Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Marson's UI Modifications 1.2.3v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Items Vault 1.2.0Donators/Buyers bonus! Extra Dungeons 1.2.3In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.2a 1.2.1Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 35 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by orc grand master assassin at level 35 on the 72nd Dusk 123rd year of Ascendancy at 23:31 / 2Killed by orc soldier at level 35 on the 73rd Dusk 123rd year of Ascendancy at 16:30 |
Primary Stats
| Strength | 89 (base 60) |
| Dexterity | 23 (base 12) |
| Constitution | 22 (base 10) |
| Magic | 81 (base 60) |
| Willpower | 30 (base 10) |
| Cunning | 38 (base 29) |
Resources
| Life | -145/742 |
| Mana | 399/404 |
| Stamina | 252/252 |
| Positive | 72/92 |
| Healing Factor | 0.69617003653093 |
| Regeneration | 0.17404250913273 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +140.91459013496% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 17 |
| See Invisible | 17 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 174 |
| Accuracy | 46 |
| Crit Chance | 54% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50.333333333333 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.1 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 64.4 (89.859154929577%) |
| Defense | 23.275 |
| Ranged Defense | 23.275 |
| Fatigue | 32 |
| Physical Save | 48.616666666667 |
| Spell Save | 40.95 |
| Mental Save | 45.266666666667 |
Defense: Resistances
| All | -33%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 44% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 818% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 227 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 126 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 505 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 4/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Chant of Fortress |
| talent | Righteous Strength |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 42.43 nature damage per turn and decreasing all heals received by 52%. Insidious Poison |
| detrimental effect | The target is cursed, reducing all resistances by 37%. Curse of Vulnerability |
| beneficial effect | The target is recovering 19 life each turn. Recovery |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | Increase light and physical damage by 18%. Righteous Strength |
| beneficial effect | Increases global action speed by 41%. Speed |
| beneficial effect | Increases the effectiveness of all healing the target receives by 22%. Empowered Healing |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is attracting all toward it, also dealing fire, light and physical damage each turn.. Irresistible Sun |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by elder vampire. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 206. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Glith (0 def, 9 armour)Glith (0 def, 9 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Armour: +9 Fatigue: +3% Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 0(-12) acid Changes resistances: +10% acid / +6% blight / +8% fire / +10% lightning / +10% cold Changes damage: +6% blight Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Olyleg the GlitterpainOlyleg the Glitterpain Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes stats: +1 Str / +2 Dex / +6 Mag / +1 Con Changes resistances: +3% light Grants telepathy: Demon/Minor Demon/Major Spellpower: +10 Light radius: +5 See invisible: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Armour: +6 Fatigue: +8% Damage when hit (Melee): 0(-12) acid Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | [vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Bethywen the Flashwarden [power 13] (6 cooldown)Bethywen the Flashwarden [power 13] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 0(-12) acid / 8 temporal Changes resistances: +12% light / +3% temporal Talent granted: +4 Strike It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 13), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. Corpsereek (68-102 power, 3 apr) (In main hand)] rogue's steel ring of nature (+28%)rogue's steel ring of nature (+28%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Defense: +6 Damage when hit (Melee): 0(-12) acid Changes stats: +3 Cun Changes resistances: +28% nature Changes damage: +14% nature Rings can have magical properties. |
| On fingers | [vs. Corpsereek (68-102 power, 3 apr) (In main hand)] warrior's voratun ring of sensingwarrior's voratun ring of sensing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Armour: +12 Damage when hit (Melee): 0(-12) acid Changes stats: +6 Str Blindness immunity: +44% Infravision radius: +5 See stealth: +17 See invisible: +14 Rings can have magical properties. |
| Around waist | [vs. Corpsereek (68-102 power, 3 apr) (In main hand)] FlashslicerFlashslicer Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 0(-12) acid / 16 fire Changes resistances: +6% cold / +7% fire Changes damage: +6% fire A belt that goes around your waist. |
