










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. No NPC Aggro 1.0.5Stops npcs going hostile when you accidently hit them with something. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Friendly Patrols 1.6.0Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.0Donators/Buyers bonus! Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 28 / 4% |
| Size | big |
| Lifes / Deaths | Killed by elven cultist at level 14 on the 28th Dusk 122nd year of Ascendancy at 04:04 0 / 8Killed by elven blood mage at level 14 on the 28th Dusk 122nd year of Ascendancy at 13:35 Killed by Porada the Brown Bear's mucus ooze at level 23 on the 20th Pyre 123rd year of Ascendancy at 08:58 Killed by Porada the Brown Bear's mucus ooze at level 23 on the 20th Pyre 123rd year of Ascendancy at 13:50 Killed by elven blood mage at level 26 on the 3rd Dusk 123rd year of Ascendancy at 02:35 Killed by Shasshhiy'Kaish at level 26 on the 3rd Dusk 123rd year of Ascendancy at 09:23 Killed by Gloreriadhewyn the Guardian at level 27 on the 37th Dusk 123rd year of Ascendancy at 02:01 Killed by Stehok the onilug at level 28 on the 38th Dusk 123rd year of Ascendancy at 11:53 |
Primary Stats
| Strength | 140 (base 46) |
| Dexterity | 88 (base 32) |
| Constitution | 53 (base 48) |
| Magic | 10 (base 10) |
| Willpower | 28 (base 10) |
| Cunning | 26 (base 10) |
Resources
| Life | -40/1149 |
| Stamina | 140/226 |
| Healing Factor | 1.3945784192899 |
| Regeneration | 15.544183681598 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 59 |
| Crit Chance | 15% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +15% |
| Darkness | +9% |
| Light | +10% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Physical | +25% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 42 (30%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 62 |
| Spell Save | 57 |
| Mental Save | 35 |
Defense: Resistances
| Lightning | + 18%( 70%) |
| Light | + 44%( 70%) |
| Cold | + 39%( 70%) |
| Blight | + 20%( 70%) |
| Acid | + 31%( 70%) |
| Fire | + 42%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Shield defense | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Salusemira the great wolf. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by Isasevena the honey tree. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed black mamba head. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed bloated horror heart. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Isomira the Sootbringer (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Str +1 Dex +3 Wil +3 Cun offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Armor +3 Fatigue +2% Crit Resistance 5.00% Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +5 (+3 eff.) other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | hardened leather cap 'Duradil' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +5 Str +4 Dex +5 Wil +3 Cun +2 Con offense ------ Spellpower/crit +10 Ignore Armor +6 defense ------ Armor +3 Fatigue +3% Resistance +8% blight Mind save +6 (+3 eff.) other ------- Infravision +3 A cap made of leather. |
| On hands | hardened leather gloves of archery (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex offense ------ Accuracy +5 (+1 eff.) Ignore Armor +7 defense ------ Armor +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | powerful elm totem of summon tentacle [power 100] (25 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 218 Base Damage: 107 Armor: 0 All Resist: 5 Puts all charms on 25 turn cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 94.11 You won the Ring of Blood trial, and this is your reward. |
| On fingers | Oozewitch0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +1 Con offense ------ Critical power +15.00% Damage +15% cold Ignore resists +10% nature +25% physical defense ------ Resistance +12% acid +30% cold Crit Resistance 5.00% Life +40.00 Blind Resist +20% Rings make your fingers look great! |
| Around neck | Glittervenom the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +4 Str +2 Con offense ------ Ignore resists +10% nature defense ------ Fatigue -6% Resistance +6% light Life Regen +2.00 other ------- Light +2 See Invisibility +15 Amulets make your neck look great! |
| In main hand | Crooked Club (25-35 power, 4 apr)3.0 Encumbrance T2 mace 1H weapon [Unique] Master Weapon Damage 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-hit +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: offense ------ Accuracy +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
