











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Tweaks 1.5.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Kruk Yeti |
| Class | Gunslinger |
| Level / Exp | 50 / 2428% |
| Size | medium |
| Lifes / Deaths | Killed by Outpost Leader John at level 13 on the 33rd Retaking 124th year of Ascendancy at 00:31 0 / 8Killed by Belovea the sewer alligator at level 15 on the 41st Retaking 124th year of Ascendancy at 08:12 Killed by ritch flamespitter at level 38 on the 26th Pain 124th year of Ascendancy at 10:18 Killed by Arerin the corrupted protosentient globula at level 50 on the 38th Loss 124th year of Ascendancy at 05:31 Killed by shadow at level 50 on the 9th Destruction 124th year of Ascendancy at 12:03 Killed by Sher'Tul High Priest at level 50 on the 10th Destruction 124th year of Ascendancy at 15:11 Killed by luminous horror at level 50 on the 10th Destruction 124th year of Ascendancy at 17:01 Killed by luminous horror at level 50 on the 10th Destruction 124th year of Ascendancy at 19:31 |
Primary Stats
| Strength | 113.16 (base 60) |
| Dexterity | 194.16 (base 60) |
| Constitution | 84 (base 12) |
| Magic | 111 (base 27) |
| Willpower | 76 (base 10) |
| Cunning | 198.76 (base 60) |
Resources
| Life | -916/1604 |
| Psi | 100/166 |
| Steam | 75/100 |
| Healing Factor | 1.4370078740157 |
| Regeneration | 1.7962598425196 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1180.48% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| See Stealth | 11 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 240 |
| Accuracy | 92 |
| Crit Chance | 95% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 240 |
| Accuracy | 92 |
| Crit Chance | 95% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 58% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +107% |
| Mind | +35% |
| Arcane | +34% |
| Cold | +29% |
| All | +8% |
Offense: Damage Penetration
| Physical | +51% |
| Arcane | +16% |
| Nature | +12% |
Defense: Base
| Armour (hardiness) | 30 (49.309173272933%) |
| Defense | 87 |
| Ranged Defense | 92 |
| Fatigue | 0 |
| Physical Save | 76 |
| Spell Save | 67 |
| Mental Save | 77 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 43%( 70%) |
| Cold | + 48%( 70%) |
| All | + 40%( 70%) |
| Lightning | + 58%( 70%) |
| Darkness | + 42%( 70%) |
| Physical | + 54%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 40% |
| Poison Resistance | 10% |
| Blind Resistance | 100% |
| Silence Resistance | 5% |
| Bleed Resistance | 10% |
| Disarm Resistance | 65% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 20.9 steam per turn. Can be activated for an instant burst of 105 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 232% efficiency and cooldown mod of 53%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 294% efficiency and cooldown mod of 56%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1215% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 11 turns. While Heroism is active, you will only die when reaching -937 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Gunslinging | 1.50 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.50 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Conditioning | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Automated Cloak Tessellation |
| talent | Chant of Fortitude |
| talent | Embedded Restoration Systems |
| beneficial effect | All stats increased by 56. Pain Enhancement System |
| beneficial effect | All resistances increased by 22%, randomly attacks two foes each turn at random. Awesome Toss |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Increases your three highest stats by 19 and keeps you from dying even if your life drops to -857. Heroism |
| detrimental effect | All new negative effects on you will have their duration doubled. Curse of Amakthel |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| beneficial effect | Moving at extreme speed (1047% faster). Any action other than movement will cancel it. Wild Speed |
| beneficial effect | Increases defense by 22. Mobile Defense |
| beneficial effect | The target is recovering 27 life each turn. Recovery |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of hardened leather boots 'Yvoba' (14 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +21% physical ----- def ----- Armour +3 Defense +14 (+3 eff.) Rng.Def +14 (+3 eff.) Fatigue +3% Max.HP +20.00 ---------- misc Talents +5 Rocket Boots A pair of boots made of leather. |
| Quiver | Nagorin the pouch of voratun shots (23/23, 166% power, 6 apr) 3.0 T5 shot ammo [Rare] Master Power 167% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 23 Ranged+ +8 blight +16 bleed On Crit.r2 +12 blight On Hit: * 40% chance to disease * 40% chance to cause random gloom On Crit: * wounds the target for 7 turns: 25 bleeding, 74% reduced healing While equipped: ---------- misc Talents +5 Saw Shell Shots are used with slings to pummel your foes to death. |
