










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Monk 1.1.5Monk for versions b42 and above. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Dread Necromancer 1.5.10The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Thalore |
Class | Deathknight |
Level / Exp | 18 / 39% |
Size | medium |
Lifes / Deaths | Killed by Poraleda the saw horror at level 18 on the 42nd Dusk 122nd year of Ascendancy at 23:17 / 1 |
Primary Stats
Strength | 51 (base 43) |
Dexterity | 22 (base 10) |
Constitution | 19 (base 10) |
Magic | 51 (base 43) |
Willpower | 13 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | -367/451 |
Mana | 28/214 |
Equilibrium | 0 |
Soul | 10/10 |
Healing Factor | 1.8734285714286 |
Regeneration | 122.01640285714 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 6 |
See Stealth | 23.599459836163 |
See Invisible | 32.599459836163 |
Offense: Mainhand
Damage | 86 |
Accuracy | 37 |
Crit Chance | 7% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Acid | +4% |
Physical | +15% |
Cold | +11% |
All | 0% |
Offense: Damage Penetration
Darkness | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 33.434838062803 (84.180064308682%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 22 |
Physical Save | 44 |
Spell Save | 39 |
Mental Save | 42 |
Defense: Resistances
Cold | + 27%( 70%) |
Acid | + 6%( 70%) |
Darkness | + 18%( 70%) |
Temporal | + 6%( 70%) |
Mind | + 9%( 70%) |
Lightning | + 6%( 70%) |
Fire | + 9%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 12% |
Bleed Resistance | 60% |
Instadeath Resistance | 100% |
Stun Resistance | 10% |
Poison Resistance | 25% |
Blind Resistance | 15% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 355 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 310 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Squire | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Spell / Soul | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dread | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Desecration | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Necrotic might | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Undeath | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Soulforge | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Reaping | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
talent | Spirit Feed |
talent | Necrotic Aura |
beneficial effect | Prevents the target from dying until they fall below -166 life. Soul Fragment |
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target is filled with necrotic energy, increasing healing by 42%. Undying |
beneficial effect | A flow of life spins around the target, regenerating 62.08 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by wolf. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You failed to protect the lone alchemist from death by king cobra. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +6% fire +3% mind +5% cold Mind.save +20 (+7 eff.) Die.at -40.00 life Blind- +15% Poison- +25% Cut- +10% Stun/Frz- +10% A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +3% fire Phys.save +5 (+2 eff.) Heal.mod +10% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Ego] Arcane While equipped: Stats +5 Mag dps ---------- Dmg.mod +12% darkness ----- def ----- Defense +2 (+2 eff.) Resists +18% darkness Spell.save +7 (+2 eff.) A pointy cloth hat, very wizardly... |
Tool | ![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Spell.save +6 (+2 eff.) Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Dex +2 Mag +2 Wil +5 Con ----- def ----- Phys.save +6 (+2 eff.) ---------- misc See.Invis +9 Rings can have magical properties. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +3 Con dps ---------- Dmg.mod +15% physical ----- def ----- Resists +6% lightning +6% temporal Die.at -40.00 life Max.HP +20.00 Heal.mod +10% A belt that goes around your waist. |
In main hand | ![]() 3.0 T3 battleaxe 2H weapon [Ego] Arcane/Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 cold Massive two-handed battleaxes. |
On hands | ![]() 1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Crit.mult +3.00% Melee+ 6 acid Dmg.mod +4% acid Melee Ret 16 physical ----- def ----- Armour +1 Resists +6% acid Die.at -20.00 life Max.HP +10.00 Heal.mod +5% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 17.0 T3 massive armor [Ego] Nature/Psionic While equipped: ----- def ----- Armour +11 Defense +5 (+5 eff.) Fatigue +24% Resists +6% mind Mind.save +10 (+3 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.80 A suit of armour made of metal plates. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Cun dps ---------- Acc +4 (+2 eff.) Apr +7 ----- def ----- Armour +6 Defense +1 (+1 eff.) Phys.save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +12% Cut- +50% Heal: Puts all charms on 35 cooldown Level 0.8 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 99 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Con ----- def ----- Resists +18% acid +8% physical ---------- misc Stam/turn +0.60 Light +3 Infravis +2 Telepathy Dragon Humanoid/Orc Amulets can have magical properties. |
