Garn the level 4 Cornac Sun Paladin by LightSapfier

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassSun Paladin
Level / Exp4 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic14 (base 14)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life152/152
Positive0/29
Stamina109/109
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy15
Crit Chance0%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.596689338462 (59.10447761194%)
Defense6
Ranged Defense10
Fatigue18
Physical Save8
Spell Save14
Mental Save7

Defense: Resistances

Cold+ 4%( 70%)
Lightning+ 4%( 70%)
Fire+ 4%( 70%)
Acid+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Celestial / Radiance1.30
1/5
0/5
0/5
0/5
Celestial / Crusader1.30
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Light1.50
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Saving game...
Human guard killed Garn!

Saving done.

Resting starts...

Talent Healing Light is ready to use.
Talent Weapon of Light is ready to use.
Talent Chant of Resistance is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Garn activates Weapon of Light.


Garn activates Chant of Resistance.

You are sent back to the material plane!
High Sun Paladin Aeryn hits Human guard for 48 physical, 48 light, 11 fire (107 total damage).

Human guard hits Garn for 103 physical damage.
High Sun Paladin Aeryn casts Searing Light.

High Sun Paladin Aeryn hits Human guard for 123 light damage.

Resting starts...

The fabric of time around High Sun Paladin Aeryn stabilizes to normal.

Rested for 81 turns (stop reason: all resources and life at maximum).


Velulramira the Sun Paladin says: 'Hello there.'


Ran for 8 turns (stop reason: interesting character).


Garn deactivates Weapon of Light.

Garn deactivates Chant of Resistance.