Cunning / Shadow magic | 1.30 |
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| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: 10
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You draw energy from the depths of the shadows.
While sustained, you regenerate 0.00 mana per turn, and your physical and spell attack speed increases by 0.0%. Shadow Feed
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Effective talent level: 0.0
Use mode: Activated
Stamina cost: 30
Range: 2
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Step through the shadows to your target, dazing it for 2 turns and hitting it with all your weapons for 120% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target. Shadowstep
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Cunning / Stealth | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Enters stealth mode (power 7, based on Cunning), making you harder to detect.
If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.
Stealth reduces your light radius to 0, and will not work with heavy or massive armours.
You cannot enter stealth if there are foes in sight within range 12. Stealth
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Effective talent level: 0.0
Use mode: Passive
Description: When striking from stealth, the attack is automatically critical if the target does not notice you just before you land it.
Shadowstrikes do +0.00% damage versus a normal critical hit up to 3 grids away and then disminishes to 0% at distance 10.
These bonuses are guaranteed for spell and mind crits even if the target can see you before it hits. Shadowstrike
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Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You have learned how to be stealthy even when in plain sight of your foes. You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away.
Your chance to succeed is determined by comparing 0.00 times your stealth power (currently 0) to the stealth detection of all enemies (reduced by 10% per tile distance) that have a clear line of sight to you.
You always succeed if you are not directly observed.
This resets the cooldown of your Stealth talent, and, if successful, all creatures currently following you will lose track of your position.
You estimate your current chance to hide as 29.0%. Hide in Plain Sight
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You are able to perform usually unstealthy actions (attacking, using objects, ...) without breaking stealth. When you perform such an action while stealthed, you have a chance to stay hidden.
Success is more likely against fewer opponents and is determined by comparing 0.00 times your stealth power (currently 0) to the stealth detection (reduced by 10% per tile distance) of all enemies that have a clear line of sight to you.
Your base chance of success is 100% if you are not directly observed, and good or bad luck may also affect it.
You estimate your current chance to maintain stealth as 29.0%. Unseen Actions
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Spell / Arcane | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 25
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by 0 and arcane resistance by 6%. Arcane Power
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: 10
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Conjures up mana into a powerful bolt doing 8.37 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower. Manathrust
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Effective talent level: 0.0
Use mode: Activated
Mana cost: 35
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing 2.09 arcane damage to all foes in line.
If no foes are found, the target will take 50% more arcane damage.
If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.
The damage will increase with your Spellpower. Arcane Vortex
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Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Surround yourself with arcane forces, disrupting any attempts to harm you and instead generating mana.
Generates 2.94 mana per damage point taken (Aegis Shielding talent affects the ratio).
If your mana is brought too high by the shield, it will de-activate and the chain reaction will release a deadly arcane storm around you with radius 3 for 10 turns, dealing 10% of the damage absorbed over the sustain's duration each turn, up to a maximum of 180 total damage.
While the arcane storm rages, you also get 52% arcane resistance.
Only usable when below 25% mana.
The damage to mana ratio increases with your Spellpower. Disruption Shield
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Spell / Dark Adept | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Description: As a student of the Dark ways you have learned to harness the shadows that conceal you to empower your attacks. You gain Physical Power equal to 3% of your Stealth Power, currently: 1 .
Additionally, causing pain invigorates you, healing you for -5% of the damage done by most melee attacks. If the attack damage is Darkness, you will heal for twice the amount. Dark Apprentice
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 25
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You embrace the shadows, increasing your attunement to Darkness. Your Darkness damage is increased by 0% , damage penetration by 0% and resistance by 0% . Power increases based on 0% of your Stealth Power.
At talent level 3 and above 1% of all damage you deal is converted to Darkness while active. Shadow's Embrace
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: 2
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You are as swift as a shifting shadow. You passively gain 1% attack speed, and while Stealth is active you will gain 10% movement speed, based on your Stealth Power. You may activate this talent to teleport in range 2 with margin of error 3 . If used from Stealth the margin of error is 0. Using this talent will not break Stealth. Umbral Swiftness
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You are adept in the Dark ways. You gain resistance to all damage equal to 5% of your Stealth Power, currently 1% . At raw talent level 5 all of your lower tier Dark Adept talents will gain a bonus to the Stealth Power used to calculate their effects equal to the number of points you have invested in Stealth talents.
Additionally, you may activate this talent to form a damage shield, shielding you from damage equal to 3 times your Stealth Power ( currently 3 ) for 1 turns. This effect will receive double the bonus granted to lower tier talents at talent level 5. Activating this shield will not break stealth. Dark Adept
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Spell / Unhealing | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 35
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: What was once an instrument of healing is now your greatest weapon.
When activated your Combat Accuracy is increased by 8 and all strikes will unheal the target for 3 . Accuracy is increased by Cunning and unhealing is based on your Spellpower.
At raw talent level 3 and above the Damage of your Unhealing Strike, Smite and Dark Wrath spells will be multiplied by your Healing Factor. Sinister Power
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 8
Mana cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Hit the target with your staff, doing 85% weapon damage as Darkness. If the attack hits, the target is unhealed for 5 life and afflicted with Dark Unhealing, increasing their Healing Factor by -2% for 5 turns and unhealing them for an additional 1 life each turn.
