











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.6Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | MajKruk Yeti |
| Class | Marauder |
| Level / Exp | 19 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Horned Horror at level 19 on the 16th Regrowth 123rd year of Ascendancy at 19:42 / 1 |
Primary Stats
| Strength | 58 (base 45) |
| Dexterity | 41 (base 40) |
| Constitution | 14 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 16 (base 11) |
Resources
| Life | -70/435 |
| Stamina | 59/179 |
| Healing Factor | 1.0872895330003 |
| Regeneration | 4.6209805152513 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 35.855343200023 |
| See Invisible | 32.855343200023 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 32 |
| Crit Chance | 7% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 62 |
| Accuracy | 32 |
| Crit Chance | 8% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +26% |
| Acid | +3% |
| Nature | +3% |
| Lightning | +10% |
| Cold | +11% |
| Arcane | +11% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 26 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 22 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 40%( 70%) |
| All | + 13%( 70%) |
| Physical | + 27%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 29%( 70%) |
| Mind | + 16%( 70%) |
| Darkness | + 21%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 60% |
| Stun Resistance | 80% |
| Pinning Resistance | 20% |
| Poison Resistance | 40% |
| Blind Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 122 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed length of troll intestine. * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed green worm. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed chunk of ghoul flesh. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Emelamiba the Murkblood (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +3 Resistance +6% darkness Confus Resist +10% Pinning Resist +20% other ------- Infravision +2 A pair of boots made of leather. |
| Light source | Bokehir the Furnacewrither2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Str +4 Dex offense ------ Damage +3% fire defense ------ Resistance +3% mind Mind save +6 (+3 eff.) other ------- Light +4 See Stealth +7 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Quenchfury' (1 def, 8 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun offense ------ Damage +6% cold +9% physical Accuracy +10 (+5 eff.) defense ------ Armor +8 Defense +1 (+0 eff.) Physical save +3 (+1 eff.) Mind save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| On hands | Xeriserin the Festerraven (0 def, 9 armour)1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: offense ------ On-Hit 7 acid Damage +3% acid +3% nature defense ------ Armor +9 Resistance +6% acid +6% nature Poison Resist +20% Stun Resist +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | supercharged yew totem of healing [power 320] (13/14 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 14 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str defense ------ Armor +6 Blind Resist +23% other ------- Infravision +3 See Stealth +7 See Invisibility +6 Rings make your fingers look great! |
| On fingers | savior's copper ring of aether (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +11% arcane defense ------ Resistance +11% arcane Physical save +7 (+3 eff.) Spell save +7 (+3 eff.) Mind save +7 (+3 eff.) Rings make your fingers look great! |
| Around neck | grounding steel amulet of cunning (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun defense ------ Resistance +10% lightning Stun Resist +20% Amulets make your neck look great! |
| In main hand | Winterbile (158% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Rare] Master Weapon Damage 159% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +4 cold On Hit: * 10% chance to reduce all saves and defense by 22 While equipped: offense ------ Mindpower +30 (+12 eff.) defense ------ Resistance +3% cold other ------- Max hate +4.00 Max psi +40.00 Sharp, long, and deadly. |
| Around waist | Adunne1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Critical power +10.00% defense ------ Resistance +6% lightning +15% temporal +1% physical other ------- Stamina/turn +3.00 Max stamina +10.00 A belt that goes around your waist. |
| In off hand | Kindlewinnow the dwarven-steel dagger (134% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 134% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-Hit, radius 1 +12 light On-crit, radius 2 +16 light While equipped: defense ------ Resistance +6% fire +3% darkness +3% temporal Mind save +3 (+1 eff.) Poison Resist +20% Sharp, short and deadly. |
