















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 QuickTome: Orb of Communication 1.3.1 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 53 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Betena the giant army ant at level 18 on the 45th Dusk 122nd year of Ascendancy at 07:17 4 / 3Killed by Lisybeth the orc grand master assassin at level 39 on the 9th Allure 123rd year of Ascendancy at 17:12 Killed by Gena the armoured skeleton warrior at level 50 on the 63rd Regrowth 123rd year of Ascendancy at 23:41 |
Primary Stats
| Strength | 69 (base 36) |
| Dexterity | 5 (base 12) |
| Constitution | 39 (base 17) |
| Magic | 97 (base 63) |
| Willpower | 98 (base 63) |
| Cunning | 102 (base 64) |
Resources
| Steam | 100/100 |
| Mana | 916/916 |
| Equilibrium | 354 |
| Vim | 264/281 |
| Life | 969/1377 |
| Psi | 172/188 |
| Stamina | 458/458 |
| Paradox | 896 |
| Healing Factor | 2.5 |
| Regeneration | 42.198114714492 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | -67.21837404173% |
| Spell | -30% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 4 |
| See Stealth | 58 |
| See Invisible | 48 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 67 |
| Crit Chance | 85% |
| APR | 34 |
| Speed | 1.43 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 67 |
| Crit Chance | 84% |
| APR | 28 |
| Speed | 1.43 |
Offense: Spell
| Spellpower | 72 |
| Crit Chance | 57% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 45% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| Acid | +13% |
| Light | +23% |
| Lightning | +31% |
| Physical | +41% |
| Fire | +90% |
| All | +7% |
Offense: Damage Penetration
| Lightning | +15% |
| Temporal | +10% |
| Physical | +7% |
| Fire | +60% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 222.8 (100%) |
| Defense | 55 |
| Ranged Defense | 57 |
| Fatigue | 32 |
| Physical Save | 96 |
| Spell Save | 101 |
| Mental Save | 121 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 85%( 70%) |
| Mind | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Physical | + 69%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 64%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 20% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 49% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 233% efficiency and cooldown mod of 55%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 20.7 steam per turn. Can be activated for an instant burst of 103 steam. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 232% efficiency and cooldown mod of 53%. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Battlefield management | 1.00 |
| 2/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Bloodthirst | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Corruption / Blight | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Corruption / Doom shield | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic pact | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Tempest of Metal |
| talent | Chant of Fortitude |
| talent | Dark Ritual |
| talent | Grinding Shield |
| talent | Reality Smearing |
| talent | Hardened Core |
| talent | Abyssal Shield |
| talent | Overheat Saws |
| talent | Elemental Harmony |
| talent | Yarrrr!! |
| talent | Molten Iron Blood |
| talent | Beyond the Flesh |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
| beneficial effect | The thrill of combat improves the target's maximum life by 4%, life regeneration by 14.03, and stamina regeneration by 2.81. Bloodbath |
| detrimental effect | The target physical resistance is reduced by 123%. Lowered physical resistance |
| detrimental effect | Movement speed is reduced by 67%. Slow movement |
| detrimental effect | The target nature resistance is reduced by 123%. Lowered nature resistance |
| beneficial effect | The target is out of phase with reality, increasing defense by 43, resist all by 43%, and reducing the duration of detrimental timed effects by 58%. Out of Phase |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target fire resistance is reduced by 123%. Lowered fire resistance |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 12. Illness |
| beneficial effect | Infinite Dungeon Challenge: Exterminator (Level 76) Challenge |
| beneficial effect | Increases all saves by 202 and healing factor by 101%. Unstoppable Force Salve |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
| detrimental effect | Damage received in the past is returned as 134.40 paradox damage per turn. Reality Smearing |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You abandoned repented thief to death. Escort: weary adventurer (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 75)You completed the challenge and received: Random Artifact: Ravenknight (167% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 76)Foes left: 94 | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 111. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | dragonbone starstaff 'Ulfidin' (146% power, 6 apr, fire element) 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 146% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +24.0% Spell.crit +5% Crit.mult +34.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% fire ----- def ----- Resists +13% darkness +15% temporal +3% nature +6% mind Spell.save +10 (+2 eff.) Mind.save +20 (+3 eff.) Anom.red +23 Silence- +20% Def/telep +26 Res/telep +23% Dur/telep +33% ---------- misc Mana/turn +5.00 Talents +1 Command Staff On Spell Hit: 25% Lightning 5 Staves designed for wielders of magic, by the greats of the art. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 ---------- misc Talents +5 Spring Grapple Unarmed combat: Power 154% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Greater Weapon Focus 1 On Hit: 10% Displacement Shield 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Light source | Balisalin the dwarven lantern 1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Crit.mult +20.00% Dmg.mod +16% light Melee Ret 30 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +13% temporal +9% cold +10% fire Mind.save +13 (+2 eff.) Blind- +49% Confus- +30% Def/telep +17 Res/telep +20% Dur/telep +25% ---------- misc Light +14 See.Stealth +58 See.Invis +48 Track: Puts all charms on 27 cooldown Level 4.0 Pwr.cost 27 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 50 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of Burning Pain (13 def, 0 armour) 4.0 T3 head armor [Unique] Arcane While equipped: Stats +16 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Armour +0 Defense +13 (+5 eff.) Fatigue +4% Resists +35% fire Mind.save +15 (+2 eff.) Silence- +0% Meteor Rain: Level 2.0 Pwr.cost 17 