











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 30 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Isutta the rogue at level 30 on the 8th Regrowth 123rd year of Ascendancy at 10:41 / 1 |
Primary Stats
| Strength | 28 (base 14) |
| Dexterity | 23 (base 10) |
| Constitution | 18 (base 13) |
| Magic | 85 (base 60) |
| Willpower | 21 (base 10) |
| Cunning | 69 (base 55) |
Resources
| Life | -245/805 |
| Mana | 309/329 |
| Equilibrium | 30 |
| Insanity | 18/100 |
| Healing Factor | 1.3411363549267 |
| Regeneration | 16.428920347852 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 56.031980245139 |
| See Invisible | 56.031980245139 |
Offense: Mainhand
| Damage | 143 |
| Accuracy | 51 |
| Crit Chance | 28% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 78 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +31% |
| Blight | +31% |
| Arcane | +26% |
| Cold | +20% |
| All | +13% |
| Lightning | +31% |
| Light | +37% |
| Physical | +28% |
| Darkness | +121% |
| Fire | +18% |
| Mind | +19% |
Offense: Damage Penetration
| Blight | +15% |
| Lightning | +25% |
| Nature | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (44.574340358689%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 34 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Light | + 40%( 70%) |
| Nature | + 41%( 70%) |
| Blight | + 27%( 70%) |
| Arcane | + 20%( 70%) |
| Mind | + 19%( 70%) |
| All | + 16%( 70%) |
Defense: Immunities
| Knockback Resistance | 40% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 22 up to 5 times. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Tentacles | 1.43 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.13 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 65. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed length of troll intestine. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed bloated horror heart. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice ant stinger. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of squid ink. * You've found the needed bear paw. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Aeralrawen the Sparkstreak (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +6 Cun +4 Wil offense ------ Damage +12% lightning +15% darkness +6% mind Ignore resists +25% lightning When Hit 10 mind defense ------ Armor +3 Physical save +8 (+4 eff.) Spell save +11 (+5 eff.) Mind save +10 (+3 eff.) A pair of boots made of leather. |
| Light source | ethereal alchemist's lamp of the moons0.0 Encumbrance T3 lite [Ego++] Arcane While equipped: Stats +3 Mag offense ------ Spellpower +11 (+3 eff.) Damage +8% darkness defense ------ Resistance +7% light Affinity +5% darkness other ------- Light +6 Infravision +3 Moonlight Ray: Puts all charms on 5 turn cooldown Effective talent level: 4.0 Power cost 5 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 455.79 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Aredhelaith the Wretchwar (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Str +7 Dex offense ------ Damage +15% darkness Ignore resists +5% nature When Hit 2 acid 4 nature On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +3 Fatigue +3% Resistance +15% nature Skullcracker: Puts all charms on 11 turn cooldown Effective talent level: 3.0 Power cost 11 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 103.0 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | Nightstun [power 206] (7/9 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +1 Dex offense ------ Physical Crit +3.0% Critical power +20.00% Damage +15% darkness +6% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Armor +4 Unlife -40.00 life Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Brodyruigas the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +5 Wil offense ------ Damage +12% acid Accuracy +10 (+3 eff.) When Hit 6 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 defense ------ Resistance +6% acid Mind save +10 (+3 eff.) Life +57.00 Life Regen +8.00 Healmod +13% Rings make your fingers look great! |
| On fingers | titan's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Mind save +6 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | short yew starstaff of channeling (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +19 (+4 eff.) Damage +20% darkness other ------- Mana/turn +0.25 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 17 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Dagirab' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +3 Con +4 Mag offense ------ Critical power +20.00% Spellpower +30 (+7 eff.) Damage +13% arcane Ignore resists +15% blight defense ------ Armor +2 other ------- Mana/turn +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Dimwild of the Blightspawn (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane While equipped: Stats +8 Cun +2 Wil offense ------ Spell Crit +7% Spellpower +19 (+4 eff.) Damage +17% darkness +24% light +13% all On-Hit (Melee): * 10% chance to reduce all saves and defense by 21 When Hit: * 35% chance to reduce strength, dexterity, and constitution by 34 * 31% chance to reduce damage dealt by 17% defense ------ Resistance +3% mind +22% light +13% all other ------- Max psi +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Borisus' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +8 Str offense ------ Damage +9% physical defense ------ Defense +2 (+1 eff.) Resistance +13% blight +15% nature +5% arcane Mind save +6 (+2 eff.) Unlife -80.00 life Life Regen +4.00 Healmod +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | archmage's gold amulet of perfection (0.13 Wild-gift / Harmony,0.13 Demented / Tentacles)0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +4% Spellpower +3 (+1 eff.) Damage +6% acid +5% fire +7% cold +6% lightning other ------- Masteries +0.13 Wild-gift/Harmony +0.13 Demented/Tentacles Amulets make your neck look great! |
