











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black VampireLord 1.5.3VampireLord class Walk the path of a true vampire lord ! Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them. feedback and comment are welcomed on the relater forum thread changelog v a3.0: (we hunger update) + missing updates
-manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist
-added talent tree spell/animous
-added talent tree cursed/fear
-shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood)
-adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger
-tweaked other things
v a2.6:
-fixed onTakeHit superload (thanks to StarKeep)
v a2.5:
-re-ajusted "sadism" talents cost
v a2.4:
-fixed exangation dialogue box resolve
v a2.3:
-preUseTalent and postUseTalent should work well now!
v a2.2:
-fix of misstyping (preUseTalent)
v a2.1:
-fixed talents requirement and order for "sadism" talent tree.
v a2.0:
-talent tree "sadism" unleached !!!
v a0.3:
-prevented summons to be added to corpse pool (need to be tested)
v a0.2:
-spellcheck
v a0.1:
-the backbone are stuffed
implemented: blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life. sanguinism talent tree - Feast: - Empowerment: - Exsanguation: - Blood Bound: x decrease with talent level while percentage increase. sadism talent tree: -tribute: pay a percentage of your max health to inflict to the target damage based on his max health. -stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them. -blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it. -pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage =Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Superhuman |
| Class | Shadowblade |
| Level / Exp | 80 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 17 on the 17th Dusk 122nd year of Ascendancy at 09:14 0 / 7Killed by Xanumira the great wolf at level 23 on the 52nd Dusk 122nd year of Ascendancy at 16:05 Killed by Sheila at level 52 on the 55th Dusk 122nd year of Ascendancy at 07:33 Killed by Poruribeth the elven tempest at level 54 on the 59th Dusk 122nd year of Ascendancy at 17:52 Killed by Poruribeth the elven tempest at level 54 on the 59th Dusk 122nd year of Ascendancy at 20:51 Killed by Betilrathra the multi-hued drake at level 74 on the 65th Dusk 122nd year of Ascendancy at 14:17 Killed by Eludhekira the gigantic corrosive tunneler at level 80 on the 69th Dusk 122nd year of Ascendancy at 00:26 |
Primary Stats
| Strength | 91 (base 60) |
| Dexterity | 93 (base 60) |
| Constitution | 103 (base 53) |
| Magic | 87 (base 60) |
| Willpower | 87 (base 50) |
| Cunning | 92 (base 60) |
Resources
| Mana | 577/577 |
| Equilibrium | 0 |
| Life | 5574/5574 |
| Stamina | 412/412 |
| Psi | 177/177 |
| Healing Factor | 1.860989010989 |
| Regeneration | 60.257990213574 |
Speed
| Mental | +58.8305767053% |
| Attack | 0% |
| Movement | 0% |
| Spell | +22.653667794876% |
| Global | +266.70607866426% |
Vision
| Sight | 12 |
| Lite | 18 |
| Infravision | 22 |
| See Stealth | 147.37442796199 |
| See Invisible | 184.0156242832 |
Offense: Mainhand
| Damage | 259 |
| Accuracy | 106 |
| Crit Chance | 200% |
| APR | 141 |
| Speed | 0.63 |
Offense: Offhand
| Damage | 223 |
| Accuracy | 106 |
| Crit Chance | 200% |
| APR | 140 |
| Speed | 0.63 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 80% |
| Speed | 0.81530378828327 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Blight | +10% |
| Arcane | +6% |
| Mind | +24% |
| All | 0% |
| Lightning | +12% |
| Light | +27% |
| Fire | +9% |
| Physical | +35% |
Offense: Damage Penetration
| Acid | +45% |
| Blight | +75% |
| Arcane | +70% |
| Mind | +50% |
| All | +30% |
| Darkness | +70% |
| Light | +55% |
| Lightning | +45% |
| Physical | +77% |
| Fire | +65% |
| Nature | +35% |
Defense: Base
| Armour (hardiness) | 78 (92.165181631254%) |
| Defense | 95 |
| Ranged Defense | 95 |
| Fatigue | 0 |
| Physical Save | 86 |
| Spell Save | 88 |
| Mental Save | 80 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 60%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 23%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 15%( 70%) |
| Physical | + 37%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 59%( 70%) |
| Mind | + 20%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Confusion Resistance | 100% |