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 124.08 fire and 92.08 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On feet | Unbreakable Greaves (8 def, 20 armour) 3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% ---------- misc Talents +3 Rocket Boots These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Tool | voratun torque of psychoportation 'Mucusbreacher' [power 66] (20 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Res.pen +10% temporal Melee Ret 4 mind On Hit (Melee): * Slows global speed by 15% * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Equi/ret +0.12 Telepathy Demon/Minor Demon/Major Talents +10 Telekinetic Blast Teleport randomly (rad 66) Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Zubakira the voratun ring 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 10 bleed Ranged+ 20 bleed Dmg.mod +6% acid On Hit (Melee): * 18% chance to cause random gloom On Hit (Ranged): * 17% chance to cause random gloom ----- def ----- Resists +12% acid +15% blight +3% darkness +5% arcane Phys.save +17 (+4 eff.) Spell.save +18 (+3 eff.) Mind.save +29 (+4 eff.) Confus- +45% ---------- misc Vim/ret +1.00 Hate/m.crit +3.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 14 cooldown Level 4.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | Infernotrencher 0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +1 Cun +7 Con dps ---------- Crit.mult +10.00% Phys.pwr +11 (+2 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +18% fire Res.pen +10% fire Melee Ret 12 fire ----- def ----- Resists +36% fire HP.reg +2.60 Stun/Frz- +21% ---------- misc Vim/melee +3.00 Rings can have magical properties. |
| Around neck | Cloudmark0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +10 Mag +5 Wil +3 Con dps ---------- Dmg.mod +15% lightning Melee Ret 12 lightning ----- def ----- Resists +18% lightning Stun/Frz- +30% Amulets can have magical properties. |
| In main hand | voratun steamsaw 'Lightningmortal' (157% power, 25 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Psionic/Steamtech Power 158% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +91 Melee+ +28 darkness +7 light Against +26% Living +25% Undead On Crit.r2 +8 fire Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +10% fire On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% Resists +6% lightning ---------- misc Talents +3 Flame Bolts +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Chargeparry 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Res.pen +15% lightning +20% fire Melee Ret 20 lightning 20 fire ----- def ----- Fatigue -20% Resists +6% lightning Mind.save +7 (+1 eff.) Max.HP +49.00 ---------- misc Max.enc +50 A belt that goes around your waist. |
| In off hand | Hellsdream the stralite steamsaw (146% power, 19 apr) 3.0 T4 steamsaw 1H weapon [Random Unique] Master/Steamtech Power 147% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +61 On Hit.r1 +8 fire On Hit: * Slows global speed by 20% Uses 1.0 Steam While equipped: Stats +6 Con dps ---------- Dmg.mod +9% physical Res.pen +20% fire +7% physical Apr +9 Melee Ret 8 fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +10% Resists +3% nature +22% cold Phys.save +9 (+2 eff.) ---------- misc Talents +3 Flame Bolts +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Bethutta (8 def, 10 armour) 2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Armour +10 Defense +8 (+3 eff.) Rng.Def +6 (+2 eff.) Resists +30% lightning +9% cold Spell.save +8 (+1 eff.) Stun/Frz- +50% ---------- misc Equi/ret +0.08 Max.mana +64.00 Telepathy All A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour) 17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+5 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+4 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Talents +3 Fiery Cleansing Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 10 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 15 Armour, 22 Defense and your attacks will gain 45% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
medical injector implant (efficiency 80% / cooldown 50%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 50%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the duelist (efficiency 132% / cooldown 51%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 132% efficiency and cooldown mod of 51%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 107% / cooldown 53%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 107% efficiency and cooldown mod of 53%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 182% / cooldown 62%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 182% efficiency and cooldown mod of 62%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the titan (efficiency 139% / cooldown 58%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 139% efficiency and cooldown mod of 58%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the wizard (efficiency 228% / cooldown 93%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 228% efficiency and cooldown mod of 93%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 6)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 6.1 steam per turn. Can be activated for an instant burst of 30 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 738 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 738 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 431 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 431 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (475% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (417% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 417% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (655% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 655% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Primal Infusion (affinity 14%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the psychic (+19 for 12 turns, die at -721)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 12 turns. While Heroism is active, you will only die when reaching -721 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+21 for 11 turns, die at -909)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 11 turns. While Heroism is active, you will only die when reaching -909 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (542.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (143% of a turn) Is a spell Description: Inflicts 492.95 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
wanderer's copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.40 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Blindbreaker0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +20% light ----- def ----- Armour +4 Resists +6% cold +7% physical Blind- +10% Disarm- +20% Stun/Frz- +20% ---------- misc Stam/turn +0.40 Amulets can have magical properties. |