| Cloak | cashmere cloak 'Radianceseam' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: defense ------ Defense +2 (+1 eff.) Resistance +9% blight +2% physical +3% light Physical save +5 (+2 eff.) Mind save +15 (+7 eff.) Unlife -50.00 life Life Regen +4.00 Healmod +5% Teleport Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Loamravager (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: Stats +4 Str +6 Mag +5 Wil offense ------ Damage +10% lightning +17% physical +5% cold Ignore resists +15% lightning When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Resistance +9% lightning +15% cold +6% nature +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion of the psychic (heal 135; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 135 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 128; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 128 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 147; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 147 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 16%; mental; dur 4; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 27; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 27 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 188; dur 3; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 188 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 109; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 109 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 389; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 389 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Silotira the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore Armor +2 defense ------ Resistance +9% light +3% temporal Healmod +10% Poison Resist +10% Cut Resist +40% other ------- Stamina/turn +3.00 Heal: Puts all charms on 29 turn cooldown Effective talent level: 1.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 163 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Healmod +12% Cut Resist +40% Heal: Puts all charms on 29 turn cooldown Effective talent level: 2.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 206 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stabilizing copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% temporal Pinning Resist +21% Knockbk Resist +20% Amulets make your neck look great! |
insulating steel amulet0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +13% fire +10% cold Amulets make your neck look great! |
Glintbrace0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil offense ------ Mindpower +20 (+9 eff.) Damage +6% light +3% mind Ignore resists +15% light defense ------ Resistance +16% temporal Pinning Resist +33% Knockbk Resist +26% other ------- Psi when Hit +0.16 Amulets make your neck look great! |
Rotnoon0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% lightning Ignore resists +5% nature defense ------ Resistance +22% lightning +12% fire +3% light +6% temporal Rings make your fingers look great! |
copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +6 (+5 eff.) Mindpower +5 (+3 eff.) Rings make your fingers look great! |
mule's copper ring of darkness (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +11% darkness defense ------ Fatigue -5% Resistance +22% darkness other ------- Encumbrance +22 Rings make your fingers look great! |
ash vilestaff (111% power, 3 apr, acid element)5.0 Encumbrance T2 staff 2H weapon [Normal] Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+5 eff.) Damage +15% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel ash vilestaff of might (111% power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +14% Critical power +11.00% Spellpower +6 (+5 eff.) Damage +15% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming steel longsword of the mystic (108% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane Weapon Damage 108% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +6 fire While equipped: Stats +3 Mag +3 Wil offense ------ Spellpower +6 (+5 eff.) Sharp, long, and deadly. |
Sleetrace the stralite longsword (142% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Rare] Psionic Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +8 darkness Damage Against +9% Living While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Critical power +15.00% Damage +3% cold Sharp, long, and deadly. |
Samyrokath the steel mace (107% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Master Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Critical: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Cun offense ------ Physical Crit +5.0% Physical Power +6 (+2 eff.) defense ------ Defense +10 (+5 eff.) Resistance +9% mind +9% fire Life +20.00 other ------- Max hate +2.00 Blunt and deadly. |
Daimirim the Blazepyre (141% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Str +2 Con offense ------ Physical Crit +1.0% Damage +3% lightning defense ------ Defense +10 (+5 eff.) Resistance +1% physical Blunt and deadly. |
arcing steel waraxe (103% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 19 damage One-handed war axes. |
Unerring Scalpel (111% power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 45% Str, 55% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+9 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
steel dagger (104% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Normal] Weapon Damage 105% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% Sharp, short and deadly. |
Frigidwolf the dwarven-steel dagger (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Master Weapon Damage 119% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Ignore resists +15% acid +8% all Accuracy +8 (+4 eff.) Ignore Armor +8 defense ------ Resistance +6% cold +3% mind +6% light Physical save +6 (+3 eff.) Sharp, short and deadly. |
Kithel (117% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Psionic Weapon Damage 117% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 mind On Hit: * 10% chance to reduce all saves and defense by 22 While equipped: Stats +3 Cun +2 Wil offense ------ Damage +18% acid defense ------ Resistance +9% blight +5% arcane +3% acid Sharp, short and deadly. |
