











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.6Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | MajKruk Yeti |
| Class | Sun Paladin |
| Level / Exp | 21 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by Islyna the luminous horror at level 21 on the 39th Regrowth 123rd year of Ascendancy at 22:38 / 1 |
Primary Stats
| Strength | 70 (base 50) |
| Dexterity | 11 (base 10) |
| Constitution | 25 (base 10) |
| Magic | 45 (base 45) |
| Willpower | 29 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | -214/629 |
| Positive | 7/110 |
| Stamina | 236/254 |
| Healing Factor | 1.2445178243369 |
| Regeneration | 16.489861172463 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 41 |
| Crit Chance | 25% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +9% |
| Light | +9% |
| Temporal | +3% |
| Nature | +6% |
| Physical | +6% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Physical | +19% |
Defense: Base
| Armour (hardiness) | 62.413408721348 (65.897138898113%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 19 |
| Physical Save | 45 |
| Spell Save | 28 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Blight | + 3%( 70%) |
| Physical | + 20%( 70%) |
| Cold | + 30%( 70%) |
| All | 0%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 9%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Bleed Resistance | 50% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 24% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 185 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 48 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed hummerhorn wing. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed warg claw. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed naga tongue. * You've found the needed xorn fragment. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Moldobsidian the pair of iron boots (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Damage +6% nature defense ------ Armor +5 Fatigue +2% Resistance +3% acid +3% mind Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Life Regen +4.00 Disarm Resist +10% Confus Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Bokereneg the Lightstreak2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +6% light +3% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% temporal Life +43.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Drekaltholar' (0 def, 7 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Physical Crit +3.0% Mind Crit +3% Critical power +5.00% Physical Power +10 (+2 eff.) defense ------ Armor +7 Fatigue +3% Resistance +11% cold Unlife -60.00 life other ------- Max stamina +30.00 Breathe water A cap made of leather. |
| On hands | Porukira the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +2 Str +3 Dex +6 Wil offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Armor +2 Fatigue +3% Life Regen +6.00 other ------- Stamina/turn +1.10 Max stamina +17.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+0 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+4 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 48 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | Silitira0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil defense ------ Resistance +2% physical +6% darkness +3% blight +6% cold +6% mind Mind save +6 (+3 eff.) Unlife -60.00 life Confus Resist +10% Rings make your fingers look great! |
| On fingers | Issydodar the Icecut0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +1 Wil +5 Con offense ------ Physical Power +6 (+1 eff.) Mindpower +10 (+5 eff.) Damage +12% cold When Hit 4 cold On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 other ------- Max psi +20.00 Rings make your fingers look great! |
| Around neck | Dawnspiker the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% light +9% fire When Hit 4 darkness defense ------ Resistance +9% light Healmod +12% Cut Resist +50% other ------- Light +1 Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 219 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | warbringer's stralite longsword of crippling (140% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego++] Master Weapon Damage 141% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Con offense ------ Physical Crit +8.0% Physical Power +7 (+1 eff.) Ignore resists +9% physical defense ------ Disarm Resist +14% Sharp, long, and deadly. |
| Around waist | Phoenixmire1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Physical Crit +1.0% Physical Power +15 (+3 eff.) Accuracy +10 (+3 eff.) Ignore Armor +1 defense ------ Armor +8 Resistance +6% fire Create a temporary shield that absorbs 176 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
| In off hand | Bethavea the Frozenschism (15 def, 16 armour, 118% power, 39.5 block)7.0 Encumbrance T2 shield armor [Rare] Master When used to Attack: Weapon Damage 119% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +40 On-crit, radius 2 +12 cold While equipped: Stats +5 Str +1 Dex +4 Con offense ------ Accuracy +12 (+4 eff.) defense ------ Armor +16 Defense +15 (+7 eff.) Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Tulogund' (13 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str offense ------ Physical Crit +5.0% Physical Power +7 (+1 eff.) Ignore resists +10% physical defense ------ Defense +13 (+6 eff.) Fatigue -4% Resistance +12% nature Physical save +20 (+7 eff.) Mind save +8 (+4 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable stralite mail armour of implacability (4 def, 18 armour)14.0 Encumbrance T4 heavy armor [Ego+] Master While equipped: defense ------ Armor +18 Defense +4 (+2 eff.) Fatigue +7% Physical save +6 (+2 eff.) A suit of armour made of mail. |
Inventory