Passively, your ability to manipulate life energy increases your own healing factor by -2% . Unhealing Strike
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 15
Range: 10
Cooldown: 8
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Smite your foes in the name of the Dark One. Project 2 bolts of Dark energy that will strike your target(s) for 5 Darkness damage and inflict the Dark Unhealing effect, increasing healing factor by 15% and unhealing the target for 1 life each turn for 5 turns. Above talent level 3 you will conjure one additional bolt. Smite
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Unleash the wrath of the Dark One in an unhealing wave of radius 0. Any targets caught in the area will be dealt 10 Darkness damage and afflicted with the Dark Unhealing effect, increasing heal factor by 15% and unhealing the target for 2 life each turn for 5 turns.
The damage will increase with your Spellpower. Dark Wrath
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Cunning / Wicked Mind | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Description: Your mind overflows with Dark thoughts. You use arcane power to channel the Dark energy of your mind through your body, greatly heightening your senses and fortitude.
You gain 0.91% resistance to silence and blindness and are able to attack unseen enemies without penalty. Your mana regeneration will increase by 0.00 and you receive a bonus to your Constitution equal to -2% of your Cunning (current bonus: -1 ). Mana regeneration increases with talent level and your Healing Factor. Dark Thoughts
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 10
Travel Speed: 1000% of base
Usage Speed: Standard (100% of a turn)
Description: Your ability to manipulate life energy has taught you how to more effectively alter arcane forces as well. Passively, your Spellpower is increased by 0 . This amount is multiplied by your Healing Factor for a current bonus of 0 .
You may activate this talent to manipulate life energy within range -6 , unhealing the target enemy for 9 life and afflicting Dark Unhealing, increasing healing factor by 25% and unhealing 1 life per turn for 5 turns. You may target yourself instead, healing 18 life. Life Manipulation
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Your malice only increases as your physical form degrades, and your fervor allows you to push your body beyond its natural limits. You will only die when reaching 21 life and your Physical Power, Spellpower, Physical crit rate, Spell crit rate and critical damage multiplier will all increase as you lose life. Crit scales with talent level and Power scales with Cunning and talent level.
Critical chance: + -3% , increased by your percent of missing life ( 0%) , currently: -3% .
Critical power: + -38%, increased by your percent of missing life, currently: -38% .
Power: + 1 , increased by 1 for every 10% of missing life, currently: 1 . Wicked Fervor
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Even your own body is not spared from your wickedness. When you need a boost in battle you can sacrifice your own life energy to restore your resources. Learning this talent will teach you two Dark Rituals. One will restore 0% of your Stamina while the other will restore 0% of your Mana. Both Rituals require a sacrifice to the Dark One, unhealing yourself for 26 life. Power increases and unhealing decreases with talent level. Unhealing from these talents will not be affected by your healing factor.
At raw talent level 3 and above you will sacrifice the life energy of each foe you slay, restoring 3% of your maximum stamina and mana with each death. Ritual Sacrifice
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Spell / Arcane Weapon | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 8
Mana cost: 12
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Swing your staff with furious might, hitting for 135% weapon damage. If you hit your target you will infuse your staff with arcane power and strike again while the victim is still reeling, dealing 155% weapon damage as Arcane and attempting to knock it back -2 tiles. Arcane Repulsion
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10
Mana cost: 15
Range: 4
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Blink to random targets and attack with your staff for 40% damage. You can strike up to -1 times. You will choose the first victim, and Blink Strike can hit the same target multiple times. Blink Strike
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Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 15
Range: melee/personal
Cooldown: 4
Travel Speed: 1000% of base
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You are ever vigilant against cowards who would try to cut you down from afar. While sustained, when you are hit by an attack from 3 or more tiles away you have a 15% chance to send a pulse of arcane energy back along the path of the projectile, hitting the source for damage equal to the damage of the attack as Arcane. At raw talent level 3 and above, if the attack would deal more than 1/3 of your maximum life the chance is 100%. Your foe will be Humbled by your power, reducing damage dealt by 30% for 5 turns.
The arcane energy also refreshes you, regenerating life equal to the damage of the attack over 3 turns. At raw talent level 5 and above, if the attack damage is greater than 50% of your max life you will instantly heal for 1/2 of the damage.
Arcane Reversal will drain 15 mana and deactivate when it triggers. It will not trigger if your mana is below 10% or if the damage is less than 5% of your maximum life. Arcane Reversal
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Effective talent level: 0.0
Use mode: Activated
Mana cost: 65
Range: 5
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Instill arcane power into a staff from your inventory, and toss it nearby. This nearly impervious guardian will attack nearby foes for 1 turns. When the enchantment ends, the staff will drop to the ground.
Animated Staff attack speed (currently 0%) will improve with talent level. Your Animated Staff will know the talents Arcane Repulsion, Blink Strike, Humble and Righteous Instrument at talent level equal to 1/10th of your level.
When you first select a staff, it will be remembered and used as long as it's in your inventory. Use the Choose Staff talent to alter your selection.
At talent level 3, you get the ability to enchant powerful mundane staffs (greater egos).
At talent level 5, you can enchant artifacts. Animate Staff
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