











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 50 / 1979% |
| Size | medium |
| Lifes / Deaths | Killed by Celia at level 24 on the 24th Shortage 122nd year of Ascendancy at 07:53 4 / 3Killed by Ce'Nerin the Guardian at level 33 on the 23rd Stralite 123rd year of Ascendancy at 23:32 Killed by Lisiyaba the Guardian at level 50 on the 30th Iron 124th year of Ascendancy at 04:27 |
| Antimagic | Follower |
Primary Stats
| Strength | 94 (base 60) |
| Dexterity | 49 (base 29) |
| Constitution | 119 (base 60) |
| Magic | 22 (base 10) |
| Willpower | 116 (base 60) |
| Cunning | 76 (base 31) |
Resources
| Life | 2645/2645 |
| Stamina | 510/512 |
| Equilibrium | 30 |
| Healing Factor | 2.5 |
| Regeneration | 137.49774531252 |
Speed
| Mental | +22.02863780958% |
| Attack | +12.02863780958% |
| Movement | +49.54510541169% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 226 |
| Accuracy | 62 |
| Crit Chance | 58% |
| APR | 17 |
| Speed | 0.82 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 86 |
| Crit Chance | 65% |
| Speed | 0.8926289023524 |
Offense: Damage Bonus
| Acid | +43% |
| Blight | +27% |
| Physical | +37% |
| Cold | +33% |
| All | +7% |
| Lightning | +36% |
| Darkness | +52% |
| Fire | +52% |
| Nature | +107% |
Offense: Damage Penetration
| Acid | +53% |
| Blight | +38% |
| Physical | +38% |
| Cold | +38% |
| All | +8% |
| Lightning | +38% |
| Darkness | +57% |
| Fire | +38% |
| Nature | +63% |
Defense: Base
| Armour (hardiness) | 74.08934837382 (81.151787968034%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 15 |
| Physical Save | 87 |
| Spell Save | 62 |
| Mental Save | 72 |
Defense: Resistances
| Acid | + 75%( 75%) |
| Blight | + 67%( 75%) |
| Arcane | + 40%( 75%) |
| Cold | + 69%( 75%) |
| All | + 29%( 75%) |
| Physical | + 57%( 75%) |
| Lightning | + 75%( 75%) |
| Light | + 46%( 75%) |
| Temporal | + 50%( 75%) |
| Mind | + 53%( 75%) |
| Darkness | + 62%( 75%) |
| Fire | + 75%( 75%) |
| Nature | + 67%( 75%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 80% |
| Confusion Resistance | 76% |
| Knockback Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 682 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 40% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 248 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -915 life. The duration and life will increase by 1% for every 1% life you have lost (currently 915 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 292 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.40 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 4/5 |
| 4/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved spell save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved mental save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved physical save by +12. | done |
You failed to protect the lost tinker from death by DorfBeFastDorfBeNimble. Escort: lost tinker (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1915. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Me booties (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes stats: +3 Mag / +2 Wil / +6 Cun / +6 Con Changes resistances: +15% lightning / +14% temporal Reduces incoming crit damage: 17.75% Maximum encumbrance: +50 Physical save: +40 (+8 eff.) Spell save: +6 (+1 eff.) Mental save: +25 (+7 eff.) Life regen: +10.00 Mindpower: +25 (+5 eff.) Light radius: +2 Healing mod.: +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Nerona'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Changes stats: +5 Wil Changes resistances: +6% acid / +9% fire / +5% arcane Changes resistances penetration: +8% all Critical mult.: +19.00% Spell save: +12 (+3 eff.) Maximum life: +70.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +2% Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Brain protector (8 def, 18 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +18 Defense: +8 (+3 eff.) Fatigue: +5% Effects on melee hit: * 10% chance to slow global speed by 74% * 20% chance to reduce all saves and defense by 45 Changes stats: +5 Str / +5 Con Changes resistances: +21% lightning / +3% darkness / +6% blight / +25% mind / +7% all Physical save: +14 (+3 eff.) Spell save: +3 (+1 eff.) Mental save: +30 (+8 eff.) Confusion immunity: +46% Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | stralite Lifebinding Emerald ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +16 (+4 eff.) Effects on melee hit: * 20% chance to reduce armor by 12% Damage when hit (Melee): 4 cold Changes stats: +8 Dex / +8 Wil / +7 Cun / +15 Con Changes resistances: +47% acid / +12% cold / +10% blight Changes resistances penetration: +15% acid Changes damage: +16% acid Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Mindpower: +12 (+3 eff.) Healing mod.: +30% Rings make your fingers look great! |
| On fingers | gold ring 'Rhofang'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +8 Cun Changes resistances: +26% fire Changes damage: +13% fire Mental save: +6 (+2 eff.) Life regen: +9.00 Maximum life: +66.00 Mental crit. chance: +5% Healing mod.: +13% Rings make your fingers look great! |