Blindhacker0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Cun +4 Dex dps ---------- Res.pen +5% mind ----- def ----- Resists +10% fire +6% mind +14% cold Amulets can have magical properties. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 20 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Kindlefury0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +3 Wil dps ---------- Dmg.mod +12% light On Hit (Melee): * 30% chance to blind ---------- misc Light +2 Telepathy Humanoid/Orc Amulets can have magical properties. |
Grinadonik0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Crit.mult +25.00% S.pwr/crit +15 ---------- misc Mana/turn +0.47 Mana/s.crit +2.00 Vim/s.crit +2.00 Max.mana +35.00 Max.vim +20.00 Amulets can have magical properties. |
Haraledil0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +24% arcane Res.pen +10% arcane Melee Ret 12 arcane On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +22% lightning +6% temporal +5% arcane Stun/Frz- +38% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets can have magical properties. |
gold amulet 'Arcbreacher'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Res.pen +25% lightning Melee Ret 8 mind 4 lightning ----- def ----- Resists +6% lightning +22% light +12% darkness Phys.save +14 (+3 eff.) Spell.save +14 (+2 eff.) Mind.save +15 (+2 eff.) Blind- +28% Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Gemira the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +9 Dex +21 Wil +1 Cun dps ---------- Res.pen +10% physical ----- def ----- Resists +2% physical Crit.dmg- 15.00% Blind- +16% ---------- misc Light +2 Infravis +8 Sight +2 See.Invis +13 Amulets can have magical properties. |
Kindlepride0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +9% light +12% darkness Res.pen +25% light Melee Ret 20 light 12 acid On Hit (Melee): * 30% chance to blind ----- def ----- Resists +30% lightning Stun/Frz- +50% Amulets can have magical properties. |
Siletha0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Dex +6 Mag +8 Cun +20 Con dps ---------- Spell.crit +4% Crit.mult +10.00% Spell.pwr +5 (+1 eff.) S.pwr/crit +2 Mov.spd +10% Dmg.mod +8% temporal +8% light +7% physical +3% blight +15% arcane +9% mind +8% darkness ----- def ----- Fatigue -10% Resists +14% physical Spell.save +3 (+0 eff.) Mind.save +10 (+2 eff.) HP.reg +1.50 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +2.70 Amulets can have magical properties. |
Velathra the Darkfiend0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Wil dps ---------- Dmg.mod +12% darkness Res.pen +25% fire +10% nature +35% darkness Melee Ret 16 fire On Hit (Melee): * 47% chance to blind * 47% chance to inflict 15% damage reduction ----- def ----- Resists +21% light Amulets can have magical properties. |
voratun amulet 'Silutta'0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil dps ---------- Phys.crit +1.0% Phys.pwr +16 (+4 eff.) Mind.pwr +15 (+4 eff.) Phys.spd +10% Dmg.mod +10% physical Res.pen +10% physical ----- def ----- Defense +10 (+4 eff.) Rng.Def +10 (+3 eff.) Resists +16% physical Mind.save +11 (+2 eff.) HP.reg +0.20 Blind- +38% Confus- +23% ---------- misc Stam/turn +1.20 Infravis +10 Sight +2 See.Invis +14 Amulets can have magical properties. |
Bokykalthoneg the Starwoe0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% acid Res.pen +15% acid ----- def ----- Resists +15% light +9% acid HP.reg +1.30 Stun/Frz- +22% ---------- misc Light +3 Rings can have magical properties. |
Hellreeve the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +10% cold Res.pen +10% blight +5% fire ----- def ----- Resists +20% cold ---------- misc Mana/s.crit +2.00 Rings can have magical properties. |
Silasera0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Melee Ret 4 mind 4 physical ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +1% physical Phys.save +7 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +6 (+1 eff.) Rings can have magical properties. |
copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Rings can have magical properties. |
marksman's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% fire Acc +6 (+2 eff.) ----- def ----- Resists +22% fire ---------- misc Vim/ret +0.00 Vim/melee +0.00 Rings can have magical properties. |
warrior's copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% acid ----- def ----- Armour +4 Resists +20% acid Rings can have magical properties. |
Ashenvy the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +6% fire Res.pen +20% darkness +25% fire Melee Ret 12 darkness 20 fire ----- def ----- Resists +12% darkness +9% fire Rings can have magical properties. |
Baradan the Stokewyrd0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +5 Wil +5 Cun +5 Con dps ---------- Phys.pwr +7 (+1 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +10% acid +3% blight Res.pen +10% fire Melee Ret 8 blight ----- def ----- Resists +20% acid ---------- misc Vim/ret +0.00 Rings can have magical properties. |
Duskwilder the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% nature Res.pen +20% darkness ----- def ----- Armour +6 Resists +9% cold +28% nature +9% light Spell.save +20 (+3 eff.) Blind- +10% Pinning- +20% Rings can have magical properties. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
gold ring of blinding strikes0.1 T3 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 29 light Ranged+ 20 light On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 18% chance to blind Rings can have magical properties. |
stralite ring 'Chamuzilahad'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Dex dps ---------- Acc +16 (+4 eff.) Melee Ret 12 blight ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +15% blight +15% fire +15% acid Die.at -60.00 life Rings can have magical properties. |
stralite ring 'Guneg'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +14 Cun +3 Wil ----- def ----- Armour +6 Defense +18 (+6 eff.) Phys.save +30 (+6 eff.) Mind.save +30 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Telepathy Humanoid/Orc Rings can have magical properties. |
stralite ring 'Harydor'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +2 Wil +4 Con dps ---------- Crit.mult +10.00% Dmg.mod +18% mind Phasing +20% Melee Ret 16 arcane ----- def ----- Armour +6 Resists +18% mind ---------- misc Max.vim +30.00 Rings can have magical properties. |
