









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: QuickTome: Remove Stat Requirements 1.4.8 Allow Respec Anywhere 1.2.3Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release QuickTome: Orb of Communication 1.3.1 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. QuickTome: Arena Skip 1.3.1 Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.5.0Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. QuickTome: Resource Tweaks 1.3.1 Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-use inscriptions when saturated 1.5.5Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Anorithil |
| Level / Exp | 21 / 55% |
| Size | small |
| Lifes / Deaths | Killed by Isluda the mean looking elven guard at level 17 on the 5th Dusk 122nd year of Ascendancy at 09:46 0 / 7Killed by ritch flamespitter at level 20 on the 20th Dusk 122nd year of Ascendancy at 20:08 Killed by Elama the minotaur at level 20 on the 22nd Dusk 122nd year of Ascendancy at 22:55 Killed by Minotaur of the Labyrinth at level 21 on the 23rd Dusk 122nd year of Ascendancy at 20:40 Killed by Gubreth the cutpurse at level 21 on the 23rd Dusk 122nd year of Ascendancy at 22:08 Killed by Gubreth the cutpurse at level 21 on the 23rd Dusk 122nd year of Ascendancy at 23:20 Killed by Gubreth the cutpurse at level 21 on the 23rd Dusk 122nd year of Ascendancy at 23:41 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 13 (base 14) |
| Magic | 50 (base 48) |
| Willpower | 19 (base 10) |
| Cunning | 46 (base 37) |
Resources
| Life | -39/338 |
| Positive | 110/110 |
| Negative | 114/114 |
| Healing Factor | 1.1345901639344 |
| Regeneration | 2.3259098360655 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +30.923373745259% |
| Spell | +4.9852159944418% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 18 |
| Crit Chance | 14% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 34% |
| Speed | 0.95251506655274 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +81% |
| Arcane | +12% |
| Physical | +6% |
| Mind | +6% |
| Nature | +3% |
Offense: Damage Penetration
| Darkness | +40% |
| Mind | +5% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 9 |
| Ranged Defense | 15 |
| Fatigue | 1 |
| Physical Save | 7 |
| Spell Save | 22 |
| Mental Save | 32 |
Defense: Resistances
| Darkness | + 62%( 70%) |
| Lightning | + 6%( 70%) |
| Mind | + 3%( 70%) |
| Temporal | + 17%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 24%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Confusion Resistance | 100% |
| Poison Resistance | 20% |
| Blind Resistance | 15% |
| Silence Resistance | 50% |
| Bleed Resistance | 50% |
| Teleport Resistance | 20% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 282 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 216 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 12% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 213 damage for 4 turns. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Celestial / Sunlight | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Hymn of Shadows |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed black mamba head. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed electric eel tail. * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed bear paw. * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed warg claw. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Suntickler the pair of rough leather boots (0 def, 1 armour) (On feet)]Suntickler the pair of rough leather boots (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Effects on melee hit: * 15% chance to blind Damage (Melee): 0(-15) item light blind Changes resistances: +5%(-) arcane Changes damage: +12%(-) arcane Light radius: +3 (-) Movement speed: +20% (-) A pair of boots made of leather. |
| Light source | [vs. brass lantern 'Brenineg' (Light source)]brass lantern 'Brenineg' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) (-) Ranged Defense: +6 (+6 eff.) (-) Changes resistances: +6%(-) blight Mental save: +3 (+2 eff.) (-) Blindness immunity: +5% (-) Confusion immunity: +35% (-) Maximum life: +42.00 (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Dimstreaker (2 def, 0 armour) (On head)]Dimstreaker (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) (-) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 12(-) nature Changes resistances: +24%(-) darkness Changes damage: +19%(-) darkness / +3%(-) nature A pointy cloth hat, very wizardly... |