| Around waist | Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Changes stats: +6 Str / +6 Wil Changes damage: +15% nature Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
| On hands | Spellhunt Remnants (6 def, 8 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+4 eff.) Maximum life: +100.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +15% Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 199.02 arcane damage and stunned) Activation costs 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. This object's appearance was changed to Spellhunt Remnants. |
| Main armor | voratun plate armour 'Lightninghack' (0 def, 24 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Fatigue: +22% Changes resistances: +10% acid / +20% physical / +11% cold / +11% lightning / +9% fire Changes damage: +9% lightning Physical save: +25 (+5 eff.) Life regen: +8.00 Equilibrium when hit: +0.16 Maximum life: +51.00 Mental crit. chance: +7% Healing mod.: +15% A suit of armour made of metal plates. |
| Cloak | Tidebringer the elven-silk cloak (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -7% Effects on melee hit: * 10 arcane resource burn Changes stats: +8 Str / +8 Con Changes resistances: +12% acid / +6% cold / +25% darkness / +9% mind Changes resistances penetration: +19% darkness Changes damage: +25% darkness / +6% cold Stealth bonus: +22 Physical save: +12 (+2 eff.) Spell save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Fearfire Mantle. |
| Around neck | Circle of lifeInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +8 Defense: +11 (+4 eff.) Effects on melee hit: * 24 arcane resource burn Changes stats: +6 Con Changes resistances: +12% lightning / +9% cold / +9% light Changes resistances cap: +5% all Changes damage: +12% fire / +10% physical Physical save: +43 (+9 eff.) Cut immunity: +80% Life regen: +9.00 Maximum life: +80.00 Combat speed: +10% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 422 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
heroism infusion of the warrior (die at -732; dur 7; cd 33)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -732 life. The duration and life will increase by 1% for every 1% life you have lost (currently 732 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Stokewrest the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Damage when hit (Melee): 4 mind Changes stats: +10 Str / +10 Con Changes resistances: +46% lightning / +6% fire / +6% arcane Changes resistances penetration: +15% mind Changes damage: +20% lightning Stun/Freeze immunity: +50% Life regen: +9.00 Maximum hate: +10.00 Mental crit. chance: +6% Rings make your fingers look great! |
treant's voratun ring of speedInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +9 (+3 eff.) Changes resistances: +10% nature / +7% blight Poison immunity: +30% Disease immunity: +23% Movement speed: +21% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.6 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings make your fingers look great! |
voratun greatmaul 'Blazebright' (66-100 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +8 light Damage (radius 2) on crit: +8 light When wielded/worn: Accuracy: +14 (+4 eff.) Physical power: +19 (+5 eff.) Changes stats: +19 Str / +23 Dex / +10 Mag / +19 Wil / +12 Cun / +13 Con Changes resistances penetration: +21% physical / +10% arcane / +20% light Changes damage: +12% arcane Disarm immunity: +31% Light radius: +3 Combat speed: +10% Massive two-handed mauls. This object's appearance was changed to Obliterator. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stats: 130% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+7 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 83 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. This object's appearance was changed to Fearfire Mantle. |
Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+1 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 46% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Tulygorn the iron helm (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +3 Fatigue: +5% Changes resistances: +1% physical / +10% light / +11% darkness Reduces incoming crit damage: 15.00% See invisible: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Faluneg the Scabking (4 def, 26 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +26 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +9 Str / +5 Wil Changes resistances: +12% acid / +10% physical / +15% darkness / +9% cold Changes resistances penetration: +25% nature Allows you to breathe in: water Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+3 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+4 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
CLANG armor (13 def, 46 armour)Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +46 Defense: +13 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 4 light Changes stats: +6 Cun / +8 Str Changes resistances: +3% temporal / +19% darkness / +25% cold / +9% nature / +13% physical Changes resistances penetration: +30% light Mental save: +25 (+7 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