| In main hand | [vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Corpsereek (68-102 power, 3 apr)Corpsereek (68-102 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon crit: * cripple the target Damage (Melee): +69(-) insidious poison / +8(-) acid Burst (radius 1) on hit: +8(-) nature When wielded/worn: Physical crit. chance: +12.0% (-) Damage when hit (Melee): 12(-) acid Massive two-handed mauls. |
| On hands | [vs. Corpsereek (68-102 power, 3 apr) (In main hand)] cinder hardened leather gloves of the juggernaut (0 def, 2 armour)cinder hardened leather gloves of the juggernaut (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Armour: +2 Damage (Melee): 9 fire Damage when hit (Melee): 0(-12) acid Changes stats: +3 Con Changes resistances: +7% fire Changes damage: +5% fire Physical save: +15 Spell save: +7 Mental save: +6 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides 17% chances to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. Corpsereek (68-102 power, 3 apr) (In main hand)] stralite plate armour 'Cinderstoker' (7 def, 20 armour)stralite plate armour 'Cinderstoker' (7 def, 20 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Armour: +20 Defense: +7 Fatigue: +21% Damage when hit (Melee): 0(-12) acid / 12 fire / 8 mind Changes stats: +9 Str / +6 Wil / +3 Cun Changes resistances: +7% physical / +17% darkness / +3% fire Changes resistances penetration: +10% fire Changes damage: +6% fire Physical save: +10 Mental save: +11 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | [vs. Corpsereek (68-102 power, 3 apr) (In main hand)] enveloping cashmere cloak of protection (9 def, 0 armour)enveloping cashmere cloak of protection (9 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Defense: +9 Damage when hit (Melee): 0(-12) acid Physical save: +10 Spell save: +5 Mental save: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Ulfylarevon the gold amuletUlfylarevon the gold amulet Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Accuracy: +7 Armour penetration: +5 Physical crit. chance: +3.0% (-9.0%) Damage when hit (Melee): 0(-12) acid Changes stats: +5 Str / +6 Dex / +4 Mag / +4 Wil / +2 Cun Critical mult.: +13.00% Psi when hit: +0.04 Mental crit. chance: +5% Amulets can have magical properties. |
Inventory
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] wild infusion of the warrior (resist 32%; cure magical)wild infusion of the warrior (resist 32%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 32% for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] heroism infusion of the warrior (+18 for 8 turns, die at -474)heroism infusion of the warrior (+18 for 8 turns, die at -474) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 8 turns. While Heroism is active, you will only die when reaching -474 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] acid wave rune of the wizard (356 acid damage; dur 5; apply 72)acid wave rune of the wizard (356 acid damage; dur 5; apply 72) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 355.80 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 72. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] heat beam rune of the warrior (301 fire damage)heat beam rune of the warrior (301 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 300.92 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] lightning rune of the wizard (389 lightning damage)lightning rune of the wizard (389 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 129.60 to 388.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] shielding rune of the warrior (absorb 419 for 5 turns)shielding rune of the warrior (absorb 419 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 419 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Sealed Scroll of Last HopeSealed Scroll of Last Hope 0.10 Encumbrance. [Unique] Type: scroll / scroll Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Taint of Telepathy (Range 10 telepathy for 5 turns)Taint of Telepathy (Range 10 telepathy for 5 turns) Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] starlit copper amuletstarlit copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes resistances: +10% light / +11% darkness Blindness immunity: +20% Amulets can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] clarifying steel amuletclarifying steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes resistances: +12% mind Confusion immunity: +25% Amulets can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] TorozorTorozor Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes resistances: +15% light / +16% darkness Changes resistances penetration: +5% mind Changes damage: +12% mind Blindness immunity: +23% Amulets can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] serendipitous stralite amulet of mastery (0.25 Technique / Combat training)serendipitous stralite amulet of mastery (0.25 Technique / Combat training) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Accuracy: +5 Physical crit. chance: +0.0% (-12.0%) Defense: +6 Damage when hit (Melee): 0(-12) acid Changes stats: +12 Lck Talent mastery: +0.25 Technique / Combat training Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] stralite amulet of constitution (+5) =Constitution=stralite amulet of constitution (+5) =Constitution= Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes stats: +5 Con Amulets can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Ring of GrowthRing of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] marksman's