












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Emblazoned 1.3.0Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents. Blighted Class 1.3.0Adds the Blighted class, an afflicted character who excels at dealing mind and blight damage to a single target. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. The Returned 1.3.0Adds a new playable race; those returned to life by Eyal as punishment for their sins or reward for their service. Inextricably linked to the cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Trench Strider Class 1.3.1Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons! This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Items Vault 1.7.0Donators/Buyers bonus! Less Weird 1.7.0Places a special object on level 3 of Lake of Nur that will help you in your fight with the Weirdling Beast. Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Effigy Race 1.3.1Adds the Effigy race, artificial constructs created to carry the spirits of the dead. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Doctornull's Tweak Pack 1.5.10A collection of tweaks for existing ToME content. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Witherer Class 1.5.10The Witherer is a Corruptor that focusses on slowly killing their enemies. Gunsnixed 1.7.0Prevents Gunsnake from the Embers of Rage DLC from spawning. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Embers Empyreal 1.4.0Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack. That said, I don't think the Empyreal is working correctly, and it might be beyond my abilities to fix it. Sorry! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Demonologist |
| Level / Exp | 22 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by elven warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:23 / 46Killed by mean looking elven guard at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:40 Killed by elven blood mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:04 Killed by elven blood mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:12 Killed by storm drake hatchling at level 5 on the 78th Pyre 122nd year of Ascendancy at 20:36 Killed by mean looking elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 00:56 Killed by mean looking elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 02:19 Killed by mean looking elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 03:31 Killed by fire drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 17:15 Killed by Thhroki the thalore at level 9 on the 3rd Summertide 122nd year of Ascendancy at 04:28 Killed by onilug at level 10 on the 42nd Dusk 122nd year of Ascendancy at 04:15 Killed by Arewe the ghoul at level 10 on the 43rd Dusk 122nd year of Ascendancy at 14:06 Killed by thief at level 10 on the 43rd Dusk 122nd year of Ascendancy at 17:50 Killed by Obanol the halfling at level 11 on the 56th Dusk 122nd year of Ascendancy at 09:30 Killed by Obanol the halfling at level 11 on the 56th Dusk 122nd year of Ascendancy at 10:50 Killed by Asaer the krog at level 11 on the 56th Dusk 122nd year of Ascendancy at 12:03 Killed by Charoy the human at level 11 on the 60th Dusk 122nd year of Ascendancy at 06:33 Killed by Ce'Notta the gigantic gravity worm at level 11 on the 67th Dusk 122nd year of Ascendancy at 08:38 Killed by yellow jelly at level 12 on the 67th Dusk 122nd year of Ascendancy at 23:05 Killed by Polutta the white wolf at level 13 on the 70th Dusk 122nd year of Ascendancy at 19:48 Killed by poison gas trap at level 16 on the 77th Dusk 122nd year of Ascendancy at 03:22 Killed by Betutha the boiling horror at level 17 on the 1st Haze 122nd year of Ascendancy at 01:04 Killed by Celia at level 17 on the 11st Haze 122nd year of Ascendancy at 17:45 Killed by Celia at level 17 on the 11st Haze 122nd year of Ascendancy at 19:23 Killed by Celia at level 17 on the 11st Haze 122nd year of Ascendancy at 21:32 Killed by Aerulle the bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 23:45 Killed by Eilinigalle the master vampire at level 18 on the 12nd Haze 122nd year of Ascendancy at 01:08 Killed by Aerulle the bone giant at level 18 on the 12nd Haze 122nd year of Ascendancy at 02:29 Killed by Eilinigalle the master vampire at level 18 on the 12nd Haze 122nd year of Ascendancy at 04:02 Killed by Belossra the master vampire at level 18 on the 12nd Haze 122nd year of Ascendancy at 05:18 Killed by Aerulle the bone giant at level 18 on the 12nd Haze 122nd year of Ascendancy at 06:38 Killed by Yvemiwen the vampire at level 18 on the 12nd Haze 122nd year of Ascendancy at 07:53 Killed by Yvemiwen the vampire at level 18 on the 12nd Haze 122nd year of Ascendancy at 