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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 34 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by Aerulebeth the poison ivy at level 17 on the 48th Dusk 122nd year of Ascendancy at 06:42 5 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 35 (base 12) |
| Dexterity | 50 (base 17) |
| Constitution | 31 (base 16) |
| Magic | 29 (base 12) |
| Willpower | 80 (base 60) |
| Cunning | 79 (base 60) |
Resources
| Hate | 49/100 |
| Equilibrium | 50 |
| Life | 960/960 |
| Steam | 100/100 |
| Stamina | 410/410 |
| Psi | 461/461 |
| Healing Factor | 1.1658714593979 |
| Regeneration | 11.362755223034 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +64.64892493468% |
| Spell | 0% |
| Global | +136.89271086767% |
Vision
| Sight | 13 |
| Lite | -995 |
| Infravision | 11 |
| See Stealth | 5 |
| See Invisible | 11 |
| Stealth | 62 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 69 |
| Crit Chance | 46% |
| APR | 2 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 72 |
| Accuracy | 66 |
| Crit Chance | 40% |
| APR | 40 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +22% |
| Mind | +70% |
| All | +8% |
Offense: Damage Penetration
| Lightning | +38% |
| Nature | +5% |
| Mind | +35% |
| Cold | +17% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 27 (48.304188961773%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 34.9 |
| Spell Save | 37.5 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 22%( 70%) |
| Cold | + 43%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 46%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 23%( 70%) |
| Mind | + 55%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 10% |
| Poison Resistance | 12% |
| Blind Resistance | 35% |
| Disarm Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 460 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 248 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Steamtech / Dread | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Artillery | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 4/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Stealth |
| talent | Kinetic Shield |
| talent | Mechanical Arms |
| talent | Charged Shield |
| talent | Antimagic Shield |
| talent | Skate |
| talent | Elemental Harmony |
| talent | Savage Hunter |
| talent | Rocket Pod |
| talent | Beyond the Flesh |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+37% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Daikara. Escort: lost sun paladin (level 3 of Daikara)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Crackleonslaught the stralite steamgun 4.0 T4 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +800% Ranged+ +4 lightning On Hit.r1 +36 20% chance of physical repulsion On Crit.r2 +33 lightning +35 cold Uses 2.0 Steam While equipped: Stats +6 Cun +5 Dex dps ---------- Mov.spd +32% Phys.spd +10% Dmg.mod +6% lightning Res.pen +28% lightning +17% cold ----- def ----- Resists +3% acid +9% fire +3% blight Spell.save +9 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | Fogshear the pouch of steel shots (24/24, 18-21 power, 2 apr)3.0 T2 shot ammo [Random Unique] Nature/Master/Psionic Power 17.5 - 21.0 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +11.5% Capacity 24 Proj.spd +200% Ranged+ +8 physical +12 mind +4 darkness On Hit.r1 +8 mind On Crit.r2 +8 darkness On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 143 physical damage * 20% chance to knock the target back 3 spaces and deal 266 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
| Light source | brass lantern 'Blazepall'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% ----- def ----- Resists +5% arcane +6% fire Mind.save +9 (+3 eff.) Max.HP +106.00 Blind- +20% Disease- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Fuluzor (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Wil +1 Cun +4 Con dps ---------- Crit.mult +10.00% Dmg.mod +6% mind Melee Ret 6 mind On Hit (Melee): * 10% chance to reduce armor by 24% ----- def ----- Armour +3 Fatigue +5% ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | pair of rough leather boots 'Xanyra' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +6 Mag +3 Con +6 Lck dps ---------- Crit.mult +15.00% ----- def ----- Armour +1 Phys.save +9 (+3 eff.) Stealth +6 Pinning- +15% Knockbk- +15% Teleport- +100% ---------- misc Light +2 A pair of boots made of leather. |
| Tool | Bloomstinger (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% mind Res.pen +5% nature +25% mind Melee Ret 4 nature On Hit (Melee): * 10% chance to reduce armor by 24% ----- def ----- Resists +6% mind Max.HP +22.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Freezehack'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind +30% cold ---------- misc Max.stam +20.00 Rings make your fingers look great! |
| On fingers | treant's copper ring of the mind (+7%)0.1 T1 ring jewelry [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +11% mind ----- def ----- Resists +7% blight +7% nature +11% mind Poison- +12% Disease- +14% Rings make your fingers look great! |
| Around neck | warmaker's copper amulet of vision0.1 T1 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Wil ----- def ----- Blind- +15% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