| Silence Resistance | 67% |
| Stun Resistance | 88% |
| Instadeath Resistance | 100% |
| Blind Resistance | 87% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (82% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.50 |
| 5/5 |
| 6/5 |
| 6/5 |
| 5/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 6/5 |
| 1/5 |
| 8/5 |
| Technique / Duelist | 1.40 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 6/5 |
| 8/5 |
| 6/5 |
| 6/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 8/5 |
| 1/5 |
| 7/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 6/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 6/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Celestial / Chants | 0.80 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 5/5 |
| 7/5 |
| 7/5 |
| 6/5 |
| 8/5 |
| Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 0.90 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Trained Reactions |
| talent | Keen Senses |
| talent | Lacerating Strikes |
| talent | Blur Sight |
| talent | Precise Strikes |
| talent | Phantasmal Shield |
| talent | Essence of Speed |
| talent | Premonition |
| talent | Shadow Combat |
| talent | Blade Flurry |
| beneficial effect | Parrying melee and ranged attacks: Has a 78% chance to deflect up to 115 damage from the next 2.2 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | Countering melee attacks: Has a 59% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 51% of the way to your next Rank. You have killed: 30 Uniques 10 Bosses 7 Elite Bosses 6 Veterans 3 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed vial of elder vampire blood. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Burnpassion the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +4 Wil dps ---------- Phys.crit +5.0% Phys.pwr +6 (+1 eff.) Dmg.mod +12% mind Res.pen +25% blight +25% fire +10% mind Apr +10 ----- def ----- Armour +5 Fatigue +5% Resists +6% mind Silence- +67% Confus- +89% Stun/Frz- +88% ---------- misc Stam/turn +0.90 Max.stam +32.00 Blink to a nearby random location (rad 12) Puts all charms on 23 cooldown A pair of boots made of leather. |
| Light source | dwarven lantern 'Helllady'0.0 T5 lite [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +8 Mag +6 Con dps ---------- Spell.pwr +15 (+4 eff.) S.pwr/crit +8 Dmg.mod +15% light +9% lightning Res.pen +15% arcane +30% all Apr +26 ----- def ----- Defense +13 (+3 eff.) Resists +15% blight +12% fire +12% darkness Affinity +5% light Phys.save +32 (+6 eff.) Spell.save +18 (+3 eff.) Mind.save +48 (+9 eff.) HP.reg +6.50 Heal.mod +30% Def/telep +19 Res/telep +19% Dur/telep +19% ---------- misc Mana/s.crit +2.00 Max.mana +20.00 Light +13 See.Stealth +38 See.Invis +42 Sun Flare: Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 67.14 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Velemira the Stormbraze (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +5 Dex +14 Wil +7 Cun +13 Lck dps ---------- Phys.crit +6.0% Spell.crit +8% Mind.crit +7% Phys.pwr +9 (+1 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +3% lightning Res.pen +15% lightning +15% darkness Melee Ret 8 fire On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +5 Fatigue +5% Resists +3% lightning +9% fire +6% darkness +15% physical Phys.save +13 (+2 eff.) A cap made of leather. |
| On hands | Duskquarry the drakeskin leather gloves (0 def, 39 armour)1.0 T5 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +5 Wil +24 Con dps ---------- Melee+ 15 acid 14 fire 15 physical Dmg.mod +10% acid +9% fire +11% physical Melee Ret 4 darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +39 Hardiness +11% Resists +10% acid +11% physical +6% darkness +10% fire Phys.save +30 (+6 eff.) Spell.save +10 (+2 eff.) Mind.save +24 (+4 eff.) Max.HP +66.00 HP.reg +6.00 Disarm- +100% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +1.30 Psi/turn +0.38 Masteries +0.20 Technique/Grappling Juggernaut: (Instant) Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | stralite torque of kinetic psionic shield 'Brenyromizor' [power 123] (18 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +5% blight Melee Ret 8 arcane 20 blight On Hit (Melee): * 10% chance to disease ----- def ----- Resists +5% arcane +6% blight ---------- misc Talents +4 Telekinetic Blast +4 Silence Cooldown Silence -1 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 123 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Gloruvea'0.1 T1 ring jewelry [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% mind +6% acid ----- def ----- Resists +12% acid Blind- +21% ---------- misc Infravis +4 See.Stealth +7 See.Invis +6 Rings can have magical properties. |
