










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. No AutoTalent on Movement 1.5.10Disable auto-use of talents when player is under some effects so that these effects won't be accidentally broken. Currently these effects include: if you want some other effects included please let me know by responding to the forum post. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 31 / 2% |
| Size | small |
| Lifes / Deaths | Killed by thief at level 9 on the 9th Flare 122nd year of Ascendancy at 16:11 0 / 7Killed by shadowblade at level 10 on the 9th Flare 122nd year of Ascendancy at 18:22 Killed by Doomtaker at level 26 on the 48th Dusk 122nd year of Ascendancy at 00:30 Killed by Aerille the corrupted acidic digestor at level 30 on the 65th Dusk 122nd year of Ascendancy at 20:15 Killed by Xanudheta the corrupted acidic digestor at level 30 on the 66th Dusk 122nd year of Ascendancy at 01:21 Killed by Neritta the corrupted acidic digestor at level 30 on the 66th Dusk 122nd year of Ascendancy at 06:28 Killed by Gelragama the corrupted mastocytic feeder at level 31 on the 66th Dusk 122nd year of Ascendancy at 12:15 |
| Antimagic | Follower |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 37 (base 10) |
| Constitution | 39 (base 26) |
| Magic | 17 (base 10) |
| Willpower | 83 (base 53) |
| Cunning | 78 (base 53) |
Resources
| Life | -335/679 |
| Hate | 104/104 |
| Equilibrium | 30 |
| Healing Factor | 1.6162543368031 |
| Regeneration | 0.40406358420075 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1.7763568394003E-13% |
| Spell | 0% |
| Global | +113.80763020821% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 50 |
| Crit Chance | 28% |
| APR | 44 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 50 |
| Crit Chance | 27% |
| APR | 36 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.6666666666667 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Lightning | +10% |
| Nature | +49% |
| Darkness | +6% |
| Physical | +11% |
| Mind | +27% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
| Light | +20% |
| Fire | +5% |
| Mind | +15% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 33 (78.304188961773%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 39 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 29%( 70%) |
| Physical | + 34%( 70%) |
| Cold | + 27%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 33%( 70%) |
| Temporal | + 32%( 70%) |
| Lightning | + 42%( 70%) |
| Mind | + 22%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 63%( 70%) |
Defense: Immunities
| Stun Resistance | 48% |
| Confusion Resistance | 83% |
| Fear Resistance | 28% |
| Poison Resistance | 0% |
| Blind Resistance | 10% |
| Silence Resistance | 20% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 804% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed giant spider spinneret. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | Mucknaught (Misfortune) (38 def, 11 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +1 Cun +25 Dex dps ---------- Crit.mult +20.00% Dmg.mod +6% nature ----- def ----- Armour +11 Defense +38 (+10 eff.) Fatigue +4% Mind.save +6 (+2 eff.) ---------- misc Infravis +2 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Nerirera the Murktrail (18/18, 39-55 power, 16 apr)3.0 T3 arrow ammo [Random Unique] Nature/Disrupt/Master Power 39.0 - 54.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +10.0% Capacity 18 Proj.spd +200% Ranged+ +28 nature Against +17% Unnatural +17% Unliving On Hit.r1 +4 mind +20 nature On Crit.r2 +8 mind Arrows are used with bows to pierce your foes to death. |
| Light source | Kheleyadolin2.0 T1 lite [Rare] Nature While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Resists +3% physical Phys.save +6 (+2 eff.) Max.HP +40.00 Heal.mod +10% Blind- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glimmerbile the iron helm (Madness) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +1 Mag +2 Cun dps ---------- Crit.mult +20.00% Mind.pwr +10 (+3 eff.) Res.pen +20% light ----- def ----- Armour +3 Fatigue +5% Resists +11% darkness ---------- misc Max.hate +4.00 Max.psi +20.00 Infravis +3 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (Nightmares) (3 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +8 (+2 eff.) Dmg.mod +15% nature Res.pen +15% nature ----- def ----- Armour +4 Defense +3 (+1 eff.) Spell.save +8 (+3 eff.) Max.HP +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Curse of Nightmares Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | yew totem of healing 'Bleaksever' [power 302] (1/15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 6 cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% lightning +15% fire +9% nature +12% acid Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Galekhad the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +15.00% Dmg.mod +10% lightning ----- def ----- Resists +20% lightning +1% physical Die.at -60.00 life Rings make your fingers look great! |