vined mindstar of life (85% power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Life +12.00 Life Regen +0.80 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Polawe' (107% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Rare] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +2 Str +5 Dex +2 Wil offense ------ Mind Crit +9% Mindpower +8 (+4 eff.) defense ------ Crit Resistance 15.00% other ------- Hate-on-crit +2.00 Psi-on-crit +2.00 Light +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Elekira the Blizzarddream4.0 Encumbrance T1 longbow 2H weapon [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +11 lightning On-crit, radius 2 +16 cold While equipped: Stats +6 Wil offense ------ Damage +14% lightning +3% arcane defense ------ Crit Resistance 15.00% other ------- See Invisibility +3 Longbows are used to shoot arrows at your foes. |
ash longbow4.0 Encumbrance T2 longbow 2H weapon [Normal] Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 Longbows are used to shoot arrows at your foes. |
Tarrudodin the yew longbow4.0 Encumbrance T3 longbow 2H weapon [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +7 Str +3 Dex +4 Wil +1 Cun +2 Con offense ------ Physical Power +12 (+4 eff.) Longbows are used to shoot arrows at your foes. |
Ereleromidan the cured leather sling4.0 Encumbrance T2 sling 1H weapon [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 Projectile Speed +200% While equipped: Stats +3 Cun offense ------ Combat Speed +10% defense ------ Resistance +6% blight Mind save +15 (+7 eff.) Unlife -20.00 life Pinning Resist +20% Knockbk Resist +20% Slings are used to hurl stones or metal shots at your foes. |
acidic quiver of ash arrows of accuracy (21/21, 124% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Ego] Arcane/Master Weapon Damage 124% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +7 Critical Rate +1.5% Capacity 21 On Critical: * Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4 Arrows are used with bows to pierce your foes to death. |
Khelygorn (18/18, 130% power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Master Weapon Damage 131% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +9.5% Capacity 18 On-ranged-hit +20 acid On-crit, radius 2 +4 acid On Hit: * 20% chance to slow global speed by 48% * 20% chance to reduce armor by 19% On Critical: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Unraromidor (0 def, 2 armour, 101% power, 17 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Rare] Master When used to Attack: Weapon Damage 101% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +17 On-Hit, radius 1 +8 temporal While equipped: offense ------ Spell Crit +5% Spellpower +15 (+9 eff.) defense ------ Armor +2 Fatigue +8% Resistance +6% temporal +18% fire other ------- Talents +1 Block Handheld deflection devices. |
linen robe 'Charworm' (5 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +4 Con offense ------ Critical power +5.00% Damage +12% mind +3% fire defense ------ Defense +5 (+2 eff.) Resistance +12% mind +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Zerogorn' (23 def, 3 armour)2.0 Encumbrance T1 cloth armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Mind Crit +5% Ignore Armor +1 defense ------ Armor +3 Defense +23 (+11 eff.) Resistance +2% physical +7% all Physical save +16 (+8 eff.) other ------- Stamina/turn +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe of darkness (+21%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane/Nature While equipped: Stats +4 Con offense ------ Damage +8% nature +14% darkness defense ------ Resistance +21% darkness +11% all Poison Resist +23% Disease Resist +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Emeluvena' (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: Stats +8 Str +3 Wil offense ------ Damage +16% lightning Accuracy +10 (+5 eff.) Ignore Armor +2 defense ------ Resistance +24% lightning +13% all Unlife -20.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating cured leather armour of acid resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Nature/Master While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +19% acid Life Regen +2.00 other ------- Stamina/turn +0.90 A suit of armour made of leather. |
hardened leather armour 'Oozewell' (9 def, 6 armour)9.0 Encumbrance T3 light armor [Rare] Nature While equipped: Stats +2 Dex +2 Mag +5 Wil +1 Cun offense ------ Ignore resists +10% acid When Hit 4 nature defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Life +23.00 A suit of armour made of leather. |
reinforced leather armour 'Amoyanik' (12 def, 7 armour)9.0 Encumbrance T4 light armor [Rare] Master While equipped: Stats +2 Dex +6 Con defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +23% lightning Crit Resistance 15.00% other ------- Max stamina +20.00 A suit of armour made of leather. |
reinforced leather armour 'Relgindil' (14 def, 7 armour)9.0 Encumbrance T4 light armor [Rare] Master While equipped: Stats +6 Str +6 Dex +2 Mag +2 Wil +2 Con offense ------ Damage +12% mind Ignore resists +20% mind defense ------ Armor +7 Defense +14 (+7 eff.) Fatigue +8% Physical save +9 (+4 eff.) other ------- See Invisibility +9 A suit of armour made of leather. |
drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Master While equipped: defense ------ Armor +8 Defense +20 (+10 eff.) Fatigue +8% Resistance +16% lightning A suit of armour made of leather. |
impenetrable steel mail armour of cold resistance (2 def, 12 armour)14.0 Encumbrance T2 heavy armor [Ego] Master While equipped: defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% cold A suit of armour made of mail. |
