














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 2477% |
| Size | medium |
| Lifes / Deaths | Killed by Gudabeth the brittle clear ooze at level 24 on the 71st Dusk 122nd year of Ascendancy at 03:39 5 / 3Killed by Glyyaba the multi-hued drake at level 50 on the 1st Flare 123rd year of Ascendancy at 13:54 Killed by Lazyboy at level 50 on the 2nd Flare 123rd year of Ascendancy at 22:31 |
| Antimagic | Follower |
Primary Stats
| Strength | 27 (base 13) |
| Dexterity | 67 (base 50) |
| Constitution | 42 (base 40) |
| Magic | 22 (base 16) |
| Willpower | 83 (base 66) |
| Cunning | 116 (base 61) |
Resources
| Hate | 106/106 |
| Equilibrium | 50 |
| Life | 1021/1021 |
| Steam | 94/100 |
| Stamina | 490/490 |
| Psi | 520/565 |
| Healing Factor | 1.3739880031269 |
| Regeneration | 60.414545001085 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +95% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Invisible | 10 |
| Stealth | 74 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 78 |
| Crit Chance | 39% |
| APR | 22 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 125 |
| Accuracy | 77 |
| Crit Chance | 41% |
| APR | 55 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 105 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
| Lightning | +6% |
| Light | +45% |
| Temporal | +21% |
| Blight | +21% |
| Physical | +6% |
| Mind | +114% |
| All | 0% |
Offense: Damage Penetration
| Acid | +25% |
| Arcane | +45% |
| Cold | +58% |
| All | +20% |
| Lightning | +76% |
| Physical | +45% |
| Darkness | +35% |
| Mind | +105% |
| Fire | +66% |
| Nature | +36% |
Defense: Base
| Armour (hardiness) | 31 (54.823135475018%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 0 |
| Physical Save | 45.5 |
| Spell Save | 44.875 |
| Mental Save | 63 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 33%( 70%) |
| Cold | + 42%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 48%( 70%) |
| Temporal | + 31%( 70%) |
| Mind | + 51%( 70%) |
| Darkness | + 51%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 33%( 70%) |
Defense: Immunities
| Stun Resistance | 89% |
| Confusion Resistance | 10% |
| Poison Resistance | 70% |
| Disarm Resistance | 100% |
| Bleed Resistance | 70% |
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 585 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.7 steam per turn. Can be activated for an instant burst of 83 steam. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Dread | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Artillery | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gloom | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Absorption | 1.00 |
| 4/5 |
| 4/5 |
| 4/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 76. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed ritch stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed warg claw. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed vial of elder vampire blood. * You've found the needed mummified bone. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Velolralema4.0 T4 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit.r1 +0 20% chance of physical repulsion On Crit.r2 +22 acid +28 fire +16 nature Uses 2.0 Steam While equipped: Stats +1 Wil dps ---------- Phys.crit +4.0% Mind.crit +1% All.spd +5% Res.pen +5% acid +21% fire +16% nature Acc +9 (+2 eff.) Apr +9 ----- def ----- Defense +10 (+2 eff.) Crit.dmg- 10.00% Silence- +10% Teleport- +20% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | Scattermind (14/20, 17-20 power, 7 apr)3.0 T3 shot ammo [Unique] Nature/Psionic Power 17.0 - 20.4 Mind Uses 60% Cun, 60% Dex Acc+ +0.2% base dam (max 20%) Apr +7 Crit +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
| On hands | Khelysta the voratun gauntlets (0 def, 3 armour) 1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +5 Dex dps ---------- Dmg.mod +18% mind Res.pen +15% mind +25% physical Acc +24 (+6 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +12% mind Disarm- +100% ---------- misc Vim/s.crit +2.00 Max.stam +30.00 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Coalseam 1.0 T5 lite [Rare] Psionic While equipped: Stats +10 Cun dps ---------- Mind.crit +12% Mind.pwr +37 (+6 eff.) Dmg.mod +15% temporal +15% mind +25% darkness Melee Ret 10 mind ----- def ----- Resists +12% darkness Mind.save +12 (+3 eff.) ---------- misc Max.hate +6.00 Infravis +10 See.Invis +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Boltblight (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +14 Cun +6 Dex dps ---------- Crit.mult +10.00% Mind.pwr +20 (+3 eff.) Dmg.mod +6% lightning +15% mind ----- def ----- Armour +4 Fatigue +4% Mind.save +15 (+4 eff.) ---------- misc Hate/m.crit +5.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Falytohad the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +9% mind Melee Ret 2 mind 6 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Armour +1 Resists +9% acid Phys.save +26 (+6 eff.) Mind.save +11 (+3 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% A pair of boots made of leather. |
