InThAr the level 3 Thalore Archer by exNinja

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceThalore
ClassArcher
Level / Exp3 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 17)
Dexterity28 (base 25)
Constitution17 (base 16)
Magic8 (base 10)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life-10/185
Stamina116/116
Healing Factor1.035
Regeneration13.1238

Speed

Mental+0.59999999999998%
Attack+0.59999999999998%
Movement+3%
Spell+0.59999999999998%
Global+100.3%

Vision

Sight10
Lite2

Offense: Mainhand

Damage43
Accuracy27
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower12
Crit Chance2%
Speed0.99403578528827

Offense: Mind

Mindpower16
Crit Chance2%
Speed0.99403578528827

Offense: Damage Bonus

Acid+14%

Defense: Base

Armour (hardiness)3.1 (30%)
Defense7
Ranged Defense7
Fatigue3
Physical Save15
Spell Save6
Mental Save8

Defense: Resistances

Nature+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
0/5
0/5
0/5

Generic Talents

Technique / Conditioning1.00
3/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

detrimental effect
beneficial effect
beneficial effect

Quests

active

Equipment

Tool
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

Talent Infusion: Healing is ready to use.
Talent Vitality is ready to use.
InThAr stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


InThAr wears (replacing
Cloud Caller (0 def, 0 armour)): Yarymnir the Phlegmmire (0 def, 1 armour).

InThAr wears (replacing
rough leather armour (1 def, 2 armour)): mindwoven linen robe of the mind (+10%) (0 def, 0 armour).

InThAr wears (replacing
mindwoven linen robe of the mind (+10%) (0 def, 0 armour)): rough leather armour (1 def, 2 armour).

Ran for 4 turns (stop reason: taken damage).

Something hits
InThAr for 60 acid damage.

InThAr uses Steady Shot.

Cyromina the wolf rushes out!

InThAr is recovering from the damage!

InThAr resists the mind attack!

InThAr is dazed!

Cyromina the wolf hits InThAr for 40 physical, 3 mind, 31 physical (74 total damage).
InThAr receives 17 healing.

InThAr uses Infusion: Healing.

InThAr receives 52 healing from Infusion: Healing.
InThAr uses Infusion: Regeneration.

InThAr starts regenerating health quickly.

Cyromina the wolf uses Ice Claw.

InThAr is not dazed anymore.

Saving game...