| In main hand | Arerikira the Blazegore 4.0 T1 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% On Hit.r1 +12 mind +36 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +2 Cun dps ---------- Phys.crit +2.0% Crit.mult +20.00% Mind.pwr +15 (+4 eff.) Res.pen +10% mind Acc +6 (+1 eff.) ----- def ----- Resists +3% light Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Ulimatir the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Crit.mult +10.00% Mind.pwr +23 (+6 eff.) ----- def ----- Phys.save +7 (+2 eff.) ---------- misc Psi/ret +0.04 Max.psi +30.00 A belt that goes around your waist. |
| In off hand | epiphanous living mindstar of storms (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +3 Dex +5 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +10% Mind.pwr +11 (+3 eff.) Melee+ 7 lightning Dmg.mod +8% lightning +11% mind Res.pen +10% lightning ----- def ----- Resists +4% lightning ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Betynne the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Spell.crit +4% Melee Ret 4 arcane 2 blight ----- def ----- Defense +1 (+0 eff.) Resists +3% acid +30% lightning Crit.chn- 15.00% Max.HP +20.00 Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cashmere robe 'Ce'Niyawen' (0 def, 0 armour) 2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +6 Cun +6 Con dps ---------- Dmg.mod +17% mind ----- def ----- Resists +6% temporal +15% light +12% fire +17% mind +11% all Mind.save +9 (+3 eff.) Max.HP +80.00 Confus- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant of the sneak (efficiency 141% / cooldown 86%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 141% efficiency and cooldown mod of 86%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 10)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.5 steam per turn. Can be activated for an instant burst of 48 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 4)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 4.4 steam per turn. Can be activated for an instant burst of 22 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 13)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.3 steam per turn. Can be activated for an instant burst of 67 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 104; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 104 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 23%; mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% temporal Pinning- +22% Knockbk- +21% Amulets make your neck look great! |
Betathra the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Wil dps ---------- Mind.crit +4% Res.pen +10% mind ----- def ----- Resists +5% arcane +12% temporal Spell.save +12 (+4 eff.) ---------- misc Equi/ret +0.08 Psi/ret +0.08 Amulets make your neck look great! |
Ereluldir the Singewar0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +9% fire Res.pen +20% fire ----- def ----- Defense +10 (+3 eff.) Fatigue -5% Resists +5% arcane +15% lightning Mind.save +6 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.enc +22 Rings make your fingers look great! |
Icewill0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Phys.pwr +25 (+8 eff.) Dmg.mod +11% cold ----- def ----- Armour +16 Resists +31% cold Rings make your fingers look great! |
Zuboba0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Cun +7 Wil dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Spell.save +3 (+1 eff.) ---------- misc Psi/ret +0.08 Max.stam +30.00 Rings make your fingers look great! |
copper ring 'Cyriranne'0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Str +2 Wil dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Mind.save +4 (+2 eff.) ---------- misc Light +2 Infravis +2 Rings make your fingers look great! |
psionicist's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Mind.save +4 (+2 eff.) Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
steel ring 'Kindlequake'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex +6 Mag +6 Cun dps ---------- Spell.crit +2% S.pwr/crit +10 Dmg.mod +9% light Acc +9 (+2 eff.) ----- def ----- Resists +9% darkness ---------- misc Max.mana +80.00 Light +3 Rings make your fingers look great! |
gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Rings make your fingers look great! |
solipsist's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.pwr +7 (+2 eff.) Acc +10 (+2 eff.) Apr +11 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+4 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+9 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
epiphanous living mindstar of life (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +13 (+3 eff.) Dmg.mod +12% mind ----- def ----- Max.HP +25.00 HP.reg +0.90 ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Spiderbearer the hardened leather sling4.0 T3 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Hit.r1 +12 nature While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +6% acid Res.pen +20% mind On Hit (Ranged): * 20% chance to slow global speed by 68% * 20% chance to reduce all saves and defense by 39 ----- def ----- Resists +15% nature Slings are used to hurl stones or metal shots at your foes. |
Kilnvengeance4.0 T1 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +800% On Crit.r2 +8 physical On Hit: 10% Overgrowth 1 Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Resists +9% light +3% fire HP.reg +0.60 ---------- misc Reload +2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Airbreeze the dwarven-steel steamgun4.0 T3 steamgun 1H weapon [Random Unique] Nature/Disrupt/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +12 lightning On Crit.r2 +14 lightning +13 cold On Hit: * 20% chance to slow global speed by 68% Uses 2.0 Steam While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.crit +3.0% Mind.pwr +7 (+2 eff.) Mov.spd +20% Res.pen +17% lightning +7% cold Acc +8 (+2 eff.) On Hit (Ranged): * 13 arcane resource burn ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Masteries +0.10 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
