Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Necromancy+ 1.2.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.2.1This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 18 / 90% |
Size | medium |
Lifes / Deaths | Killed by Liserialle the midge swarm at level 5 on the 20th Voratun 122nd year of Ascendancy at 07:20 / 49Killed by The Mouth at level 5 on the 20th Voratun 122nd year of Ascendancy at 17:28 Killed by skeleton warrior at level 8 on the 20th Wealth 122nd year of Ascendancy at 01:27 Killed by skeleton warrior at level 8 on the 20th Wealth 122nd year of Ascendancy at 02:34 Killed by skeleton warrior at level 8 on the 20th Wealth 122nd year of Ascendancy at 03:46 Killed by losgoroth at level 10 on the 8th Dearth 122nd year of Ascendancy at 21:52 Killed by losgoroth at level 10 on the 9th Dearth 122nd year of Ascendancy at 00:20 Killed by Elamigamira the giant blue ant at level 10 on the 9th Dearth 122nd year of Ascendancy at 01:54 Killed by losgoroth at level 10 on the 9th Dearth 122nd year of Ascendancy at 03:19 Killed by losgoroth at level 10 on the 9th Dearth 122nd year of Ascendancy at 04:55 Killed by Gera the crimson crystal at level 10 on the 11st Dearth 122nd year of Ascendancy at 01:08 Killed by hmpf at level 11 on the 15th Dearth 122nd year of Ascendancy at 14:42 Killed by hmpf at level 11 on the 15th Dearth 122nd year of Ascendancy at 20:30 Killed by hmpf at level 11 on the 16th Dearth 122nd year of Ascendancy at 00:15 Killed by electric eel at level 11 on the 16th Dearth 122nd year of Ascendancy at 05:39 Killed by hmpf at level 11 on the 16th Dearth 122nd year of Ascendancy at 07:44 Killed by luminous horror at level 11 on the 17th Dearth 122nd year of Ascendancy at 21:06 Killed by bloated horror at level 11 on the 18th Dearth 122nd year of Ascendancy at 01:23 Killed by Weirdling Beast at level 11 on the 18th Dearth 122nd year of Ascendancy at 02:46 Killed by Weirdling Beast at level 11 on the 18th Dearth 122nd year of Ascendancy at 03:08 Killed by hmpf at level 11 on the 18th Dearth 122nd year of Ascendancy at 06:24 Killed by bandit at level 12 on the 23rd Dearth 122nd year of Ascendancy at 17:30 Killed by Sandworm Queen at level 13 on the 34th Dearth 122nd year of Ascendancy at 13:14 Killed by snow giant boulder thrower at level 14 on the 19th Loss 122nd year of Ascendancy at 02:02 Killed by Gitta the minotaur at level 14 on the 22nd Loss 122nd year of Ascendancy at 13:10 Killed by snow giant boulder thrower at level 14 on the 23rd Loss 122nd year of Ascendancy at 09:36 Killed by snow giant boulder thrower at level 14 on the 23rd Loss 122nd year of Ascendancy at 22:26 Killed by Vorotira the snow giant thunderer at level 14 on the 25th Loss 122nd year of Ascendancy at 02:56 Killed by orc elite berserker at level 14 on the 25th Loss 122nd year of Ascendancy at 11:14 Killed by orc elite berserker at level 14 on the 26th Loss 122nd year of Ascendancy at 00:28 Killed by orc elite berserker at level 14 on the 26th Loss 122nd year of Ascendancy at 01:52 Killed by orc elite berserker at level 14 on the 26th Loss 122nd year of Ascendancy at 03:13 Killed by orc elite berserker at level 14 on the 26th Loss 122nd year of Ascendancy at 04:31 Killed by faeros at level 14 on the 26th Loss 122nd year of Ascendancy at 14:56 Killed by Varsha the Writhing at level 14 on the 27th Loss 122nd year of Ascendancy at 00:06 Killed by fire drake at level 15 on the 27th Loss 122nd year of Ascendancy at 08:14 Killed by snow giant boulder thrower at level 15 on the 28th Loss 122nd year of Ascendancy at 13:52 Killed by snow giant boulder thrower at level 15 on the 28th Loss 122nd year of Ascendancy at 14:54 Killed by cold drake at level 15 on the 6th Shortage 122nd year of Ascendancy at 22:42 Killed by ice wyrm at level 16 on the 7th Shortage 122nd year of Ascendancy at 17:06 Killed by skeleton mage at level 16 on the 10th Shortage 122nd year of Ascendancy at 17:04 Killed by grave wight at level 17 on the 19th Shortage 122nd year of Ascendancy at 00:45 Killed by Yvilaith the master vampire at level 18 on the 24th Shortage 122nd year of Ascendancy at 22:06 Killed by The Master at level 18 on the 28th Shortage 122nd year of Ascendancy at 01:46 Killed by The Master at level 18 on the 28th Shortage 122nd year of Ascendancy at 03:11 Killed by The Master at level 18 on the 28th Shortage 122nd year of Ascendancy at 05:03 Killed by skeleton mage at level 18 on the 28th Shortage 122nd year of Ascendancy at 07:12 Killed by skeleton mage at level 18 on the 28th Shortage 122nd year of Ascendancy at 08:13 Killed by Wicurele the halfling at level 18 on the 12nd Steel 123rd year of Ascendancy at 20:56 |