| Light source | watchleader's dwarven lantern of illusion1.0 T5 lite [Ego++] Master/Psionic While equipped: ----- def ----- Defense +12 (+3 eff.) Phys.save +17 (+4 eff.) Spell.save +14 (+3 eff.) Mind.save +17 (+4 eff.) Blind- +37% Confus- +20% ---------- misc Light +9 See.Stealth +11 See.Invis +12 Track: Puts all charms on 40 cooldown Level 1.8 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eastern Wood Hat (15 def, 0 armour) 2.0 T5 head armor [Unique] Master While equipped: Stats +22 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+8 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Mind.save +15 (+3 eff.) Blind- +100% ---------- misc Light +0 Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 ---------- misc Talents +5 Fatal Attractor Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Qog's Essentials2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +6 Cun +6 Con Gain a random beneficial effect. Uses 30 power out of 30/30 A hypospray full of ...something. There is no telling what you're injecting yourself with. |
| On fingers | Mayolena the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +10 Cun +8 Dex dps ---------- Phys.pwr +20 (+3 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +14 (+4 eff.) Mov.spd +23% Dmg.mod +8% all Acc +27 (+5 eff.) Melee Ret 16 physical On Hit (Melee): * Slows global speed by 34% ----- def ----- Defense +16 (+4 eff.) Resists +6% blight Die.at -40.00 life ---------- misc Max.stam +10.00 Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
| On fingers | Earemasus the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +8 Str +9 Dex +4 Mag dps ---------- Dmg.mod +15% mind ----- def ----- Fatigue -8% Crit.dmg- 16.00% Max.HP +50.00 Disarm- +50% Pinning- +45% Knockbk- +50% Rings can have magical properties. |
| Around neck | Chamadar the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +8 Dex +8 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% Resists +9% acid +9% fire Phys.save +30 (+7 eff.) Spell.save +30 (+7 eff.) Mind.save +18 (+4 eff.) HP.reg +1.00 Blind- +10% Disarm- +15% Confus- +15% ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
| In main hand | Grinachak the voratun steamgun 4.0 T5 steamgun 1H weapon [Random Unique] Arcane/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +14 cold On Hit: 10% Arcane Vortex 3 On Hit: * flashes light on your target dealing 145 damage Uses 2.0 Steam While equipped: Stats +2 Cun +7 Mag dps ---------- Crit.mult +15.00% Spell.pwr +13 (+3 eff.) Dmg.mod +22% physical +14% arcane +21% cold ----- def ----- Resists +6% nature +3% darkness Spell.save +3 (+0 eff.) Silence- +5% Confus- +5% ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | hardened leather belt 'Porolramina' 1.0 T3 belt armor [Rare] Master While equipped: ----- def ----- Defense +20 (+4 eff.) Rng.Def +9 (+2 eff.) Fatigue -20% Spell.save +30 (+7 eff.) Stealth +7 Poison- +10% Cut- +10% ---------- misc Max.enc +50 Light +3 A belt that goes around your waist. |
| In off hand | Dourquell the voratun steamgun 4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +22 nature On Hit.r1 +2 darkness +0 20% chance of physical repulsion On Crit.r2 +2 darkness On Hit: * flashes light on your target dealing 146 damage Uses 2.0 Steam While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +3% arcane +36% physical Res.pen +36% physical +12% nature +10% arcane ----- def ----- Resists +5% arcane +3% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Boryromistir the cashmere cloak (11 def, 2 armour) 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Spell.crit +4% Crit.mult +21.00% Spell.pwr +5 (+1 eff.) Dmg.mod +9% arcane Res.pen +6% arcane Acc +6 (+1 eff.) Apr +4 ----- def ----- Armour +2 Defense +11 (+3 eff.) Resists +30% lightning +2% physical +9% nature Phys.save +10 (+3 eff.) Mind.save +20 (+4 eff.) Stun/Frz- +60% ---------- misc Max.mana +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Berugar the drakeskin leather armour (15 def, 19 armour) 9.0 T5 light armor [Random Unique] Master While equipped: Stats +9 Str +9 Dex +3 Wil +4 Cun dps ---------- Phys.crit +5.0% Crit.mult +18.00% Phys.pwr +10 (+2 eff.) Dmg.mod +12% mind ----- def ----- Armour +19 Defense +15 (+3 eff.) Fatigue +8% Resists +6% acid +8% physical Crit.dmg- 35.00% Phys.save +36 (+8 eff.) Mind.save +7 (+2 eff.) ---------- misc Max.hate +2.00 A suit of armour made of leather. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