psychokinetic pouch of steel shots of crippling (16/16, 20-23 power, 2 apr)3.0 T2 shot ammo [Ego++] Master/Psionic Power 19.5 - 23.4 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +10.5% Capacity 16 Ranged+ +9 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 266 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of dwarven-steel shots of grasping (16/16, 32-38 power, 3 apr)3.0 T3 shot ammo [Ego++] Nature/Psionic Power 32.0 - 38.4 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 16 Ranged+ +23 physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 266 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 266 physical damage Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots (18/18, 57-68 power, 5 apr)3.0 T4 shot ammo [Ego+] Master Power 57.0 - 68.4 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 18 On Crit: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Umbraspire1.0 T3 belt armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +5 Str +1 Dex dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Resists +7% acid +6% darkness +7% blight Phys.save +7 (+2 eff.) HP.reg +1.10 Heal.mod +16% ---------- misc Infravis +3 A belt that goes around your waist. |
linen cloak 'Ce'Nuna' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Phys.crit +3.0% Crit.mult +10.00% Res.pen +10% physical ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane ---------- misc Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Quenchrot' (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% cold ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +13% cold +6% light +6% temporal ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frigidwend the cashmere cloak (8 def, 7 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +2 Cun +4 Dex dps ---------- Dmg.mod +9% mind +6% cold Acc +5 (+1 eff.) Apr +5 On Hit (Melee): * 10% chance to reduce all saves and defense by 39 ----- def ----- Armour +7 Defense +8 (+3 eff.) Resists +13% cold Phys.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Getodas the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +4 Str +2 Dex +3 Wil +3 Cun +1 Con dps ---------- Mind.crit +2% Mind.pwr +15 (+4 eff.) Res.pen +20% mind ----- def ----- Armour +1 Crit.chn- 15.00% Phys.save +7 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) ---------- misc Light +3 A pair of boots made of leather. |
pair of rough leather boots 'Xanydhelaith' (0 def, 2 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.crit +3% Mind.pwr +5 (+1 eff.) ----- def ----- Armour +2 ---------- misc Psi/ret +0.08 Hate/m.crit +4.00 Infravis +1 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
hardened leather gloves 'Shinelord' (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% light +21% mind Res.pen +15% lightning Acc +9 (+2 eff.) ----- def ----- Armour +2 Resists +9% lightning +10% darkness +12% light ---------- misc Light +3 Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 183.60 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Armerozor the linen wizard hat (16 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +16 (+5 eff.) Resists +16% fire Die.at -60.00 life Pinning- +10% A pointy cloth hat, very wizardly... |
linen wizard hat 'Goralathakalthoran' (1 def, 12 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +12% physical ----- def ----- Armour +12 Defense +1 (+0 eff.) Resists +2% physical +7% cold +7% fire Crit.chn- 10.00% Die.at -40.00 life ---------- misc Infravis +3 A pointy cloth hat, very wizardly... |
rough leather hat 'Chargetickler' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning +20% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Armour +1 Fatigue +1% Resists +15% mind +7% cold ---------- misc Breathe water A hat made of leather. Very stylish. |
Floetide (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +2 Str dps ---------- Dmg.mod +9% mind +9% cold Res.pen +10% cold ----- def ----- Armour +3 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
Polylramira the Growrock (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Spell.crit +2% Dmg.mod +12% nature +6% fire Res.pen +5% blight ----- def ----- Armour +1 Fatigue +1% Resists +7% cold ---------- misc Mana/turn +0.04 Breathe water A cap made of leather. |
Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+5 eff.) Dmg.mod +10% physical ----- def ----- Defense +12 (+4 eff.) Resists +15% fire ---------- misc Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
