







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 5 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by Zubenne the great wolf at level 5 on the 3rd Dusk 122nd year of Ascendancy at 08:51 / 1 |
Primary Stats
| Strength | 26 (base 20) |
| Dexterity | 13 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 27 (base 24) |
| Cunning | 13.340449927278 (base 10) |
Resources
| Life | -89/252 |
| Hate | 48/100 |
| Healing Factor | 0.77755942786166 |
| Regeneration | 0.19438985696542 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 5 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 23 |
| Crit Chance | 17% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Nature | +14% |
| Fire | +5% |
| Mind | +27% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +15% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 16.335093952971 (48.103448275862%) |
| Defense | 17 |
| Ranged Defense | 19 |
| Fatigue | 18 |
| Physical Save | 23 |
| Spell Save | 21 |
| Mental Save | 24 |
Defense: Resistances
| Nature | + 21%( 70%) |
| Acid | + 9%( 70%) |
| Light | -12%( 70%) |
| Cold | + 12%( 70%) |
| Darkness | + 6%( 70%) |
| Physical | + 4%( 70%) |
| Fire | + 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Bleed Resistance | 10% |
| Confusion Resistance | 15% |
| Fear Resistance | 15% |
| Knockback Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Gloom |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +4 Defense, +2 Ranged Defense Power 2+: -2 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Equipment
| Tool | dwarven iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Nature While equipped: Stats +1 Str ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Max.HP +44.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Around waist | Mardudil1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Acc +8 (+4 eff.) Apr +2 ----- def ----- Armour +4 Defense +9 (+6 eff.) Resists +1% physical Stealth +5 A belt that goes around your waist. |
| Main armor | Glorida (Misfortune) (2 def, 4 armour)14.0 T1 heavy armor [Rare] Arcane While equipped: Stats +6 Con dps ---------- Dmg.mod +6% acid +27% mind Res.pen +10% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +18% Resists +9% acid +6% fire -12% light +6% darkness Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Curse of Misfortune A suit of armour made of mail. |
| On hands | Ereloyadunastir the Dayusher (0 def, 6 armour)1.5 T3 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 fire Dmg.mod +5% fire Res.pen +15% light ----- def ----- Armour +6 Resists +7% fire +12% cold Die.at -80.00 life Blind- +10% Cut- +10% Knockbk- +25% Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | brass lantern 'Runegen'2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Str +2 Con ----- def ----- Mind.save +5 (+3 eff.) ---------- misc Light +2 See.Stealth +5 See.Invis +5 Telepathy Demon/Major Humanoid/Orc Demon/Minor A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Vorylema the cashmere wizard hat (Shrouds) (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Dmg.mod +14% nature Res.pen +10% physical ----- def ----- Defense +2 (+2 eff.) Resists +21% nature +3% physical Crit.dmg- 15.00% ---------- misc Telepathy Dragon A pointy cloth hat, very wizardly... |
| In main hand | dwarven-steel battleaxe of crippling (Misfortune) (31-46.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Curse of Misfortune Massive two-handed battleaxes. |
Inventory
copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets can have magical properties. |
iron battleaxe (Shrouds) (14.5-21.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 14.5 - 21.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Curse of Shrouds Massive two-handed battleaxes. |
iron longsword (Corpses) (10.5-14.7 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Curse of Corpses Sharp, long, and deadly. |
Sparkusher the iron dagger (Shrouds) (13.5-17.55 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 13.5 - 17.6 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +8 nature On Hit: * 20% chance to daze at end of turn While equipped: dps ---------- Res.pen +5% nature ----- def ----- Resists +9% lightning Curse of Shrouds Sharp, short and deadly. |
mossy mindstar 'Brightraider' (Nightmares) (3-3.3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 3.0 - 3.3 Nature Uses 30% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +8 mind While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% light Res.pen +5% light +5% mind ----- def ----- Phys.save +3 (+2 eff.) Spell.save +3 (+2 eff.) Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.60 Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather sling of lightning (Shrouds)4.0 T1 sling 1H weapon Reqs Shoot [Ego] Arcane Acc+ +0.1% dam / acc Atk.spd 125% Range +6 Ranged+ +8 lightning While equipped: dps ---------- Dmg.mod +10% lightning Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
deflecting iron shield of cold resistance (+16%) (8 def, 2 armour, 21.5 block)7.0 T1 shield armor Reqs Heavy Armour Training 2 [Ego] Master While equipped: ----- def ----- Armour +2 Defense +8 (+5 eff.) Rng.Def +4 (+2 eff.) Fatigue +6% Resists +16% cold Proj.evade +5% ---------- misc Talents +1 Block Handheld deflection devices. |
rough leather armour (Misfortune) (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Curse of Misfortune A suit of armour made of leather. |
iron mail armour (Corpses) (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Curse of Corpses A suit of armour made of mail. |
iron plate armour of lightning resistance (Madness) (3 def, 7 armour)17.0 T1 massive armor Reqs Heavy Armour Training 3 [Ego] Master While equipped: ----- def ----- Armour +7 Defense +3 (+3 eff.) Fatigue +20% Resists +15% lightning Curse of Madness A suit of armour made of metal plates. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
70 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psionic dwarven-steel torque of psychoportation [power 36] (30 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 36) Puts all charms on 30 cooldown 100% to regenerate 5 psi. Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
Malaise stops regenerating health quickly.
Talent Dominate is ready to use.
Grappled from Zubenne the great wolf hits Malaise for 11 physical damage.
Malaise misses Zubenne the great wolf.
Your hatred grows even as your life fades! (+4 hate)
Zubenne the great wolf hits Malaise for 14 physical, 3 fire (17 total damage).
Zubenne the great wolf has released the hold.
Zubenne the great wolf uses Disengage.
Malaise is free from the grapple.
Zubenne the great wolf is moving at extreme speed!
Talent Infusion: Healing is ready to use.
Malaise uses Infusion: Healing.
Malaise receives 39 healing from Infusion: Healing.
Malaise activates Stalk.
Malaise feels pain again.
Malaise uses Dominate.
Zubenne the great wolf has been dominated!
Malaise hits Zubenne the great wolf for (5 resist armour), 44 physical, (5 resist armour), 2 fire (46 total damage).
Zubenne the great wolf hits Malaise for 7 physical damage.
Zubenne the great wolf slows down.
Your hatred grows even as your life fades! (+4 hate)
Zubenne the great wolf hits Malaise for 16 physical, 3 fire (19 total damage).
Your hatred grows even as your life fades! (+4 hate)
Zubenne the great wolf breathes fire!
Your hatred grows even as your life fades! (+4 hate)
Saving game...























