| On fingers | Blastsorrow0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +11% physical Res.pen +15% lightning +5% fire Apr +4 ----- def ----- Resists +11% physical Die.at -60.00 life ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
| Around neck | Ragozor the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +1 Wil +2 Cun +3 Con +7 Lck dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Acc +6 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Resists +12% temporal Unseen.red 10% Pinning- +22% Knockbk- +22% Amulets make your neck look great! |
| In main hand | Weepraven the living mindstar (Nightmares) (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +12 nature On Crit.r2 +12 mind On Hit: * 20% chance to reduce all saves and defense by 37 While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +7% nature Res.pen +15% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 37 ----- def ----- Resists +9% blight Mind.save +10 (+4 eff.) Heal.mod +30% Heal/summ +60 Disease- +21% ---------- misc Max.psi +37.00 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Kygund the Floehunter (Nightmares)1.0 T3 belt armor [Random Unique] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +4 (+1 eff.) Against +26% Summoned ----- def ----- Defense +10 (+3 eff.) Resists +6% cold Crit.chn- 5.00% D.Red.from +21% Summoned Phys.save +7 (+3 eff.) Stealth +7 Stun/Frz- +20% Knockbk- +10% Curse of Nightmares A belt that goes around your waist. |
| In off hand | pulsing mindstar 'Pitchstalker' (Misfortune) (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +8 darkness While equipped: dps ---------- Mind.crit +4% Mind.pwr +11 (+3 eff.) Dmg.mod +6% nature Res.pen +5% nature On Hit (Melee): * 10% chance to reduce damage dealt by 30% ----- def ----- Resists +14% nature +3% darkness Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+2 eff.) ---------- misc Equi/ret +1.20 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Glorynor' (Misfortune) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +6 Mag +3 Cun +5 Con dps ---------- Dmg.mod +12% mind ----- def ----- Defense +2 (+1 eff.) Crit.chn- 15.00% Phys.save +10 (+4 eff.) Max.HP +55.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (Shrouds) (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Curse of Shrouds This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
heroism infusion of the sneak (die at -428; dur 6; cd 26)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -428 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 855 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 583%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 32%; physical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 33%; magical; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
biting gale rune of the wizard (damage 114; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 114.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +11% lightning Stun/Frz- +23% Amulets make your neck look great! |
insulating copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +10% fire +11% cold Amulets make your neck look great! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 173.19 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
steel ring 'Emelytta' (Misfortune)0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Con ----- def ----- Resists +6% blight +12% mind +6% darkness +6% light Phys.save +8 (+3 eff.) Heal.mod +10% Disease- +20% Curse of Misfortune Rings make your fingers look great! |
steel ring 'Skywedge'0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% physical Res.pen +15% lightning Acc +8 (+4 eff.) Apr +8 Melee Ret 2 lightning On Hit (Melee): * 10% chance to reduce damage dealt by 30% ----- def ----- Armour +6 Defense +8 (+2 eff.) Resists +11% physical Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring 'Brodyrath'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +6 Cun +5 Con dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +11% fire Res.pen +15% acid Acc +9 (+5 eff.) On Hit (Melee): * 10% chance to reduce armor by 11% ----- def ----- Resists +6% blight +22% fire Rings make your fingers look great! |
sneakthief's gold ring of perseverance (Corpses)0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +27% Curse of Corpses Rings make your fingers look great! |
