Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Whitehoof |
Class | Doombringer |
Level / Exp | 41 / 71% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 84 (base 60) |
Dexterity | 19 (base 10) |
Constitution | 58 (base 48) |
Magic | 64 (base 53) |
Willpower | 7 (base 10) |
Cunning | 25 (base 11) |
Resources
Life | 1163/1426 |
Stamina | 218/218 |
Vim | 63/235 |
Healing Factor | 1.3201339505268 |
Regeneration | 10.518229266075 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +80% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
Offense: Mainhand
Damage | 163 |
Accuracy | 57 |
Crit Chance | 28% |
APR | 49 |
Speed | 1.11 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Fire | +12% |
Physical | +9% |
Offense: Damage Penetration
Physical | +25% |
Defense: Base
Armour (hardiness) | 64.783770043476 (85.404685247777%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 22 |
Physical Save | 49 |
Spell Save | 49 |
Mental Save | 41 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 22%( 70%) |
Physical | + 26%( 70%) |
Cold | + 55%( 70%) |
All | + 17%( 70%) |
Darkness | + 32%( 70%) |
Light | + 22%( 70%) |
Temporal | + 23%( 70%) |
Lightning | + 32%( 70%) |
Fire | + 41%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Silence Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 24% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Corruption / Heart of Fire | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Corruption / Fearfire | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Torture | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Corruption / Brutality | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.50 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Race / Whitehooves | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Horrifying Blows |
talent | Share the Pain |
talent | Abyssal Shield |
talent | Precise Strikes |
beneficial effect | You have 4 charges. Death Momentum |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +4 Cun +6 Con ----- def ----- Armour +5 Phys.save +17 (+6 eff.) Mind.save +19 (+6 eff.) ---------- misc Stam/turn +0.80 Max.stam +24.00 A pair of boots made of leather. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | eldritch elven-silk wizard hat of decomposition (3 def, 0 armour) eldritch elven-silk wizard hat of decomposition (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +8 (+3 eff.) ----- def ----- Defense +3 (+3 eff.) Resists +6% lightning +7% temporal +6% light +5% fire +6% nature +6% acid +6% blight +7% cold +4% darkness ---------- misc Mana/turn +3.00 Mana/ret +2.00 Max.mana +83.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | savage's steel ring of clarity savage's steel ring of clarity0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +2 Con ----- def ----- Spell.save +10 (+3 eff.) Mind.save +7 (+2 eff.) Confus- +24% ---------- misc Max.stam +12.00 Rings make your fingers look great! |
On fingers | savior's gold ring of fire (+24%) savior's gold ring of fire (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +9 (+3 eff.) Rings make your fingers look great! |
Around waist | ravager's drakeskin leather belt of burglary ravager's drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Master While equipped: Stats +5 Dex +3 Cun +7 Lck dps ---------- Dmg.mod +9% physical Res.pen +15% physical ----- def ----- Stealth +9 ---------- misc T.Disarm +10 Infravis +4 A belt that goes around your waist. |
In main hand | truestriking voratun greatsword of phasing (58-93 power, 21 apr) truestriking voratun greatsword of phasing (58-93 power, 21 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 58.0 - 92.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +21 Crit +5.0% Atk.spd 100% Phasing +14% While equipped: dps ---------- Res.pen +10% physical Acc +12 (+3 eff.) Apr +10 Massive two-handed swords. |
On hands | steady drakeskin leather gloves of archery (0 def, 3 armour) steady drakeskin leather gloves of archery (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master/Psionic While equipped: Stats +6 Cun +5 Dex dps ---------- Acc +16 (+4 eff.) Apr +10 ----- def ----- Armour +3 Phys.save +7 (+2 eff.) Mind.save +9 (+3 eff.) Disarm- +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | rejuvenating stralite plate armour of delving (0 def, 13 armour) rejuvenating stralite plate armour of delving (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +13 Fatigue +22% Resists +14% darkness +11% physical HP.reg +4.30 ---------- misc Stam/turn +1.50 Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Cloak | Blazesever the cashmere cloak (2 def, 10 armour) Blazesever the cashmere cloak (2 def, 10 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Acc +7 (+2 eff.) Apr +8 ----- def ----- Armour +10 Defense +2 (+2 eff.) Resists +12% lightning +39% cold Phys.save +8 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +8 (+3 eff.) Stealth +8 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet of strength (+3) copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
Inventory
stralite amulet of manastreaming stralite amulet of manastreaming0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.14 Max.mana +35.00 Amulets make your neck look great! |
wanderer's gold amulet wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +6 Dex +5 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
pixie's stralite ring of pilfering pixie's stralite ring of pilfering0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +6 Mag dps ---------- Spell.pwr +5 (+2 eff.) Acc +10 (+2 eff.) Apr +9 ----- def ----- Defense +10 (+8 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
rogue's gold ring rogue's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+7 eff.) Rings make your fingers look great! |