289 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blackwhisper the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +12% mind Res.pen +15% darkness +15% nature On Hit (Melee): * 20% chance to reduce damage dealt by 31% * 10% chance to reduce all saves and defense by 39 ----- def ----- Resists +6% blight HP.reg +3.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Gunelemas the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Melee Ret 14 fire ----- def ----- Defense +30 (+10 eff.) Resists +6% acid +15% fire +18% cold HP.reg +4.00 Disease- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Hukalthoblek the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Cun ----- def ----- Mind.save +6 (+2 eff.) Max.HP +42.00 ---------- misc Psi/ret +0.12 Hate/m.crit +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Smolderwar the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind Res.pen +25% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 39 ----- def ----- Resists +6% fire Crit.chn- 15.00% Max.HP +43.00 ---------- misc Light +3 See.Invis +15 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(135 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven steel spike attachment0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: dps ---------- Melee Ret 30 physical ----- def ----- Armour +12 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
powerful moss tread0.0 T3 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Stealth +6 ---------- misc Talents +3 Moss Tread Tinkers can be attached to normal items to improve them with steam power! |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
steel mental stimulator0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +4 Cun ----- def ----- Mind.save +6 (+2 eff.) Tinkers can be attached to normal items to improve them with steam power! |
Islyta the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Spell.crit +3% Crit.mult +15.00% Res.pen +5% acid ----- def ----- Fatigue -5% Resists +3% acid ---------- misc Mana/s.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Zeralar' (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Mind.pwr +15 (+4 eff.) Apr +6 ----- def ----- Resists +3% light Spell.save +12 (+4 eff.) Heal.mod +5% Pinning- +10% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of mindblast 'Gileyon' [power 180] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% mind ----- def ----- Resists +9% nature +6% fire Blind- +20% Confus- +20% ---------- misc See.Invis +3 Blast the opponent's mind dealing 306 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Rhadonarikor [power 218] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +5 Cun +2 Wil dps ---------- Mind.crit +8% Mind.pwr +15 (+4 eff.) ---------- misc Max.hate +10.00 Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Bethuta [power 248] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Armour +10 Defense +25 (+8 eff.) Resists +6% acid Crit.chn- 10.00% Confus- +20% Sting an enemy dealing 268 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Antimagic! (Madness (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By madboom75 the Cornac Adventurer level 21
15th Haze 122nd year of Ascendancy at 04:57 see stats
Bringer of Doom (Madness (Adventure) difficulty)
Killed a Bringer of Doom.By madboom75 the Cornac Adventurer level 27
28th Regrowth 123rd year of Ascendancy at 23:10 see stats
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By madboom75 the Cornac Adventurer level 10
13rd Dusk 122nd year of Ascendancy at 12:24 see stats
Earth Master (Madness (Adventure) difficulty)
Killed Harkor'Zun.By madboom75 the Cornac Adventurer level 32
47th Regrowth 123rd year of Ascendancy at 01:22 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By madboom75 the Cornac Adventurer level 22
27th Haze 122nd year of Ascendancy at 10:21 see stats
Eye of the storm (Madness (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By madboom75 the Cornac Adventurer level 31
42nd Regrowth 123rd year of Ascendancy at 18:24 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By madboom75 the Cornac Adventurer level 10
13rd Dusk 122nd year of Ascendancy at 12:22 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By madboom75 the Cornac Adventurer level 20
63rd Dusk 122nd year of Ascendancy at 12:13 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By madboom75 the Cornac Adventurer level 30
37th Regrowth 123rd year of Ascendancy at 15:10 see stats
Poisonous (Madness (Adventure) difficulty)
Sided with the assassin lord.By madboom75 the Cornac Adventurer level 21
19th Haze 122nd year of Ascendancy at 16:01 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By madboom75 the Cornac Adventurer level 30
37th Regrowth 123rd year of Ascendancy at 22:28 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By madboom75 the Cornac Adventurer level 9
6th Dusk 122nd year of Ascendancy at 11:50 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By madboom75 the Cornac Adventurer level 10
22nd Dusk 122nd year of Ascendancy at 11:24 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By madboom75 the Cornac Adventurer level 27
29th Regrowth 123rd year of Ascendancy at 01:32 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By madboom75 the Cornac Adventurer level 23
28th Haze 122nd year of Ascendancy at 14:49 see stats
Log
There is a next level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).
--------------------------------
There is a next level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).
--------------------------------
There is a way to the next level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).
--------------------------------
There is a Very old halfling ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 68th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:50.
Saving done.
Today is the 69th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:56.
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
Ran for 21 turns (stop reason: interesting terrain).














































































































