| Around waist | drakeskin leather belt 'Sootworth'1.0 Encumbrance T5 belt armor [Rare] Nature While equipped: Stats +4 Str +5 Dex +5 Wil +3 Cun offense ------ Critical power +20.00% Damage +9% darkness Ignore resists +25% darkness defense ------ Resistance +6% lightning Physical save +18 (+5 eff.) Spell save +15 (+5 eff.) Mind save +14 (+6 eff.) other ------- Max psi +50.00 A belt that goes around your waist. |
| In off hand | Polulle (0 def, 16 armour, 68-81 power, 259.5 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 67.5 - 81.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +260 On-crit, radius 2 +16 mind While equipped: defense ------ Armor +16 Fatigue +8% Resistance +19% fire Spell save +9 (+3 eff.) Life +100.00 other ------- Hate-on-crit +3.00 Talents +1 Block Handheld deflection devices. |
| Cloak | Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+5 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Ragidor the drakeskin leather armour (26 def, 14 armour)9.0 Encumbrance T5 light armor [Rare] Master While equipped: Stats +6 Str +10 Dex defense ------ Armor +14 Defense +26 (+9 eff.) Fatigue +8% Resistance +9% acid +15% fire Physical save +12 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of leather. |
Inventory
Rune of the Rift (262.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 262.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 470; dur 3; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 470 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gladiator's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +7 Str +6 Con offense ------ Physical Power +7 (+2 eff.) Rings make your fingers look great! |
shimmering yew magestaff of channeling (20-24 power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +19 (+12 eff.) Damage +20% cold other ------- Mana/turn +0.32 Max mana +33.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
acidic dwarven-steel battleaxe (33-50 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego] Arcane Weapon Damage 33.0 - 49.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Massive two-handed battleaxes. |
dwarven-steel greatsword of vileness (35-56 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Arcane Weapon Damage 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +12 blight On Hit: * 14% chance to reduce strength, dexterity, and constitution by 9 Massive two-handed swords. |
Porassra (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +12 mind While equipped: Stats +1 Cun offense ------ Critical power +5.00% Mindpower +10 (+5 eff.) Ignore resists +10% physical +7% all Accuracy +10 (+2 eff.) Ignore Armor +7 defense ------ Armor +4 Resistance +4% physical Physical save +3 (+1 eff.) Unlife -80.00 life Sharp, long, and deadly. |
dwarven-steel longsword of the mystic (24-34 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Arcane Weapon Damage 24.0 - 33.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Mag +1 Wil offense ------ Spellpower +6 (+5 eff.) Sharp, long, and deadly. |
Lightwing the dwarven-steel waraxe (21-29 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Damage +3% light defense ------ Resistance +6% acid +4% physical +6% mind +6% blight Crit Resistance 5.00% Disease Resist +10% Stun Resist +10% Teleport Resist +10% One-handed war axes. |
Star (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 10.0 - 13.0 Light Uses 20% Str, 20% Dex Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
chilling dwarven-steel dagger of massacre (26-34 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego] Arcane/Master Weapon Damage 26.5 - 34.5 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +13 cold Sharp, short and deadly. |
truestriking dwarven-steel dagger of shearing (16-20 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Master Weapon Damage 15.5 - 20.2 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Ignore resists +5% all +7% physical Accuracy +18 (+4 eff.) Ignore Armor +12 Sharp, short and deadly. |
gifted thorny mindstar of life (10-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature Weapon Damage 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +10 (+5 eff.) defense ------ Life +16.00 Life Regen +0.80 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Merkul's Second Eye4.0 Encumbrance T3 longbow 2H weapon Reqs Shoot [Unique] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 Projectile Speed +400% On Hit: 100% Arcane Eye level 4 While equipped: offense ------ On-Ranged-Hit 25 arcane other ------- Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