09:34 Killed by Layyldaba the lesser vampire at level 18 on the 12nd Haze 122nd year of Ascendancy at 12:19 Killed by Yvemiwen the vampire at level 18 on the 12nd Haze 122nd year of Ascendancy at 13:43 Killed by Layyldaba the lesser vampire at level 18 on the 12nd Haze 122nd year of Ascendancy at 15:05 Killed by Saloba the bone giant at level 18 on the 12nd Haze 122nd year of Ascendancy at 16:49 Killed by Cyreratira the ghoul at level 18 on the 12nd Haze 122nd year of Ascendancy at 20:20 Killed by Ktonti the dwarf at level 18 on the 21st Haze 122nd year of Ascendancy at 20:22 Killed by Siluwyn the skeleton warrior at level 18 on the 27th Haze 122nd year of Ascendancy at 20:20 Killed by Animated nature's thorny mindstar of life at level 18 on the 28th Haze 122nd year of Ascendancy at 14:10 Killed by Poltergeist Spectral Blade at level 18 on the 28th Haze 122nd year of Ascendancy at 18:39 Killed by skeleton magus at level 19 on the 29th Haze 122nd year of Ascendancy at 05:43 Killed by skeleton warrior at level 19 on the 29th Haze 122nd year of Ascendancy at 19:43 Killed by poison spore at level 21 on the 34th Haze 122nd year of Ascendancy at 19:17 Killed by ritch flamespitter at level 21 on the 34th Haze 122nd year of Ascendancy at 23:11 |
Primary Stats
| Strength | 41 (base 37) |
| Dexterity | 17 (base 11) |
| Constitution | 31 (base 26) |
| Magic | 53 (base 44) |
| Willpower | 30 (base 10) |
| Cunning | 33 (base 10) |
Resources
| Life | 517/517 |
| Stamina | 240/240 |
| Vim | 199/199 |
| Healing Factor | 1.1658714593978 |
| Regeneration | 10.094704606924 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +105.96386969525% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 7 |
| See Stealth | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 32 |
| Crit Chance | 25% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | +12% |
| Darkness | +20% |
| Physical | +8% |
| Cold | +35% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Light | +10% |
| Cold | +18% |
Defense: Base
| Armour (hardiness) | 56.265386303548 (65.897138898113%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 16 |
| Physical Save | 32 |
| Spell Save | 32 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Blight | + 3%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 47%( 70%) |
| All | 0%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 25%( 70%) |
| Physical | + 2%( 70%) |
| Fire | -73%( 70%) |
| Darkness | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Corruption / Demonic pact | 1.50 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom covenant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.40 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Spirit | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Herald | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Black-magic | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Flame of Urh'Rok |
| talent | Corrosive Slashes |
| talent | Bleak Outcome |
| talent | Hardened Core |
| talent | Secrets of the Eternals |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 87. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Splendourobeisance (0 def, 9 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Ignore resists +10% blight +10% light On-Hit (Melee): * 20% chance to reduce damage dealt by 19% defense ------ Armor +9 Fatigue +3% Resistance +3% blight +15% light other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Psionic While equipped: defense ------ Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +5 See Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.25 to 105.76 lightning damage (70.50 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil offense ------ Mindpower +3 (+2 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+2 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Effective talent level: 4.0 Power cost 16 out of 24/24. Range 6 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | Gybrethra [power 260] (20 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +3 Con offense ------ Critical power +10.00% defense ------ Resistance +5% arcane Mind save +3 (+1 eff.) Cut Resist +20% Knockbk Resist +10% other ------- Mana/turn +0.15 Create a shield absorbing up to 260 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savior's copper ring of perseverance 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +7 (+3 eff.) Spell save +7 (+3 eff.) Mind save +6 (+2 eff.) Life Regen +2.00 Stun Resist +20% other ------- Vim when Hit +2.00 Rings make your fingers look great! |