Goreclamor the stralite ring (Nightmares)0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% nature Res.pen +20% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Max.HP +36.00 Disarm- +41% Pinning- +40% Knockbk- +44% ---------- misc Equi/ret +0.24 Psi/ret +0.32 Curse of Nightmares Rings make your fingers look great! |
Cyrinor (Nightmares)0.1 T5 ring jewelry [Rare] Master While equipped: Stats +8 Str +10 Con dps ---------- Phys.pwr +15 (+8 eff.) Res.pen +20% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +30 (+8 eff.) Resists +9% lightning Phys.save +15 (+5 eff.) Confus- +20% Pinning- +20% Curse of Nightmares Rings make your fingers look great! |
Cinderfiend the elven-wood magestaff (Nightmares) (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +18.00% Spell.pwr +12 (+2 eff.) Dmg.mod +25% lightning +15% fire Res.pen +15% fire ----- def ----- Resists +6% physical +9% light +12% cold Pinning- +20% Knockbk- +20% ---------- misc Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood starstaff of power (Corpses) (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +25 (+5 eff.) S.pwr/crit +6 Dmg.mod +25% darkness ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (Nightmares) (35-42 power, 0 apr, arcane element)2.5 T5 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+5 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff Curse of Nightmares The top part of Telos' broken staff. |
bloodlich's dragonbone starstaff of fate (Misfortune) (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +6 Cun +2 Con dps ---------- Spell.crit +11% Crit.mult +28.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% physical ----- def ----- Phys.save +8 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +13 (+5 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +30.00 Max.N.En +41.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff (Misfortune) (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +18.00% Spell.pwr +22 (+4 eff.) Melee+ 24 fire Dmg.mod +30% lightning ---------- misc See.Invis +12 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff of fate (Misfortune) (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +23.00% Spell.pwr +20 (+4 eff.) Melee+ 20 fire Dmg.mod +30% acid ----- def ----- Phys.save +9 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +5 (+2 eff.) ---------- misc See.Invis +7 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
blazebringer's stralite battleaxe (Misfortune) (44-67 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Nature Power 44.5 - 66.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +75 fire While equipped: dps ---------- All.spd +6% Res.pen +30% fire Curse of Misfortune Massive two-handed battleaxes. |
acidic voratun battleaxe of massacre (Misfortune) (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego] Arcane/Master Power 72.0 - 108.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Curse of Misfortune Massive two-handed battleaxes. |
blazebringer's voratun battleaxe of evisceration (Shrouds) (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 57.0 - 85.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +59 fire On Crit: * Wound the target dealing 67 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +16 (+8 eff.) All.spd +10% Res.pen +23% fire Curse of Shrouds Massive two-handed battleaxes. |
chilling voratun battleaxe of massacre (Misfortune) (79-118 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego] Arcane/Master Power 79.0 - 118.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +37 cold Curse of Misfortune Massive two-handed battleaxes. |
voratun battleaxe of evisceration (Madness) (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Power 57.5 - 86.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 67 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +7 (+4 eff.) Curse of Madness Massive two-handed battleaxes. |
blazebringer's voratun greatmaul of massacre (Misfortune) (76-114 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Nature/Master Power 76.0 - 114.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +93 fire While equipped: dps ---------- All.spd +4% Res.pen +33% fire Curse of Misfortune Massive two-handed mauls. |
voratun greatmaul of rage (Madness) (68-102 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Master Power 68.0 - 102.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Dmg.mod +17% physical Acc +13 (+7 eff.) Curse of Madness Massive two-handed mauls. |