movement infusion of the titan (speed 585%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 585% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 33; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 113; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 113 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 207; dur 3; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 207 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
clarifying copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% mind Confus Resist +22% Amulets make your neck look great! |
insulating gold amulet0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +15% fire +13% cold Amulets make your neck look great! |
Heatworm0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Resistance +3% cold +15% fire Life +20.00 Disarm Resist +20% Pinning Resist +22% Knockbk Resist +20% Rings make your fingers look great! |
warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Rings make your fingers look great! |
savior's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Physical save +9 (+3 eff.) Spell save +7 (+4 eff.) Mind save +14 (+7 eff.) Confus Resist +22% Rings make your fingers look great! |
steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +3.00 Stun Resist +20% Rings make your fingers look great! |
warrior's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Rings make your fingers look great! |
Ce'Nygaldara the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +30 (+7 eff.) Accuracy +10 (+3 eff.) On-Hit (Melee): * 20% chance to reduce armor by 28% defense ------ Armor +2 Life +21.00 Disarm Resist +21% Pinning Resist +29% Knockbk Resist +23% Rings make your fingers look great! |
Coalbender the yew magestaff (127% power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane Weapon Damage 127% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +10 Mag +10 Wil +10 Cun offense ------ Spell Crit +3% Spellpower +12 (+6 eff.) Spellpower/crit +7 Damage +24% arcane +6% mind +6% darkness Ignore resists +10% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 17% * 20% chance to reduce all saves and defense by 20 defense ------ Armor +8 Defense +8 (+4 eff.) Resistance +3% darkness other ------- Wards +3 arcane Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ce'Nabrevena the dwarven-steel greatmaul (151% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Psionic Weapon Damage 152% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +14 darkness Damage Against +14% Living While equipped: offense ------ On-Hit (Melee): * 10% chance to slow global speed by 46% defense ------ Resistance +18% acid +6% fire +6% temporal other ------- Infravision +3 See Invisibility +6 Massive two-handed mauls. |
Belesenne the steel longsword (107% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Nature/Master Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +11 nature While equipped: offense ------ Ignore resists +7% physical Accuracy +18 (+6 eff.) Ignore Armor +7 defense ------ Defense +7 (+3 eff.) Resistance +3% light Crit Resistance 15.00% Disarm Resist +25% other ------- Light +2 Sharp, long, and deadly. |
warbringer's steel mace of persecution (113% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego+] Disrupt/Master Weapon Damage 113% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% Damage Against +6% Unnatural While equipped: Stats +2 Wil +3 Con offense ------ Physical Power +6 (+1 eff.) Ignore resists +6% physical defense ------ Disarm Resist +18% Blunt and deadly. |
Skullcleaver (120% power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Galevortex (111% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +11 blight On-Hit, radius 1 +8 lightning +7 fire On Hit: 20% Epidemic level 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 18 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Damage +6% lightning Ignore resists +10% cold defense ------ Resistance +15% lightning Disease Resist +10% One-handed war axes. |
warbringer's stralite waraxe of massacre (149% power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Master Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Physical Power +5 (+1 eff.) Ignore resists +9% physical defense ------ Disarm Resist +22% One-handed war axes. |
balanced steel dagger of enduring (103% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego+] Nature/Master Weapon Damage 104% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Con +6 Wil offense ------ Accuracy +5 (+1 eff.) defense ------ Defense +7 (+3 eff.) Life +32.00 Disarm Resist +23% Sharp, short and deadly. |
steel dagger of enduring (109% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego+] Nature Weapon Damage 109% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Con +7 Wil defense ------ Life +17.00 Sharp, short and deadly. |
Shivertrial the thorny mindstar (91% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 92% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Cun +1 Wil offense ------ Mind Crit +4% Critical power +8.00% Mindpower +6 (+3 eff.) Damage +3% acid When Hit 4 cold defense ------ Resistance +6% cold other ------- Psi when Hit +0.24 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 117% Range: 1.0x-1.4x Uses 140% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+4 eff.) Fatigue +12% Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
troll-hide cured leather armour of the hero (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +3 Str +4 Dex +5 Mag +4 Wil +3 Cun defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Life +66.00 Life Regen +4.20 Healmod +10% A suit of armour made of leather. |