Primary Stats
Strength | 44 (base 29) |
Dexterity | 8 (base 10) |
Constitution | 37 (base 26) |
Magic | 17 (base 17) |
Willpower | 34 (base 31) |
Cunning | 10 (base 10) |
Resources
Life | 599/599 |
Mana | 322/322 |
Equilibrium | 15 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Invisible | 3 |
Offense: Mainhand
Damage | 84 |
Accuracy | 19 |
Crit Chance | 8% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 45 |
Accuracy | 19 |
Crit Chance | 8% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12.5 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 32.9 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 76 (100%) |
Defense | 33.15 |
Ranged Defense | 42.1 |
Fatigue | 67 |
Physical Save | 37.677396039604 |
Spell Save | 38.427396039604 |
Mental Save | 44.134930693069 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Disarm Resistance | 26% |
Confusion Resistance | 0% |
Pinning Resistance | 26% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 64 with a minimum range of 15. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 176 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 117 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shards |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You abandoned lost warrior to death. Escort: lost warrior (level 1 of Dreadfell) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the lost warrior from death by Yvinn the emperor wight. Escort: lost warrior (level 7 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 10. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Starschism (0 def, 3 armour) Starschism (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 15% chance to blind * 30% chance to corrode armor Changes damage: +9% acid / +3% light Spellpower: +4 A pair of boots made of leather. |
Light source | Dairyleg DairylegInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +2 Fatigue: -2% Changes stats: +2 Con Stamina each turn: +0.20 Maximum life: +40.00 Maximum stamina: +10.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | dwarven-steel helm 'Flashrazor' (0 def, 4 armour) dwarven-steel helm 'Flashrazor' (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +1 Con Changes resistances penetration: +10% lightning Infravision radius: +1 See invisible: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | iron gauntlets of butchering (0 def, 1 armour) iron gauntlets of butchering (0 def, 1 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 Armour penetration: +6 Physical power: +5 Armour: +1 Changes resistances: +6% blight Spell save: +8 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | warded steel torque of psychoportation [power 28] (30 cooldown) warded steel torque of psychoportation [power 28] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Maximum wards: +2 physical / +2 mind / +1 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 28), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | Ulirand the stralite ring Ulirand the stralite ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +20 Changes stats: +6 Str / +5 Con Changes resistances: +12% nature / +3% light Mental save: +3 Disarm immunity: +26% Pinning immunity: +26% Knockback immunity: +30% Maximum life: +20.00 Spellpower: +9 Mindpower: +10 Rings can have magical properties. |
On fingers | Samoderek the stralite ring Samoderek the stralite ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +28% nature / +6% mind Changes resistances penetration: +5% mind Changes damage: +14% nature Maximum encumbrance: +20 Maximum stamina: +5.00 Rings can have magical properties. |
Around neck | Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 14% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
In main hand | Piercing Gaze (5 def, 25 armour, 40 dam, 180 block) Piercing Gaze (5 def, 25 armour, 40 dam, 180 block)Requires: - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +180 When wielded/worn: Armour: +25 Defense: +5 Ranged Defense: +10 Fatigue: +12% Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +4 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Around waist | blurring rough leather belt of unlife blurring rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 Changes resistances: +6% blight Stealth bonus: +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In off hand | Titanic (20 def, 18 armour, 48 dam, 320 block) Titanic (20 def, 18 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. This item has been sent to the Item's Vault. |