steel ring of lightning (+22%)marksman's steel ring of lightning (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Accuracy: +6 Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes stats: +3 Dex Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] psionicist's steel ring of corrosion (+24%)psionicist's steel ring of corrosion (+24%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes stats: +2 Wil Changes resistances: +24% acid Changes damage: +12% acid Mental save: +4 Rings can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] steel ring of frost (+20%)steel ring of frost (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes resistances: +20% cold Changes damage: +10% cold Rings can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] titan's steel ring of fire (+24%) =Constitution=titan's steel ring of fire (+24%) =Constitution= Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes stats: +3 Con Changes resistances: +24% fire Changes damage: +12% fire Physical save: +6 Rings can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] mule's gold ring of light (+30%)mule's gold ring of light (+30%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Fatigue: -6% Damage when hit (Melee): 0(-12) acid Changes resistances: +30% light Changes damage: +15% light Maximum encumbrance: +26 Rings can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] savior's stralite ring of light (+28%)savior's stralite ring of light (+28%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes resistances: +28% light Changes damage: +14% light Physical save: +8 Spell save: +8 Mental save: +8 Rings can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] stralite ring of aether (+14%)stralite ring of aether (+14%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes resistances: +14% arcane Changes damage: +14% arcane Rings can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] stralite ring of arcana(+0.20/turn)stralite ring of arcana(+0.20/turn) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Silence immunity: +25% Mana each turn: +0.20 Rings can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] stralite ring of arcana(+0.22/turn) =Mana=stralite ring of arcana(+0.22/turn) =Mana= Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Silence immunity: +37% Mana each turn: +0.22 Rings can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] stralite ring of time (+14%)stralite ring of time (+14%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes resistances: +14% temporal Changes damage: +14% temporal Rings can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] titan's stralite ring =Constitution=titan's stralite ring =Constitution= Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes stats: +5 Con Physical save: +10 Rings can have magical properties. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Eksatin's Ultimatum (63-94.5 power, 25 apr)This item will automatically be transmogrified when you leave the level. Eksatin's Ultimatum (63-94.5 power, 25 apr) Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5(-5.0 - -7.5) Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 (+22) Physical crit. chance: +25.0% (+22.5%) Attack speed: 100% (-) On weapon crit: + decapitate a weakened target - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Grinemnir (54-81 power, 3 apr) =constitution=Grinemnir (54-81 power, 3 apr) =constitution= Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0(-14.0 - -21.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-) Physical crit. chance: +7.5% (+5.0%) Attack speed: 100% (-) On weapon hit: + Random elemental explosion On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Physical power: +17 Damage when hit (Melee): 0(-12) acid / 16 physical / 8 arcane Changes stats: +9 Con Changes resistances penetration: +19% acid / +19% physical / +21% fire / +19% cold / +20% lightning Reduces incoming crit damage: 5.00% Disarm immunity: +28% Only die when reaching: -40.00 life Damage Shield penetration: +40% Massive two-handed battleaxes. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] stralite dagger (32-41.6 power, 9 apr)This item will automatically be transmogrified when you leave the level. stralite dagger (32-41.6 power, 9 apr) Requires: - Dexterity 35 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 32.0 - 41.6(-36.0 - -60.4) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (+6) Physical crit. chance: +8.0% (+5.5%) Attack speed: 100% (-) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Sharp, short and deadly. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] manaburning voratun dagger of dampening (37-48.1 power, 9 apr)This item will automatically be transmogrified when you leave the level. manaburning voratun dagger of dampening (37-48.1 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1(-31.0 - -53.9) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 (+6) Physical crit. chance: +10.0% (+7.5%) Attack speed: 100% (-) On weapon hit: * 17 arcane resource burn (+17) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes resistances: +9% acid / +12% fire / +10% cold / +11% lightning Spell save: +10 Sharp, short and deadly. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Unstoppable Mauler (48-72 power, 15 apr)Unstoppable Mauler (48-72 power, 15 apr) Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0(-20.0 - -30.