Wyrm the level 8 Cornac Wyrmic by cctobias

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Quick Drown NPCs AOE 1.5.10
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWyrmic
Level / Exp8 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 16)
Dexterity13 (base 10)
Constitution14 (base 11)
Magic10 (base 10)
Willpower32 (base 27)
Cunning10 (base 10)

Resources

Life235/235
Equilibrium94
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement+11.09386761031%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage23
Accuracy20
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower5
Crit Chance1%
Speed1

Offense: Mind

Mindpower27
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)19.514769548925 (30%)
Defense6
Ranged Defense8
Fatigue8
Physical Save20
Spell Save18
Mental Save24

Defense: Resistances

Lightning+ 2%( 70%)
Nature+ 6%( 70%)
Cold+ 25%( 70%)
Blight+ 5%( 70%)
Acid+ 22%( 70%)
Fire+ 29%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
1/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
1/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
4/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Log


Wyrm picks up (c.):
iron greatsword 'Mayomiba' (15-24 power, 1 apr).

Wyrm overcomes the gloom

Talent Corrosive Mist is ready to use.

Wyrm stops regenerating health quickly.


Talent Lightning Speed is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.

Talent Bellowing Roar is ready to use.
Talent Acidic Spray is ready to use.

Talent Devouring Flame is ready to use.

Talent Ice Wall is ready to use.
Talent Infusion: Healing is ready to use.

Talent Static Field is ready to use.

Wyrm picks up (n.):
reinforced iron shield of lightning resistance (+16%) (4 def, 6 armour, 10-12 power, 43 block).

Wyrm picks up (n.):
spiked iron mail armour of acid resistance (2 def, 4 armour).

Wyrm picks up (n.):
iron mail armour (2 def, 4 armour).

Wyrm deactivates Icy Skin.

Wyrm deactivates Wild Growth.