| On fingers | copper ring of blight (+10%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% blight ----- def ----- Resists +10% blight Rings can have magical properties. |
| Around neck | starlit gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +20% light +22% darkness Blind- +66% ---------- misc Infravis +7 Sight +2 See.Invis +11 Amulets can have magical properties. |
| In main hand | voratun dagger 'Pusbearer' (52-67.6 power, 10 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 52.0 - 67.6 Physical Uses 45% Cun, 50% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +10.0% Atk.spd 100% Melee+ +31 insidious poison +8 nature On Hit.r1 +4 nature On Crit: * cripple the target While equipped: Stats +1 Dex dps ---------- Phys.crit +23.0% Crit.mult +22.00% Res.pen +5% nature +36% physical Acc +48 (+8 eff.) Apr +48 Melee Ret 16 physical ----- def ----- Defense +12 (+3 eff.) Phys.save +3 (+0 eff.) HP.reg +0.60 Heal.mod +5% Disarm- +31% Sharp, short and deadly. |
| Around waist | Kilnwild1.0 T5 belt armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +12 Dex +6 Mag +11 Cun +6 Con +19 Lck dps ---------- Crit.mult +10.00% Mind.pwr +22 (+6 eff.) S.pwr/crit +4 Res.pen +15% blight +10% fire Phasing +20% ----- def ----- Armour +15 Defense +38 (+7 eff.) Resists +12% fire D.Red.from +90% Summoned Phys.save +40 (+8 eff.) Spell.save +6 (+1 eff.) Mind.save +10 (+2 eff.) Stealth +40 ---------- misc T.Disarm +59 Mana/turn +0.36 Max.mana +58.00 Infravis +11 A belt that goes around your waist. |
| In off hand | Deepswilter (50-65 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 50.0 - 65.0 Physical Uses 45% Cun, 50% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 darkness On Crit.r2 +4 arcane On Hit: * 63% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 28 bleeding, 80% reduced healing * cripple the target While equipped: Stats +6 Str dps ---------- Phys.crit +36.0% Crit.mult +16.00% Phys.pwr +11 (+2 eff.) Dmg.mod +24% physical Res.pen +15% acid +11% physical +25% arcane +25% darkness Acc +12 (+2 eff.) Apr +24 Melee Ret 8 acid ----- def ----- HP.reg +2.00 ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
| Cloak | Silota the Glimmershine (14 def, 8 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +5 Dex +4 Cun +4 Con dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Dmg.mod +12% light +6% mind Res.pen +25% light +10% mind Acc +9 (+2 eff.) Apr +9 Melee Ret 16 mind ----- def ----- Armour +8 Defense +14 (+3 eff.) Fatigue -6% Resists +9% acid +9% fire +8% lightning +9% cold Phys.save +23 (+4 eff.) Spell.save +30 (+6 eff.) Mind.save +34 (+6 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant hardened leather armour of the wind (14 def, 6 armour)9.0 T3 light armor [Ego++] Nature/Master While equipped: Stats +4 Wil dps ---------- Phys.crit +7.0% Apr +10 Melee Ret 10 light ----- def ----- Armour +6 Defense +14 (+3 eff.) Fatigue +8% Resists +22% blight +22% darkness ---------- misc Stam/turn +1.10 Light +2 Second Wind: (Instant) Puts all charms on 32 cooldown Level 5.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 241 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 270)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 270 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 780 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 780 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 532 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 532 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
manasurge rune of the wizard (1450% regen over 10 turns; 72 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Spell (82% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1450% for 10 turns and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