| Tool | voratun torque of clear mind 'Mayysemira' [power 5] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% mind Res.pen +26% mind ----- def ----- Armour +6 Defense +31 (+7 eff.) Resists +9% nature +9% cold Disarm- +21% Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 92. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Zerarin0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% S.pwr/crit +6 Dmg.mod +21% blight Res.pen +25% arcane Apr +6 ----- def ----- HP.reg +8.00 Stun/Frz- +39% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +80.00 Max.stam +30.59 Rings make your fingers look great! |
| On fingers | gold ring 'Daytitan'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +30% light +6% temporal Res.pen +15% mind Melee Ret 8 temporal ----- def ----- Resists +6% light +6% temporal Max.HP +76.00 HP.reg +14.00 Heal.mod +14% ---------- misc Light +3 Rings make your fingers look great! |
| Around neck | stralite amulet 'Olazor'0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +15% mind +6% physical Melee Ret 4 arcane ----- def ----- Defense +10 (+2 eff.) Resists +12% darkness +9% blight Spell.save +12 (+4 eff.) Max.HP +100.00 ---------- misc Psi/ret +0.16 Hate/m.crit +2.00 Amulets make your neck look great! |
| In main hand | voratun steamgun 'Jetpython' 4.0 T5 steamgun 1H weapon [Random Unique] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +12 darkness On Hit.r1 +80 20% chance of physical repulsion On Crit.r2 +86 lightning +50 cold On Hit: 10% Overgrowth 5 Uses 2.0 Steam While equipped: dps ---------- Mov.spd +95% Res.pen +46% lightning +38% cold +15% darkness Melee Ret 4 darkness ----- def ----- Resists +6% mind +9% darkness HP.reg +1.90 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Korendil the Toxinwoe 1.0 T5 belt armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.crit +3% Crit.mult +15.00% Dmg.mod +21% mind Res.pen +29% mind +25% fire Melee Ret 12 nature ----- def ----- Fatigue -20% Resists +9% acid +15% fire +12% cold ---------- misc Max.enc +50 Equi/ret +0.12 A belt that goes around your waist. |
| In off hand | Blazepyre (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 22.0 - 24.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +31% Melee+ +20 arcane While equipped: Stats +8 Cun +3 Str dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+1 eff.) Acc +20 (+5 eff.) ----- def ----- Defense +31 (+7 eff.) Resists +12% light ---------- misc Stam/turn +3.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Nimbussmash' (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind +15% light Res.pen +10% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 51 ----- def ----- Defense +2 (+1 eff.) Resists +36% lightning +12% light +15% mind Mind.save +11 (+3 eff.) Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
medical injector implant (efficiency 179% / cooldown 50%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 50%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 9)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.4 steam per turn. Can be activated for an instant burst of 47 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 330; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 330 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 32%; magical, mental; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 24%; mental, physical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 21%; magical, mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Black Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Aerawyn'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Acc +20 (+5 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +14% lightning +6% cold +9% mind Phys.save +3 (+1 eff.) Mind.save +9 (+2 eff.) Stun/Frz- +24% Amulets make your neck look great! |
