Make Them Suffer the level 50 Lich Necromancer by Effigy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeInsane Roguelike
SexFemale
RaceLich
ClassNecromancer
Level / Exp50 / 2871%
Sizebig
Lifes / Deaths

Primary Stats

Strength27 (base 10)
Dexterity17 (base 10)
Constitution65 (base 60)
Magic106 (base 60)
Willpower52 (base 29)
Cunning97 (base 60)

Resources

Mana465/488
Life1224/1224
Positive177/177
Steam85/100
Soul13/15
Healing Factor1.5041355335885
Regeneration0.37603388339711

Speed

Mental0%
Attack0%
Movement+32%
Spell0%
Global+100%

Vision

Sight10
Lite14.968626966597
Infravision5
See Stealth44.338680393569
See Invisible44.338680393569
ESP Range20
ESP Kindsundead, humanoid, giant

Offense: Mainhand

Damage66
Accuracy26
Crit Chance58%
APR16
Speed1.00

Offense: Offhand

Damage34
Accuracy26
Crit Chance71%
APR21
Speed1.00

Offense: Spell

Spellpower97
Crit Chance84%
Speed1
Cooldown Reduction10

Offense: Mind

Mindpower63
Crit Chance37%
Speed1

Offense: Damage Bonus

Cold+15%
Acid+25%
Light+25%
Darkness+80%
Blight+47%
Physical+20%
Fire+20%
All+10%

Offense: Damage Penetration

Acid+52%
Blight+52%
Darkness+114%
Cold+79%
All+32%

Defense: Base

Armour (hardiness)89 (35.65183292883%)
Defense101
Ranged Defense101
Fatigue0
Physical Save80
Spell Save91
Mental Save82

Defense: Resistances

Acid+ 63%( 70%)
Blight+ 44%( 70%)
Physical+ 39%( 70%)
Cold+ 70%( 70%)
All+ 36%( 70%)
Lightning+ 68%( 70%)
Light+ 55%( 70%)
Mind+ 52%( 70%)
Darkness+ 70%( 70%)
Fire+ 68%( 70%)
Nature+ 52%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance49%
Fear Resistance100%
Poison Resistance100%
Blind Resistance40%
Silence Resistance50%
Bleed Resistance100%
Teleport Resistance72%
Instadeath Resistance100%
Disarm Resistance100%

Inscriptions (4/4)

Implants
Runes
Implants
Runes

Class Talents

Spell / Glacial waste1.30
3/5
1/5
1/5
0/5
Spell / Nightfall1.30
4/5
4/5
1/5
4/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
3/5
1/5
5/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Eradication1.30
1/5
1/5
1/5
4/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
4/5
2/5
3/5
5/5
Spell / Age of dusk1.30
5/5
5/5
3/5
5/5

Generic Talents

Cunning / Survival1.00
1/5
5/5
1/5
0/5
Celestial / Chants1.00
2/5
1/5
1/5
0/5
Technique / Combat training1.00
1/5
1/5
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
2/5
0/5
Spell / Spectre1.30
3/5
1/5
2/5
0/5
Race / Orc1.00
1/5
1/5
1/5
2/5
Steamtech / Chemistry1.00
3/5
1/5
2/5
0/5
Undead / Lich1.00
1/5
5/5
1/5
5/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By Make Them Suffer the Orc Necromancer level 14
44th Retaking 124th year of Ascendancy at 08:25
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Make Them Suffer the Orc Necromancer level 13
40th Retaking 124th year of Ascendancy at 14:12
see stats
Blood on the Moon (Insane (Roguelike) difficulty) Kill all of the Star Gazers within 7 game turns.
By Make Them Suffer the Lich Necromancer level 31
43rd Revenge 124th year of Ascendancy at 22:08
see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty) Killed Borius in the Bearscape.
By Make Them Suffer the Lich Necromancer level 50
49th Loss 124th year of Ascendancy at 12:42
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By Make Them Suffer the Lich Necromancer level 45
43rd Dearth 124th year of Ascendancy at 20:43
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By Make Them Suffer the Lich Necromancer level 33
2nd Pain 124th year of Ascendancy at 12:22
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By Make Them Suffer the Lich Necromancer level 50
34th Destruction 124th year of Ascendancy at 18:57
see stats
Imp'ing Away (Insane (Roguelike) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Make Them Suffer the Lich Necromancer level 50
37th Destruction 124th year of Ascendancy at 09:31
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Make Them Suffer the Orc Necromancer level 10
23rd Retaking 124th year of Ascendancy at 02:56
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Make Them Suffer the Orc Necromancer level 20
16th Revenge 124th year of Ascendancy at 02:21
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By Make Them Suffer the Lich Necromancer level 30
41st Revenge 124th year of Ascendancy at 12:59
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By Make Them Suffer the Lich Necromancer level 40
45th Pain 124th year of Ascendancy at 07:54
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By Make Them Suffer the Lich Necromancer level 50
26th Loss 124th year of Ascendancy at 19:58
see stats
Lichform (Insane (Roguelike) difficulty) Achieved your wild dreams of power and eternal life: you turned into a Lich!
By Make Them Suffer the Lich Necromancer level 25
19th Revenge 124th year of Ascendancy at 11:11
see stats
Once Upon A Time, In the West... (Insane (Roguelike) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Make Them Suffer the Lich Necromancer level 50
5th Remembrance 125th year of Ascendancy at 22:24
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Make Them Suffer the Lich Necromancer level 50
35th Destruction 124th year of Ascendancy at 18:42
see stats
Reclaiming Garkul's Heritage (Insane (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Make Them Suffer the Lich Necromancer level 39
13rd Pain 124th year of Ascendancy at 14:08
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Make Them Suffer the Lich Necromancer level 33
3rd Pain 124th year of Ascendancy at 05:40
see stats
That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By Make Them Suffer the Orc Necromancer level 11
28th Retaking 124th year of Ascendancy at 05:45
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Make Them Suffer the Lich Necromancer level 50
37th Destruction 124th year of Ascendancy at 03:59
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Make Them Suffer the Lich Necromancer level 49
26th Loss 124th year of Ascendancy at 19:58
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Make Them Suffer the Orc Necromancer level 23
18th Revenge 124th year of Ascendancy at 15:33
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By Make Them Suffer the Lich Necromancer level 30
42nd Revenge 124th year of Ascendancy at 01:35
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Make Them Suffer the Orc Necromancer level 18
1st Revenge 124th year of Ascendancy at 11:03
see stats

Log


Talent Invoke Darkness is ready to use.

Make Them Suffer casts
Invoke Darkness.
Make Them Suffer's spell attains critical power!

Make Them Suffer casts
Ghost Walk.
Make Them Suffer's form becomes intangible!


Make Them Suffer casts
Ghost Walk - Return.
Make Them Suffer seems more solid.

Talent Invoke Darkness is ready to use.

Make Them Suffer casts
Invoke Darkness.
Make Them Suffer's spell attains critical power!

Talent Invoke Darkness is ready to use.

Make Them Suffer casts
Invoke Darkness.
Make Them Suffer's spell attains critical power!

Talent Ghost Walk is ready to use.
Talent Night Sphere is ready to use.

Make Them Suffer casts
Night Sphere.
Make Them Suffer's spell attains critical power!
Talent Invoke Darkness is ready to use.

Saving game...

Saving done.