing alchemist's lamp1.0 T3 lite [Ego+] Master While equipped: dps ---------- Res.pen +7% all Apr +7 ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Issirig'1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +3 Con dps ---------- Spell.crit +4% Crit.mult +15.00% S.pwr/crit +4 ----- def ----- Defense +12 (+3 eff.) Resists +11% blight Phys.save +24 (+8 eff.) Spell.save +19 (+6 eff.) Mind.save +16 (+4 eff.) HP.reg +6.00 Heal.mod +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
good focus lens0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +6 Sight +1 See.Stealth +10 See.Invis +10 Tinkers can be attached to normal items to improve them with steam power! |
Hellsstun the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +16.00% Phys.pwr +8 (+2 eff.) Dmg.mod +15% darkness Res.pen +25% fire Apr +6 ----- def ----- Resists +9% darkness +30% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shinesteel the dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +21% mind +9% temporal Res.pen +10% temporal Melee Ret 10 blight ----- def ----- Fatigue -7% Resists +15% light +9% temporal While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 28 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Frostvalor the steel torque of gale force [power 170] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +30 (+5 eff.) Dmg.mod +12% mind +9% cold Res.pen +5% cold ---------- misc Psi/ret +0.12 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 170 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Arcsear [power 194] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- S.pwr/crit +4 Res.pen +15% lightning Phasing +20% ----- def ----- Resists +12% fire Spell.save +15 (+5 eff.) ---------- misc Vim/s.crit +2.00 Max.vim +40.00 Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Dayire [power 194] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +3% Mind.pwr +15 (+2 eff.) ----- def ----- Resists +15% lightning +6% light +15% nature Crit.chn- 15.00% ---------- misc Max.hate +10.00 Sting an enemy dealing 211 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Rocketgirl the Cornac Adventurer level 38
1st Allure 123rd year of Ascendancy at 05:08 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Rocketgirl the Cornac Adventurer level 38
1st Wintertide 123rd year of Ascendancy at 15:45 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Rocketgirl the Cornac Adventurer level 22
41st Dusk 122nd year of Ascendancy at 10:38 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Rocketgirl the Cornac Adventurer level 42
53rd Regrowth 123rd year of Ascendancy at 21:26 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Rocketgirl the Cornac Adventurer level 15
8th Dusk 122nd year of Ascendancy at 06:25 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Rocketgirl the Cornac Adventurer level 41
21st Regrowth 123rd year of Ascendancy at 21:48 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Rocketgirl the Cornac Adventurer level 35
9th Decay 122nd year of Ascendancy at 04:41 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Rocketgirl the Cornac Adventurer level 23
59th Dusk 122nd year of Ascendancy at 12:57 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rocketgirl the Cornac Adventurer level 32
1st Decay 122nd year of Ascendancy at 23:59 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Rocketgirl the Cornac Adventurer level 36
10th Decay 122nd year of Ascendancy at 10:48 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rocketgirl the Cornac Adventurer level 42
34th Regrowth 123rd year of Ascendancy at 20:21 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Rocketgirl the Cornac Adventurer level 33
4th Decay 122nd year of Ascendancy at 03:47 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Rocketgirl the Cornac Adventurer level 10
10th Mirth 122nd year of Ascendancy at 14:38 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Rocketgirl the Cornac Adventurer level 20
28th Dusk 122nd year of Ascendancy at 12:12 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Rocketgirl the Cornac Adventurer level 30
73rd Haze 122nd year of Ascendancy at 13:19 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Rocketgirl the Cornac Adventurer level 40
20th Regrowth 123rd year of Ascendancy at 13:47 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Rocketgirl the Cornac Adventurer level 23
45th Dusk 122nd year of Ascendancy at 05:00 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Rocketgirl the Cornac Adventurer level 31
79th Haze 122nd year of Ascendancy at 09:52 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Rocketgirl the Cornac Adventurer level 42
50th Regrowth 123rd year of Ascendancy at 16:32 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Rocketgirl the Cornac Adventurer level 9
3rd Mirth 122nd year of Ascendancy at 08:56 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Rocketgirl the Cornac Adventurer level 9
6th Mirth 122nd year of Ascendancy at 12:23 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Rocketgirl the Cornac Adventurer level 27
70th Haze 122nd year of Ascendancy at 05:21 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Rocketgirl the Cornac Adventurer level 19
28th Dusk 122nd year of Ascendancy at 05:38 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Rocketgirl the Cornac Adventurer level 37
1st Wintertide 123rd year of Ascendancy at 02:55 see stats
Log
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There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
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Saving done.
Personal New Achievement: Brave new world (Insane (Adventure) difficulty)!
Quest 'Strange new world' is done! (Press 'j' to see the quest log)
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Zemekkys points to the location of Vor Armoury on your map.
Accepted quest 'There and back again'! (Press 'j' to see the quest log)
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Accepted quest 'The many Prides of the Orcs'! (Press 'j' to see the quest log)
Aeryn points to the known locations on your map.
You have learned the talent Relentless Pursuit.
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She marks the location of Ardhungol on your map.
Accepted quest 'Eight legs of wonder'! (Press 'j' to see the quest log)
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Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).





































































































