quick stralite greatsword of vileness (Corpses) (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 48.0 - 76.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +19 blight On Hit: * 23% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +9 Dex dps ---------- Phys.spd +10% Acc +20 (+9 eff.) Curse of Corpses Massive two-handed swords. |
voratun greatsword of rage (Shrouds) (58-94 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master Power 58.5 - 93.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Dmg.mod +19% physical Acc +19 (+9 eff.) Curse of Shrouds Massive two-handed swords. |
warbringer's voratun greatsword of shearing (Shrouds) (62-98 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Master Power 61.5 - 98.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Con dps ---------- Phys.pwr +7 (+4 eff.) Res.pen +14% physical +14% all Acc +23 (+10 eff.) Apr +13 ----- def ----- Disarm- +36% Curse of Shrouds Massive two-handed swords. |
flaming stralite mace of daylight (Corpses) (36-50 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego] Arcane Power 36.0 - 50.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +15 light Against +17% Undead On Hit.r1 +13 fire Curse of Corpses Blunt and deadly. |
enhanced voratun waraxe (Shrouds) (42-58 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +8 Str +5 Dex +4 Mag +8 Wil +8 Cun +8 Con Curse of Shrouds One-handed war axes. |
chilling dwarven-steel dagger of massacre (Nightmares) (25-32 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Master Power 25.0 - 32.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +16 cold Curse of Nightmares Sharp, short and deadly. |
arcing stralite dagger of daylight (Madness) (31-40 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane Power 31.0 - 40.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 light Against +15% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Curse of Madness Sharp, short and deadly. |
Chargelash the thorny mindstar (Shrouds) (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 acid While equipped: Stats +4 Str +2 Mag +7 Cun dps ---------- Mind.crit +3% Crit.mult +14.00% Mind.pwr +6 (+2 eff.) Res.pen +15% lightning ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of clarity (Shrouds) (12-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+4 eff.) ----- def ----- Mind.save +5 (+2 eff.) ---------- misc Max.psi +17.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing pulsing mindstar (Misfortune) (12-13 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% physical Res.pen +4% physical ----- def ----- Resists +9% physical ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's living mindstar of life (Madness) (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +13% mind Mind.save +3 (+1 eff.) Max.HP +44.00 HP.reg +1.20 ---------- misc Psi/turn +1.00 Max.psi +25.00 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Glarekarma' (Corpses) (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +21.00% Mind.pwr +10 (+3 eff.) Melee Ret 6 light ----- def ----- Resists +21% lightning +12% light +18% blight HP.reg +4.00 Teleport- +20% ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of frost (Shrouds) (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 11 cold Dmg.mod +12% cold Res.pen +12% cold ----- def ----- Armour +12 Resists +17% cold ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
icy stralite shield of resilience (Corpses) (0 def, 8 armour, 142.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 26 cold Melee Ret 9 ice ----- def ----- Armour +8 Fatigue +8% Max.HP +72.00 ---------- misc Talents +1 Block Curse of Corpses Handheld deflection devices. |
Robe of Force (Nightmares) (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+4 eff.) Curse of Nightmares Send out a range 5 beam of kinetic energy, dealing 60.98 to 76.22 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
spellwoven silk robe of alchemy (Nightmares) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Dmg.mod +21% acid +17% physical +13% fire +13% cold ----- def ----- Resists +10% acid +14% physical +15% fire +15% cold +13% all Spell.save +21 (+7 eff.) ---------- misc Cooldown Refit Golem -4 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of Linaniil (Nightmares) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +11% Spell.pwr +22 (+4 eff.) ----- def ----- Resists +15% all ---------- misc Mana/turn +0.25 Max.mana +67.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of life (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +14% blight +15% all Max.HP +51.00 HP.reg +4.20 Heal.mod +13% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of nature (+16%) (Madness) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +11% nature ----- def ----- Resists +16% nature +15% all Mind.save +23 (+8 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of protection (Nightmares) (4 def, 5 armour)2.0 T5 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) ----- def ----- Armour +5 Defense +4 (+1 eff.) Resists +15% all Phys.save +17 (+6 eff.) Spell.save +21 (+7 eff.) Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe (Misfortune) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +7 Str +6 Mag +6 Wil dps ---------- Dmg.mod +19% lightning +8% physical +26% cold ----- def ----- Resists +8% lightning +10% cold +15% all Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Armirig the Lustrerage (Shrouds) (13 def, 12 armour)9.0 T3 light armor Reqs Str 16 [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex dps ---------- Melee+ 7 fire Ranged+ 7 fire Res.pen +25% arcane +5% light ----- def ----- Armour +12 Defense +13 (+4 eff.) Fatigue +8% Resists +22% acid +16% physical +17% fire Phys.save +11 (+4 eff.) ---------- misc Light +2 Curse of Shrouds A suit of armour made of leather. |
drakeskin leather armour of command (Madness) (28 def, 14 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +14 Defense +28 (+7 eff.) Fatigue +8% Mind.save +18 (+6 eff.) Curse of Madness A suit of armour made of leather. |
prismatic drakeskin leather armour of temporal resistance (Nightmares) (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +23% temporal +15% light +16% darkness Curse of Nightmares A suit of armour made of leather. |
Brightrage (Corpses) (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% light Res.pen +25% darkness ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +6% lightning +21% temporal +20% light +20% darkness ---------- misc Light +2 Curse of Corpses A suit of armour made of mail. |
stralite mail armour of implacability (Nightmares) (4 def, 16 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master While equipped: ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +6% Phys.save +9 (+3 eff.) Curse of Nightmares A suit of armour made of mail. |
Scale Mail of Kroltar (Corpses) (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 38 [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Curse of Corpses Devouring Flame: Level 4.5 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 46.73 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Ulfokath (Corpses) (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +15% temporal ----- def ----- Armour +14 Defense +5 (+2 eff.) Fatigue +12% Resists +12% acid +13% cold Max.HP +116.00 HP.reg +19.00 Heal.mod +34% ---------- misc Light +2 Infravis +3 Breathe water Curse of Corpses A suit of armour made of mail. |
Jetsteel the voratun plate armour (Nightmares) (12 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Master/Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +12% darkness On Hit (Melee): * 20% chance to reduce armor by 11% * 10% chance to reduce damage dealt by 30% ----- def ----- Armour +35 Defense +12 (+3 eff.) Fatigue +12% Resists +20% acid Phys.save +13 (+5 eff.) Mind.save +23 (+8 eff.) Curse of Nightmares A suit of armour made of metal plates. |
Khelosakath (Misfortune) (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Disrupt/Master While equipped: dps ---------- Dmg.mod +3% acid Res.pen +15% acid On Hit (Melee): * 10% chance to slow global speed by 66% ----- def ----- Armour +16 Fatigue +22% Resists +9% acid +40% blight +26% fire +36% nature +9% cold D.Red.from +25% Unnatural Spell.save +6 (+2 eff.) Curse of Misfortune A suit of armour made of metal plates. |
Lightquench (Nightmares) (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature +15% light Melee Ret 10 light ----- def ----- Armour +16 Fatigue +22% Resists +30% fire Phys.save +15 (+5 eff.) Die.at -80.00 life ---------- misc Stam/turn +3.00 Max.stam +30.00 Curse of Nightmares A suit of armour made of metal plates. |
rough leather belt 'Zeretir' (Misfortune)1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +1 Dex +1 Cun ----- def ----- Resists +3% light +3% mind Phys.save +3 (+1 eff.) Mind.save +12 (+4 eff.) Max.HP +30.00 Curse of Misfortune A belt that goes around your waist. |
linen cloak 'Cameregen' (Nightmares) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Resists +6% light Phys.save +18 (+6 eff.) Max.HP +33.00 Blind- +20% Knockbk- +20% ---------- misc Light +2 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Myrerig (Misfortune) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Con dps ---------- Acc +10 (+5 eff.) Apr +2 ----- def ----- Armour +3 Fatigue +2% Resists +7% lightning +6% temporal Crit.chn- 10.00% ---------- misc Stam/turn +3.00 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