copper amulet 'Suntrial'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +3% fire +3% cold Acc +15 (+4 eff.) ----- def ----- Resists +10% mind Confus- +20% Amulets make your neck look great! |
copper amulet of vision0.1 T1 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +12% ---------- misc Infravis +4 Sight +2 See.Invis +5 Amulets make your neck look great! |
copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil Amulets make your neck look great! |
mindweaver's copper amulet0.1 T1 amulet jewelry [Ego+] Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Mind.save +6 (+1 eff.) Confus- +12% Amulets make your neck look great! |
stabilizing copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Heal.mod +11% Cut- +40% Pinning- +21% Knockbk- +20% Heal: Puts all charms on 35 cooldown Level 2.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 549 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
starlit copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% light +10% darkness Blind- +21% Amulets make your neck look great! |
Borydor0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +3 Cun +4 Con dps ---------- Spell.pwr +10 (+3 eff.) Mov.spd +10% Phasing +10% ----- def ----- Fatigue -10% HP.reg +5.00 ---------- misc Stam/turn +0.30 Mana/turn +0.16 Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 587 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Isyvena the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +6% blight Res.pen +10% physical Acc +15 (+4 eff.) ----- def ----- Resists +17% mind Die.at -80.00 life Confus- +31% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
serendipitous steel amulet0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 12% Amulets make your neck look great! |
steel amulet 'Rimepunish'0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +15 (+3 eff.) Melee Ret 6 mind 10 physical ----- def ----- Defense +25 (+5 eff.) Resists +15% cold ---------- misc Max.stam +30.00 Masteries +0.22 Steamtech/Bullets mastery Amulets make your neck look great! |
Obsidianwreck0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +3 Wil +5 Mag dps ---------- Spell.crit +6% Crit.mult +21.07% Spell.pwr +6 (+2 eff.) Dmg.mod +8% acid +18% darkness +8% lightning +8% cold +18% mind +7% fire Res.pen +26% darkness ----- def ----- Mind.save +19 (+5 eff.) Amulets make your neck look great! |
stralite amulet 'Mayuratta'0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +3% Crit.mult +20.00% Mind.pwr +15 (+2 eff.) Dmg.mod +9% arcane Res.pen +15% arcane +25% mind ----- def ----- Fatigue -8% Resists +5% arcane Mind.save +15 (+4 eff.) HP.reg +5.00 ---------- misc Psi/ret +0.32 Max.hate +4.00 Amulets make your neck look great! |
copper emerald ring0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Armour +3 Resists +3% all Max.HP +45.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
copper opal ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +2 Str +2 Dex +2 Mag +7 Wil +7 Cun +2 Con dps ---------- Mind.pwr +6 (+1 eff.) Rings make your fingers look great! |
Yvira0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Con dps ---------- Crit.mult +15.00% Dmg.mod +15% blight Res.pen +15% blight Melee Ret 8 arcane ----- def ----- Max.HP +26.00 Disarm- +27% Pinning- +30% Knockbk- +27% ---------- misc Light +3 Rings make your fingers look great! |
rogue's steel ring of misery0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 8 physical Ranged+ 12 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 51 On Hit (Ranged): * 10% chance to reduce all saves and defense by 51 ----- def ----- Defense +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
Issanaridil the Snowblood0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str +14 Dex +3 Cun dps ---------- Dmg.mod +9% cold ----- def ----- Resists +5% arcane HP.reg +5.00 Stun/Frz- +36% Rings make your fingers look great! |
Poromina the Ebonylore0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +5% Crit.mult +10.00% Dmg.mod +15% acid Melee Ret 8 mind On Hit (Melee): * 10% chance to reduce damage dealt by 41% ----- def ----- Resists +30% acid +9% darkness ---------- misc Equi/ret +0.20 Max.hate +4.00 Rings make your fingers look great! |