steel mail armour of lightning resistance (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% lightning A suit of armour made of mail. |
dwarven-steel mail armour 'Branetar' (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Rare] Nature While equipped: Stats +3 Mag +8 Wil offense ------ Damage +6% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +13% blight +15% darkness other ------- Light +1 A suit of armour made of mail. |
Blazelash1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil offense ------ Damage +6% light Ignore resists +10% light +5% mind Against +16% Summoned When Hit 2 light defense ------ Resistance +6% darkness +3% light Resist Against +18% Summoned A belt that goes around your waist. |
Freezemalice1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +9% cold defense ------ Resistance +12% lightning +3% temporal +6% fire Life +53.00 Cut Resist +10% A belt that goes around your waist. |
grounding rough leather belt of the giants1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: offense ------ Physical Power +3 (+1 eff.) defense ------ Resistance +6% lightning +6% temporal Spell save +6 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
rough leather belt of burglary1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +4 Dex +3 Cun +6 Lck defense ------ Stealth +6 other ------- Disarm Traps +6 Infravision +4 A belt that goes around your waist. |
Mayawyn the Dazzleblow (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Ignore resists +15% physical defense ------ Defense +7 (+3 eff.) Resistance +3% fire +3% darkness +3% light Physical save +5 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polonne (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Accuracy +15 (+8 eff.) defense ------ Defense +1 (+0 eff.) Resistance +3% blight +6% cold +3% darkness Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Eremeyon' (11 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Con offense ------ Mind Crit +1% defense ------ Defense +11 (+5 eff.) Physical save +5 (+2 eff.) other ------- Hate-on-crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature While equipped: defense ------ Defense +1 (+0 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 28% (based on Cunning). Uses 41 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Ivigassra (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Critical power +15.00% Accuracy +10 (+5 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +3 Fatigue -7% Resistance +5% arcane +9% fire Physical save +10 (+5 eff.) other ------- Encumbrance +25 Max stamina +10.00 A pair of boots made of leather. |
Cobraimmortal the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Mind Crit +1% Ignore resists +15% nature defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +6% temporal other ------- Max hate +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Plaguefist (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +3 Dex offense ------ Damage +3% acid +9% mind Ignore resists +20% mind On-Hit (Melee): * 20% chance to slow global speed by 48% * 10% chance to reduce armor by 19% defense ------ Armor +3 Fatigue +2% Disengage: Puts all charms on 13 turn cooldown Effective talent level: 2.6 Power cost 13 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +6% temporal other ------- Stamina/turn +0.40 Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Salithra' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Dex +3 Wil +2 Cun offense ------ Critical power +10.00% Mindpower +25 (+11 eff.) defense ------ Armor +4 Fatigue +3% other ------- Max hate +8.00 Disengage: Puts all charms on 13 turn cooldown Effective talent level: 1.3 Power cost 13 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 116% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 43.19 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
rough leather gloves 'Isinor' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Str +1 Dex +4 Con offense ------ Physical Power +6 (+2 eff.) defense ------ Armor +1 Resistance +3% darkness Spell save +3 (+1 eff.) other ------- Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady rough leather gloves of strength (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Physical Power +8 (+3 eff.) Accuracy +5 (+3 eff.) defense ------ Armor +1 Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Disarm Resist +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethana (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 fire Damage +3% fire On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +1 Fatigue +1% Resistance +6% blight +6% fire +18% light Crit Resistance 15.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
shielding linen wizard hat of light (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: Stats +3 Mag offense ------ Damage +11% light defense ------ Defense +1 (+0 eff.) Resistance +16% light Spell save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Eremalach (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Str offense ------ Spell Crit +2% Critical power +20.00% Damage +11% lightning defense ------ Defense +1 (+0 eff.) Resistance +16% lightning other ------- Max vim +20.00 A pointy cloth hat, very wizardly... |
Unromnir (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Str +7 Wil offense ------ Mind Crit +1% Physical Power +6 (+2 eff.) Ignore resists +10% mind On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +1 Fatigue +1% Resistance +5% physical Physical save +6 (+3 eff.) A cap made of leather. |