stralite ring of speed0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +22% Acc +10 (+3 eff.) ----- def ----- Defense +12 (+4 eff.) Blinding Speed: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 199.25 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 4 turn(s). Uses 21 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+3 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Murkwrither0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +4 Wil +7 Cun dps ---------- Crit.mult +10.00% Spell.pwr +14 (+3 eff.) Dmg.mod +26% darkness Res.pen +20% darkness Acc +15 (+4 eff.) Apr +15 ----- def ----- Defense +17 (+6 eff.) Resists +40% darkness Mind.save +10 (+2 eff.) ---------- misc Psi/ret +0.08 Hate/m.crit +2.00 Disengage: Puts all charms on 7 cooldown Level 2.0 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 87% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Pugilism +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Superiority +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Shield defense +0.30 Technique/Dual techniques +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Saloleda the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Dex +8 Con dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +15 (+4 eff.) Melee Ret 12 blight ----- def ----- Fatigue -8% Spell.save +23 (+4 eff.) ---------- misc Max.enc +40 Mana/turn +0.36 Vim/ret +0.00 Max.stam +40.00 Rings can have magical properties. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 177.80 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
voratun ring 'Gloomveil'0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +13 Cun +3 Str dps ---------- Melee+ 24 bleed Ranged+ 22 bleed Res.pen +10% temporal On Hit (Melee): * 17% chance to cause random gloom * 30% chance to gain 10% of a turn (3/turn limit) On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Resists +9% darkness +9% temporal Crit.dmg- 15.00% ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Light +2 Telepathy Demon/Minor Demon/Major Bleeding Edge: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
voratun ring 'Xerawyn'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.pwr +18 (+4 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +16 (+4 eff.) Dmg.mod +8% all ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +14% blight +1% physical +18% nature Mind.save +14 (+2 eff.) Die.at -80.00 life Poison- +28% Disease- +30% Confus- +43% Teleport- +10% Rings can have magical properties. |
voratun ring 'Zubuda'0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +7 Mag dps ---------- Dmg.mod +20% nature ----- def ----- Armour +8 Resists +40% nature +6% arcane Die.at -80.00 life Disease- +20% Confus- +20% Pinning- +15% ---------- misc Light +4 Infravis +4 See.Invis +12 Rings can have magical properties. |
Infernobender the dragonbone vilestaff (146% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 146% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +5% Crit.mult +20.00% Spell.pwr +20 (+5 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire Res.pen +15% lightning +5% blight +15% fire +15% arcane +15% cold ----- def ----- Resists +6% blight +3% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Awakened Staff of Absorption (179% power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 179% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+11 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 131 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Aredramas the Nimbushue (171% power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Psionic/Steamtech Power 171% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +96 Melee+ +4 lightning On Hit: * 16% chance to inflict 15% damage reduction * 25% chance to put talents on cooldown * 20% chance to curse the target Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +9% arcane +3% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% Resists +6% light ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Flareterror (157% power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Nature/Steamtech Power 158% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +98 Melee+ +53 insidious poison +20 temporal +20 nature +8 fire Uses 1.0 Steam While equipped: dps ---------- Melee+ 10 acid Dmg.mod +12% arcane +3% fire Res.pen +15% fire +15% nature +15% arcane Melee Ret 35 acid 8 arcane ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% Resists +9% all ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Gleamresolve (159% power, 25 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Psionic/Steamtech Power 160% Range: 1.5x Uses 100% Wil Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +107 Melee+ +18 blight +20 lightning On Hit: 10% Epidemic 5 On Hit: * 19% chance to disease * 20% chance to torment the target * 25% chance for lightning to arc to a second target Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +10% arcane +14% mind +10% darkness Melee Ret 8 arcane 4 acid On Hit (Melee): * 31% chance to corrode armour by 30% ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% Resists +6% light Disease- +31% ---------- misc Light +1 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Thunderstreaker the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +5% Phys.pwr +13 (+3 eff.) Dmg.mod +3% lightning +6% fire Melee Ret 20 lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +3% lightning Spell.save +13 (+2 eff.) ---------- misc Size +2 A belt that goes around your waist. |
Zodar1.0 T3 belt armor [Rare] Arcane While equipped: Stats +5 Str +6 Dex dps ---------- Acc +20 (+5 eff.) Apr +2 Melee Ret 20 physical ----- def ----- Fatigue -7% ---------- misc Max.enc +44 A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+6 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 20 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 5 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Polera the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +13% darkness +9% mind Res.pen +14% darkness ----- def ----- Defense +2 (+1 eff.) Resists +17% darkness Phys.save +11 (+2 eff.) Mind.save +31 (+5 eff.) Stealth +14 Die.at -50.00 life ---------- misc Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 7 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 63 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Growthnull (3 def, 11 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +5 Str +10 Dex +4 Cun +4 Con dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Armour +11 Defense +3 (+1 eff.) Resists +3% darkness +25% cold +9% nature +5% arcane Spell.save -12 (-2 eff.) Mind.save +6 (+1 eff.) Teleport- +10% ---------- misc Stam/turn +1.50 Mana/turn -0.50 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +8% Resists +10% fire Pinning- +50% These boots have a 5% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (151 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (255 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 12 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Bethenn the Kindleburst (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +13% darkness +14% temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +3% Resists +30% temporal +20% fire +14% darkness +8% cold Silence- +26% Confus- +33% Stun/Frz- +32% Def/telep +17 Res/telep +12% Dur/telep +17% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gilugorn (0 def, 10 armour)3.