Hanoduldir the Cinderking0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +12 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +6% fire +14% cold ----- def ----- Resists +12% lightning +43% cold Phys.save +10 (+3 eff.) Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite ring 'Lightningpunish'0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +8 Cun +9 Dex dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +17 (+5 eff.) Mind.pwr +17 (+3 eff.) Dmg.mod +7% all Acc +13 (+3 eff.) Melee Ret 8 temporal On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -9% Resists +18% lightning Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +36 Rings make your fingers look great! |
stralite ring 'Unlightpanic'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str dps ---------- Dmg.mod +30% arcane +31% darkness Res.pen +25% light Melee Ret 10 darkness ----- def ----- Armour +18 Resists +12% fire +5% arcane +12% darkness Rings make your fingers look great! |
Aerodheriawen0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +3% S.pwr/crit +4 Res.pen +15% arcane ----- def ----- Resists +15% blight +9% temporal +14% nature Max.HP +99.00 HP.reg +29.00 Heal.mod +20% Poison- +23% Disease- +29% Stun/Frz- +46% ---------- misc Max.mana +60.00 Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Zubevea0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Dex +4 Mag dps ---------- Phys.crit +6.0% Crit.mult +23.41% ----- def ----- Armour +14 Defense +35 (+8 eff.) Resists +7% physical Phys.save +16 (+4 eff.) Spell.save +16 (+4 eff.) Mind.save +18 (+4 eff.) ---------- misc See.Invis +9 Rings make your fingers look great! |
potent dragonbone vilestaff of greater warding (42-50 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 42.0 - 50.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+5 eff.) Dmg.mod +42% blight ----- def ----- Armour +12 Defense +11 (+3 eff.) ---------- misc Wards +3 blight Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stormbringer's voratun longsword of ruin (44-61 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 43.5 - 60.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +45 lightning +30 cold While equipped: dps ---------- Phys.crit +15.0% Crit.mult +28.00% Mov.spd +50% Res.pen +18% lightning +25% cold Apr +15 Sharp, long, and deadly. |
flaming voratun mace of shearing (45-63 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +20 fire While equipped: dps ---------- Res.pen +13% all Acc +25 (+6 eff.) Apr +14 Blunt and deadly. |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+2 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Balikan (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +13 (+2 eff.) Melee+ 10 physical Dmg.mod +18% lightning +15% physical +24% fire +20% mind +22% cold Res.pen +20% physical ----- def ----- Resists +6% blight +20% physical Max.HP +20.00 Heal.mod +5% Blind- +21% Disease- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 77 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Noonwild (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +27% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +3 Wil dps ---------- Mind.crit +5% Mind.pwr +16 (+2 eff.) Melee+ 11 mind 8 darkness Dmg.mod +7% mind +9% darkness ----- def ----- Resists +9% fire ---------- misc Psi/ret +0.04 Max.psi +10.00 Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Eilinuriawe' (15-16 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +21 mind While equipped: Stats +3 Mag +9 Cun +3 Con dps ---------- Mind.crit +8% Mind.pwr +41 (+7 eff.) Melee+ 20 cold Dmg.mod +20% cold Res.pen +19% cold ----- def ----- Armour +20 Resists +9% mind +16% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Aderann the Chargeveil4.0 T5 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +16 lightning Uses 2.0 Steam While equipped: Stats +3 Cun dps ---------- Phys.crit +6.0% Res.pen +25% mind Acc +9 (+2 eff.) On Hit (Ranged): * 20% chance to slow global speed by 81% ----- def ----- Resists +12% fire ---------- misc Hate/m.crit +4.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Cobrakin4.0 T5 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit: 10% Overgrowth 5 Uses 2.0 Steam While equipped: Stats +3 Con +4 Mag dps ---------- Dmg.mod +9% blight +21% darkness Res.pen +20% nature On Hit (Ranged): * 26% chance to slow global speed by 81% * 26% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Resists +24% darkness +24% blight HP.reg +2.50 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