524 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 6.77 cold damage and 6.97 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
41 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +0 Str / +0 Wil / +8 Cun / +0 Con Changes resistances: +15% lightning / +0% all Changes damage: +15% lightning Physical save: +18 (+4 eff.) Mental save: +0 (+0 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 74% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 34
1st Voratun 123rd year of Ascendancy at 11:26 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 42
2nd Profit 123rd year of Ascendancy at 05:48 see stats
Against all odds
Killed Ukruk in the ambush.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 33
24th Stralite 123rd year of Ascendancy at 16:48 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 14
10th Wealth 122nd year of Ascendancy at 02:10 see stats
Arachnophobia
Destroyed the spydric menace.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 37
22nd Voratun 123rd year of Ascendancy at 01:53 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 38
1st Acquisition 123rd year of Ascendancy at 05:44 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 48
14th Dearth 123rd year of Ascendancy at 16:13 see stats
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 50
14th Iron 124th year of Ascendancy at 13:58 see stats
Brave new world
Went to the Far East and took part in the war.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 36
19th Voratun 123rd year of Ascendancy at 13:04 see stats
Bringer of Doom
Killed a Bringer of Doom.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 34
14th Voratun 123rd year of Ascendancy at 02:00 see stats
Clone War
Destroyed your own Shade.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 50
33rd Dearth 123rd year of Ascendancy at 00:45 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 24
21st Shortage 122nd year of Ascendancy at 10:24 see stats
Destroyer of the creation
Killed Slasul.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 43
8th Profit 123rd year of Ascendancy at 17:03 see stats
Destroyer's bane
Killed Golbug the Destroyer.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 35
16th Voratun 123rd year of Ascendancy at 04:12 see stats
Dragon's Greed
Amassed 8000 gold pieces.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 41
1st Profit 123rd year of Ascendancy at 16:30 see stats
Earth Master
Killed Harkor'Zun.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 15
20th Dearth 122nd year of Ascendancy at 08:34 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 50
31st Iron 124th year of Ascendancy at 11:19 see stats
Exterminator
Killed 1000 creatures.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 19
24th Loss 122nd year of Ascendancy at 19:34 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 19
15th Loss 122nd year of Ascendancy at 18:58 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 50
21st Shortage 123rd year of Ascendancy at 14:47 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 43
8th Profit 123rd year of Ascendancy at 18:39 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 50
6th Iron 124th year of Ascendancy at 14:50 see stats
Got eggs?
Finish the Pikataclysm event.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 50
1st Shortage 123rd year of Ascendancy at 13:39 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 21
28th Loss 122nd year of Ascendancy at 12:40 see stats
Huge Appetite
Ate 20 bosses.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 40
1st Acquisition 123rd year of Ascendancy at 16:26 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 40
1st Acquisition 123rd year of Ascendancy at 16:26 see stats
Level 10
Got a character to level 10.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 10
1st Acquisition 122nd year of Ascendancy at 02:30 see stats
Level 20
Got a character to level 20.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 20
25th Loss 122nd year of Ascendancy at 20:57 see stats
Level 30
Got a character to level 30.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 30
16th Stralite 123rd year of Ascendancy at 18:51 see stats
Level 40
Got a character to level 40.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 40
1st Acquisition 123rd year of Ascendancy at 15:06 see stats
Level 50
Got a character to level 50.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 50
22nd Dearth 123rd year of Ascendancy at 17:14 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 50
17th Iron 124th year of Ascendancy at 04:04 see stats
Orcrist
Killed the leaders of the Orc Pride.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 50
20th Shortage 123rd year of Ascendancy at 03:23 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 46
7th Wealth 123rd year of Ascendancy at 09:59 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 28
25th Steel 123rd year of Ascendancy at 23:52 see stats
Santassacre!