![]() 3.0 T3 greatsword 2H weapon [Ego] Master Power 39.5 - 63.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
![]() 17.0 T2 massive armor [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +9 Defense +4 (+4 eff.) Fatigue +22% A suit of armour made of metal plates. |
![]() 2.0 T3 cloak armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +2 (+2 eff.) Resists +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.0 T3 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +15% nature ----- def ----- Armour +2 Resists +6% acid +5% arcane +6% darkness +12% nature HP.reg +2.40 ---------- misc Stam/turn +0.90 Max.stam +24.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
5 nuummite 5 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 verdite 4 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+9 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+9 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 tiny geode 3 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 hematite 3 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
malachite malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+11 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+11 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
carnelian carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 small geode 3 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By tales of magic the Thalore Deathknight level 16
32nd Dusk 122nd year of Ascendancy at 03:18 see stats
By tales of magic the Thalore Deathknight level 10
10th Mirth 122nd year of Ascendancy at 16:38 see stats
By tales of magic the Thalore Deathknight level 8
9th Mirth 122nd year of Ascendancy at 06:09 see stats
By tales of magic the Thalore Deathknight level 13
8th Dusk 122nd year of Ascendancy at 16:08 see stats
By tales of magic the Thalore Deathknight level 15
20th Dusk 122nd year of Ascendancy at 11:00 see stats
By tales of magic the Thalore Deathknight level 16
32nd Dusk 122nd year of Ascendancy at 04:06 see stats
Log
tales of magic reflects damage back to Poraleda the saw horror!
Poraleda the saw horror hits tales of magic for (36 absorbed), 0 physical, (16 absorbed), 0 arcane, (23 absorbed), 0 physical (0 total damage).
tales of magic hits Poraleda the saw horror for 36 reflected, 16 reflected, (5 to psi shield), 2 physical, 23 reflected (77 total damage).
Tales of magic uses Infusion: Regeneration.
Tales of magic starts regenerating health quickly.
tales of magic reflects damage back to Poraleda the saw horror!
Poraleda the saw horror's phys.bleed area effect hits tales of magic for (56 absorbed), 0 physical (0 total damage).
tales of magic hits Poraleda the saw horror for 56 reflected damage.
Your shield crumbles under the damage!
The shield around tales of magic crumbles.
tales of magic reflects damage back to Poraleda the saw horror!
Poraleda the saw horror hits tales of magic for (11 absorbed), 27 physical, 16 arcane, 23 physical (66 total damage).
tales of magic hits Poraleda the saw horror for 11 reflected, (5 to psi shield), 2 physical (12 total damage).
Tales of magic stops bleeding.
Poraleda the saw horror's soul is free of the claim.
Poraleda the saw horror uses Psionic Pull.
tales of magic hits Poraleda the saw horror for 34 cold, (5 to psi shield), 2 physical (36 total damage).
Poraleda the saw horror hits tales of magic for 49 physical damage.
Poraleda the saw horror's Beyond the Flesh hits tales of magic for 29 physical, 12 blight, 9 lightning, 23 physical (74 total damage).
Poraleda the saw horror's phys.bleed area effect hits tales of magic for 56 physical damage.
tales of magic hits Poraleda the saw horror for (27 to psi shield), 10 physical, 5 cold, (2 to psi shield), 1 acid (15 total damage).
tales of magic receives 30 healing.
Poraleda the saw horror hits tales of magic for 10 physical damage.
Poraleda the saw horror's Beyond the Flesh hits tales of magic for 25 physical, 12 blight, 9 lightning, 23 physical (69 total damage).
tales of magic hits Poraleda the saw horror for (5 to psi shield), 2 physical (2 total damage).
Poraleda the saw horror uses Razor Saw.
Poraleda the saw horror's mind surges with critical power!
Saving game...