Inventory
movement infusion of the sneak (speed 607%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 607% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 721%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 721% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Beloldamira the Sootwisp (23 def, 24 armour)14.0 Encumbrance T3 heavy armor [Rare] Master While equipped: offense ------ Damage +12% acid Ignore resists +25% darkness defense ------ Armor +24 Defense +23 (+12 eff.) Fatigue +4% Resistance +6% physical Physical save +29 (+14 eff.) A suit of armour made of mail. |
spiritwalker's hardened leather belt1.0 Encumbrance T3 belt armor [Ego+] Arcane While equipped: Stats +6 Mag other ------- Mana/turn +0.25 Max mana +31.00 A belt that goes around your waist. |
Arthudunarath the pair of hardened leather boots (15 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Mag defense ------ Armor +3 Defense +15 (+8 eff.) Fatigue -5% Resistance +5% arcane +6% lightning Physical save +11 (+5 eff.) Life +100.00 Healmod +20% Disarm Resist +20% Stun Resist +20% other ------- Encumbrance +38 A pair of boots made of leather. |
dwarven-steel helm 'Viperoracle' (10 def, 6 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Con offense ------ Ignore resists +15% nature Accuracy +10 (+3 eff.) defense ------ Armor +6 Defense +10 (+5 eff.) Fatigue +4% Resistance +4% physical +12% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Darkstoker [power 110] (7/9 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +9% nature +9% darkness Ignore resists +15% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Resistance +3% darkness Sting an enemy dealing 124 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Consentacles the Cornac Writhing One level 13
20th Dusk 122nd year of Ascendancy at 01:24 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Consentacles the Cornac Writhing One level 25
73rd Haze 122nd year of Ascendancy at 14:20 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Consentacles the Cornac Writhing One level 29
79th Haze 122nd year of Ascendancy at 03:27 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Consentacles the Cornac Writhing One level 10
8th Flare 122nd year of Ascendancy at 03:04 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Consentacles the Cornac Writhing One level 20
5th Haze 122nd year of Ascendancy at 00:19 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Consentacles the Cornac Writhing One level 30
4th Allure 123rd year of Ascendancy at 22:56 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Consentacles the Cornac Writhing One level 22
20th Haze 122nd year of Ascendancy at 15:24 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Consentacles the Cornac Writhing One level 11
3rd Dusk 122nd year of Ascendancy at 23:20 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Consentacles the Cornac Writhing One level 30
8th Regrowth 123rd year of Ascendancy at 10:35 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Consentacles the Cornac Writhing One level 6
77th Pyre 122nd year of Ascendancy at 15:25 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Consentacles the Cornac Writhing One level 25
68th Haze 122nd year of Ascendancy at 21:00 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Consentacles the Cornac Writhing One level 30
8th Regrowth 123rd year of Ascendancy at 08:44 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Consentacles the Cornac Writhing One level 10
10th Flare 122nd year of Ascendancy at 08:54 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Consentacles the Cornac Writhing One level 29
79th Haze 122nd year of Ascendancy at 03:37 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Consentacles the Cornac Writhing One level 18
75th Dusk 122nd year of Ascendancy at 17:44 see stats
Log
Isutta the rogue's Strafe hits Consentacles for (310 stormshielded), 0 physical, (33 stormshielded), 0 fire, 14 fire (14 total damage).
Isutta the rogue's Strafe hits Consentacles for (214 stormshielded), 0 physical, 14 acid, (33 stormshielded), 0 fire (14 total damage).
Consentacles casts Shed Skin.
A shield forms around Consentacles.
Consentacles activates his Nightstun!
Consentacles is free from the illness.
Consentacles receives 266 healing.
Isutta the rogue strafes with his steamguns!
Isutta the rogue's Strafe performs a ranged critical strike against Consentacles!
Consentacles's stormshield is out of charges and dissipates!.
Consentacles's storm dissipates.
Isutta the rogue's Strafe performs a ranged critical strike against Consentacles!
Your shield crumbles under the damage!
The shield around Consentacles crumbles.
Consentacles is free from the net.
Isutta the rogue's Strafe hits Consentacles for (164 absorbed), 118 physical, 14 acid, 33 fire, 14 fire (179 total damage).
Isutta the rogue's Strafe hits Consentacles for (283 stormshielded), 0 physical, (33 absorbed), 0 fire, (14 absorbed), 0 fire (0 total damage).
Consentacles casts Carrion Feet.
Talent Infusion: Healing is ready to use.
Isutta the rogue uses Double Shots.
Isutta the rogue's Double Shots performs a ranged critical strike against Consentacles!
Consentacles is stunned!
Isutta the rogue's Double Shots performs a ranged critical strike against Consentacles!
Consentacles resists!
Isutta the rogue's Double Shots hits Consentacles for 154 physical damage.
Isutta the rogue's Double Shots hits Consentacles for 149 physical, 18 fire, 8 fire (175 total damage).
Consentacles the level 30 cornac writhing one was bled to death by Isutta the rogue on level 1 of Hanyhek.








































