steam generator implant of the duelist (steam 20)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 19.7 steam per turn. Can be activated for an instant burst of 99 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the warrior (steam 16)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 16.2 steam per turn. Can be activated for an instant burst of 81 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 1024 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1024 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 731 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 731 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 1007 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1007 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 988 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 988 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 736 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 736 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 829 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 829 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 10%; cure mental, physical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 33%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 33% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 30%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (895% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 895% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the sneak (952% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 952% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (894% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 894% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (795% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 795% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the psychic (+16 for 11 turns, die at -803)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 11 turns. While Heroism is active, you will only die when reaching -803 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Ivildann0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Cun +3 Con dps ---------- Crit.mult +5.00% Mind.pwr +4 (+1 eff.) Phasing +30% ----- def ----- Fatigue -6% Phys.save +8 (+2 eff.) Spell.save +6 (+1 eff.) Max.HP +33.00 HP.reg +3.10 Teleport- +50% Teleport you randomly (rad 43) Puts all charms on 15 cooldown Amulets can have magical properties. |
steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets can have magical properties. |
Bregoblek0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Armour +5 Defense +4 (+1 eff.) Fatigue -6% Resists +13% mind +9% nature Res.Cap +4% all Phys.save +15 (+4 eff.) Spell.save +10 (+2 eff.) HP.reg +0.40 Confus- +28% ---------- misc Stam/turn +0.60 Amulets can have magical properties. |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+7 eff.) Confus- -100% Inner Demons: Level 4.0 Pwr.cost 30 out of 30/30. Range 7 Travel.spd instantaneous Is a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 21% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
serendipitous stralite amulet0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +8 (+2 eff.) Unseen.red 12% Amulets can have magical properties. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 528.47 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Emerin0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Dex +3 Wil dps ---------- Res.pen +25% arcane Acc +14 (+3 eff.) Apr +3 Melee Ret 12 physical ----- def ----- Armour +6 Die.at -80.00 life HP.reg +0.60 Rings can have magical properties. |
copper ring 'Vorutira'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +5 Mag +5 Wil +4 Cun dps ---------- Phys.pwr +8 (+1 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Die.at -40.00 life HP.reg +1.80 ---------- misc Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
mule's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +0.80 Stun/Frz- +20% ---------- misc Max.enc +21 Rings can have magical properties. |
Ememisebeth the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex +2 Mag +4 Wil dps ---------- Res.pen +20% mind Melee Ret 8 mind ----- def ----- Resists +9% mind Mind.save +8 (+2 eff.) ---------- misc Infravis +3 Rings can have magical properties. |
mule's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +24 Rings can have magical properties. |
steel ring 'Belawe'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Str +5 Con dps ---------- Mind.crit +3% Dmg.mod +12% lightning +9% physical ----- def ----- Resists +24% lightning Max.HP +30.00 HP.reg +0.40 Rings can have magical properties. |
Gorerazor the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +3 Mag dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Fatigue -4% Crit.dmg- 15.00% Mind.save +10 (+2 eff.) Confus- +38% ---------- misc Telepathy Dragon Rings can have magical properties. |
Torchquill0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% acid +6% fire Res.pen +20% fire Melee Ret 8 fire ----- def ----- Resists +9% fire Mind.save +8 (+2 eff.) Confus- +37% Rings can have magical properties. |
Urochak the Glitterschism0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.crit +4.0% Res.pen +10% physical ----- def ----- Armour +20 Resists +12% light +3% physical ---------- misc Stam/turn +0.60 Rings can have magical properties. |
gold ring 'Xeruyathra'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +7 Mag ----- def ----- Armour +8 Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +15% cold +12% fire Phys.save +30 (+7 eff.) Spell.save +14 (+3 eff.) Rings can have magical properties. |
rogue's gold ring of light (+28%)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +14% light ----- def ----- Defense +10 (+2 eff.) Resists +28% light Rings can have magical properties. |