throat-seeking voratun steamgun4.0 T5 steamgun 1H weapon [Ego+] Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +18 nature On Crit: * silences the target Uses 2.0 Steam While equipped: dps ---------- Res.pen +11% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun 'Blindrigor'4.0 T5 steamgun 1H weapon [Random Unique] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit.r1 +20 arcane +12 darkness On Hit: * 20% chance to reduce damage dealt by 41% Uses 2.0 Steam While equipped: Stats +4 Str +11 Dex dps ---------- Phys.pwr +13 (+3 eff.) On Hit (Ranged): * 10% chance to reduce damage dealt by 41% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of dwarven-steel shots 'Balerath' (18/18, 30-37 power, 3 apr)3.0 T3 shot ammo [Rare] Psionic Power 30.5 - 36.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +10.0% Capacity 18 Proj.spd +200% Ranged+ +9 physical On Hit.r1 +20 physical On Hit: * 20% chance to slow global speed by 81% * 20% chance to knock the target back 3 spaces and deal 362 physical damage While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Radhodurab the Sulfurhunger (18/18, 46-55 power, 5 apr)3.0 T4 shot ammo [Rare] Nature Power 46.0 - 55.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 18 Proj.spd +400% On Crit.r2 +20 darkness On Hit: * 20% chance to slow global speed by 81% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 231 physical damage While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
Wind Worn Shot (25/25, 39-47 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Haligorn the Rimemistress (23/23, 54-64 power, 6 apr)3.0 T5 shot ammo [Rare] Nature Power 53.5 - 64.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Ranged+ +20 cold +20 temporal On Hit.r1 +20 cold +20 temporal On Crit.r2 +20 cold On Hit: * 20% chance to create vines that bind the target to the ground dealing 362 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
Layeta the Tundrabrawn (20/22, 52-62 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 51.5 - 61.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +25 Apr +6 Crit +22.0% Capacity 22 Ranged+ +16 blight +12 cold +20 arcane On Crit.r2 +20 cold On Hit: * Create an explosion dealing 122 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of annihilation (24/24, 76-91 power, 17 apr)3.0 T5 shot ammo [Ego++] Master Power 76.0 - 91.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +17 Crit +22.0% Capacity 24 Proj.spd +200% On Crit: * Wound the target dealing 323 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of amnesia (22/22, 51-61 power, 6 apr)3.0 T5 shot ammo [Ego++] Psionic Power 51.0 - 61.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Ranged+ +19 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 362 physical damage * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
reinforced voratun shield of mind resistance (+16%) (0 def, 21 armour, 292 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +21 Fatigue +8% Resists +16% mind ---------- misc Talents +1 Block Handheld deflection devices. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
cashmere robe 'Snowradiance' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Spell.pwr +20 (+5 eff.) Mind.pwr +30 (+5 eff.) Dmg.mod +21% arcane +28% cold Res.pen +25% mind ----- def ----- Resists +33% cold +11% all ---------- misc Hate/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Hellstake' (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +26% acid +12% mind Res.pen +15% mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +39% acid +9% fire +9% light +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hazetouch (35 def, 8 armour)9.0 T5 light armor [Random Unique] Psionic While equipped: Stats +17 Cun +14 Wil dps ---------- Melee Ret 8 cold ----- def ----- Armour +8 Defense +35 (+7 eff.) Fatigue +8% Resists +3% temporal +8% mind +3% darkness Mind.save +51 (+13 eff.) HP.reg +2.00 Knockbk- +10% A suit of armour made of leather. |
Shiver's kiss (20 def, 8 armour)9.0 T5 light armor [Rare] Arcane While equipped: dps ---------- S.pwr/crit +10 Melee+ 15 acid 23 fire Dmg.mod +27% fire Res.pen +25% blight +34% cold Acc +40 (+9 eff.) Melee Ret 15 acid 16 fire 8 physical ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +30% acid +29% fire Phys.save +18 (+4 eff.) ---------- misc Mana/turn +0.20 Mana/s.crit +2.72 A suit of armour made of leather. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+7 eff.) ----- def ----- Armour +50 Defense +40 (+8 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+8 eff.) Spell.save +35 (+8 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
rough leather belt 'Arithra'1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +20.00% S.pwr/crit +2 Res.pen +25% blight +20% arcane +10% mind ----- def ----- Resists +5% arcane Spell.save +6 (+2 eff.) Max.HP +34.00 A belt that goes around your waist. |