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +1 Cun dps ---------- Mind.pwr +2 (+0 eff.) Mov.spd +10% Dmg.mod +9% mind ----- def ----- Armour +10 Fatigue -3% Max.HP +36.00 HP.reg +2.40 Heal.mod +18% ---------- misc Stam/turn +0.40 Hate/m.crit +3.00 Max.hate +6.00 Max.psi +40.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 21 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Yvabretta the hardened leather gloves (0 def, 9 armour)1.0 T3 hands armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +8.0% Spell.crit +9% Mind.crit +12% Crit.mult +10.00% Melee+ 8 physical 8 fire Dmg.mod +3% fire +5% physical Acc +4 (+1 eff.) ----- def ----- Armour +9 Resists +3% physical +7% fire Die.at -60.00 life Disarm- +0% Unarmed combat: Power 133% Range: 1.1x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +10.0% Atk.spd 100% On Hit.r1 +9 physical On Crit.r2 +5 fire +7 physical On Hit: 10% Fire Breath 3 On Hit: 10% Sand Breath 3 On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+3 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 154% Range: 1.4x Uses 20% Mag, 80% Cun, 40% Wil Dmg Physical Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 11% Darkfire: Level 5.0 Pwr.cost 8 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 170.52 fire damage and 96.03 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Storm Bringer's Gauntlets (0 def, 3 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Unarmed combat: Power 137% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 3 On Hit: 15% Nova 2 Chain Lightning: Level 3.0 Pwr.cost 11 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 67.36 to 202.08 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
brawler's dwarven-steel gauntlets of dispersion (0 def, 2 armour)1.5 T3 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Str +3 Dex +4 Mag +3 Wil +2 Cun dps ---------- Melee+ 6 arcane ----- def ----- Armour +2 Resists +5% arcane Phys.save +7 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 128% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +4 Apr +9 Crit +14.0% Atk.spd 83% Melee+ +7 arcane On Hit: 10% Set Up 3 On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 157% Range: 1.4x Uses 10% Mag, 80% Cun, 40% Wil Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 77.05 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Sootdare (0 def, 3 armour)1.5 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +4 Dex +4 Cun dps ---------- Melee+ 8 mind 11 cold Dmg.mod +4% cold +6% mind +24% darkness Res.pen +10% mind Melee Ret 12 darkness ----- def ----- Armour +3 Resists +6% mind +8% cold Phys.save +10 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 145% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.1% dam / acc Acc +9 Apr +15 Crit +17.0% Atk.spd 83% On Crit.r2 +10 ice +5 mind On Hit: 10% Ice Breath 5 On Hit: 20% Psychic Lobotomy 5 On Hit: 10% Set Up 5 On Hit: * 20% chance to cause random gloom Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 154% Range: 1.4x Uses 40% Wil, 80% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
Chargequake the hardened leather hat (0 def, 6 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +3 Wil dps ---------- Spell.crit +5% Phys.pwr +8 (+2 eff.) Melee Ret 4 lightning ----- def ----- Armour +6 Fatigue +3% Resists +7% physical Phys.save +7 (+2 eff.) ---------- misc Infravis +1 A hat made of leather. Very stylish. |
Eastern Wood Hat (15 def, 0 armour)2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+10 eff.) Apr +15 ----- def ----- Defense +15 (+5 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
Beliba the Infernolore (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% acid Res.pen +15% fire Melee Ret 8 fire ----- def ----- Armour +1 Fatigue +1% Resists +12% acid +6% fire A hat made of leather. Very stylish. |
Earirerath (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Dex +6 Mag +4 Wil +3 Cun dps ---------- Spell.pwr +4 (+1 eff.) Res.pen +15% arcane ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Mind.save +7 (+1 eff.) ---------- misc Infravis +4 See.Stealth +9 See.Invis +9 Circle of Warding: (Instant) Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 64%, and attempts to push all creatures other than yourself out of its radius, inflicting 13.34 light damage and 11.60 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+2 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 23 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Neruvea (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +8 Wil +10 Cun dps ---------- Crit.mult +10.00% Mind.pwr +5 (+1 eff.) Dmg.mod +13% arcane ----- def ----- Defense +2 (+1 eff.) Spell.save +3 (+0 eff.) Mind.save +8 (+1 eff.) ---------- misc Max.mana +34.00 A pointy cloth hat, very wizardly... |
Cloudmalice (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +16 Cun +17 Wil dps ---------- Mind.crit +11% Dmg.mod +18% acid Res.pen +10% lightning +10% arcane +20% light On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Defense +3 (+1 eff.) Resists +27% acid +9% lightning Mind.save +60 (+9 eff.) Confus- -40% Fear- -40% Hateful Whisper: Puts all charms on 10 cooldown Level 4.0 Pwr.cost 10 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 191 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Duridir' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +16 Str +8 Dex +3 Cun dps ---------- Phys.pwr +4 (+1 eff.) Mind.pwr +6 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +15% temporal ---------- misc Hate/m.crit +4.00 Max.stam +10.00 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +0 Cun +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+2 eff.) Mind.save +12 (+2 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
dwarven-steel helm 'Mayyyath' (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +7 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +6% arcane Res.pen +25% arcane Melee Ret 12 mind ----- def ----- Armour +4 Fatigue +4% Resists +7% blight Mind.save +48 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +0 Cun +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Mind.save +0 (+0 eff.) Blind- +50% A Helmet. But with steam power! |