| On fingers | Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+5 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 5 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | insulating steel amulet of perfection (0.10 Technique / Shield offense,0.10 Corruption / Spirit)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +12% fire +12% cold other ------- Masteries +0.10 Technique/Shield offense +0.10 Corruption/Spirit Amulets make your neck look great! |
| In main hand | stralite waraxe 'Cyrelewe' (32-46 power, 8 apr) 3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +6.5% Attack Speed 100% On-hit +6 light +8 mind Damage Against +12% Undead On-crit, radius 2 +20 physical On Hit: * 23% chance to reduce all saves and defense by 23 * Create an explosion dealing 89 cold damage (1/turn) While equipped: Stats +4 Cun +3 Wil offense ------ Damage +25% cold Ignore resists +18% cold defense ------ Defense +15 (+5 eff.) other ------- Talents +2 Corrosive Slashes One-handed war axes. |
| Around waist | hardened leather belt 'Dourknight'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +7 Lck offense ------ When Hit 2 light 8 cold On-Hit (Melee): * 10% chance to reduce damage dealt by 19% defense ------ Resistance +3% darkness +9% cold Stealth +5 other ------- Disarm Traps +5 Infravision +5 A belt that goes around your waist. |
| In off hand | corrosive steel shield of the stars (0 def, 4 armour, 20-23 power, 36 block) 7.0 Encumbrance T2 shield armor [Ego++] Arcane When used to Attack: Weapon Damage 19.5 - 23.4 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +36 On-hit +12 acid +12 light +10 darkness While equipped: Stats +1 Mag +2 Cun +2 Con offense ------ Damage +12% light +10% darkness When Hit: * 11% chance to reduce armor by 36% defense ------ Armor +4 Fatigue +8% Resistance +13% acid +10% light +11% darkness other ------- Talents +3 Fearscape Shift +1 Block Handheld deflection devices. |
| Cloak | Duruleg the cashmere cloak (12 def, 8 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil offense ------ Accuracy +5 (+2 eff.) defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +2% physical +16% cold Physical save +11 (+5 eff.) Spell save +7 (+3 eff.) Unlife -40.00 life other ------- Max mana +56.00 Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening steel mail armour of thunder (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego++] Arcane/Psionic While equipped: Stats +3 Str +3 Mag +8 Wil +3 Cun offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Physical Power +12 (+4 eff.) Spellpower +10 (+4 eff.) Mindpower +14 (+6 eff.) defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Resistance +10% lightning Mind save +11 (+4 eff.) A suit of armour made of mail. |
Inventory
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
warrior's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Str defense ------ Armor +4 Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
Tirakai's Maul (32-42 power, 6 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
iron longsword (12-16 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Sharp, long, and deadly. |
iron longsword of phasing (12-16 power, 8 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +8 Critical Rate +2.5% Attack Speed 100% Phasing +10% While equipped: Sharp, long, and deadly. |
cashmere cloak 'Ivyta' (17 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Master While equipped: Stats +3 Cun +2 Dex offense ------ Critical power +19.00% Accuracy +8 (+4 eff.) Ignore Armor +7 defense ------ Defense +17 (+5 eff.) Resistance +6% blight Physical save +8 (+4 eff.) Spell save +9 (+4 eff.) Stealth +6 Cut Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of the Shaloren (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +1 Wil defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots of tirelessness (0 def, 2 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +2 other ------- Stamina/turn +0.40 Max stamina +11.00 Infravision +1 A pair of boots made of leather. |
Blazemark the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 acid Damage +3% acid Ignore resists +5% arcane +15% blight When Hit 2 arcane defense ------ Armor +1 Resistance +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets (0 def, 6 armour)1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: defense ------ Armor +6 Fatigue +3% Mind save +6 (+2 eff.) Life +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane/Master While equipped: Stats +2 Dex offense ------ Spell Crit +3% Spellpower +6 (+2 eff.) Accuracy +15 (+7 eff.) defense ------ Armor +2 Fatigue +3% other ------- Mana/turn +0.10 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
demon seed [quasit] (22, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [water imp] (30, finger)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (18, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (0% life). The seed of a demon. |