Hettilerak0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +7 Wil +9 Con dps ---------- Crit.mult +20.00% Dmg.mod +18% fire ----- def ----- Resists +36% fire Mind.save +6 (+1 eff.) ---------- misc Telepathy Dragon Rings can have magical properties. |
Ring of Lost Love0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +6 Str +6 Dex +6 Wil +6 Cun -10 Lck dps ---------- Dmg.mod +10% all ----- def ----- Resists +25% mind +10% all ---------- misc Telepathy Humanoid Giant Telpty rng +10 You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-7 eff.) Spell.save -30 (-8 eff.) Mind.save -30 (-8 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite ring 'Isamiyath'0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Mag +4 Wil dps ---------- Spell.pwr +6 (+1 eff.) Acc +11 (+2 eff.) Apr +10 ----- def ----- Defense +15 (+3 eff.) Fatigue -2% Crit.dmg- 15.00% Phys.save +10 (+3 eff.) Spell.save +14 (+3 eff.) Mind.save +9 (+2 eff.) Heal/summ +30 ---------- misc Psi/ret +0.04 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+10 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Pugilism +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Finishing moves +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Superiority +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Dual techniques +0.30 Technique/Shield defense +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Combat techniques +0.30 Technique/Archery excellence +0.30 Technique/Unarmed training +0.30 Technique/Grappling +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 247.17 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.pwr +15 (+4 eff.) ----- def ----- Max.HP +100.00 HP.reg +1.80 Heal.mod +30% Rings can have magical properties. |
yew magestaff of might (120% power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +9 (+2 eff.) Dmg.mod +20% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
quick voratun battleaxe (172% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 172% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 111% While equipped: Stats +10 Dex dps ---------- Acc +21 (+4 eff.) Massive two-handed battleaxes. |
acidic voratun greatmaul of massacre (194% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Arcane/Master Power 195% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 acid On Crit: * splashes the target with acid Massive two-handed mauls. |
voratun greatmaul of purging (177% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Disrupt Power 178% Range: 1.5x Uses 50% Mag, 120% Str Dmg Physical Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +28 nature On Hit: * 25% chance to remove a magical effect Massive two-handed mauls. |
flaming iron longsword (105% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 106% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +8 fire Sharp, long, and deadly. |
warbringer's voratun mace (153% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 154% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Res.pen +12% physical ----- def ----- Disarm- +35% Blunt and deadly. |
Gleamquick (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 150% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit.r1 +15 fire +12 mind +20 light On Hit: * 52% chance to blind * 52% chance to cause random gloom While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.crit +5% Res.pen +25% light ---------- misc Telepathy Humanoid/Orc One-handed war axes. |
arcing voratun waraxe (148% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane Power 148% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 lightning On Hit: * 25% chance for lightning to arc to a second target One-handed war axes. |
caustic voratun waraxe of purging (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Disrupt Power 150% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature On Hit: * 35% chance to corrode armour by 30% * 25% chance to remove a magical effect While equipped: dps ---------- Res.pen +15% acid ----- def ----- HP.reg +2.30 One-handed war axes. |
hardened leather sling 'Ivydhessra'4.0 T3 sling 1H weapon [Rare] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +8 On Crit.r2 +8 acid On Hit: * 13% chance to corrode armour by 30% * 40% chance to cause random gloom While equipped: dps ---------- Dmg.mod +15% acid +12% mind Res.pen +21% acid ----- def ----- Resists +12% mind HP.reg +1.40 Slings are used to hurl stones or metal shots at your foes. |
Voidbiter of the Blightspawn4.0 T5 sling 1H weapon [Random Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +14 acid On Hit.r1 +8 physical On Hit: 20% Netherblast 5 While equipped: Stats +2 Mag dps ---------- Phys.crit +1.0% Dmg.mod +22% acid +3% physical Res.pen +33% physical Phasing +108% Apr +1 ----- def ----- Phys.save +3 (+1 eff.) On Spell Hit: 20% Netherblast 5 Slings are used to hurl stones or metal shots at your foes. |
Glacia4.0 T4 steamgun 1H weapon [Unique] Arcane/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +7 Atk.spd 100% Dmg.mult 130% Range +7 Proj.spd +1000% On Hit: * deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance). Uses 2.0 Steam While equipped: ----- def ----- Ice.pen +20% Strange coils encircle this extremely cold gun. |
