








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Orc |
Class | Berserker |
Level / Exp | 42 / 11% |
Size | big |
Lifes / Deaths | Killed by Beetle at level 42 on the 1st Mirth 122nd year of Ascendancy at 20:38 7 / 1 |
Primary Stats
Strength | 147 (base 60) |
Dexterity | 48 (base 25) |
Constitution | 85 (base 60) |
Magic | 27 (base 10) |
Willpower | 44 (base 25) |
Cunning | 88 (base 55) |
Resources
Life | -873/1728 |
Stamina | 324/485 |
Healing Factor | 1.4417726352503 |
Regeneration | 44.418927871363 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 9 |
See Stealth | 76.665034015709 |
See Invisible | 76.665034015709 |
Offense: Mainhand
Damage | 258 |
Accuracy | 67 |
Crit Chance | 65% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 79 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Nature | +27% |
Arcane | +37% |
Mind | +27% |
All | +12% |
Offense: Damage Penetration
All | +15% |
Defense: Base
Armour (hardiness) | 22 (60%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 65 |
Spell Save | 62 |
Mental Save | 47 |
Defense: Resistances
Arcane | + 45%( 70%) |
Nature | + 48%( 70%) |
All | + 26%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 651 damage for 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 nature, 2 physical, 3 arcane, 4 mind |
Class Talents
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Superiority | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Orc | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 0.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 109 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 18 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 133 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+3 eff.) Mind.pwr +13 (+2 eff.) Dmg.mod +6% all Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +15 (+5 eff.) Mind.pwr +13 (+2 eff.) Mov.spd +12% Dmg.mod +6% all Acc +10 (+3 eff.) ----- def ----- Defense +13 (+4 eff.) Blinding Speed: Puts all charms on 29 cooldown Level 4.5 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Ego++] Nature While equipped: Stats +5 Str +4 Dex +4 Wil +5 Cun +4 Con dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Phys.save +15 (+4 eff.) Spell.save +16 (+4 eff.) Mind.save +24 (+8 eff.) A belt that goes around your waist. |
In main hand | ![]() 3.0 T4 battleaxe 2H weapon [Ego++] Nature/Master Power 45.0 - 67.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +16 Str +16 Dex +10 Mag +10 Wil +13 Cun +13 Con dps ---------- Phys.crit +17.0% Phys.pwr +19 (+4 eff.) Massive two-handed battleaxes. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% HP.reg +5.00 ---------- misc Stam/turn +1.10 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | ![]() 2.0 T1 cloak armor [Ego++] Nature/Master While equipped: Stats +1 Cun +2 Dex dps ---------- Acc +21 (+6 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) Fatigue -5% Max.HP +47.00 ---------- misc Max.stam +13.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +9 Str ----- def ----- Phys.save +21 (+6 eff.) Spell.save +22 (+5 eff.) Mind.save +13 (+5 eff.) Amulets make your neck look great! |
Inventory
![]() 3.0 T5 battleaxe 2H weapon [Ego+] Master Power 55.5 - 83.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +13 (+4 eff.) Massive two-handed battleaxes. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Ego+] Master/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +11 Fatigue +22% Resists +22% cold Mind.save +16 (+6 eff.) A suit of armour made of metal plates. |
![]() 1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +6 Mag +5 Wil +4 Cun dps ---------- Phys.crit +9.0% Spell.crit +5% Mind.crit +10% A belt that goes around your waist. |
Achievements
By Ogrum gro-Shagrot the Orc Berserker level 24
77th Pyre 122nd year of Ascendancy at 08:45 see stats
By Ogrum gro-Shagrot the Orc Berserker level 21
76th Pyre 122nd year of Ascendancy at 01:00 see stats
By Ogrum gro-Shagrot the Orc Berserker level 38
79th Pyre 122nd year of Ascendancy at 20:10 see stats
By Ogrum gro-Shagrot the Orc Berserker level 26
77th Pyre 122nd year of Ascendancy at 17:49 see stats
By Ogrum gro-Shagrot the Orc Berserker level 10
74th Pyre 122nd year of Ascendancy at 23:23 see stats
By Ogrum gro-Shagrot the Orc Berserker level 20
75th Pyre 122nd year of Ascendancy at 21:50 see stats
By Ogrum gro-Shagrot the Orc Berserker level 30
78th Pyre 122nd year of Ascendancy at 07:03 see stats
By Ogrum gro-Shagrot the Orc Berserker level 40
1st Mirth 122nd year of Ascendancy at 07:31 see stats
By Ogrum gro-Shagrot the Orc Berserker level 41
1st Mirth 122nd year of Ascendancy at 16:21 see stats
By Ogrum gro-Shagrot the Orc Berserker level 21
76th Pyre 122nd year of Ascendancy at 03:28 see stats
By Ogrum gro-Shagrot the Orc Berserker level 18
75th Pyre 122nd year of Ascendancy at 19:19 see stats
Log
Beetle internal structure metallises.
The shattering blow creates a shockwave!
Beetle resists the terror!
Ogrum gro-Shagrot hits Beetle for 444 physical damage.
Beetle aims less carefully.
Beetle speeds up.
Beetle has recovered!
Ogrum gro-Shagrot is knocked back!
Ogrum gro-Shagrot is unstoppable!
Beetle's bloodspring area effect hits Ogrum gro-Shagrot for (360 refused), 0 blight (0 total damage).
Beetle uses Ghoulish Leap.
Beetle speeds up.
Ogrum gro-Shagrot is less vulnerable.
Ogrum gro-Shagrot's adrenaline surge has come to an end.
Talent Blinding Powder is ready to use.
Talent Battle Cry is ready to use.
Ogrum gro-Shagrot activates Never Stop Running.
Ogrum gro-Shagrot uses Shattering Blow.
Ogrum gro-Shagrot misses Beetle.
Beetle uses Gnaw.
Beetle performs a melee critical strike against Ogrum gro-Shagrot!
Beetle performs a melee critical strike against Ogrum gro-Shagrot!
Ogrum gro-Shagrot redirects the effect 'Bleeding'!
A Risen Ghoul rises from the corpse of Ogrum gro-Shagrot.
Melee retaliation hits Beetle for (19 flat reduction), 0 nature, (3 flat reduction), 0 nature, (19 flat reduction), 0 nature, (3 flat reduction), 0 nature, (19 flat reduction), 0 nature, (3 flat reduction), 0 nature (0 total damage).
Beetle hits Ogrum gro-Shagrot for 118 light damage.
Ogrum gro-Shagrot the level 42 orc berserker was jerkied to death by Beetle on level 61 of The Arena.
Ogrum gro-Shagrot no longer revels in blood quite so much.
Ogrum gro-Shagrot's rage subsides!