demon seed [fire imp] (29, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (25, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (22, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +21% blight +21% fire +21% physical Damage Reduction +11 blight +11 fire +11 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (23, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +19% blight +19% fire +19% darkness Ignore resists +12% blight +12% fire +12% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (22, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +21% acid +21% darkness +21% blight Damage Reduction +11 acid +11 darkness +11 blight Demon status: alive (7% life). The seed of a demon. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
66 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 103% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 251/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of healing [power 105] (35 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal the target for 105, and remove up to 2 poisons or diseases Puts all charms on 35 cooldown Natural totems are made by powerful wilders to store nature power. |
elm totem of healing [power 75] (35 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal the target for 75, and remove up to 2 poisons or diseases Puts all charms on 35 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Aemae the Shalore Demonologist level 16
79th Dusk 122nd year of Ascendancy at 20:36 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Aemae the Shalore Demonologist level 9
25th Dusk 122nd year of Ascendancy at 21:39 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Aemae the Shalore Demonologist level 20
33rd Haze 122nd year of Ascendancy at 13:47 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Aemae the Shalore Demonologist level 5
77th Pyre 122nd year of Ascendancy at 14:50 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aemae the Shalore Demonologist level 17
1st Haze 122nd year of Ascendancy at 10:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Aemae the Shalore Demonologist level 10
42nd Dusk 122nd year of Ascendancy at 01:55 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Aemae the Shalore Demonologist level 20
30th Haze 122nd year of Ascendancy at 20:09 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Aemae the Shalore Demonologist level 14
73rd Dusk 122nd year of Ascendancy at 14:25 see stats
Log
You gain 0.25 gold from the transmogrification of pouch of steel shots (13/13, 19-23 power, 2 apr).
You gain 2.16 gold from the transmogrification of hateful pouch of dwarven-steel shots (23/23, 32-38 power, 3 apr).
You gain 1.30 gold from the transmogrification of arcing pouch of dwarven-steel shots of accuracy (18/18, 34-40 power, 3 apr).
You gain 2.30 gold from the transmogrification of insulating hardened leather cap of knowledge (0 def, 3 armour).
You gain 3.27 gold from the transmogrification of scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour).
You gain 0.81 gold from the transmogrification of spellwoven cashmere robe (0 def, 0 armour).
You gain 4.80 gold from the transmogrification of cashmere robe of alchemy (0 def, 0 armour).
You gain 3.26 gold from the transmogrification of balanced dwarven-steel waraxe (22-30 power, 4 apr).
You gain 3.37 gold from the transmogrification of yew starstaff of warding (20-24 power, 4 apr, temporal element).
You gain 0.75 gold from the transmogrification of dwarven-steel longsword (25-35 power, 4 apr).
You gain 4.26 gold from the transmogrification of chilling dwarven-steel longsword of crippling (22-31 power, 4 apr).
You gain 1.25 gold from the transmogrification of arcing dwarven-steel greatsword (38-62 power, 2 apr).
You gain 25.00 gold from the transmogrification of Astelrid's Clubstaff (45-68 power, 4 apr).
You gain 1.45 gold from the transmogrification of acidic dwarven-steel battleaxe of massacre (44-65 power, 2 apr).
You gain 9.25 gold from the transmogrification of wanderer's gold amulet.
You gain 1.38 gold from the transmogrification of biting gale rune (--).
There is a Door to an old Conclave vault here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 37th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
Ran for 3 turns (stop reason: hostile spotted to the south (adventurers party)).
Saving done.
Aemae hits Adventurers party for 0 lightning damage.
Today is the 38th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:31.








































































