voratun steamgun 'Kiyon'4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +1 Str +4 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +12% blight +26% physical Res.pen +28% physical Acc +2 (+0 eff.) Apr +3 ---------- misc Max.enc +20 Masteries +0.10 Wild-gift/Fungus Regenerate 164 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun 'Rainknave'4.0 T5 steamgun 1H weapon [Rare] Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% On Hit.r1 +6 nature Uses 2.0 Steam While equipped: Stats +4 Str dps ---------- Dmg.mod +9% lightning +22% physical +12% nature Res.pen +15% nature +22% physical Apr +2 ----- def ----- Resists +6% nature +4% physical ---------- misc Stam/turn +0.60 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Gyhir the Murkhue (21/21, 180% power, 6 apr)3.0 T5 shot ammo [Random Unique] Master/Psionic Power 180% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +17.0% Capacity 21 Ranged+ +24 darkness On Crit.r2 +16 mind On Hit: * 25% chance to put talents on cooldown On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
Sileraba the Kindlebender (19/19, 181% power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 181% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Fire Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 19 Ranged+ +8 fire +12 light On Hit.r1 +40 light +20 mind On Crit.r2 +16 mind On Hit: * 52% chance to blind Shots are used with slings to pummel your foes to death. |
Woebore the pouch of voratun shots (21/21, 163% power, 6 apr)3.0 T5 shot ammo [Rare] Arcane Power 163% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 21 Ranged+ +12 mind +32 darkness On Hit.r1 +28 darkness +32 mind On Hit: * 41% chance to blind * Random elemental explosion Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of corruption (23/23, 163% power, 6 apr)3.0 T5 shot ammo [Ego+] Arcane Power 163% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 23 Ranged+ +14 blight +11 darkness On Hit: * 20% chance to curse the target Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of crippling (20/20, 169% power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 169% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +18.0% Capacity 20 On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
steel shield of patience (6 def, 2 armour, 38.5 block)7.0 T2 shield armor [Ego+] Arcane While equipped: dps ---------- Melee Ret 14 temporal ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+1 eff.) Fatigue +8% Resists +14% temporal ---------- misc Talents +2 Block Time Shield: (Instant) Puts all charms on 30 cooldown Level 5.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (494) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
silk robe of Angolwen (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.pwr +17 (+4 eff.) S.pwr/crit +5 ----- def ----- Defense +3 (+1 eff.) Silence- +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xanetira the Brandspike (5 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +9 Wil dps ---------- Spell.crit +2% S.pwr/crit +8 Res.pen +10% fire ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +15% fire Mind.save +20 (+4 eff.) Max.HP +115.00 HP.reg +15.00 Heal.mod +30% ---------- misc Vim/s.crit +3.00 Max.mana +40.00 Max.vim +20.00 A suit of armour made of leather. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% acid +20% fire Crit.dmg- 0.00% Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Corrosive Breath -3 Fire Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
fortifying voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor [Ego++] Nature/Master While equipped: Stats +7 Str +5 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Max.HP +139.00 HP.reg +3.50 Heal.mod +22% A suit of armour made of mail. |
Mireglory (18 def, 20 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +6% nature +6% physical Melee Ret 9 light ----- def ----- Armour +20 Defense +18 (+4 eff.) Rng.Def +9 (+2 eff.) Fatigue +26% Resists +30% blight +10% physical +26% darkness +6% nature Phys.save +17 (+4 eff.) HP.reg +7.00 ---------- misc Stam/turn +2.20 Light +1 A suit of armour made of metal plates. |
voratun plate armour 'Blindbearer' (9 def, 16 armour)17.0 T5 massive armor [Rare] Arcane While equipped: dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 17 acid 23 fire Dmg.mod +12% darkness +21% mind Res.pen +33% darkness +20% mind Melee Ret 16 acid 15 fire 8 mind ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Resists +30% acid +28% fire +18% darkness ---------- misc Equi/ret +0.20 A suit of armour made of metal plates. |