manasurge rune of the wizard (948% regen over 10 turns; 47 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Spell (82% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 948% for 10 turns and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heat beam rune of the titan (375 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 375.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
steel ring of speed0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +16% Acc +8 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Blinding Speed: Puts all charms on 36 cooldown Level 3.9 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+8 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+1 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
stralite greatmaul 'Lavarace' (55-82.5 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 55.0 - 82.5 Fire Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +47 lightning +33 cold On Hit: * 25% chance for lightning to arc to a second target * 20% chance to torment the target While equipped: Stats +3 Str +2 Wil dps ---------- Dmg.mod +19% physical Res.pen +19% physical +32% mind +32% darkness Apr +19 ----- def ----- Resists +12% fire Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.16 Infravis +2 Telepathy Humanoid/Orc Massive two-handed mauls. |
Blazepyre (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Random Unique] Arcane Power 10.0 - 13.0 Physical Uses 45% Cun, 50% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 lightning +7 cold While equipped: Stats +2 Str +1 Mag dps ---------- Melee Ret 12 lightning ----- def ----- Resists +9% lightning Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +10 blight +10 fire burn On Crit.r2 +20 infective blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
inquisitor's steel dagger of projection (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Disrupt/Psionic Power 12.0 - 15.6 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 13 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * burns latent spell energy Sharp, short and deadly. |
stralite dagger 'Emelydhewen' (34.5-44.85 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 34.5 - 44.9 Physical Uses 45% Cun, 50% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 111% Melee+ +14 darkness +8 blight Against +11% Living On Crit.r2 +20 ice On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +4 Dex +4 Wil dps ---------- Spell.crit +2% Dmg.mod +6% blight +9% physical Res.pen +11% cold +8% physical Acc +11 (+2 eff.) Apr +11 Melee Ret 8 arcane ----- def ----- Armour +11 Resists +9% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +3.00 Sharp, short and deadly. |
quick voratun dagger of amnesia (37-48.1 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master/Psionic Power 37.0 - 48.1 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% On Hit: * 25% chance to put talents on cooldown While equipped: Stats +6 Dex dps ---------- Acc +12 (+2 eff.) Sharp, short and deadly. |
thunderous voratun dagger (37.5-48.75 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 37.5 - 48.8 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 28% chance to daze at end of turn While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con dps ---------- Res.pen +12% lightning Sharp, short and deadly. |
voratun dagger of disruption (40-52 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Disrupt Power 40.0 - 52.0 Physical Uses 45% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Against +24% Unnatural On Hit: * disrupts spell-casting Sharp, short and deadly. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature Phys.save +15 (+3 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.10 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
rejuvenating reinforced leather armour of cold resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +20% cold HP.reg +4.30 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
hardened leather belt 'Kheliran'1.0 T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +4 Dex +1 Mag +5 Con dps ---------- Phys.pwr +8 (+1 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +3% mind Res.pen +15% mind ----- def ----- Resists +9% lightning +10% temporal Phys.save +21 (+4 eff.) ---------- misc See.Invis +12 Size +1 A belt that goes around your waist. |