cured leather sling 'Winterjam'4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +8 acid +8 cold On-Hit, radius 1 +16 darkness While equipped: offense ------ Damage +12% acid +6% arcane Ignore resists +20% cold defense ------ Resistance +18% cold Slings are used to hurl stones or metal shots at your foes. |
Isaba the Corruptionburst (21/21, 43-60 power, 13 apr)3.0 Encumbrance T3 arrow ammo [Rare] Arcane Weapon Damage 43.0 - 60.2 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +13 Critical Rate +2.0% Capacity 21 Projectile Speed +200% On-ranged-hit +12 nature On-crit, radius 2 +12 physical On Critical: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 While equipped: other ------- Reload +1 Arrows are used with bows to pierce your foes to death. |
Xaba (19/19, 34-41 power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Master Weapon Damage 34.0 - 40.8 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +3 Critical Rate +5.0% Capacity 19 Ignore Shields +10% On-ranged-hit +16 mind +20 blight On-Hit, radius 1 +8 blight On-crit, radius 2 +20 mind Shots are used with slings to pummel your foes to death. |
Emavea the steel shield (0 def, 4 armour, 12-15 power, 38.5 block)7.0 Encumbrance T2 shield armor [Rare] Psionic When used to Attack: Weapon Damage 12.5 - 15.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 On-hit +16 acid While equipped: offense ------ Mindpower +15 (+8 eff.) Damage +9% mind Ignore resists +15% mind When Hit 6 acid defense ------ Armor +4 Fatigue +8% Resistance +14% mind Mind save +12 (+6 eff.) other ------- Max hate +6.00 Talents +1 Block Handheld deflection devices. |
Bokoromarach the Venomravage (0 def, 6 armour, 32-38 power, 82 block)7.0 Encumbrance T3 shield armor [Rare] Nature When used to Attack: Weapon Damage 32.0 - 38.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +82 On-hit +20 lightning On Hit: * 17% chance to reduce armor by 19% While equipped: offense ------ On-Hit 7 acid Damage +15% lightning +3% nature When Hit 6 acid On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Armor +6 Fatigue +8% Resistance +3% nature other ------- Talents +1 Block Handheld deflection devices. |
dwarven-steel shield 'Blastsweeper' (0 def, 6 armour, 29-35 power, 81.5 block)7.0 Encumbrance T3 shield armor [Rare] Nature When used to Attack: Weapon Damage 29.0 - 34.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +82 On-Hit, radius 1 +8 lightning +16 physical +15 fire While equipped: offense ------ Physical Power +25 (+7 eff.) On-Hit 7 fire Damage +6% lightning +6% physical When Hit 12 fire defense ------ Armor +6 Fatigue +8% other ------- Stamina/turn +2.00 Talents +1 Block Handheld deflection devices. |
cashmere robe 'Abyssidol' (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +6 Wil offense ------ Damage +6% light +9% fire Ignore resists +10% lightning +25% fire defense ------ Resistance +20% light +11% all other ------- Mana/turn +0.16 Psi/turn +0.24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eel-skin armour (16 def, 0 armour)9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex defense ------ Defense +16 (+6 eff.) Fatigue +2% Resistance +15% lightning Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% Call Lightning level 2 Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 36.65 to 109.95 lightning damage (73.30 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Dimream (2 def, 12 armour)14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: Stats +2 Dex +2 Con offense ------ Mind Crit +3% On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +6% Physical save +8 (+2 eff.) other ------- EQ when Hit +0.28 Psi when Hit +0.12 Hate-on-crit +4.00 Max hate +2.00 A suit of armour made of mail. |
scouring hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Disrupt/Master While equipped: Stats +3 Str offense ------ Physical Power +7 (+2 eff.) When Hit: * 15 arcane resource burn defense ------ Armor +2 Spell save +16 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Manentir (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +1 Wil +4 Mag offense ------ Ignore resists +25% physical Ignore Armor +6 defense ------ Defense +2 (+1 eff.) Resistance +2% physical other ------- EQ when Hit +1.70 Psi when Hit +2.10 Hate when Hit +1.30 A pointy cloth hat, very wizardly... |
ethereal alchemist's lamp0.0 Encumbrance T3 lite [Ego+] Arcane While equipped: Stats +5 Mag offense ------ Spellpower +7 (+6 eff.) other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Gunildir the Quenchslicer (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Psionic While equipped: Stats +2 Str offense ------ Damage +11% mind +11% fire When Hit 2 cold defense ------ Armor +4 Resistance +6% acid +12% fire +4% physical Physical save +18 (+5 eff.) Mind save +12 (+6 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