Tulaharatir (9 def, 21 armour)3.0 T5 head armor [Rare] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Phys.crit +2.0% Spell.crit +5% Dmg.mod +20% blight +17% arcane Melee Ret 8 physical ----- def ----- Armour +21 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +5% Resists +9% light +9% fire Die.at -83.00 life Max.HP +30.00 Confus- +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Crackleidol' (0 def, 5 armour)3.0 T5 head armor [Rare] Master While equipped: Stats +4 Str +8 Wil +10 Con dps ---------- Mind.crit +2% Dmg.mod +12% blight +9% lightning ----- def ----- Armour +5 Fatigue -1% Mind.save +9 (+2 eff.) ---------- misc Psi/ret +0.20 Hate/m.crit +3.00 Light +3 See.Invis +21 Telepathy Demon/Minor Demon/Major A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1610 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Loamwisp the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+1 eff.) Dmg.mod +21% acid +0% light Res.pen +10% acid On Hit (Melee): * Slows global speed by 30% * 30% chance to corrode armour by 30% ---------- misc Light +2 See.Stealth +0 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Olugador'1.0 T3 lite [Rare] Psionic While equipped: Stats +6 Dex +5 Mag dps ---------- Mind.crit +9% Mind.pwr +9 (+2 eff.) Dmg.mod +24% blight ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Mana/s.crit +4.00 Vim/s.crit +3.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Bealdil the Stokekarma1.0 T5 lite [Rare] Nature While equipped: Stats +2 Wil dps ---------- Spell.crit +2% Spell.pwr +8 (+2 eff.) S.pwr/crit +8 Dmg.mod +9% mind +6% arcane Res.pen +20% fire Melee Ret 12 mind 24 fire ----- def ----- Resists +20% mind Max.HP +58.00 ---------- misc Mana/s.crit +3.00 Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Beluthra the dwarven lantern1.0 T5 lite [Rare] Master While equipped: dps ---------- Dmg.mod +0% light ----- def ----- Armour +6 Resists +18% acid +9% fire +12% mind Mind.save +20 (+3 eff.) Blind- +50% Cut- +10% Confus- +48% Knockbk- +15% ---------- misc Light +9 See.Stealth +25 See.Invis +25 Track: Puts all charms on 27 cooldown Level 4.0 Pwr.cost 27 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 50 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Emeluda'1.0 T5 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +12% Mind.pwr +12 (+3 eff.) Res.pen +33% physical Acc +6 (+2 eff.) ----- def ----- Resists +9% acid +9% darkness +15% lightning Phys.save +40 (+7 eff.) Spell.save +9 (+1 eff.) Mind.save +12 (+2 eff.) Heal.mod +30% Teleport- +15% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven steel back support0.0 T3 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -12% ---------- misc Max.enc +30 Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel grapple0.0 T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +3 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel mental stimulator0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +6 Cun ----- def ----- Mind.save +9 (+2 eff.) Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel saw projector0.0 T3 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +3 Project Saw Tinkers can be attached to normal items to improve them with steam power! |
great air recycler0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +40% Returns 4 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
perfect head lamp0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +25 (+6 eff.) ---------- misc Light +7 Tinkers can be attached to normal items to improve them with steam power! |
voratun grip0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ----- def ----- Disarm- +100% ---------- misc Talents +5 Iron Grip Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 50] amazing fiery salve [power 50]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 232% efficiency and 53% cooldown modifier. Remove 3 magical effects and grants a fiery aura (50% fire, light and lightning affinity) Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 50] amazing frost salve [power 50]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 232% efficiency and 53% cooldown modifier. Remove 3 physical effects and grants a frost aura (50% cold, darkness and nature affinity) Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 726] amazing healing salve [power 726]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 232% efficiency and 53% cooldown modifier. Heal 726 Puts Talent Medical Injector on 10 cooldown Medical salve. |
amazing pain suppressor salve [power 635] amazing pain suppressor salve [power 635]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 232% efficiency and 53% cooldown modifier. Let you fight up to -635 life and reduces all damage by 26% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 7 cooldown Activation is instant. Medical salve. |
amazing unstoppable force salve [power 202] amazing unstoppable force salve [power 202]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 232% efficiency and 53% cooldown modifier. Increases all saves by 202 and healing factor by half Puts Talent Medical Injector on 12 cooldown Activation is instant. Medical salve. |
amazing water salve [power 50] amazing water salve [power 50]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 232% efficiency and 53% cooldown modifier. Remove 3 mental effects and grants a water aura (50% blight, mind and acid affinity). Puts Talent Medical Injector on 17 cooldown Activation is instant. Medical salve. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Tulaldil the Sunbile (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +3 Wil +2 Cun ----- def ----- Fatigue -5% Resists +12% fire ---------- misc Infravis +1 See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Stimulus2.0 T4 injector tool [Unique] Steamtech While equipped: Stats +5 Cun ----- def ----- Defense +12 (+4 eff.) Phys.save +15 (+3 eff.) Spell.save +15 (+2 eff.) Mind.save +15 (+2 eff.) Inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack. Uses 3 power out of 20/20 Activation is instant. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 1/1 This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 133 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (4/4)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 534.79 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Yvorethra [power 2] (7 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Spell.crit +2% ----- def ----- Resists +9% temporal Mind.save +30 (+5 eff.) Cut- +25% Knockbk- +10% ---------- misc Max.mana +60.00 Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 7 cooldown 100% to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
