Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.4.8Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Lichform Limitbreak 1.4.5Modifies Lichform to account for unusually high talent levels. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Cloning Insanity 1.2.5This addon allows every single unit in the game, besides the player, to clone themselves. If an enemy(or an ally) has sight of the player for 5 turns, they will clone themselves. The clone will be given the following stats: 75% of their current life. Every single npc in the game can do so, even allies. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Superhuman |
Class | Archmage |
Level / Exp | 63 / 35% |
Size | medium |
Lifes / Deaths | Killed by Rysrorre the halfling at level 63 on the 2nd Summertide 122nd year of Ascendancy at 03:40 / 1 |
Primary Stats
Strength | 25 (base 10) |
Dexterity | 37 (base 27) |
Constitution | 88 (base 67) |
Magic | 85 (base 70) |
Willpower | 87 (base 70) |
Cunning | 71 (base 60) |
Resources
Life | 3152/3595 |
Mana | 0/919 |
Equilibrium | 20 |
Healing Factor | 1.27 |
Regeneration | 6.35 |
Speed
Mental | -30% |
Attack | -30% |
Movement | 0% |
Spell | -30% |
Global | +222.1595839699% |
Vision
Sight | 10 |
Lite | 8 |
See Stealth | 10 |
See Invisible | 28 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 31 |
Accuracy | 35 |
Crit Chance | 36% |
APR | 2 |
Speed | 1.43 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 35% |
Speed | 1.4285714285714 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 34% |
Speed | 1.4285714285714 |
Defense: Base
Armour (hardiness) | 31 (33%) |
Defense | 43 |
Ranged Defense | 43 |
Fatigue | 5 |
Physical Save | 31 |
Spell Save | 43 |
Mental Save | 28 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Disarm Resistance | 23% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Tactical | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 21.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 11.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Arcane | 11.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Meta | 6.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 51.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Harmony | 1.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 11.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Elemental Harmony |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
detrimental effect | The target's physical resistance has been reduced by -15%. Weakened Defenses |
beneficial effect | You have an arcane eye observing for you in a radius of 5. Arcane Eye |
beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
beneficial effect | Reduces arcane damage received by 21%. Premonition Shield |
detrimental effect | The target is poisoned and sick, taking 27.38 nature damage per turn. If the effect runs its full course, the target will turn to stone for 8 turns. Stoning Poison |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | Increases global speed by 22%. Elemental Harmony |
detrimental effect | The target is poisoned and sick, doing 38.82 nature damage per turn. All damage it does is reduced by 52%. Numbing Poison |
detrimental effect | The target is off balance and is 52% more likely to be crit by the target that set it up. In addition all its saves are reduced by 52. Set Up |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Equipment
On hands | Velynne the rough leather gloves (0 def, 7 armour) Velynne the rough leather gloves (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Effects on melee hit: * 30% chance to corrode armour Damage (Melee): 6 physical Changes stats: +2 Con Changes resistances: +15% acid Changes damage: +9% acid / +5% physical Physical save: +11 (+6 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Disarm immunity: +23% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Lisawe the drakeskin leather cap (8 def, 14 armour) Lisawe the drakeskin leather cap (8 def, 14 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 9 physical Changes stats: +5 Str / +1 Mag / +7 Wil / +1 Cun / +9 Con Changes resistances: +10% acid / +15% lightning / +29% darkness / +13% fire / +26% blight / +15% cold / +13% nature / +7% all Changes resistances penetration: +5% blight Reduces incoming crit damage: 5.00% Physical save: +15 (+8 eff.) Spell save: +50 (+17 eff.) Mental save: +22 (+11 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -60.00 life Maximum life: +110.00 Maximum hate: +6.00 Healing mod.: +27% Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. |
Tool | Mucusoath the elven-wood totem of cure ailments [power 8] (26 cooldown) Mucusoath the elven-wood totem of cure ailments [power 8] (26 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 8 nature / 12 blight Changes resistances: +6% nature / +6% blight Grants telepathy: Dragon See invisible: +3 It can be used to remove up to 8 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 26 turns. When used: 100% chance to regenerate 24 stamina. Natural totems are made by powerful wilders to store nature power. |
Around waist | Layavena LayavenaInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +7 Defense: +7 (+2 eff.) Damage when hit (Melee): 20 blight / 12 acid Changes resistances: +6% lightning / +6% temporal / +6% acid Changes damage: +15% acid Reduced damage from: +18% Summoned Physical save: +12 (+6 eff.) A belt that goes around your waist. |
Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | Sparkwreck the elm vilestaff (10-12 power, 2 apr, fire element) Sparkwreck the elm vilestaff (10-12 power, 2 apr, fire element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to daze * 20% chance to corrode armour Damage (Melee): +8 acid When wielded/worn: Armour: +3 Armour Hardiness: +3% Damage (Melee): 35 fire Damage when hit (Melee): 4 acid Changes resistances: +12% lightning Changes damage: +9% acid / +10% fire Talent granted: +1 Command Staff Critical mult.: +35.00% Physical save: +3 (+2 eff.) Spellpower: +12 (+3 eff.) Spell crit. chance: +1% See invisible: +15 Staves designed for wielders of magic, by the greats of the art. |
Light source | Magmadare MagmadarePowered by arcane forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Changes stats: +4 Mag Changes resistances: +15% acid / +3% fire / +14% darkness Changes resistances penetration: +15% acid / +15% fire Changes damage: +13% light Damage affinity(heal): +10% light Spellpower: +8 (+2 eff.) Light radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 50.53 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | linen cloak 'Lightningwasp' (13 def, 0 armour) linen cloak 'Lightningwasp' (13 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +13 (+4 eff.) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 arcane Changes resistances: +15% lightning / +11% fire / +12% light Changes resistances penetration: +5% lightning Changes damage: +3% lightning Stealth bonus: +6 Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (1015% regen over 10 turns; 51 instant mana) manasurge rune of the psychic (1015% regen over 10 turns; 51 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1015% for 10 turns and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
steel ring of tenacity steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +23% Pinning immunity: +22% Knockback immunity: +27% Maximum life: +23.00 Rings can have magical properties. |
Emewen the dwarven-steel waraxe (17.5-24.5 power, 4 apr) Emewen the dwarven-steel waraxe (17.5-24.5 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance to cause random gloom On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +27 acid / +15 mind / +8 arcane Burst (radius 2) on crit: +20 ice When wielded/worn: Physical crit. chance: +22.0% Physical power: +22 (+11 eff.) Armour: +11 Changes stats: +4 Cun / +4 Wil Changes resistances: +5% all Changes resistances penetration: +11% nature / +11% cold Changes damage: +3% blight Mana each turn: +0.16 Mana when firing critical spell: +5.00 Spellpower: +2 (+0 eff.) Damage Shield penetration: +53% One-handed war axes. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
56 alchemist agate 56 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% lightning / +6% fire / +6% arcane / +6% cold Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 42.90 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By BestWarriorEver the Superhuman Archmage level 10
77th Pyre 122nd year of Ascendancy at 10:44 see stats
By BestWarriorEver the Superhuman Archmage level 20
4th Mirth 122nd year of Ascendancy at 15:34 see stats
By BestWarriorEver the Superhuman Archmage level 30
6th Mirth 122nd year of Ascendancy at 17:52 see stats
By BestWarriorEver the Superhuman Archmage level 40
7th Mirth 122nd year of Ascendancy at 05:41 see stats
By BestWarriorEver the Superhuman Archmage level 50
7th Mirth 122nd year of Ascendancy at 20:57 see stats
By BestWarriorEver the Superhuman Archmage level 7
74th Pyre 122nd year of Ascendancy at 19:20 see stats
By BestWarriorEver the Superhuman Archmage level 32
6th Mirth 122nd year of Ascendancy at 20:57 see stats
Log
Rysrorre the halfling's blood frenzy intensifies!
BestWarriorEver shrugs off the critical damage!
BestWarriorEver's Rune: Manasurge has been burned!
BestWarriorEver is poisoned!
Rysrorre the halfling hits BestWarriorEver for 990 physical, 1 arcane, 18 arcane, 1036 physical, 0 arcane, 0 arcane (2046 total damage).
BestWarriorEver hits Rysrorre the halfling for 6 acid, 4 physical, 14 blight, 3 nature, 2 arcane, 2 acid, 2 physical, 5 blight, 1 nature, 1 arcane (41 total damage).
Urruda the thalore is no longer resonating.
Urruda the thalore resonates with the damage.
Urruda the thalore's Clone is no longer resonating.
Urruda the thalore's Clone uses Perfect Strike.
Urruda the thalore's Clone aims carefully.
Arcane Vortex from BestWarriorEver hits Urruda the thalore for 4 arcane damage.
Arcane Vortex from BestWarriorEver hits Treant for 10 arcane damage.
Urruda the thalore uses Perfect Strike.
Urruda the thalore aims carefully.
Rysrorre the halfling uses Shield Pummel.
Rysrorre the halfling performs a melee critical strike against BestWarriorEver!
Rysrorre the halfling's mind surges with critical power!
Rysrorre the halfling is invigorated by the attack!
Rysrorre the halfling's mind surges with critical power!
Rysrorre the halfling is invigorated by the attack!
Rysrorre the halfling's mind surges with critical power!
Rysrorre the halfling is invigorated by the attack!
Rysrorre the halfling's mind surges with critical power!
Rysrorre the halfling is invigorated by the attack!
Rysrorre the halfling's blood frenzy intensifies!
BestWarriorEver is crippled.
Rysrorre the halfling focuses and gains an extra blow!
Rysrorre the halfling performs a melee critical strike against BestWarriorEver!
Saving game...