elven-silk wizard hat (Shrouds) (3 def, 0 armour)2.0 T5 head armor [Normal] While equipped: ----- def ----- Defense +3 (+1 eff.) Curse of Shrouds A pointy cloth hat, very wizardly... |
Lisywe (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Con ----- def ----- Armour +1 Fatigue +1% Resists +11% darkness +6% mind +11% light Cut- +20% Curse of Nightmares A cap made of leather. |
rough leather cap 'Foggore' (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Mag +3 Wil +1 Cun dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 30% ----- def ----- Armour +1 Fatigue +1% Resists +8% cold HP.reg +4.00 ---------- misc Light +3 Breathe water Curse of Nightmares A cap made of leather. |
stabilizing drakeskin leather cap of blood magic (Corpses) (0 def, 5 armour)2.0 T5 head armor [Ego+] Arcane/Master While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +3% Dmg.mod +13% blight +9% arcane ----- def ----- Armour +5 Fatigue +5% Phys.save +19 (+7 eff.) Curse of Corpses A cap made of leather. |
voratun helm of blood magic (Corpses) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +3% Dmg.mod +11% blight +11% arcane ----- def ----- Armour +5 Fatigue +5% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
187 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Kilnbreacher (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% mind Res.pen +15% mind Melee Ret 6 mind 2 fire ----- def ----- Fatigue -5% Resists +6% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of mindblast 'Lustrequick' [power 430] (1/15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +5 Cun +8 Wil dps ---------- Mind.crit +2% Res.pen +20% acid ----- def ----- Resists +12% light ---------- misc Equi/ret +0.20 Blast the opponent's mind dealing 546 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Doomtaker the Yeek Doomed level 23
36th Dusk 122nd year of Ascendancy at 11:43 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Doomtaker the Yeek Doomed level 23
41st Dusk 122nd year of Ascendancy at 13:14 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Doomtaker the Yeek Doomed level 10
9th Flare 122nd year of Ascendancy at 17:37 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Doomtaker the Yeek Doomed level 20
21st Dusk 122nd year of Ascendancy at 03:42 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Doomtaker the Yeek Doomed level 30
54th Dusk 122nd year of Ascendancy at 17:59 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Doomtaker the Yeek Doomed level 25
43rd Dusk 122nd year of Ascendancy at 04:29 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Doomtaker the Yeek Doomed level 9
7th Flare 122nd year of Ascendancy at 20:23 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Doomtaker the Yeek Doomed level 23
31st Dusk 122nd year of Ascendancy at 12:23 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Doomtaker the Yeek Doomed level 17
10th Dusk 122nd year of Ascendancy at 17:29 see stats
Log
Gelragama the corrupted mastocytic feeder uses Slumber.
Gelragama the corrupted mastocytic feeder's mind surges with critical power!
Shadow is in a deep sleep.
Shadow is suffering from insomnia.
You have deflected 19 incoming damage!
Restless Night from Gelragama the corrupted mastocytic feeder hits Doomtaker for (19 deflected), 21 mind (21 total damage).
Gelragama the corrupted mastocytic feeder uses Mind Sear.
Shadow fades for a moment and then reforms whole again!
Gelragama the corrupted mastocytic feeder hits Shadow for 0 mind damage.
Stone is still on cooldown for 3 turns.
You have deflected 21 incoming damage!
Talent Agony is ready to use.
Restless Night from Gelragama the corrupted mastocytic feeder hits Doomtaker for (21 deflected), 23 mind (23 total damage).
Doomtaker uses Merge.
Gelragama the corrupted mastocytic feeder is cursed.
Doomtaker has recovered from poor sleep.
Infusion: Healing is still on cooldown for 10 turns.
Doomtaker uses Antimagic Zone.
Corrupted plasmic disruptor is silenced!
Bloated ooze is silenced!
Bloated ooze is silenced!
Gelragama the corrupted mastocytic feeder uses Mind Sear.
Gelragama the corrupted mastocytic feeder's mind surges with critical power!
You have deflected 165 incoming damage!
Gelragama the corrupted mastocytic feeder hits Doomtaker for (165 deflected), 255 mind (255 total damage).
Doomtaker the level 31 yeek doomed was mindraped to death by Gelragama the corrupted mastocytic feeder on level 1 of The Godfeaster.



































































































