Tarruzilarig the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% ----- def ----- Armour +14 Resists +8% cold +8% fire Phys.save +6 (+2 eff.) Heal.mod +25% ---------- misc Max.stam +20.00 A belt that goes around your waist. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Aeratir the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +3 Dex +2 Mag +4 Con ----- def ----- Defense +2 (+1 eff.) Resists +9% mind +12% fire Spell.save -18 (-5 eff.) Mind.save +20 (+4 eff.) Blind- +25% Silence- +20% Stun/Frz- +30% Knockbk- +10% ---------- misc Stam/turn +0.90 Mana/turn -0.35 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Furnacequill the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +3% acid +15% temporal +12% nature +28% blight +6% fire +5% arcane +0% lightning HP.reg +1.60 Heal.mod +14% Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
Threads of Fate (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+5 eff.) Spell.save +20 (+5 eff.) Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Spell/Divination +0.10 Chronomancy/Chronomancy See the Threads: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
pair of hardened leather boots 'Burnlord' (0 def, 10 armour)2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil +5 Con dps ---------- Mind.pwr +6 (+2 eff.) Mov.spd +10% Dmg.mod +18% mind Res.pen +7% physical +15% fire ----- def ----- Armour +10 Fatigue -4% Resists +3% mind +6% fire Max.HP +39.00 ---------- misc Stam/turn +0.40 Infravis +2 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 21 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Unlightworth (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +8 Mag +6 Cun +4 Con dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% acid +6% darkness +6% blight ----- def ----- Armour +5 Fatigue +5% Resists +18% darkness +3% blight Phys.save +18 (+4 eff.) Mind.save +24 (+5 eff.) Disease- +31% Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Blazewell the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +5 Mag +5 Wil +3 Cun dps ---------- Spell.crit +5% Spell.pwr +6 (+1 eff.) Dmg.mod +6% arcane Res.pen +15% blight Melee Ret 4 arcane ----- def ----- Armour +5 Fatigue +4% Resists +18% lightning ---------- misc Mana/turn +0.58 Vim/s.crit +3.00 Max.mana +59.00 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Gildanor the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Res.pen +20% physical ----- def ----- Armour +2 Phys.save +30 (+7 eff.) HP.reg +5.10 ---------- misc Stam/turn +0.90 Psi/turn +0.27 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral hardened leather gloves of war-making (0 def, 2 armour)1.0 T3 hands armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +10% Mind.crit +12% Crit.mult +9.00% Melee+ 9 darkness Dmg.mod +5% darkness ----- def ----- Armour +2 Resists +7% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Radharig the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str dps ---------- Spell.crit +10% Phys.pwr +10 (+2 eff.) Spell.pwr +14 (+3 eff.) Melee+ 19 darkness Dmg.mod +8% darkness ----- def ----- Armour +3 Resists +25% darkness ---------- misc Mana/turn +0.26 Psi/ret +0.08 Max.psi +50.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Gauntlets. But with steam power! |
hardened leather hat 'Scorchstone' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +7 Str +0 Cun +3 Con ----- def ----- Armour +3 Fatigue -5% Resists +8% lightning +8% temporal +9% fire Crit.dmg- 15.00% Mind.save +0 (+0 eff.) A hat made of leather. Very stylish. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +0 Cun +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-3 eff.) Mind.pwr -10 (-2 eff.) ----- def ----- Defense -10 (-2 eff.) Resists +10% cold +10% darkness +10% arcane Mind.save +0 (+0 eff.) Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+4 eff.) ----- def ----- Defense +8 (+2 eff.) Mind.save +0 (+0 eff.) Silence- +0% Fear- +60% ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 28% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 21%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+3 eff.) Dmg.mod +10% physical Acc +0 (+0 eff.) ----- def ----- Defense +12 (+3 eff.) Resists +15% fire Mind.save +0 (+0 eff.) ---------- misc Steam/turn +1.00 Light +0 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
drakeskin leather cap 'Layoyada' (8 def, 14 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% acid +3% blight Res.pen +10% acid +5% temporal Melee Ret 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +14 Defense +8 (+2 eff.) Fatigue +5% Resists +3% blight +6% all Phys.save +34 (+8 eff.) ---------- misc Stam/ret +2.90 Equi/ret +3.00 A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +8% light ----- def ----- Armour +6 Fatigue +4% Blind- +30% Confus- +30% ---------- misc Light +1 Sun Flare: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 54.69 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +10 Wil +3 Con dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% fire +10% physical ----- def ----- Armour +9 Defense +5 (+1 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 199.02 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
Xanuyarin (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Mag dps ---------- Spell.crit +1% S.pwr/crit +4 Dmg.mod +9% blight +6% arcane ----- def ----- Armour +5 Fatigue +5% Resists +13% nature +20% mind +18% darkness +16% light Spell.save +7 (+1 eff.) Mind.save +30 (+6 eff.) Max.HP +76.00 Heal.mod +23% Confus- +47% ---------- misc Vim/s.crit +1.00 Max.vim +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