Killed the little helper elves after saving them!By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 50
17th Iron 124th year of Ascendancy at 04:06 see stats
Size is everything
Did over 1500 damage in one attack.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 29
29th Steel 123rd year of Ascendancy at 12:17 see stats
Size matters
Did over 600 damage in one attack.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 19
25th Loss 122nd year of Ascendancy at 08:06 see stats
Sliders
Activated a portal using the Orb of Many Ways.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 36
16th Voratun 123rd year of Ascendancy at 05:56 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 14:06 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 50
31st Iron 124th year of Ascendancy at 11:19 see stats
That was close
Killed your target while having only 1 life left.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 22
15th Shortage 122nd year of Ascendancy at 15:11 see stats
The Arena
Unlocked Arena mode.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 8
28th Voratun 122nd year of Ascendancy at 21:26 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 50
20th Shortage 123rd year of Ascendancy at 00:47 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 29
13rd Stralite 123rd year of Ascendancy at 01:36 see stats
The bigger the better!
Did over 3000 damage in one attack.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 44
21st Profit 123rd year of Ascendancy at 12:22 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 47
27th Wealth 123rd year of Ascendancy at 13:18 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 27
4th Iron 123rd year of Ascendancy at 05:31 see stats
Treasure Hunter
Amassed 1000 gold pieces.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 17
31st Dearth 122nd year of Ascendancy at 02:53 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 32
23rd Stralite 123rd year of Ascendancy at 11:28 see stats
You were not supposed to see that!
Read a Forbidden Tome.By DorfBeFastDorfBeNimble the Dwarf Wyrmic level 50
13rd Iron 124th year of Ascendancy at 05:20 see stats
Log
DorfBeFastDorfBeNimble uses Stunning Blow.
Pumpkin, the little kitty slows down.
Pumpkin, the little kitty's is vulnerable to attacks and effects!
Pumpkin, the little kitty is stunned!
DorfBeFastDorfBeNimble performs a melee critical strike against Pumpkin, the little kitty!
DorfBeFastDorfBeNimble hits Pumpkin, the little kitty for 0 physical, 0 acid, 0 nature, 0 arcane, 0 physical, 0 acid, 0 nature, 0 arcane, 0 arcane (0 total damage).
Resting starts...
Pumpkin, the little kitty is less vulnerable.
Pumpkin, the little kitty speeds up.
Pumpkin, the little kitty is not stunned anymore.
Talent Stunning Blow is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).
DorfBeFastDorfBeNimble uses Stunning Blow.
DorfBeFastDorfBeNimble performs a melee critical strike against Fortress Shadow!
Fortress Shadow slows down.
Fortress Shadow's armor corrodes!
Fortress Shadow is stunned!
DorfBeFastDorfBeNimble performs a melee critical strike against Fortress Shadow!
DorfBeFastDorfBeNimble hits Fortress Shadow for 0 physical, 0 acid, 0 nature, 0 arcane, 0 arcane, 0 physical, 0 acid, 0 nature, 0 arcane, 0 arcane (0 total damage).
Fortress Shadow speeds up.
Fortress Shadow is fully armored again.
Talent Stunning Blow is ready to use.

















































































