fortifying iron mail armour of fire resistance (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego+] Master While equipped: Stats +2 Str +3 Con defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +15% fire Life +32.00 A suit of armour made of mail. |
noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +17% Summoned defense ------ Resistance +6% blight Resist Against +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt of the mystic1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: offense ------ Spellpower +3 (+2 eff.) defense ------ Mind save +6 (+3 eff.) A belt that goes around your waist. |
Airsear1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Wil +5 Con offense ------ Physical Crit +4.0% Critical power +8.00% Physical Power +4 (+1 eff.) Damage +6% lightning defense ------ Crit Resistance 15.00% other ------- Infravision +2 A belt that goes around your waist. |
Ravenwilter of the Blightspawn1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +3 Dex +3 Cun +4 Con offense ------ Physical Crit +5.0% Mind Crit +5% Physical Power +7 (+1 eff.) Mindpower +5 (+2 eff.) Damage +9% acid +12% mind When Hit 4 acid When Hit: * 20% chance to reduce strength, dexterity, and constitution by 18 * 20% chance to reduce damage dealt by 17% defense ------ Physical save +13 (+5 eff.) other ------- Size +1 A belt that goes around your waist. |
Glorevena (31 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: defense ------ Armor +5 Defense +31 (+15 eff.) Resistance +1% physical +6% darkness +12% cold +3% fire +3% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Scald's kiss (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +8 Str +2 Dex +4 Cun offense ------ Ignore resists +15% fire Accuracy +4 (+1 eff.) Ignore Armor +4 On-Hit (Melee): * 20% chance to reduce armor by 28% defense ------ Defense +1 (+0 eff.) Crit Resistance 10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +2 Wil defense ------ Armor +5 Defense +1 (+0 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisikira the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +3 Wil offense ------ Ignore resists +15% acid defense ------ Defense +2 (+1 eff.) Resistance +6% blight +12% darkness +5% arcane Physical save +6 (+2 eff.) Mind save +7 (+3 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Voidrock (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Con +3 Wil offense ------ Mindpower +4 (+2 eff.) Damage +9% darkness +9% fire Ignore resists +5% fire +6% physical On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +1 Resistance +6% darkness +6% fire Blindside: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 6 Cooldown: 11 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of rough leather boots 'Torisaleg' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str +1 Wil defense ------ Armor +1 Fatigue -4% Crit Resistance 15.00% Physical save +6 (+2 eff.) other ------- Encumbrance +22 See Invisibility +9 A pair of boots made of leather. |
Silurinor the Galewilder (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +8 Cun +1 Con defense ------ Armor +3 Resistance +9% lightning Physical save +15 (+5 eff.) Mind save +13 (+6 eff.) other ------- Infravision +3 See Invisibility +12 A pair of boots made of leather. |
Balanceborn the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +3 Mag +3 Wil +2 Cun offense ------ Damage +3% nature defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bloommark the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +2 Cun +3 Con offense ------ Ignore resists +10% nature defense ------ Armor +3 Fatigue -3% Crit Resistance 5.00% Physical save +6 (+2 eff.) other ------- Encumbrance +23 Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +2% other ------- Stamina/turn +0.30 Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves 'Zubivena' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +2 Mag +5 Cun +2 Con offense ------ On-Hit 6 mind Damage +4% mind Ignore resists +10% arcane defense ------ Armor +1 Resistance +6% mind Crit Resistance 5.00% other ------- See Invisibility +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of magic (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ Damage +4% arcane defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chargetrial (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Str +3 Mag +1 Cun +3 Con offense ------ Ignore resists +10% lightning When Hit 6 lightning defense ------ Armor +6 Mind save +7 (+3 eff.) Life +42.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
storm iron gauntlets of dexterity (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 6 lightning Damage +4% lightning Accuracy +11 (+3 eff.) defense ------ Armor +1 Fatigue +1% Resistance +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Lustresmasher the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Cun offense ------ Damage +10% cold When Hit 8 acid defense ------ Defense +1 (+0 eff.) Resistance +15% cold Crit Resistance 5.00% other ------- Light +1 A pointy cloth hat, very wizardly... |
Flashwake (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +12% lightning +6% temporal +3% mind Knockbk Resist +20% A cap made of leather. |
Urtheromirak (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Str +2 Dex +3 Wil +1 Cun defense ------ Armor +2 Defense +1 (+0 eff.) Physical save +5 (+2 eff.) Unlife -80.00 life other ------- Light +3 A pointy cloth hat, very wizardly... |
insulating rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue +1% Resistance +6% fire +5% cold A cap made of leather. |
