Carmage the level 25 Cornac Archmage by Skimidon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp25 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity27 (base 10)
Constitution18 (base 10)
Magic57 (base 54)
Willpower36 (base 27)
Cunning41 (base 30)

Resources

Life488/488
Mana243/243
Healing Factor1.3511363549267
Regeneration8.4446022182919

Speed

Mental0%
Attack0%
Movement-54.716068320747%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Invisible9

Offense: Mainhand

Damage25
Accuracy28
Crit Chance12%
APR3
Speed1.00

Offense: Spell

Spellpower50
Crit Chance22%
Speed1

Offense: Mind

Mindpower32
Crit Chance12%
Speed1

Offense: Damage Bonus

Lightning+26%
Fire+6%
Nature+3%
Physical+12%
Mind+6%
All0%

Offense: Damage Penetration

Mind+5%
Lightning+67%

Defense: Base

Armour (hardiness)44 (38.65183292883%)
Defense42
Ranged Defense47
Fatigue0
Physical Save32
Spell Save39
Mental Save43

Defense: Resistances

Acid+ 35%( 70%)
Blight+ 14%( 70%)
Arcane+ 20%( 70%)
Cold+ 56%( 70%)
All+ 6%( 70%)
Physical+ 21%( 70%)
Lightning+ 70%( 70%)
Light+ 14%( 70%)
Temporal+ 22%( 70%)
Mind+ 19%( 70%)
Darkness+ 17%( 70%)
Fire+ 44%( 70%)
Nature+ 13%( 70%)

Defense: Immunities

Stun Resistance46%
Pinning Resistance93%
Instadeath Resistance100%
Confusion Resistance32%

Inscriptions (5/5)

Runes
Infusions
Runes
Runes
Infusions

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
3/5
Spell / Phantasm1.30
3/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
5/5
2/5
4/5
0/5
Spell / Storm1.30
1/5
1/5
3/5
3/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
1/5
Spell / Conveyance1.30
4/5
1/5
2/5
0/5
Technique / Combat training1.00
2/5
1/5
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
detrimental effect

Quests

done
active
done
done
active
done
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Carmage the Cornac Archmage level 10
1st Mirth 122nd year of Ascendancy at 05:44
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Carmage the Cornac Archmage level 20
15th Dusk 122nd year of Ascendancy at 12:13
see stats
Orbituary (Insane (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Carmage the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:41
see stats
Poisonous (Insane (Adventure) difficulty) Sided with the assassin lord.
By Carmage the Cornac Archmage level 24
50th Dusk 122nd year of Ascendancy at 02:08
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Carmage the Cornac Archmage level 10
1st Mirth 122nd year of Ascendancy at 19:49
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Carmage the Cornac Archmage level 22
27th Dusk 122nd year of Ascendancy at 18:23
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Carmage the Cornac Archmage level 16
1st Dusk 122nd year of Ascendancy at 16:36
see stats

Log

Resting starts...
Talent Congeal Time is ready to use.
Talent Shielding is ready to use.
Talent Teleport is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Shock is ready to use.
Talent Flame is ready to use.
Talent Nova is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Illuminate is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Chain Lightning is ready to use.
Carmage activates
Disruption Shield.
Carmage activates
Shielding.
Carmage activates
Phantasmal Shield.
Talent Temporal Shield is ready to use.
Talent Feather Wind is ready to use.
Carmage activates
Feather Wind.
Talent Phase Door is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Tempest is ready to use.
Carmage activates
Tempest.
Talent Arcane Power is ready to use.
Talent Hurricane is ready to use.
Carmage activates
Hurricane.
Carmage activates
Arcane Power.
Talent Displacement Shield is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).


Saving done.