Layada1.0 T5 belt armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +3 Str +6 Dex +2 Mag +5 Wil +6 Cun dps ---------- Phys.crit +21.0% Mind.crit +15% Crit.mult +20.00% Phys.pwr +4 (+0 eff.) Dmg.mod +3% arcane Apr +2 ----- def ----- Armour +2 Fatigue -10% Resists +10% acid +10% fire +8% lightning +10% cold Mind.save +13 (+2 eff.) Max.HP +247.00 HP.reg +0.60 Heal.mod +10% ---------- misc Max.enc +56 Infravis +3 A belt that goes around your waist. |
cashmere cloak 'Relgoneg' (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Res.pen +10% mind +10% temporal ----- def ----- Defense +9 (+2 eff.) Resists +7% acid +15% light +25% fire +7% lightning +7% cold Mind.save +24 (+4 eff.) Stealth +7 ---------- misc Hate/m.crit +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
drakeskin leather gloves 'Islenne' (0 def, 13 armour)1.0 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str dps ---------- Phys.pwr +34 (+5 eff.) Melee+ 14 lightning Dmg.mod +10% lightning Res.pen +5% arcane ----- def ----- Armour +13 Resists +8% lightning +5% arcane Mind.save +26 (+5 eff.) Max.HP +149.00 HP.reg +2.70 ---------- misc Stam/turn +1.70 Max.stam +35.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Elidheba the Abyssmark (0 def, 15 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +22 Str +38 Dex +8 Cun +5 Con dps ---------- Dmg.mod +9% acid +3% fire +15% darkness Apr +8 Melee Ret 8 fire On Hit (Melee): * 36% chance to inflict 15% damage reduction ----- def ----- Armour +15 Fatigue +5% Resists +9% fire +25% cold +6% darkness -40% light HP.reg +8.00 ---------- misc Infravis +6 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
416 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Beodin2.0 T1 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Str +1 Dex +8 Wil dps ---------- Phys.crit +8.0% Crit.mult +24.00% Phys.pwr +12 (+2 eff.) Dmg.mod +9% physical Melee Ret 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +17 (+4 eff.) Rng.Def +3 (+1 eff.) Phys.save +24 (+4 eff.) Spell.save +24 (+4 eff.) Mind.save +24 (+4 eff.) Die.at -80.00 life Max.HP +48.00 Heal.mod +10% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Flashreign2.0 T1 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +10 (+3 eff.) Dmg.mod +9% lightning +7% light +13% mind On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% temporal +7% darkness +6% cold Affinity +5% light Mind.save +22 (+4 eff.) Blind- +52% Confus- +28% Def/telep +12 Res/telep +12% Dur/telep +14% ---------- misc Psi/ret +0.16 Light +15 See.Stealth +26 See.Invis +26 Track: Puts all charms on 36 cooldown Level 3.3 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 43 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 36 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
iron pickaxe 'Galylin' (dig speed 8 turns)3.0 T1 digger tool [Random Unique] Nature/Master While equipped: Stats +1 Str +1 Cun dps ---------- Crit.mult +10.00% Mind.pwr +2 (+1 eff.) Dmg.mod +9% mind Res.pen +11% physical ----- def ----- Armour +3 Defense +5 (+1 eff.) Resists +3% acid +6% physical Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +9 (+1 eff.) Max.HP +43.00 ---------- misc Equi/ret +0.12 Max.psi +20.00 Telepathy Humanoid/Orc While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Unredas (dig speed 7 turns)3.0 T3 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +9 Mag +1 Wil dps ---------- Spell.crit +7% Dmg.mod +8% fire +8% mind +15% arcane Phasing +20% ----- def ----- Resists +7% darkness +7% fire Spell.save +9 (+1 eff.) Mind.save +8 (+1 eff.) ---------- misc Mana/turn +0.08 Max.mana +35.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 180 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Eluwen the iron torque of kinetic psionic shield [power 25] (18 cooldown)2.0 T1 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +6% blight Res.pen +5% arcane Melee Ret 8 arcane 16 blight ----- def ----- Resists +5% arcane +6% blight ---------- misc Wards +2 physical +2 mind +2 darkness Talents +1 Ward +2 Silence Cooldown Silence -1 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Magmaarc [power 90] (18 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% fire Melee Ret 8 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Wards +4 acid +5 nature +4 light Talents +1 Invoke Tentacle +1 Ward +5 Lay Web Cooldown Invoke Tentacle +5 Lay Web -1 Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 18 cooldown 100% to regenerate 17 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