Bethomina (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +3 (+1 eff.) defense ------ Armor +3 Fatigue +5% Spell save +9 (+5 eff.) Unlife -40.00 life Life +60.00 Disarm Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Hatheruiblek' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex +1 Cun offense ------ Ignore Shields +30% defense ------ Armor +3 Fatigue +5% Resistance +7% fire +6% cold other ------- Vim-on-crit +1.00 See Invisibility +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's iron helm of might (0 def, 4 armour)3.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +4 (+1 eff.) defense ------ Armor +4 Fatigue +5% other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Urthyblek the Dourspawn (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Str +5 Cun +3 Con offense ------ When Hit 8 darkness defense ------ Armor +4 Fatigue +4% Crit Resistance 15.00% Physical save +10 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm of knowledge (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego++] Master/Psionic While equipped: Stats +3 Cun +8 Wil offense ------ Mindpower +4 (+2 eff.) defense ------ Armor +4 Fatigue +4% Resistance +7% blight Mind save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Berundil2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Con +4 Wil offense ------ Damage +6% mind When Hit 6 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Resistance +1% physical Unlife -20.00 life other ------- Max stamina +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Leleroddarig2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Con defense ------ Resistance +12% mind Life +40.00 other ------- Light +5 See Invisibility +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Polovena the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Wil offense ------ Damage +6% mind defense ------ Resistance +6% light other ------- Max hate +2.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Psionic While equipped: defense ------ Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +7 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: offense ------ When Hit 11 fire defense ------ Resistance +5% fire Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +6 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Isikira' (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +10% nature Poison Resist +10% Silence Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Layedavea the Tundrareaper (dig speed 32 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str offense ------ Damage +7% nature +6% cold When Hit 10 mind 4 cold defense ------ Resistance +10% nature other ------- Light +3 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 115.44 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Dourspike the steel torque of mindblast [power 160] (32/15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +2 Str +2 Con offense ------ Ignore resists +10% darkness defense ------ Resistance +6% darkness +15% cold other ------- See Invisibility +12 Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 116] (32/15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Glorerin the MajKruk Yeti Sun Paladin level 14
6th Regrowth 123rd year of Ascendancy at 19:22 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Glorerin the MajKruk Yeti Sun Paladin level 19
35th Regrowth 123rd year of Ascendancy at 16:09 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Glorerin the MajKruk Yeti Sun Paladin level 10
6th Decay 122nd year of Ascendancy at 22:06 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Glorerin the MajKruk Yeti Sun Paladin level 20
36th Regrowth 123rd year of Ascendancy at 10:20 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Glorerin the MajKruk Yeti Sun Paladin level 9
49th Haze 122nd year of Ascendancy at 09:12 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Glorerin the MajKruk Yeti Sun Paladin level 5
20th Haze 122nd year of Ascendancy at 13:36 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Glorerin the MajKruk Yeti Sun Paladin level 16
23rd Regrowth 123rd year of Ascendancy at 20:21 see stats
Log
Islyna the luminous horror activates Stealth.
Islyna the luminous horror has garroted Glorerin!
Something HEALS from light damage!
Something hits Glorerin for 21 physical, 18 physical, 7 fire (46 total damage).
Glorerin receives 17 healing.
Shield of Light hits Glorerin for 5 healing, 5 healing, 5 healing (0 total damage) [14 healing].
Islyna the luminous horror's light area effect hits Glorerin for 38 light damage.
Luminous horror's light area effect hits Glorerin for 35 light damage.
Shield of Light hits Glorerin for 5 healing, 5 healing (0 total damage) [9 healing].
Garrote from Islyna the luminous horror strangles Glorerin!
Glorerin's solar fury subsides.
Talent Shield Pummel is ready to use.
Talent Assault is ready to use.
Islyna the luminous horror HEALS from light damage!
Islyna the luminous horror hits Glorerin for damage.
Garrote from Islyna the luminous horror hits Glorerin for 3 light damage.
Deep Wound from Islyna the luminous horror hits Glorerin for 28 physical damage.
Glorerin receives 17 healing.
Melee retaliation hits Islyna the luminous horror for 4 light, 6 healing, 3 cold, 4 darkness (10 total damage) [6 healing].
Shield of Light hits Glorerin for 5 healing, 5 healing (0 total damage) [9 healing].
Islyna the luminous horror casts Firebeam.
Islyna the luminous horror hits Glorerin for 18 fire damage.
Glorerin receives 5 healing from Shield of Light.
Islyna the luminous horror's light area effect hits Glorerin for 38 light damage.
Luminous horror's light area effect hits Glorerin for 35 light damage.
Shield of Light hits Glorerin for 5 healing, 5 healing (0 total damage) [9 healing].
You cannot currently leave the level.
You cannot currently leave the level.
Glorerin fumbles and fails to use Block, injuring herself!
































































