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 (+12) Physical crit. chance: +3.0% (+0.5%) Attack speed: 100% (-) When this weapon hits: Sunder Armour (15% chance level 3). On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Accuracy: +20 Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.3 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 159% weapon damage. If you failed to move the damage is instead 80%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Spectral Blade (24-38.4 power, 25 apr) =Mana Regen=Spectral Blade (24-38.4 power, 25 apr) =Mana Regen= Requires: - Strength 24 Powered by arcane forces Crafted by a master 0.10 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4(-44.0 - -63.6) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +25 (+22) Physical crit. chance: +3.0% (+0.5%) Attack speed: 111% (111%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +10 arcane / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature Burst (radius 2) on crit: +30 arcane silence When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Mana each turn: +0.50 Spellpower: +5 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] thunderous steel greatsword of amnesia (23.5-37.6 power, 2 apr)thunderous steel greatsword of amnesia (23.5-37.6 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6(-44.5 - -64.4) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-1) Physical crit. chance: +3.0% (+0.5%) Attack speed: 100% (-) On weapon hit: * 7% chance to daze (+7%) + 25% chance to put talents on cooldown On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes stats: +3 Str / +3 Dex / +3 Mag / +2 Wil / +3 Cun / +2 Con Changes resistances penetration: +9% lightning Massive two-handed swords. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] insidious voratun mace (46-64.4 power, 6 apr)This item will automatically be transmogrified when you leave the level. insidious voratun mace (46-64.4 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4(-22.0 - -37.6) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 (+3) Physical crit. chance: +3.0% (+0.5%) Attack speed: 100% (-) On weapon crit: - cripple the target Damage (Melee): +36(-33) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Blunt and deadly. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] voratun mace of nature (44.5-62.3 power, 6 apr)This item will automatically be transmogrified when you leave the level. voratun mace of nature (44.5-62.3 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3(-23.5 - -39.7) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 (+3) Physical crit. chance: +3.0% (+0.5%) Attack speed: 100% (-) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes resistances: +9% all Changes resistances penetration: +12% nature Blunt and deadly. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] hardened leather belt 'Duskveil'hardened leather belt 'Duskveil' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Armour: +7 Defense: +7 Damage when hit (Melee): 0(-12) acid Changes resistances: +6% darkness Changes damage: +9% mind / +6% darkness Physical save: +16 A belt that goes around your waist. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] hardened leather belt 'Velysebeth'hardened leather belt 'Velysebeth' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Defense: +20 Ranged Defense: +6 Damage when hit (Melee): 0(-12) acid Changes stats: +2 Con Changes resistances: +9% fire Stealth bonus: +11 Blindness immunity: +10% Disease immunity: +10% A belt that goes around your waist. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] linen cloak 'Starfear' (1 def, 0 armour)linen cloak 'Starfear' (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Defense: +1 Damage when hit (Melee): 4 lightning / 4 light / 0(-12) acid Changes resistances: +6% light Changes damage: +6% light Spell save: +5 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] enveloping cashmere cloak (9 def, 0 armour)enveloping cashmere cloak (9 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Defense: +9 Damage when hit (Melee): 0(-12) acid Physical save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Hathilin (3 def, 0 armour)Hathilin (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Defense: +3 Damage when hit (Melee): 8 blight / 0(-12) acid Changes stats: +5 Cun Changes resistances: +20% blight / +21% cold / +3% temporal Changes damage: +3% blight / +14% cold Critical mult.: +15.00% Life regen: +1.50 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +3.00 Maximum life: +75.00 Healing mod.: +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Sunstone the pair of hardened leather boots (0 def, 3 armour)Sunstone the pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +2.0% (-10.0%) Physical power: +4 Armour: +3 Fatigue: +3% Damage when hit (Melee): 0(-12) acid Changes stats: +2 Dex / +5 Cun / +3 Con Changes resistances: +12% acid Changes resistances penetration: +5% physical Changes damage: +6% fire Physical save: +13 Spell save: +6 Mental save: +10 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Wyrmbreath (0 def, 4 armour)Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Armour: +4 Damage when hit (Melee): 