40 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
36 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
38 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
48 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
40 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
21 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
755 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Balogablek1.0 T3 lite [Rare] Master While equipped: Stats +4 Str +3 Dex +8 Cun dps ---------- Phys.crit +3.0% Crit.mult +12.00% ----- def ----- Armour +4 Phys.save +36 (+8 eff.) ---------- misc Light -7 Infravis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp1.0 T3 lite [Ego] Master While equipped: ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (131 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven steel crystal plating0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +6 Str +6 Dex +6 Mag +6 Wil +6 Cun +6 Con Tinkers can be attached to normal items to improve them with steam power! |
powerful second skin0.0 T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% Tinkers can be attached to normal items to improve them with steam power! |
Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
mastercraft head lamp0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +16 (+3 eff.) ---------- misc Light +6 Tinkers can be attached to normal items to improve them with steam power! |
stralite back support0.0 T4 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -16% ---------- misc Max.enc +40 Tinkers can be attached to normal items to improve them with steam power! |
stralite grounding strap0.0 T4 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +24% lightning Stun/Frz- +40% Tinkers can be attached to normal items to improve them with steam power! |
stralite rocket boots0.0 T4 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ---------- misc Talents +4 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
perfect head lamp0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +25 (+5 eff.) ---------- misc Light +7 Tinkers can be attached to normal items to improve them with steam power! |
voratun mental stimulator0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +10 Cun ----- def ----- Mind.save +15 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
great fiery salve [power 64] great fiery salve [power 64]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 294% efficiency and 56% cooldown modifier. Remove 2 magical effects and grants a fiery aura (64% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
great pain suppressor salve [power 788] great pain suppressor salve [power 788]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 294% efficiency and 56% cooldown modifier. Let you fight up to -788 life and reduces all damage by 26% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
great unstoppable force salve [power 242] great unstoppable force salve [power 242]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 294% efficiency and 56% cooldown modifier. Increases all saves by 242 and healing factor by half Puts Talent Medical Injector on 18 cooldown Activation is instant. Medical salve. |
great water salve [power 64] great water salve [power 64]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 294% efficiency and 56% cooldown modifier. Remove 2 mental effects and grants a water aura (64% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 73] amazing frost salve [power 73]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 294% efficiency and 56% cooldown modifier. Remove 3 physical effects and grants a frost aura (73% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 1050] amazing healing salve [power 1050]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 294% efficiency and 56% cooldown modifier. Heal 1050 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
voratun pickaxe 'Koragadas' (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +5 Dex dps ---------- Phys.pwr +9 (+2 eff.) Mov.spd +10% Dmg.mod +14% fire +9% nature +15% mind ----- def ----- Resists +9% cold +14% nature +6% mind Spell.save +6 (+1 eff.) Mind.save +23 (+5 eff.) Silence- +15% Disarm- +10% Teleport- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 1.8 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 161% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Glarewinter the stralite torque of clear mind [power 3] (10 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% light +9% darkness Res.pen +10% light +10% darkness ----- def ----- Resists +6% light ---------- misc Talents +6 Telekinetic Blast Absorb and nullify at most 3 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "The Day It Came"2.0 T3 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Achievements
A Fistful of Gold (Insane (Adventure) difficulty)
Buy an item from an AAA.By Krugu the Kruk Yeti Gunslinger level 6