Fear me not! (Nightmare (Adventure) difficulty) (Uniques)
Survived the Fearscape!By Sheila the Superhuman Shadowblade level 12
75th Pyre 122nd year of Ascendancy at 12:10 see stats
Level 10 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 10.By Sheila the Superhuman Shadowblade level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 20.By Sheila the Superhuman Shadowblade level 20
43rd Dusk 122nd year of Ascendancy at 05:38 see stats
Level 30 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 30.By Sheila the Superhuman Shadowblade level 30
53rd Dusk 122nd year of Ascendancy at 07:23 see stats
Level 40 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 40.By Sheila the Superhuman Shadowblade level 40
53rd Dusk 122nd year of Ascendancy at 23:55 see stats
Level 50 (Nightmare (Adventure) difficulty) (Uniques)
Got a character to level 50.By Sheila the Superhuman Shadowblade level 50
54th Dusk 122nd year of Ascendancy at 15:45 see stats
Poisonous (Nightmare (Adventure) difficulty) (Uniques)
Sided with the assassin lord.By Sheila the Superhuman Shadowblade level 21
43rd Dusk 122nd year of Ascendancy at 06:54 see stats
Size is everything (Nightmare (Adventure) difficulty) (Uniques)
Did over 1500 damage in one attack.By Sheila the Superhuman Shadowblade level 79
68th Dusk 122nd year of Ascendancy at 23:57 see stats
Size matters (Nightmare (Adventure) difficulty) (Uniques)
Did over 600 damage in one attack.By Sheila the Superhuman Shadowblade level 51
54th Dusk 122nd year of Ascendancy at 16:41 see stats
The Arena (Nightmare (Adventure) difficulty) (Uniques)
Unlocked Arena mode.By Sheila the Superhuman Shadowblade level 14
76th Pyre 122nd year of Ascendancy at 21:15 see stats
The secret city (Nightmare (Adventure) difficulty) (Uniques)
Discovered the truth about mages.By Sheila the Superhuman Shadowblade level 17
33rd Dusk 122nd year of Ascendancy at 22:33 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) (Uniques)
Amassed 3000 gold pieces.By Sheila the Superhuman Shadowblade level 79
66th Dusk 122nd year of Ascendancy at 02:12 see stats
Treasure Hunter (Nightmare (Adventure) difficulty) (Uniques)
Amassed 1000 gold pieces.By Sheila the Superhuman Shadowblade level 48
54th Dusk 122nd year of Ascendancy at 09:54 see stats
Log
You gain 4.95 gold from the transmogrification of balanced iron greatsword of paradox (14.5-23.2 power, 1 apr).
You gain 4.33 gold from the transmogrification of balanced iron greatsword of erosion (14.5-23.2 power, 1 apr).
You gain 2.62 gold from the transmogrification of arcing iron greatsword of daylight (16-25.6 power, 1 apr).
You gain 0.25 gold from the transmogrification of elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of elm starstaff (10-12 power, 2 apr, light element).
You gain 3.17 gold from the transmogrification of cruel elm vilestaff of power (10-12 power, 2 apr, blight element).
You gain 4.15 gold from the transmogrification of cruel elm starstaff of illumination (10-12 power, 2 apr, light element).
You gain 2.41 gold from the transmogrification of cruel elm starstaff (10-12 power, 2 apr, physical element).
You gain 25.00 gold from the transmogrification of Obsidianscar (14-16.8 power, 2 apr, darkness element).
You gain 25.00 gold from the transmogrification of Arcpiety (10-12 power, 2 apr, cold element).
You gain 25.00 gold from the transmogrification of Velyvea the copper amulet.
You gain 1.13 gold from the transmogrification of sun infusion of the sneak (rad 5; power 62; turns 3; dispels darkness).
You gain 1.18 gold from the transmogrification of regeneration infusion of the wizard (heal 356 over 5 turns).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Sheila deactivates Phantasmal Shield.
Sheila deactivates Precise Strikes.
Sheila deactivates Lacerating Strikes.
Sheila deactivates Trained Reactions.
Sheila deactivates Essence of Speed.
Sheila deactivates Keen Senses.
Sheila deactivates Blade Flurry.
Sheila deactivates Blur Sight.
Sheila deactivates Premonition.
Sheila deactivates Shadow Feed.
Sheila deactivates Shadow Combat.









































































































