| Tool | [vs. Mayytta [power 21] (30 cooldown) (Tool)]Mayytta [power 21] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage when hit (Melee): 12(-) mind Changes resistances: +3%(-) mind Changes damage: +6%(-) mind Critical mult.: +15.00% (-) Mental save: +3 (+2 eff.) (-) Mental crit. chance: +2% (-) It can be used to teleport randomly (rad 21), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. psionicist's copper ring of darkness (+22%) (On fingers, 1 of 2)]psionicist's copper ring of darkness (+22%) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +22%(-) darkness Changes damage: +11%(-) darkness Mental save: +6 (+3 eff.) (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. psionicist's copper ring of darkness (+22%) (On fingers, 1 of 2)]copper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +0(-3) Wil Changes resistances: +0%(-22%) darkness Changes damage: +0%(-11%) darkness Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Stun/Freeze immunity: +23% Life regen: +0.80 Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Dourrip the rough leather belt (Around waist)]Dourrip the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 16(-) mind Changes resistances: +6%(-) lightning / +6%(-) temporal Changes resistances penetration: +5%(-) mind / +25%(-) darkness Changes damage: +12%(-) darkness A belt that goes around your waist. |
| In main hand | [vs. bloodlich's yew vilestaff (120% power, 4 apr, darkness element) (In main hand)]bloodlich's yew vilestaff (120% power, 4 apr, darkness element) Requires: Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +2(-) Mag / +4(-) Cun / +4(-) Con Changes damage: +20%(-) darkness Talents granted: +1.00(-) Command Staff Critical mult.: +16.00% (-) Vim when firing critical spell: +4.00 (-) Maximum vim: +24.00 (-) Maximum neg.energy: +24.00 (-) Spellpower: +9 (+4 eff.) (-) Spell crit. chance: +3% (-) Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. Dourfear the iron gauntlets (0 def, 1 armour) (On hands)]Dourfear the iron gauntlets (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 8(-) darkness Changes resistances: +15%(-) fire Changes resistances penetration: +15%(-) darkness Life regen: +1.00 (-) Stamina each turn: +0.80 (-) Maximum stamina: +12.00 (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Urarekhad (0 def, 0 armour) (Main armor)]Urarekhad (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Accuracy: +8 (+8 eff.) (-) Damage when hit (Melee): 4(-) acid Changes stats: +2(-) Dex Changes resistances: +16%(-) darkness Changes resistances penetration: +15%(-) physical Changes damage: +11%(-) darkness / +6%(-) physical Stamina each turn: +0.60 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Uretodil (1 def, 0 armour) (Cloak)]Uretodil (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+4 eff.) (-) Armour penetration: +3 (-) Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Cun / +2(-) Dex Changes resistances: +9%(-) fire Blindness immunity: +10% (-) Poison immunity: +20% (-) Silence immunity: +15% (-) Teleport immunity: +20% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. stabilizing copper amulet of healing (Around neck)]stabilizing copper amulet of healing Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11%(-) temporal Cut immunity: +50% (-) Pinning immunity: +21% (-) Knockback immunity: +21% (-) Healing mod.: +11% (-) It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 174 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
[vs. psionicist's copper ring of darkness (+22%) (On fingers, 1 of 2)]rogue's copper ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +7 Defense: +11 (+11 eff.) Changes stats: +2 Cun / +0(-3) Wil Changes resistances: +0%(-22%) darkness Changes damage: +0%(-11%) darkness Mental save: +0 (+0 eff.) (-6 (-3 eff.)) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
[vs. bloodlich's yew vilestaff (120% power, 4 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. chilling steel battleaxe of daylight (125% power, 2 apr) Requires: Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 126% (+5%) Range: 1.5x (+0.3x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Crit. chance: +5.0% (+1.5%) Attack speed: 100% (-) Damage (Melee): +12 light / +12 cold Damage against: +13% Undead When wielded/worn: Changes stats: +0(-2) Mag / +0(-4) Cun / +0(-4) Con Changes damage: +0%(-20%) darkness Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-16.00%) Vim when firing critical spell: +0.00 (-4.00) Maximum vim: +0.00 (-24.00) Maximum neg.energy: +0.00 (-24.00) Spellpower: +0 (+0 eff.) (-9 (-4 eff.)) Spell crit. chance: +0% (-3%) Massive two-handed battleaxes. |