Mardaromitar the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +10 Cun dps ---------- Crit.mult +5.00% Mind.pwr +8 (+1 eff.) Res.pen +15% blight +25% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Phys.save +10 (+3 eff.) A belt that goes around your waist. |
Aralemas (1 def, 7 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind +12% temporal Res.pen +5% mind ----- def ----- Armour +7 Defense +1 (+1 eff.) Resists +12% cold +6% mind +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mirion (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +3 Str +2 Dex +8 Mag +2 Wil dps ---------- Phys.pwr +30 (+6 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +0% lightning Phys.save +11 (+3 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beledil (26 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Con ----- def ----- Defense +26 (+6 eff.) Resists +18% blight +22% fire +20% light +20% nature Spell.save +3 (+1 eff.) Stealth +11 HP.reg +14.00 Heal.mod +15% Disarm- +20% Confus- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blastoblivion the elven-silk cloak (3 def, 13 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +25% mind Melee Ret 10 lightning On Hit (Melee): * 21 arcane resource burn ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +18% lightning +9% temporal +9% light +30% cold +15% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Arugakira' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Mag +4 Con dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 27 ----- def ----- Armour +1 Resists +6% fire +6% cold Crit.dmg- 10.00% ---------- misc Infravis +3 A pair of boots made of leather. |
blightbringer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +10 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +10% acid +10% blight ----- def ----- Armour +5 Disease- +50% ---------- misc Stam/turn +0.90 Max.stam +39.00 A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Demonsaw (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +4 Dex +2 Mag dps ---------- Acc +25 (+6 eff.) On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce armor by 37% * 20% chance to slow global speed by 81% * 20% chance to reduce damage dealt by 41% ----- def ----- Armour +3 Resists +21% fire ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emayath the drakeskin leather gloves (35 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: Stats +4 Cun dps ---------- Crit.mult +23.24% Melee+ 18 light Dmg.mod +10% light +9% physical Apr +3 Melee Ret 12 physical ----- def ----- Armour +3 Defense +35 (+7 eff.) Resists +15% light Crit.dmg- 17.43% ---------- misc Stam/turn +3.49 See.Invis +18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Erolach (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +7 Con dps ---------- Crit.mult +15.00% Mind.pwr +6 (+1 eff.) Melee+ 22 mind 23 darkness Res.pen +20% arcane On Hit (Melee): * 16% chance to reduce all saves and defense by 51 ----- def ----- Armour +8 Fatigue +3% Mind.save -9 (-2 eff.) ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
Adynne the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Dex +6 Wil +0 Cun dps ---------- Dmg.mod +11% mind ----- def ----- Defense +1 (+1 eff.) Resists +11% mind ---------- misc Infravis +3 A pointy cloth hat, very wizardly... |
Camurach the rough leather hat (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +2% Mind.pwr +19 (+3 eff.) Res.pen +20% mind ----- def ----- Armour +1 Fatigue +1% A hat made of leather. Very stylish. |
rough leather hat 'Anumas' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.pwr +5 (+1 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +12% mind ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +6% cold ---------- misc Stam/turn +1.00 A hat made of leather. Very stylish. |
Eastern Wood Hat (15 def, 0 armour)2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+9 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
elven-silk wizard hat 'Sparkzephyr' (3 def, 0 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +4 Cun +10 Wil dps ---------- Mind.pwr +31 (+5 eff.) Dmg.mod +12% mind Res.pen +15% light +25% mind ----- def ----- Defense +3 (+1 eff.) Resists +15% lightning Phys.save +13 (+4 eff.) ---------- misc Psi/ret +0.20 Max.psi +51.72 A pointy cloth hat, very wizardly... |