0(-12) acid Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 234.98 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Hat of Arcane Understanding (2 def, 0 armour) =Mana Regen=Hat of Arcane Understanding (2 def, 0 armour) =Mana Regen= Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Defense: +2 Damage when hit (Melee): 0(-12) acid Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Skin of Many (12 def, 6 armour) =Constitution=Skin of Many (12 def, 6 armour) =Constitution= Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Armour: +6 Defense: +12 Fatigue: +7% Damage when hit (Melee): 0(-12) acid Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] spiked steel plate armour of the deep (4 def, 11 armour)spiked steel plate armour of the deep (4 def, 11 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Armour: +11 Defense: +4 Fatigue: +22% Damage when hit (Melee): 0(-12) acid / 13 physical Changes resistances: +7% acid / +7% cold Allows you to breathe in: water A suit of armour made of metal plates. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] 2 onyx2 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] 2 lapis lazuli2 lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Defense: +6 Damage when hit (Melee): 0(-12) acid Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] 2 emerald2 emerald 0.00 Encumbrance. Type: gem / green ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Armour: +3 Damage when hit (Melee): 0(-12) acid Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] 2 garnet2 garnet 0.00 Encumbrance. Type: gem / red ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +3.0% (-9.0%) Damage when hit (Melee): 0(-12) acid Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] quartzquartz 0.00 Encumbrance. Type: gem / white ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] 2 sapphire2 sapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Defense: +8 Damage when hit (Melee): 0(-12) acid Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] jadejade 0.00 Encumbrance. Type: gem / green ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Armour: +4 Damage when hit (Melee): 0(-12) acid Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] turquoiseturquoise 0.00 Encumbrance. Type: gem / green ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] 4 ruby4 ruby 0.00 Encumbrance. Type: gem / red ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] 3 amber3 amber 0.00 Encumbrance. Type: gem / yellow ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +4.0% (-8.0%) Damage when hit (Melee): 0(-12) acid Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Windborne AzuriteWindborne Azurite Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] 193 alchemist agate193 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Orb of Many WaysOrb of Many Ways Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid When carried: This orb will automatically identify items you find. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Gwai's BurninatorGwai's Burninator Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Rod of Spydric Poison (3/3)Rod of Spydric Poison (3/3) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] iron torque of charged psionic shield [power 25] (20 cooldown)iron torque of charged psionic shield [power 25] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 25 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] iron torque of kinetic psionic shield [power 25] (20 cooldown)iron torque of kinetic psionic shield [power 25] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] hateful steel torque of kinetic psionic shield [power 51] (20 cooldown)hateful steel torque of kinetic psionic shield [power 51] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 51 for 7 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] steel torque of charged psionic shield [power 51] (20 cooldown)steel torque of charged psionic shield [power 51] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 51 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] Boltstinger the yew wand of clairvoyance [power 11] (6 cooldown)Boltstinger the yew wand of clairvoyance [power 11] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 lightning / 0(-12) acid Changes resistances penetration: +10% lightning Changes damage: +15% acid Talent granted: +3 Strike It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 11), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Corpsereek (68-102 power, 3 apr) (In main hand)] overpowered elven-wood wand of conjuration [power 475] (15 cooldown)overpowered elven-wood wand of conjuration [power 475] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon crit: - cripple the target Damage (Melee): +0(-69) insidious poison / +0(-8) acid Burst (radius 1) on hit: +0(-8) nature When wielded/worn: Physical crit. chance: +0.0% (-12.0%) Damage when hit (Melee): 0(-12) acid It can be used to fire a bolt of a random element (dam 238-475), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Raccoon the Shalore Sun Paladin level 32
25th Dusk 123rd year of Ascendancy at 04:19 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Raccoon the Shalore Sun Paladin level 30
51st Pyre 123rd year of Ascendancy at 13:32 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Raccoon the Shalore Sun Paladin level 29