[vs. bloodlich's yew vilestaff (120% power, 4 apr, darkness element) (In main hand)]This item will automatically be transmogrified when you leave the level. Wildfist the hardened leather sling Requires: - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Armour Penetration: +0 (-4) Crit. chance: +0.0% (-3.5%) Attack speed: 143% (+43%) Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 3). Travel speed: +200% When wielded/worn: Physical power: +5 (+5 eff.) Changes stats: +3 Str / +3(+1) Mag / +0(-4) Cun / +0(-4) Con Changes resistances penetration: +15% nature Changes damage: +0%(-20%) darkness / +7% arcane / +9% mind / +6% nature Talent granted: +0(+-1) Command Staff Critical mult.: +0.00% (-16.00%) Vim when firing critical spell: +0.00 (-4.00) Maximum vim: +0.00 (-24.00) Maximum neg.energy: +0.00 (-24.00) Spellpower: +8 (+4 eff.) (-1 (+0 eff.)) Spell crit. chance: +0% (-3%) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.quiver of yew arrows of crippling (17/17, 140% power, 10 apr) Requires: Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 140% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +13.0% Capacity: 17 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
[vs. Urarekhad (0 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour of fire resistance (5 def, 11 armour) Requires: - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-8 (-8 eff.)) Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Damage when hit (Melee): 0(-4) acid Changes stats: +0(-2) Dex Changes resistances: +0%(-16%) darkness / +18% fire Changes resistances penetration: +0%(-15%) physical Changes damage: +0%(-11%) darkness / +0%(-6%) physical Stamina each turn: +0.00 (-0.60) A suit of armour made of metal plates. |
[vs. Dourrip the rough leather belt (Around waist)]grounding rough leather belt of carrying Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 0(-16) mind Changes resistances: +6%(-) lightning / +7%(+1%) temporal Changes resistances penetration: +0%(-5%) mind / +0%(-25%) darkness Changes damage: +0%(-12%) darkness Maximum encumbrance: +25 A belt that goes around your waist. |
[vs. Dourrip the rough leather belt (Around waist)]This item will automatically be transmogrified when you leave the level. Aduwyn the Glintsage Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 0(-16) mind Changes resistances: +20% acid / +0%(-6%) temporal / +15% light / +8% blight / +0%(-6%) lightning Changes resistances penetration: +0%(-5%) mind / +0%(-25%) darkness Changes damage: +15% acid / +9% light / +0%(-12%) darkness Light radius: +3 A belt that goes around your waist. |
[vs. Suntickler the pair of rough leather boots (0 def, 1 armour) (On feet)]pair of rough leather boots 'Xerulrabeth' (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +2 (+2 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +1% (-) Damage (Melee): 0(-15) item light blind Damage when hit (Melee): 4 arcane Changes resistances: +0%(-5%) arcane / +9% temporal Changes resistances penetration: +10% blight Changes damage: +0%(-12%) arcane Spellpower on spell critical (stacks up to 3 times): +4 Light radius: +0 (-3) Movement speed: +0% (-20%) Damage Shield penetration: +20% A pair of boots made of leather. |
[vs. Dourfear the iron gauntlets (0 def, 1 armour) (On hands)]rough leather gloves 'Arorab' (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 0(-8) darkness Changes stats: +5 Dex / +3 Mag / +5 Con Changes resistances: +0%(-15%) fire Changes resistances penetration: +0%(-15%) darkness Life regen: +1.30 (+0.30) Stamina each turn: +0.50 (-0.30) Maximum stamina: +15.00 (+3.00) Light radius: +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Dourfear the iron gauntlets (0 def, 1 armour) (On hands)]This item will automatically be transmogrified when you leave the level. steady hardened leather gloves (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+4 eff.) Armour: +2 (+1) Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 0(-8) darkness Changes resistances: +0%(-15%) fire Changes resistances penetration: +0%(-15%) darkness Physical save: +6 (+6 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +20% Life regen: +0.00 (-1.00) Stamina each turn: +0.00 (-0.80) Maximum stamina: +0.00 (-12.00) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Dimstreaker (2 def, 0 armour) (On head)]spellwoven linen wizard hat of light (+16%) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-1 (-1 eff.)) Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 0(-12) nature Changes resistances: +16% light / +0%(-24%) darkness Changes damage: +0%(-3%) nature / +11% light / +0%(-19%) darkness Mana each turn: +0.11 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