psion's elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +14% mind ----- def ----- Defense +3 (+1 eff.) Resists +18% mind Phys.save +15 (+4 eff.) Mind.save +20 (+5 eff.) ---------- misc Max.psi +40.00 A pointy cloth hat, very wizardly... |
Dairomarab the Boltspar (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +8 Str +7 Dex +4 Wil dps ---------- Mind.crit +5% Dmg.mod +24% lightning Res.pen +20% lightning Melee Ret 8 blight ----- def ----- Armour +3 Fatigue +3% ---------- misc Max.hate +10.00 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 144.8 Physical damage. If the attack hits, the target is confused (42% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Emeriawe the Splendourjam (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% light +15% mind Res.pen +25% mind +15% lightning ----- def ----- Armour +3 Fatigue +5% ---------- misc Light +3 Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 144.8 Physical damage. If the attack hits, the target is confused (42% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Silymiwe' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +6 Str +3 Wil +4 Cun dps ---------- Res.pen +25% mind Melee Ret 8 mind 4 acid ----- def ----- Armour +4 Fatigue +4% Resists +11% blight +11% nature +9% mind ---------- misc See.Invis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
17 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
1359 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ivomina the Shockvile2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning +20% mind +10% acid ----- def ----- Phys.save +5 (+1 eff.) Heal.mod +11% ---------- misc Equi/ret +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Nerybretta2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Dex +4 Wil +4 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% mind Acc +20 (+5 eff.) ----- def ----- Mind.save +9 (+2 eff.) Die.at -80.00 life Disease- +20% Pinning- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Venomlace'1.0 T3 lite [Rare] Nature While equipped: Stats +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +8 (+2 eff.) Dmg.mod +21% blight +6% nature +0% darkness Res.pen +25% blight +15% darkness +20% arcane +15% nature On Hit (Melee): * 20% chance to slow global speed by 81% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
well-made focus lens0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 Tinkers can be attached to normal items to improve them with steam power! |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
dwarven-steel pickaxe 'Elenuregen' (dig speed 22 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +20.00% S.pwr/crit +2 Dmg.mod +6% arcane ----- def ----- Resists +5% arcane Phys.save +8 (+2 eff.) Spell.save +14 (+4 eff.) Mind.save +8 (+2 eff.) Max.HP +52.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Lazyboy the Cornac Adventurer level 37
10th Regrowth 123rd year of Ascendancy at 09:26 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Lazyboy the Cornac Adventurer level 36
1st Regrowth 123rd year of Ascendancy at 16:24 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Lazyboy the Cornac Adventurer level 21
41st Dusk 122nd year of Ascendancy at 23:38 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Lazyboy the Cornac Adventurer level 43
41st Regrowth 123rd year of Ascendancy at 18:53 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Lazyboy the Cornac Adventurer level 41
39th Regrowth 123rd year of Ascendancy at 06:58 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Lazyboy the Cornac Adventurer level 10
10th Mirth 122nd year of Ascendancy at 09:49 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Lazyboy the Cornac Adventurer level 39
20th Regrowth 123rd year of Ascendancy at 01:25 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Lazyboy the Cornac Adventurer level 37
17th Regrowth 123rd year of Ascendancy at 23:12 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Lazyboy the Cornac Adventurer level 30
10th Haze 122nd year of Ascendancy at 23:30 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Lazyboy the Cornac Adventurer level 23
62nd Dusk 122nd year of Ascendancy at 14:09 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lazyboy the Cornac Adventurer level 31
14th Haze 122nd year of Ascendancy at 15:26 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Lazyboy the Cornac Adventurer level 32
7th Allure 123rd year of Ascendancy at 14:42 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Lazyboy the Cornac Adventurer level 50