Cloak | enveloping cashmere cloak of battle (9 def, 0 armour) enveloping cashmere cloak of battle (9 def, 0 armour)Requires: - Level 15 Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +1 Defense: +9 Fatigue: -4% Physical save: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Main armor | Halevor (5 def, 11 armour) Halevor (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes resistances: +18% lightning / +15% blight / +20% cold / +6% arcane / +3% acid Spell save: +12 A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level. thunderous steel greatsword of the leech (25.5-40.8 power, 2 apr)thunderous steel greatsword of the leech (25.5-40.8 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 16% chance to daze * Slows global speed by 10% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 10 nature slow Changes stats: +3 Str / +2 Dex / +3 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances penetration: +9% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. focusing woollen robe of lightning (+16%) (0 def, 0 armour)focusing woollen robe of lightning (+16%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +16% lightning Changes damage: +11% lightning Mana each turn: +0.10 Psi each turn: +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. impenetrable iron mail armour of clarity (2 def, 10 armour)impenetrable iron mail armour of clarity (2 def, 10 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 Fatigue: +12% Changes resistances: +6% mind Mental save: +11 A suit of armour made of mail. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
131 alchemist agate 131 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
burglar's brass lantern of the zealot burglar's brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Cun Changes resistances: +3% all Spell save: +6 Light radius: -8 Infravision radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
sapper's dwarven-steel pickaxe (dig speed 26 turns) sapper's dwarven-steel pickaxe (dig speed 26 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 Changes stats: +2 Str / +2 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By hmpf the Dwarf Stone Warden level 9
22nd Wealth 122nd year of Ascendancy at 23:56 see stats
By hmpf the Dwarf Stone Warden level 16
11st Shortage 122nd year of Ascendancy at 02:39 see stats
By hmpf the Dwarf Stone Warden level 18
10th Iron 123rd year of Ascendancy at 18:44 see stats
By hmpf the Dwarf Stone Warden level 10
8th Dearth 122nd year of Ascendancy at 18:52 see stats
By hmpf the Dwarf Stone Warden level 8
20th Profit 122nd year of Ascendancy at 08:04 see stats
By hmpf the Dwarf Stone Warden level 4
18th Voratun 122nd year of Ascendancy at 01:59 see stats
By hmpf the Dwarf Stone Warden level 12
23rd Dearth 122nd year of Ascendancy at 17:30 see stats
By hmpf the Dwarf Stone Warden level 10
8th Dearth 122nd year of Ascendancy at 21:27 see stats
By hmpf the Dwarf Stone Warden level 17
14th Shortage 122nd year of Ascendancy at 03:50 see stats
Log
Stone Vine from Hmpf hits Bloated ooze for 11 physical, 11 arcane (23 total damage).
Stone Vine from Hmpf hits Bloated ooze for 10 physical, 11 arcane (22 total damage).
Wicurele the halfling uses Mana Clash.
Wicurele the halfling hits hmpf for 56 arcane damage.
hmpf the level 18 dwarf stone warden was mana-torn to death by Wicurele the halfling on level 1 of Ambush!.
Hmpf stops being poisoned.
Hmpf deactivates Shards.
Hmpf deactivates Stone Vines.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Wicurele the halfling killed hmpf!
Resting starts...
Your summoned Stone Half (hmpf) disappears.
Your summoned Crystaline Half (hmpf) disappears.
Talent Block is ready to use.
Talent Eldritch Blow is ready to use.
Talent Resilience of the Dwarves is ready to use.
Talent Infusion: Healing is ready to use.
Talent Stone Vines is ready to use.
Talent Elemental Split is ready to use.
Talent Shards is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Hmpf activates Stone Vines.
Hmpf deactivates Stone Vines.
Hmpf activates Shards.
Saving done.