Ladar the level 5 Homosuperior Sun Paladin by lokko

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHomosuperior
ClassSun Paladin
Level / Exp5 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 20)
Dexterity17 (base 10)
Constitution23 (base 13)
Magic28 (base 18)
Willpower15 (base 10)
Cunning17 (base 10)

Resources

Life266/280
Positive0/32
Stamina134/134
Healing Factor1
Regeneration2

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+140%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy29
Crit Chance7%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower26
Crit Chance8%
Speed1

Offense: Mind

Mindpower17.3
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)16 (60%)
Defense18.45
Ranged Defense21.225
Fatigue13
Physical Save28.125894477261
Spell Save26.750894477261
Mental Save18.825

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
4/5
1/5
0/5
0/5
Corruption / Bone1.15
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

On feet
On hands
On head
Around neck
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Lost in translation Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Ladar the Homosuperior Sun Paladin level 4
76th Pyre 122nd year of Ascendancy at 12:26
see stats

Log

Ladar wears: iron helm of constitution (+2) (0 def, 3 armour).

Ladar wears:
iron shield of fire resistance (+15%) (4 def, 2 armour, 9 dam, 20 block).

Ladar wears:
arcing iron mace (11-15.4 power, 2 apr).

You gain 1.40 gold from the transmogrification of
pouch of iron shots of wind (17/17, 14.5-17.4 power, 1 apr).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 39 turns).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.47 gold from the transmogrification of
miner's rough leather cap (0 def, 2 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.39 gold from the transmogrification of
rough leather belt of transcendence.
You gain 1.24 gold from the transmogrification of
coral trident of projection (14.5-23.2 power, 6 apr).
You gain 1.74 gold from the transmogrification of
coral trident of dampening (14-22.4 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (14.5-23.2 power, 6 apr).
You gain 2.74 gold from the transmogrification of
arcing coral trident of daylight (11.5-18.4 power, 6 apr).
You gain 3.75 gold from the transmogrification of
short elm starstaff of illumination (10-12 power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 2.19 gold from the transmogrification of
elm magestaff of warding (10-12 power, 2 apr, lightning element).
You gain 2.37 gold from the transmogrification of
steady elm longbow of cold.
You gain 1.31 gold from the transmogrification of
iron greatmaul of projection (18-27 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (17-25.5 power, 1 apr).
You gain 25.00 gold from the transmogrification of
Tirakai's Maul (32-41.6 power, 6 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 6; power 38; turns 4; dispells darkness).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the warrior (heal 145 over 5 turns).
You gain 1.22 gold from the transmogrification of
regeneration infusion of the duelist (heal 133 over 5 turns).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.