[vs. Dimstreaker (2 def, 0 armour) (On head)]This item will automatically be transmogrified when you leave the level. Aletta's Diadem (0 def, 0 armour) Requires: Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-2 (-2 eff.)) Damage (Melee): 0(-30) item darkness numbing Damage when hit (Melee): 12 mind / 0(-12) nature Changes stats: +4 Cun / +4 Wil Changes resistances: +0%(-24%) darkness Changes damage: +0%(-3%) nature / +10% mind / +0%(-19%) darkness Mindpower: +12 (+6 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 74.65 mind damage and cripples the target's higher mental functions, reducing cunning by 7 and confusing (24% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
[vs. brass lantern 'Brenineg' (Light source)]This item will automatically be transmogrified when you leave the level. alchemist's lamp of focus Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +0 (+0 eff.) (-6 (-6 eff.)) Ranged Defense: +0 (+0 eff.) (-6 (-6 eff.)) Changes stats: +5 Wil Changes resistances: +0%(-6%) blight Changes damage: +7% mind Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Blindness immunity: +0% (-5%) Confusion immunity: +0% (-35%) Maximum life: +0.00 (-42.00) Light radius: +3 (+1) A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. Mayytta [power 21] (30 cooldown) (Tool)]Lightoblivion (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 0(-12) mind Changes stats: +1 Str / +2 Dex / +2 Cun Changes resistances: +0%(-3%) mind Changes resistances penetration: +15% light Changes damage: +0%(-6%) mind / +3% physical Critical mult.: +6.00% (-9.00%) Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Stamina each turn: +0.20 Maximum stamina: +15.00 Mental crit. chance: +0% (-2%) Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to teleport the user to another zone after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Mayytta [power 21] (30 cooldown) (Tool)]quick elm totem of cure ailments [power 1] (8 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-12) mind Changes resistances: +0%(-3%) mind Changes damage: +0%(-6%) mind Critical mult.: +0.00% (-15.00%) Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Mental crit. chance: +0% (-2%) It can be used to remove up to 1 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 8 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Mayytta [power 21] (30 cooldown) (Tool)]elm wand of trap destruction [power 19] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-12) mind Changes resistances: +0%(-3%) mind Changes damage: +0%(-6%) mind Critical mult.: +0.00% (-15.00%) Mental save: +0 (+0 eff.) (-3 (-2 eff.)) Mental crit. chance: +0% (-2%) It can be used to disarm traps (19 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Evereeti the Yeek Anorithil level 10
3rd Summertide 122nd year of Ascendancy at 00:41 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Evereeti the Yeek Anorithil level 20
20th Dusk 122nd year of Ascendancy at 06:10 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Evereeti the Yeek Anorithil level 19
19th Dusk 122nd year of Ascendancy at 21:10 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Evereeti the Yeek Anorithil level 18
18th Dusk 122nd year of Ascendancy at 04:04 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Evereeti the Yeek Anorithil level 17
5th Dusk 122nd year of Ascendancy at 14:53 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Evereeti the Yeek Anorithil level 21
23rd Dusk 122nd year of Ascendancy at 23:20 see stats
Log
Something hits Evereeti for (50 absorbed), 0 darkness (0 total damage).
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Evereeti casts Moonlight Ray.
Evereeti's spell attains critical power!
Evereeti hits Gubreth the cutpurse for 293 darkness damage.
Talent Hymn Nocturnalist is ready to use.
Talent Twilight is ready to use.
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Evereeti casts Firebeam.
You pickup 0.60 gold pieces.
You pickup 0.60 gold pieces.
The shield around Evereeti crumbles.
Talent Chant of Resistance is ready to use.
Talent Hymn of Shadows is ready to use.
Talent Moonlight Ray is ready to use.
Evereeti activates Hymn of Shadows.
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Evereeti casts Firebeam.
Gubreth the cutpurse casts Searing Light.
Evereeti hits Gubreth the cutpurse for 71 fire damage.
Gubreth the cutpurse hits Evereeti for 79 light damage.
Gubreth the cutpurse's light area effect hits Evereeti for 44 light damage.
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Evereeti casts Bathe in Light.
Something hits Evereeti for 50 darkness damage.
Saving game...


































































