Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Moderately Generous Levels 1.5.10Is moderately generous with talents, types and stat points for each level gained. + 0.2% resist all per level upto level 50. +0.1% resist all per level at levels 51+ + 2 to all saves per level upto level 50. +1 to all saves per level at levels 51+ + 5 to MaxHP per level 4 stat points per level. Items Vault 1.5.0Donators/Buyers bonus! Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Wolf |
| Class | War Hound |
| Level / Exp | 8 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 8 on the 4th Mirth 122nd year of Ascendancy at 13:56 0 / 5Killed by rogue at level 8 on the 9th Flare 122nd year of Ascendancy at 14:43 Killed by Yvasenne the rogue at level 8 on the 9th Flare 122nd year of Ascendancy at 16:19 Killed by Yvasenne the rogue at level 8 on the 9th Flare 122nd year of Ascendancy at 17:20 Killed by Yvasenne the rogue at level 8 on the 9th Flare 122nd year of Ascendancy at 18:50 |
Primary Stats
| Strength | 13 (base 11) |
| Dexterity | 34 (base 24) |
| Constitution | 17 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 32 (base 32) |
Resources
| Life | -4/516 |
| Fury | 82/88 |
| Stamina | 45/104 |
| Equilibrium | 9 |
| Healing Factor | 1.0561497326203 |
| Regeneration | 8.7449197860963 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10.238219986084% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 45 |
| Accuracy | 42 |
| Crit Chance | 28% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 11% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 15.728518975225 (36.29140759009%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | -9.7205483490991 |
| Physical Save | 23 |
| Spell Save | 22 |
| Mental Save | 26 |
Defense: Resistances
| Cold | + 7%( 70%) |
| Lightning | + 13%( 70%) |
| Fire | + 8%( 70%) |
| All | + 2%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 21% |
Inscriptions (0/0)
Class Talents
| Wild-heart / Perseverance | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Locomotion | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Blood Scent | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Ego / Wolf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Spotting | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-heart / Inner Animal | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/10 |
| 3/10 |
| 0/10 |
| 0/10 |
| Wild-heart / Howling | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Martial Training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 0/10 |
| 3/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
Effects
| talent | Exposed Spot |
| talent | Heart Racing |
| talent | Steady Pace |
| talent | Solitarity |
| talent | Vital Spot |
| talent | Habit Spot |
| beneficial effect | Nature is nourishing you, replenishing resources each turn. Nourishment- Restoring 1.43 life - Restoring 0.29 stamina |
| detrimental effect | Your peace has been disturbed! SolitarityYou must dispatch the 1 enemies disturbing you before you will find peace. |
| beneficial effect | You are warding off 1 attackers, gaining 6 defense. Basic Defense |
| beneficial effect | You are feeling out a combat technique. AdaptationThe number of adaptions you can make is equal to your total number of talent points in Wild-Heart/Spotting plus your cunning. Adaptations: 43/43 (Cunning + Spotting talent points). --------------------------------- Accuracy: 30.5 Armor Penetration: 23.6 Critical Hit Rate: 17.2% Physical Penetration: 0.0% |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Sturdy Heart (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places. Jogging memories (part 1)- You have, indeed, confirmed the presence of trolls. Though, you already knew that. - You are to visit Kor'pul and investigate the spectral activity within. - You have visited Derth. As he said, they were accommodating, despite yourself being an incandescently-glowing monster. | active |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: SeparationWith that said, you have become a War Hound. What could this possibly mean...? *** Scent of the Wilds Smells hold all sorts of interesting history. Scent out the world, carefully... *** Song of the Wilds The world (more particularly, The Summoner) is listening. Why not shout out your toils and frustrations...? | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| Tool | Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (... This object smells strange...) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| Around waist | rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Maximum life: +32.00 A belt that goes around your waist. |
| Decoration slot | agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| Decoration slot | agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eilinoriada (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Defense: +1 (+0 eff.) Changes stats: +4 Dex / +3 Con Changes resistances: +5% cold / +6% fire Maximum life: +10.00 (... This object smells strange...) A pointy cloth hat, very wizardly... |
| Around neck | grounding copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
Inventory
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
The Arena
Unlocked Arena mode.By Runa the Wolf War Hound level 7
79th Pyre 122nd year of Ascendancy at 19:00 see stats
Log
Yvasenne the rogue hits Runa for (10 blocked), 0 physical, 6 temporal, (10 blocked), 0 physical, 6 temporal, (10 blocked), 0 physical, 6 temporal (19 total damage).
Runa seems more focused.
Yvasenne the rogue performs a melee critical strike against Runa!
Yvasenne the rogue hits Runa for 34 physical, 5 temporal, 7 fire (46 total damage).
Yvasenne the rogue receives 23 healing.
Runa steals life from Yvasenne the rogue!
Runa hits Yvasenne the rogue for 53 physical, 8 physical, 4 physical (65 total damage).
Yvasenne the rogue hits Runa for 7 physical, 6 temporal, 7 physical, 6 temporal, 7 physical, 6 temporal (41 total damage).
Talent Natural Defense is ready to use.
Yvasenne the rogue performs a melee critical strike against Runa!
Yvasenne the rogue hits Runa for 34 physical, 5 temporal, 7 fire (46 total damage).
Yvasenne the rogue receives 23 healing.
Runa uses Natural Defense.
Yvasenne the rogue hits Runa for (23 blocked), 0 physical, 5 temporal, 7 fire (12 total damage).
Yvasenne the rogue has finished recovering.
Runa steals life from Yvasenne the rogue!
Runa hits Yvasenne the rogue for 17 physical, 9 physical, 13 physical (38 total damage).
Yvasenne the rogue hits Runa for (10 blocked), 0 physical, 6 temporal, (10 blocked), 0 physical, 6 temporal, (10 blocked), 0 physical, 6 temporal (19 total damage).
Talent Dine and Dash is ready to use.
Yvasenne the rogue hits Runa for 17 physical, 5 temporal, 7 fire (29 total damage).
Runa performs a melee critical strike against Yvasenne the rogue!
Runa steals life from Yvasenne the rogue!
Runa hits Yvasenne the rogue for 17 physical, 13 physical, 10 physical (40 total damage).
Yvasenne the rogue hits Runa for 7 physical, 6 temporal, 7 physical, 6 temporal, 7 physical, 6 temporal (41 total damage).
Talent Natural Defense is ready to use.
Saving game...