1st Flare 123rd year of Ascendancy at 08:06 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Lazyboy the Cornac Adventurer level 35
10th Allure 123rd year of Ascendancy at 04:08 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lazyboy the Cornac Adventurer level 40
30th Regrowth 123rd year of Ascendancy at 14:19 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Lazyboy the Cornac Adventurer level 10
10th Mirth 122nd year of Ascendancy at 09:48 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Lazyboy the Cornac Adventurer level 20
24th Dusk 122nd year of Ascendancy at 20:51 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Lazyboy the Cornac Adventurer level 30
5th Haze 122nd year of Ascendancy at 18:43 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Lazyboy the Cornac Adventurer level 40
20th Regrowth 123rd year of Ascendancy at 01:25 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Lazyboy the Cornac Adventurer level 50
36th Pyre 123rd year of Ascendancy at 09:12 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Lazyboy the Cornac Adventurer level 50
67th Pyre 123rd year of Ascendancy at 07:35 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Lazyboy the Cornac Adventurer level 31
53rd Haze 122nd year of Ascendancy at 21:47 see stats
Selfless (Insane (Adventure) difficulty)
Won ToME by closing the Void portal using yourself as a sacrifice.By Lazyboy the Cornac Adventurer level 50
2nd Flare 123rd year of Ascendancy at 22:31 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Lazyboy the Cornac Adventurer level 44
45th Regrowth 123rd year of Ascendancy at 18:42 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Lazyboy the Cornac Adventurer level 39
19th Regrowth 123rd year of Ascendancy at 13:58 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Lazyboy the Cornac Adventurer level 40
36th Regrowth 123rd year of Ascendancy at 15:23 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Lazyboy the Cornac Adventurer level 50
2nd Flare 123rd year of Ascendancy at 22:30 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Lazyboy the Cornac Adventurer level 9
2nd Mirth 122nd year of Ascendancy at 21:51 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Lazyboy the Cornac Adventurer level 27
79th Dusk 122nd year of Ascendancy at 23:08 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Lazyboy the Cornac Adventurer level 15
4th Dusk 122nd year of Ascendancy at 16:34 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Lazyboy the Cornac Adventurer level 44
65th Regrowth 123rd year of Ascendancy at 04:21 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Lazyboy the Cornac Adventurer level 30
6th Haze 122nd year of Ascendancy at 09:16 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Lazyboy the Cornac Adventurer level 19
18th Dusk 122nd year of Ascendancy at 22:02 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Lazyboy the Cornac Adventurer level 35
1st Regrowth 123rd year of Ascendancy at 04:50 see stats
Log
Lazyboy's mind surges with critical power!
Lazyboy uses Sunder Mind.
Lazyboy performs a melee critical strike against Elandar!
Lazyboy's Shoot hits Elandar for 672 mind, 6 acid, 19 fire, 6 nature, 1474 mind (2177 total damage).
Lazyboy's Shoot hits Elandar for 638 mind, 6 darkness, 41 physical, 66 lightning, 30 cold (781 total damage).
Lazyboy hits Elandar for 1343 mind, 16 arcane, 54 mind, 1309 mind, 16 arcane, 55 mind (2794 total damage).
Bleeding from Lazyboy hits Elandar for 316 physical damage.
Agony from Lazyboy hits Elandar for 150 mind damage.
Burning Phosphorous from Lazyboy hits Elandar for 25 fire damage.
Elandar resists the fear.
Lazyboy's mind surges with critical power!
Elandar resists the pinning!
Lazyboy's pinning nature area effect hits Elandar for 57 nature damage.
Lazyboy's manaburn arcane area effect hits Lazyboy for 0 arcane damage.
--------------------------------
Lazyboy shoots!
Lazyboy's Rocket Pod performs a ranged critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lazyboy's Rocket Pod hits Elandar for 212 fire damage.
Lazyboy's Rocket Pod killed Elandar!
--------------------------------
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Insane (Adventure) difficulty)!
Saving game...
Saving done.
























































































































































