Umbrakiller the voratun torque of psychoportation [power 57] (20 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +15% mind Melee Ret 8 darkness ----- def ----- Resists +6% mind +12% darkness ---------- misc Wards +2 physical +5 mind +4 darkness Talents +5 Telekinetic Blast +1 Ward Teleport randomly (rad 57) Puts all charms on 20 cooldown 100% to regenerate 10 hate. Torques are made by powerful psionics to store psionic powers. |
demon seed [fire imp] (level 29, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 30, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 45, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 47, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 31, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 43, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 44, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 35, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 39, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 43, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 31, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +71% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 33, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +74% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 33, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +17% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +20% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 35, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +78% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 44, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +91% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 48, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +97% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 48, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 34.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 26, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 29, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 33, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 34, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 46, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 23, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 26, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 27, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 31, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 34, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 48, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 41, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 45, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 32, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 43, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 45, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 45, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 40, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 42, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 36, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 45, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 9, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 10, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 13, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 13, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 14, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 16, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 22, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 30, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 12, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 15, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 19, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 24, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 25, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 31, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 42, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 35, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 42, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
demon seed [dúathedlen] (level 46, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [uruivellas] (level 30, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 39, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 42, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 40, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 44, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 25, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +23% fire Dmg.red +13 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 33, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +27% fire Dmg.red +17 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 25, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +23% acid Dmg.red +13 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 29, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +25% acid Dmg.red +15 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 30, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +25% acid Dmg.red +15 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 50, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% acid Dmg.red +25 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 42, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +31% physical Dmg.red +21 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 46, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +33% physical Dmg.red +23 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% physical Dmg.red +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 49, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +25% darkness ----- def ----- Dmg.red +25 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +25% darkness ----- def ----- Dmg.red +25 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 35, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +28% blight Dmg.red +18 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 50, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% blight Dmg.red +25 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy All Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 44, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 34, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 44, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 46, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 48, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 50, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 35, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 37, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 38, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Acid Burst Demon status: alive (100% life). The seed of a demon. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By InfSaw the Cornac Adventurer level 37
