Mibedam the level 11 Dwarf Stone Warden by Jasterfarian2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassStone Warden
Level / Exp11 / 90%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 16)
Dexterity10 (base 10)
Constitution23 (base 17)
Magic22 (base 24)
Willpower31 (base 25)
Cunning17 (base 10)

Resources

Life404/404
Mana73/200
Equilibrium45
Healing Factor1.1099022211821
Regeneration2.7192604418962

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Stealth20
See Invisible13

Offense: Mainhand

Damage50
Accuracy31
Crit Chance4%
APR0
Speed1.00

Offense: Offhand

Damage18
Accuracy31
Crit Chance5%
APR0
Speed1.00

Offense: Spell

Spellpower25
Crit Chance3%
Speed1

Offense: Mind

Mindpower31
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+5%
Light+3%

Offense: Damage Penetration

Light+5%
Nature+10%

Defense: Base

Armour (hardiness)38.742913215061 (65.897138898113%)
Defense20
Ranged Defense20
Fatigue39
Physical Save22
Spell Save18
Mental Save16

Defense: Resistances

Lightning+ 8%( 70%)
Light+ 6%( 70%)
Temporal+ 9%( 70%)
Cold+ 18%( 70%)
Fire+ 23%( 70%)
All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Deeprock1.30
1/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
2/5
1/5
1/5
0/5
Wild-gift / Earthen vines1.30
1/5
2/5
1/5
0/5
Wild-gift / Dwarven nature1.30
3/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Race / Dwarf1.00
5/5
2/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
3/5
0/5
3/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Mibedam the Dwarf Stone Warden level 10
31st Voratun 122nd year of Ascendancy at 20:47
see stats
Squadmate (Nightmare (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Mibedam the Dwarf Stone Warden level 6
18th Voratun 122nd year of Ascendancy at 22:18
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Mibedam the Dwarf Stone Warden level 8
28th Voratun 122nd year of Ascendancy at 23:17
see stats

Log


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Mibedam wears:
Withering Orbs.

You gain 0.87 gold from the transmogrification of
woodsman's iron pickaxe (dig speed 38 turns).
You gain 8.00 gold from the transmogrification of
2 zircon.
You gain 8.00 gold from the transmogrification of
2 citrine.
You gain 8.00 gold from the transmogrification of
2 ametrine.
You gain 1.90 gold from the transmogrification of
iron helm of knowledge (0 def, 3 armour).
You gain 1.33 gold from the transmogrification of
cleansing iron helm of dexterity (+3) (0 def, 3 armour).
You gain 6.81 gold from the transmogrification of
Abyssgrit the pair of rough leather boots (0 def, 1 armour).
You gain 0.30 gold from the transmogrification of
barbed pouch of iron shots (14/14, 115% power, 1 apr).
You gain 2.61 gold from the transmogrification of
flaming iron greatmaul of phasing (121% power, 10 apr).
You gain 2.02 gold from the transmogrification of
movement infusion of the wizard (speed 478%; cd 15).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 10).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).