rogue's steel ring of corrosion (+22%) rogue's steel ring of corrosion (+22%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% acid ----- def ----- Defense +4 (+4 eff.) Resists +22% acid Rings make your fingers look great! |
warrior's steel ring warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings make your fingers look great! |
wizard's copper ring of power wizard's copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +6 (+6 eff.) ----- def ----- Spell.save +6 (+2 eff.) Rings make your fingers look great! |
chilling stralite battleaxe of massacre (54-82 power, 3 apr) chilling stralite battleaxe of massacre (54-82 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Arcane/Master Power 54.5 - 81.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +24 cold Massive two-handed battleaxes. |
dwarven-steel battleaxe of massacre (46-69 power, 2 apr) dwarven-steel battleaxe of massacre (46-69 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master Power 46.0 - 69.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Massive two-handed battleaxes. |
thought-forged iron greatmaul of massacre (26-40 power, 1 apr) thought-forged iron greatmaul of massacre (26-40 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master/Psionic Power 26.5 - 39.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 mind On Hit: * 16% chance to reduce all saves and defense by 9 While equipped: Stats +2 Cun +2 Wil Massive two-handed mauls. |
iron greatsword (14-22 power, 1 apr) iron greatsword (14-22 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 14.0 - 22.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
warbringer's orichalcum trident of crippling (53-85 power, 16 apr) warbringer's orichalcum trident of crippling (53-85 power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Master Power 53.0 - 84.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Con dps ---------- Phys.crit +20.0% Phys.pwr +14 (+4 eff.) Res.pen +7% physical ----- def ----- Disarm- +18% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced dwarven-steel waraxe of erosion (18-24 power, 4 apr) balanced dwarven-steel waraxe of erosion (18-24 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Nature/Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 nature While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +5 (+5 eff.) Disarm- +20% One-handed war axes. |
insulating rough leather belt of resilience insulating rough leather belt of resilience1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +6% fire +6% cold Max.HP +34.00 A belt that goes around your waist. |
thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
traveler's pair of iron boots (0 def, 3 armour) traveler's pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+2 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets (0 def, 2 armour) dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
insulating iron helm of constitution (+2) (0 def, 3 armour) insulating iron helm of constitution (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
rejuvenating dwarven-steel plate armour of lightning resistance (0 def, 11 armour) rejuvenating dwarven-steel plate armour of lightning resistance (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +15% lightning HP.reg +2.80 ---------- misc Stam/turn +0.80 A suit of armour made of metal plates. |
steel plate armour of cold resistance (0 def, 9 armour) steel plate armour of cold resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +16% cold A suit of armour made of metal plates. |
505 alchemist agate 505 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+8 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+8 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By BERZERKER the Whitehoof Doombringer level 20
76th Pyre 122nd year of Ascendancy at 06:26 see stats
By BERZERKER the Whitehoof Doombringer level 36
79th Pyre 122nd year of Ascendancy at 08:35 see stats
By BERZERKER the Whitehoof Doombringer level 10
75th Pyre 122nd year of Ascendancy at 01:48 see stats
By BERZERKER the Whitehoof Doombringer level 20
76th Pyre 122nd year of Ascendancy at 03:08 see stats
By BERZERKER the Whitehoof Doombringer level 30
77th Pyre 122nd year of Ascendancy at 16:45 see stats
By BERZERKER the Whitehoof Doombringer level 40
1st Mirth 122nd year of Ascendancy at 06:05 see stats
By BERZERKER the Whitehoof Doombringer level 41
1st Mirth 122nd year of Ascendancy at 14:36 see stats
By BERZERKER the Whitehoof Doombringer level 9
74th Pyre 122nd year of Ascendancy at 23:53 see stats
By BERZERKER the Whitehoof Doombringer level 28
77th Pyre 122nd year of Ascendancy at 10:20 see stats
Log
Talent Fiery Grasp is ready to use.
Talent Cauterize Spirit is ready to use.
Talent Infernal Breath is ready to use.
Ran for 4 turns (stop reason: object seen).
Talent Abduction is ready to use.
There is an item here: deep-steel trident (28-45 power, 10 apr)
There is an item here: truestriking orichalcum trident of crippling (52-84 power, 16 apr)
Ran for 3 turns (stop reason: object seen).
Talent Maw of Urh'rok is ready to use.
Talent Irresistible Sun is ready to use.
Talent Surge of Power is ready to use.
Talent Flame of Urh'Rok is ready to use.
There is an item here: deep-steel trident (28-45 power, 10 apr)
There is an item here: truestriking orichalcum trident of crippling (52-84 power, 16 apr)
Ran for 5 turns (stop reason: object seen).
There is an item here: bloodlich's dragonbone magestaff of illumination (30-36 power, 6 apr, lightning element)
Ran for 3 turns (stop reason: object seen).
There is an item here: deep-steel trident (28-45 power, 10 apr)
There is an item here: truestriking orichalcum trident of crippling (52-84 power, 16 apr)
Ran for 3 turns (stop reason: object seen).