11st Retaking 124th year of Ascendancy at 22:30 see stats
Across the Narrow Sea (Insane (Adventure) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Krugu the Kruk Yeti Gunslinger level 13
33rd Retaking 124th year of Ascendancy at 01:54 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Krugu the Kruk Yeti Gunslinger level 50
41st Loss 124th year of Ascendancy at 08:35 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Krugu the Kruk Yeti Gunslinger level 31
39th Revenge 124th year of Ascendancy at 05:09 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By Krugu the Kruk Yeti Gunslinger level 50
13rd Loss 124th year of Ascendancy at 13:25 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Krugu the Kruk Yeti Gunslinger level 10
18th Retaking 124th year of Ascendancy at 03:55 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Krugu the Kruk Yeti Gunslinger level 20
1st Revenge 124th year of Ascendancy at 11:31 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Krugu the Kruk Yeti Gunslinger level 30
25th Revenge 124th year of Ascendancy at 19:48 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Krugu the Kruk Yeti Gunslinger level 40
36th Pain 124th year of Ascendancy at 12:48 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Krugu the Kruk Yeti Gunslinger level 50
13rd Loss 124th year of Ascendancy at 06:20 see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Krugu the Kruk Yeti Gunslinger level 50
8th Destruction 124th year of Ascendancy at 04:17 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Krugu the Kruk Yeti Gunslinger level 50
38th Loss 124th year of Ascendancy at 14:06 see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty)
Freed the remnants of the Prides from the Internment Camp.By Krugu the Kruk Yeti Gunslinger level 39
27th Pain 124th year of Ascendancy at 09:59 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Krugu the Kruk Yeti Gunslinger level 44
5th Dearth 124th year of Ascendancy at 20:26 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Krugu the Kruk Yeti Gunslinger level 29
25th Revenge 124th year of Ascendancy at 12:47 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Krugu the Kruk Yeti Gunslinger level 50
10th Destruction 124th year of Ascendancy at 19:30 see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Krugu the Kruk Yeti Gunslinger level 41
39th Pain 124th year of Ascendancy at 23:15 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Krugu the Kruk Yeti Gunslinger level 44
6th Dearth 124th year of Ascendancy at 00:33 see stats
This will make a big Omelette! (Insane (Adventure) difficulty)
Collected 40 ritch eggs in the Ritch Hive.By Krugu the Kruk Yeti Gunslinger level 28
25th Revenge 124th year of Ascendancy at 07:15 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Krugu the Kruk Yeti Gunslinger level 38
26th Pain 124th year of Ascendancy at 07:54 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Krugu the Kruk Yeti Gunslinger level 33
41st Revenge 124th year of Ascendancy at 06:06 see stats
Log
Krugu's Awesome Toss hits Searing horror for (1 absorbed), 0 darkness (0 total damage).
Krugu's Awesome Toss hits Luminous horror for (2 absorbed), 0 darkness (0 total damage).
Krugu's Awesome Toss hits Luminous horror for (537 absorbed), 1194 physical, 6 blight, 5 physical, 16 nature, 2 darkness, 0 light, 260 healing (1222 total damage) [260 healing].
Luminous horror hits Krugu for (41 resist armour), 343 physical, (2 resist armour), 0 blight, (1 resist armour), 0 physical, (6 resist armour), 0 nature, (1 resist armour), 0 darkness, 0 light (343 total damage).
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Krugu's Awesome Toss performs a ranged critical strike against Amakthel's Hand!
Amakthel's Hand starts to bleed.
Krugu's tinker attains critical power!
Amakthel's Hand shrugs off the critical damage!
Amakthel's Hand is cut deeply.
Luminous horror reflects damage back to Krugu!
Krugu's Awesome Toss hits Amakthel's Hand for 2640 physical, 0 blight, 0 cold, 3 physical, 0 blight, 0 light (2643 total damage).
Krugu's Awesome Toss hits Luminous horror for (8 absorbed), 0 blight (0 total damage).
Luminous horror hits Krugu for 0 blight damage.
Krugu is cursed!
Oozing tentacle's impeding nature area effect hits Krugu for (25 resist armour), 0 nature (0 total damage).
Krugu receives 33 healing.
Oozing tentacle's impeding nature area effect hits Krugu for (25 resist armour), 0 nature (0 total damage).
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Krugu's Awesome Toss performs a ranged critical strike against Amakthel's Eye!
Amakthel's Eye starts to bleed.
Amakthel's Eye is stunned with fear!
Krugu's tinker attains critical power!
Amakthel's Eye is cut deeply.
Krugu's Awesome Toss performs a ranged critical strike against Luminous horror!
You collect a new ingredient: pouch of luminous horror dust (1).
Krugu shrugs off the critical damage!
Saving game...




































































































































