7th Decay 122nd year of Ascendancy at 15:06 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By InfSaw the Cornac Adventurer level 50
16th Pyre 123rd year of Ascendancy at 21:17 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By InfSaw the Cornac Adventurer level 37
5th Decay 122nd year of Ascendancy at 21:43 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By InfSaw the Cornac Adventurer level 43
8th Regrowth 123rd year of Ascendancy at 21:41 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By InfSaw the Cornac Adventurer level 44
13rd Regrowth 123rd year of Ascendancy at 19:56 see stats
Ay ay captain! (Insane (Adventure) difficulty)
Turn into a pirate!By InfSaw the Cornac Adventurer level 53
39th Dusk 123rd year of Ascendancy at 17:55 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By InfSaw the Cornac Adventurer level 41
5th Regrowth 123rd year of Ascendancy at 05:22 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By InfSaw the Cornac Adventurer level 29
48th Haze 122nd year of Ascendancy at 23:30 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By InfSaw the Cornac Adventurer level 50
80th Regrowth 123rd year of Ascendancy at 12:57 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By InfSaw the Cornac Adventurer level 22
71st Dusk 122nd year of Ascendancy at 18:33 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By InfSaw the Cornac Adventurer level 40
10th Allure 123rd year of Ascendancy at 23:36 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By InfSaw the Cornac Adventurer level 37
5th Decay 122nd year of Ascendancy at 14:37 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By InfSaw the Cornac Adventurer level 27
48th Haze 122nd year of Ascendancy at 04:33 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By InfSaw the Cornac Adventurer level 50
34th Dusk 123rd year of Ascendancy at 02:44 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By InfSaw the Cornac Adventurer level 24
36th Haze 122nd year of Ascendancy at 00:55 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By InfSaw the Cornac Adventurer level 50
62nd Pyre 123rd year of Ascendancy at 22:45 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By InfSaw the Cornac Adventurer level 26
40th Haze 122nd year of Ascendancy at 01:22 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By InfSaw the Cornac Adventurer level 45
14th Regrowth 123rd year of Ascendancy at 09:37 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By InfSaw the Cornac Adventurer level 10
17th Dusk 122nd year of Ascendancy at 01:04 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By InfSaw the Cornac Adventurer level 20
47th Dusk 122nd year of Ascendancy at 20:15 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By InfSaw the Cornac Adventurer level 30
57th Haze 122nd year of Ascendancy at 02:57 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By InfSaw the Cornac Adventurer level 40
9th Allure 123rd year of Ascendancy at 21:03 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By InfSaw the Cornac Adventurer level 50
62nd Regrowth 123rd year of Ascendancy at 09:33 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By InfSaw the Cornac Adventurer level 50
61st Pyre 123rd year of Ascendancy at 01:32 see stats
Portal destroyer (Insane (Adventure) difficulty)
Fought the two Sorcerers and closed one invocation portal.By InfSaw the Cornac Adventurer level 50
34th Dusk 123rd year of Ascendancy at 02:43 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By InfSaw the Cornac Adventurer level 50
26th Pyre 123rd year of Ascendancy at 22:10 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By InfSaw the Cornac Adventurer level 23
79th Dusk 122nd year of Ascendancy at 23:49 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By InfSaw the Cornac Adventurer level 29
49th Haze 122nd year of Ascendancy at 12:32 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By InfSaw the Cornac Adventurer level 50
15th Pyre 123rd year of Ascendancy at 17:20 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By InfSaw the Cornac Adventurer level 37
5th Decay 122nd year of Ascendancy at 09:57 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By InfSaw the Cornac Adventurer level 40
1st Regrowth 123rd year of Ascendancy at 12:54 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By InfSaw the Cornac Adventurer level 40
9th Allure 123rd year of Ascendancy at 22:09 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By InfSaw the Cornac Adventurer level 11
18th Dusk 122nd year of Ascendancy at 09:58 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By InfSaw the Cornac Adventurer level 50
61st Pyre 123rd year of Ascendancy at 09:05 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By InfSaw the Cornac Adventurer level 6
5th Mirth 122nd year of Ascendancy at 15:56 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By InfSaw the Cornac Adventurer level 46
31st Regrowth 123rd year of Ascendancy at 21:06 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By InfSaw the Cornac Adventurer level 25
38th Haze 122nd year of Ascendancy at 18:24 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By InfSaw the Cornac Adventurer level 15
35th Dusk 122nd year of Ascendancy at 02:58 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By InfSaw the Cornac Adventurer level 35
4th Decay 122nd year of Ascendancy at 16:21 see stats
Log
InfSaw uses an unstoppable force salve.
InfSaw receives 859 healing.
Spacetime fights against your control!
Talent Saw Wheels is ready to use.
Black jelly absorbs part of the blow. Ivuwen the storm drake is closer to nature.
Minotaur overcomes the gloom.
Bleeding from InfSaw hits Black jelly for 181 physical damage.
InfSaw receives 36 healing.
--------------------------------
InfSaw deactivates Hardened Core.
InfSaw is less vulnerable to fire.
InfSaw deactivates Tempest of Metal.
InfSaw deactivates Dark Ritual.
InfSaw is free from the illness.
InfSaw deactivates Chant of Fortitude.
InfSaw deactivates Molten Iron Blood.
InfSaw deactivates Yarrrr!!.
InfSaw deactivates Abyssal Shield.
InfSaw is not crippled anymore.
InfSaw is no longer out of phase.
InfSaw deactivates Overheat Saws.
InfSaw is less vulnerable to nature.
InfSaw is less vulnerable to physical.
InfSaw deactivates Grinding Shield.
InfSaw deactivates Beyond the Flesh.
InfSaw deactivates Reality Smearing.
InfSaw is not affected anymore by the salve.
InfSaw no longer revels in blood quite so much.
InfSaw deactivates Elemental Harmony.











































































































































