80th Regrowth 123rd year of Ascendancy at 15:56 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Raccoon the Shalore Sun Paladin level 35
67th Dusk 123rd year of Ascendancy at 10:06 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Raccoon the Shalore Sun Paladin level 24
55th Regrowth 123rd year of Ascendancy at 13:24 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Raccoon the Shalore Sun Paladin level 8
5th Flare 122nd year of Ascendancy at 23:30 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Raccoon the Shalore Sun Paladin level 33
51st Dusk 123rd year of Ascendancy at 16:18 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Raccoon the Shalore Sun Paladin level 18
75th Haze 122nd year of Ascendancy at 18:30 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Raccoon the Shalore Sun Paladin level 19
7th Allure 123rd year of Ascendancy at 22:41 see stats
Fast Curse Dispel (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Raccoon the Shalore Sun Paladin level 8
5th Flare 122nd year of Ascendancy at 23:30 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Raccoon the Shalore Sun Paladin level 30
51st Pyre 123rd year of Ascendancy at 13:05 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Raccoon the Shalore Sun Paladin level 10
4th Dusk 122nd year of Ascendancy at 08:50 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Raccoon the Shalore Sun Paladin level 20
7th Allure 123rd year of Ascendancy at 22:41 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Raccoon the Shalore Sun Paladin level 30
17th Pyre 123rd year of Ascendancy at 18:01 see stats
Lost in translation (Nightmare (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Raccoon the Shalore Sun Paladin level 5
77th Pyre 122nd year of Ascendancy at 19:41 see stats
Lucky Girl (Nightmare (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Raccoon the Shalore Sun Paladin level 31
10th Dusk 123rd year of Ascendancy at 16:09 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Raccoon the Shalore Sun Paladin level 15
47th Dusk 122nd year of Ascendancy at 13:31 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Raccoon the Shalore Sun Paladin level 30
19th Pyre 123rd year of Ascendancy at 17:42 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Raccoon the Shalore Sun Paladin level 27
78th Regrowth 123rd year of Ascendancy at 02:44 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Raccoon the Shalore Sun Paladin level 19
6th Allure 123rd year of Ascendancy at 17:43 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Raccoon the Shalore Sun Paladin level 33
56th Dusk 123rd year of Ascendancy at 19:29 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Raccoon the Shalore Sun Paladin level 9
1st Dusk 122nd year of Ascendancy at 03:17 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Raccoon the Shalore Sun Paladin level 23
36th Regrowth 123rd year of Ascendancy at 19:56 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Raccoon the Shalore Sun Paladin level 8
5th Mirth 122nd year of Ascendancy at 23:37 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Raccoon the Shalore Sun Paladin level 23
35th Regrowth 123rd year of Ascendancy at 17:35 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Raccoon the Shalore Sun Paladin level 31
12nd Dusk 123rd year of Ascendancy at 08:53 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Raccoon the Shalore Sun Paladin level 22
15th Regrowth 123rd year of Ascendancy at 09:40 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Raccoon the Shalore Sun Paladin level 35
72nd Dusk 123rd year of Ascendancy at 23:32 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Raccoon the Shalore Sun Paladin level 28
79th Regrowth 123rd year of Ascendancy at 01:11 see stats
Log
Raccoon hits Orc cryomancer for 88 fire, 89 light, 96 physical (273 total damage).
Raccoon hits Orc cryomancer for (53 absorbed), 46 fire, 99 light, 107 physical (251 total damage).
Raccoon hits Orc soldier for 79 fire, 39 light, 86 physical (203 total damage).
Raccoon hits Fiery orc wyrmic for 36 fire, 79 light, 86 physical (201 total damage).
Raccoon hits Orc soldier for 108 fire, 70 light, 99 physical (278 total damage).
Raccoon is confused and fails to use Healing Light.
A shield forms around orc elite fighter.
A shield forms around Raccoon.
A shield forms around orc soldier.
A shield forms around orc cryomancer.
A shield forms around orc blood mage.
A shield forms around orc cryomancer.
Orc cryomancer receives 53 healing from Raccoon's healing light area effect.
Orc elite fighter receives 53 healing from Raccoon's healing light area effect.
Raccoon receives 30 healing from Raccoon's healing light area effect.
Orc cryomancer receives 53 healing from Raccoon's healing light area effect.
Orc blood mage receives 53 healing from Raccoon's healing light area effect.
Orc soldier receives 34 healing from Raccoon's healing light area effect.
Orc archer shoots!
Orc cryomancer uses Orcish Fury.
Orc cryomancer enters a state of bloodlust.
Orc cryomancer uses Pride of the Orcs.
Orc cryomancer casts Rune: Controlled Phase Door.
Orc cryomancer activates Spellcraft.
The shield around orc soldier crumbles.
Orc soldier uses Sunder Armour.
Your shield crumbles under the damage!
The shield around Raccoon crumbles.
Saving game...
