Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan Items Vault 1.2.0Donators/Buyers bonus! Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 1 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Islarin the forest troll at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:03 0 / 2Killed by Islarin the forest troll at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:26 |
Primary Stats
| Strength | 11 (base 11) |
| Dexterity | 15 (base 15) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 16 (base 16) |
Resources
| Life | -4/100 |
| Stamina | 100/100 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 15 |
| Accuracy | 21 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 7 |
| Accuracy | 21 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.4 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 2.75 |
| Ranged Defense | 2.75 |
| Fatigue | 6 |
| Physical Save | 7.35 |
| Spell Save | 7 |
| Mental Save | 9.1 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Stealth | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
| talent | Lacerating Strikes |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Main armor | [vs. iron dagger (9-11.7 power, 5 apr) (In main hand, 1 of 3)] rough leather armour (1 def, 2 armour)rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. Tap to cycle through comparison choices |
| In off hand | [vs. iron dagger (9-11.7 power, 5 apr) (In main hand, 1 of 3)] iron dagger (9-11.7 power, 5 apr)iron dagger (9-11.7 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (-) Physical crit. chance: +4.0% (-) Attack speed: 100% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| Light source | [vs. iron dagger (9-11.7 power, 5 apr) (In main hand, 1 of 3)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
| In main hand | [vs. iron dagger (9-11.7 power, 5 apr) (In main hand, 1 of 3)] iron dagger (9-11.7 power, 5 apr)iron dagger (9-11.7 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 (-) Physical crit. chance: +4.0% (-) Attack speed: 100% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
Inventory
[vs. iron dagger (9-11.7 power, 5 apr) (In main hand, 1 of 3)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. iron dagger (9-11.7 power, 5 apr) (In main hand, 1 of 3)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-5) Physical crit. chance: +0.0% (-4.0%) Attack speed: 100% (100%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
Achievements
Log
Ro stops bleeding.
Ro deactivates Lacerating Strikes.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Islarin the forest troll killed Ro!
Saving done.
Resting starts...
Ro activates Stealth.
Talent Infusion: Regeneration is ready to use.
Talent Dual Strike is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
Ro activates Lacerating Strikes.
Ro deactivates Stealth.
You are sent back to the material plane!
Islarin the forest troll hits Ro for 7 physical, 7 physical (13 total damage).
Bleeding from Ro hits Islarin the forest troll for 0 physical damage.
Ro hits Islarin the forest troll for 15 physical, 8 physical (24 total damage).
Islarin the forest troll hits Ro for 16 physical, 4 mind, 9 physical, 4 darkness (33 total damage).
Ro uses Infusion: Regeneration.
Ro starts regenerating health quickly.
Bleeding from Ro hits Islarin the forest troll for 0 physical damage.
Islarin the forest troll casts Drain.
Islarin the forest troll performs a melee critical strike against Ro!
Ro resists the mind attack!
Saving game...