grounding rough leather cap of constitution (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% Resistance +5% lightning +6% temporal A cap made of leather. |
insulating rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue +1% Resistance +6% fire +6% cold A cap made of leather. |
iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xanokira the Torchnull (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +4 Dex +5 Con offense ------ When Hit 4 light 4 fire defense ------ Armor +4 Fatigue +4% Resistance +12% fire Physical save +5 (+2 eff.) Mind save +7 (+3 eff.) Battle Cry: Puts all charms on 23 turn cooldown Effective talent level: 2.0 Power cost 23 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Emeluwe the Taintkill2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Dex offense ------ Physical Power +15 (+5 eff.) Damage +6% nature Ignore resists +5% physical Accuracy +5 (+3 eff.) defense ------ Defense +20 (+10 eff.) Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +7 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Rainbearer'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% mind +3% cold Ignore resists +5% mind +25% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Resistance +3% fire Life +46.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Galatochik'1.0 Encumbrance T3 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Mind Crit +2% Damage +5% mind Ignore resists +15% mind When Hit 6 mind defense ------ Resistance +6% blight +9% fire +3% light +3% cold other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Samakalthostir (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Cun +1 Str offense ------ Mindpower +15 (+7 eff.) Accuracy +4 (+2 eff.) defense ------ Mind save +12 (+6 eff.) other ------- Psi when Hit +0.08 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Armeromigas the Venomquell [power 25] (13/21 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +5% nature defense ------ Defense +25 (+12 eff.) Resistance +9% acid Stun Resist +10% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 21 turn cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 160] (13/13 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Eiliny Sewyn the MajKruk Yeti Marauder level 16
77th Haze 122nd year of Ascendancy at 07:30 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Eiliny Sewyn the MajKruk Yeti Marauder level 14
56th Haze 122nd year of Ascendancy at 06:28 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Eiliny Sewyn the MajKruk Yeti Marauder level 18
15th Regrowth 123rd year of Ascendancy at 01:09 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Eiliny Sewyn the MajKruk Yeti Marauder level 10
21st Haze 122nd year of Ascendancy at 16:09 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Eiliny Sewyn the MajKruk Yeti Marauder level 8
14th Haze 122nd year of Ascendancy at 19:44 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Eiliny Sewyn the MajKruk Yeti Marauder level 8
16th Haze 122nd year of Ascendancy at 07:29 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Eiliny Sewyn the MajKruk Yeti Marauder level 16
78th Haze 122nd year of Ascendancy at 12:07 see stats
Log
Eiliny Sewyn's Fan of Knives hits Horned Horror for (22 flat reduction), 12 physical, (7 flat reduction), 0 acid (12 total damage).
Eiliny Sewyn's Fan of Knives hits Horned Horror for (22 flat reduction), 14 physical, (7 flat reduction), 0 acid (14 total damage).
Horned Horror is confused and fails to use Spinning Backhand.
Eiliny Sewyn misses Horned Horror.
Eiliny Sewyn hits Horned Horror for (22 flat reduction), 67 physical, (7 flat reduction), 0 acid, (12 flat reduction), 0 light (67 total damage).
Horned Horror is confused and fails to use Double Strike.
Horned Horror seems more focused.
Talent Dual Strike is ready to use.
Eiliny Sewyn misses Horned Horror.
Eiliny Sewyn hits Horned Horror for (22 flat reduction), 58 physical, (7 flat reduction), 0 acid, (11 flat reduction), 0 light (58 total damage).
Horned Horror lashes out with a spinning backhand.
Horned Horror casts Chain Lightning.
Horned Horror hits Eiliny Sewyn for (22 parried), 126 physical, 15 lightning, 91 lightning (232 total damage).
Melee retaliation hits Horned Horror for (3 flat reduction), 0 nature (0 total damage).
Eiliny Sewyn activates her supercharged yew totem of healing!
Eiliny Sewyn receives 348 healing.
Horned Horror throws two quick punches.
Horned Horror hits Eiliny Sewyn for (22 parried), 56 physical, 15 lightning, 114 physical, 15 lightning (200 total damage).
Melee retaliation hits Horned Horror for (3 flat reduction), 0 nature, (3 flat reduction), 0 nature (0 total damage).
Eiliny Sewyn stops regenerating health quickly.
Eiliny Sewyn uses Dual Strike.
Eiliny Sewyn misses Horned Horror.
Horned Horror lashes out with a flurry of fists.
Horned Horror hits Eiliny Sewyn for 113 physical, 15 lightning, (22 parried), 90 physical, 15 lightning, 112 physical (345 total damage).
Melee retaliation hits Horned Horror for (3 flat reduction), 0 nature, (3 flat reduction), 0 nature, (3 flat reduction), 0 nature (0 total damage).
Eiliny Sewyn the level 19 majkruk yeti marauder was chopped into tiny pieces to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.




















































































