yew totem of thorny skin [power 38] (20 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 38 and armour hardiness by 50% Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Arthothad the Skeleton Bulwark level 27
26th Dusk 123rd year of Ascendancy at 08:02 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Arthothad the Skeleton Bulwark level 16
80th Haze 122nd year of Ascendancy at 14:10 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Arthothad the Skeleton Bulwark level 22
20th Pyre 123rd year of Ascendancy at 06:33 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Arthothad the Skeleton Bulwark level 15
39th Haze 122nd year of Ascendancy at 01:36 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Arthothad the Skeleton Bulwark level 18
2nd Allure 123rd year of Ascendancy at 14:00 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arthothad the Skeleton Bulwark level 25
1st Mirth 123rd year of Ascendancy at 10:24 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arthothad the Skeleton Bulwark level 27
26th Dusk 123rd year of Ascendancy at 09:54 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Arthothad the Skeleton Bulwark level 10
4th Dusk 122nd year of Ascendancy at 07:59 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Arthothad the Skeleton Bulwark level 20
10th Allure 123rd year of Ascendancy at 15:19 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Arthothad the Skeleton Bulwark level 23
45th Pyre 123rd year of Ascendancy at 15:07 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Arthothad the Skeleton Bulwark level 25
3rd Flare 123rd year of Ascendancy at 12:03 see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Arthothad the Skeleton Bulwark level 27
26th Dusk 123rd year of Ascendancy at 08:02 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Arthothad the Skeleton Bulwark level 8
10th Flare 122nd year of Ascendancy at 11:38 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Arthothad the Skeleton Bulwark level 27
26th Dusk 123rd year of Ascendancy at 08:02 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Arthothad the Skeleton Bulwark level 24
77th Pyre 123rd year of Ascendancy at 13:24 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Arthothad the Skeleton Bulwark level 22
18th Regrowth 123rd year of Ascendancy at 22:28 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Arthothad the Skeleton Bulwark level 24
56th Pyre 123rd year of Ascendancy at 19:27 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Arthothad the Skeleton Bulwark level 16
1st Decay 122nd year of Ascendancy at 11:29 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Arthothad the Skeleton Bulwark level 27
37th Dusk 123rd year of Ascendancy at 02:01 see stats
Log
Armoured skeleton warrior hits Arthothad for 103 physical, 9 blight, 8 fire (120 total damage).
Isleyakira the fire drake misses Arthothad.
You feel a surge of power as a powerful creature falls nearby.
Arthothad receives 4 healing from Bloodcaller.
Melee retaliation hits Arthothad for 14 fire damage.
Phantasmal Shield hits Mirror Image (Stehok the onilug) for 0 light damage.
Phantasmal Shield hits Arthothad for 100 light damage.
Phantasmal Shield hits Fire drake hatchling for 135 light damage.
Phantasmal Shield hits Isleyakira the fire drake for 122 light damage.
Phantasmal Shield hits Armoured skeleton warrior for 119 light damage.
Arthothad hits Mirror Image (Stehok the onilug) for 1 light damage.
Arthothad hits Stehok the onilug for 14 light damage.
Arthothad hits Isleyakira the fire drake for 123 physical, 21 physical (144 total damage).
Stehok the onilug casts Soul Rot.
Stehok the onilug's spell attains critical power!
Mirror Image (Stehok the onilug) casts Soul Rot.
Mirror Image (Stehok the onilug)'s spell attains critical power!
Orc warrior uses Infusion: Regeneration.
Orc warrior starts regenerating health quickly.
Arthothad killed Isleyakira the fire drake!
Mirror Image (Stehok the onilug)'s Soul Rot hits Arthothad for 89 blight damage.
Stehok the onilug's Soul Rot hits Arthothad for 413 blight damage.
Arthothad is free from the illness.
Armoured skeleton warrior hits Arthothad for 91 physical, 8 blight, 7 fire (105 total damage).
Arthothad casts Rune: Dissipation.
Stehok the onilug casts Drain.
Stehok the onilug hits Arthothad for 225 blight damage.
Arthothad the level 28 skeleton bulwark was debilitated by noxious blight before falling to death by Stehok the onilug on level 1 of Ruined Dungeon.










































































