










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Yeek |
Class | Doomed |
Level / Exp | 33 / 43% |
Size | small |
Lifes / Deaths | Killed by Elussra the poison ivy at level 9 on the 2nd Dusk 122nd year of Ascendancy at 07:01 0 / 7Killed by Vorolevea the cave troll at level 10 on the 3rd Dusk 122nd year of Ascendancy at 06:28 Killed by Emewe the thief at level 18 on the 29th Dusk 122nd year of Ascendancy at 03:51 Killed by Velivea the giant lightning ant at level 19 on the 47th Dusk 122nd year of Ascendancy at 18:16 Killed by Xanynn the white wolf at level 21 on the 75th Dusk 122nd year of Ascendancy at 08:41 Killed by Weirdling Beast at level 26 on the 2nd Haze 122nd year of Ascendancy at 06:01 Killed by Gariata the corrupted acidic digestor at level 33 on the 28th Regrowth 123rd year of Ascendancy at 23:11 |
Antimagic | Follower |
Primary Stats
Strength | 20 (base 18) |
Dexterity | 8 (base 10) |
Constitution | 8 (base 13) |
Magic | 13 (base 10) |
Willpower | 83 (base 60) |
Cunning | 78 (base 60) |
Resources
Life | -296/601 |
Hate | 111/111 |
Equilibrium | 31 |
Healing Factor | 1.2295910630513 |
Regeneration | 14.693613203463 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +108.63793914272% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 57.760546832942 |
See Invisible | 63.760546832942 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 58 |
Accuracy | 52 |
Crit Chance | 27% |
APR | 59 |
Speed | 1.00 |
Offense: Offhand
Damage | 53 |
Accuracy | 52 |
Crit Chance | 25% |
APR | 66 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4.3333333333333 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Acid | +27% |
Light | +18% |
Nature | +23% |
Darkness | +20% |
Physical | +8% |
Mind | +10% |
All | 0% |
Offense: Damage Penetration
Mind | +24% |
Darkness | +9% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 41 |
Mental Save | 51 |
Defense: Resistances
Blight | + 37%( 70%) |
Arcane | + 17%( 70%) |
Cold | 0%( 70%) |
All | 0%( 70%) |
Physical | + 19%( 70%) |
Darkness | + 11%( 70%) |
Light | 0%( 70%) |
Temporal | + 12%( 70%) |
Lightning | + 46%( 70%) |
Mind | + 6%( 70%) |
Fire | 0%( 70%) |
Nature | + 48%( 70%) |
Defense: Immunities
Silence Resistance | 39% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Poison Resistance | 80% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 407 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -581 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1161 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Punishments | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / One with shadows | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Dark sustenance | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lone alchemist from death by shadow. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Ademina the large white snake. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by Ce'Nelrama the king cobra. Escort: repented thief (level 2 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 218. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed naga tongue. * You've found the needed black mamba head. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed bear paw. * You've found the needed pouch of luminous horror dust. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Resists +5% arcane +6% nature Spell.save +9 (+3 eff.) Die.at -20.00 life Heal.mod +10% ---------- misc Infravis +1 A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Resists +12% lightning +9% nature +6% mind Mind.save +9 (+3 eff.) Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) Dmg.mod +8% darkness +8% physical ----- def ----- Defense +2 (+1 eff.) Resists +8% darkness +8% physical ---------- misc Max.hate +7.00 A pointy cloth hat, very wizardly... |
On hands | ![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. This object's appearance was changed to Spellhunt Remnants. |
Tool | ![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: dps ---------- Acc +14 (+7 eff.) Apr +14 ----- def ----- Armour +6 Defense +17 (+9 eff.) Fatigue -10% Resists +3% blight Spell.save +6 (+2 eff.) Mind.save +12 (+4 eff.) HP.reg +4.00 Blind- +20% Confus- +40% ---------- misc Max.enc +39 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% light ----- def ----- Resists +7% blight +8% nature +12% lightning Die.at -80.00 life Poison- +32% Disease- +14% Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Mag +1 Wil dps ---------- Crit.mult +14.00% Res.pen +15% mind Acc +7 (+3 eff.) Apr +13 ----- def ----- Resists +15% blight +11% physical +15% nature Poison- +28% Disease- +26% ---------- misc Stam/turn +0.70 See.Invis +6 Amulets make your neck look great! |
In main hand | ![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 17.0 - 18.7 Nature slow Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% Melee+ +30 manaburn arcane While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+3 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 3.5 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 61.50 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Resists +7% lightning +12% temporal +3% darkness Crit.chn- 15.00% Max.HP +60.00 ---------- misc Max.stam +20.00 A belt that goes around your waist. |
In off hand | ![]() 3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% mind +12% darkness Res.pen +9% mind +9% darkness ----- def ----- Spell.save +2 (+1 eff.) ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Invisible. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Armour +2 Defense +1 (+1 eff.) Crit.chn- 10.00% Mind.save +6 (+2 eff.) Die.at -40.00 life Max.HP +40.00 Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Invisible. |
Main armor | ![]() 9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Max.HP +32.00 HP.reg +7.70 Heal.mod +15% ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun +1 Str dps ---------- Phys.pwr +30 (+11 eff.) Dmg.mod +11% mind +6% cold ----- def ----- Resists +11% mind ---------- misc Max.stam +10.00 Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +12% mind Melee Ret 8 mind ----- def ----- Resists +12% blight +5% arcane +15% mind Phys.save +10 (+5 eff.) Rings make your fingers look great! |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +15 (+4 eff.) Dmg.mod +30% temporal ----- def ----- Armour +7 Hardiness +12% Phys.save +19 (+10 eff.) Spell.save +9 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +5% Spell.pwr +19 (+4 eff.) Dmg.mod +30% blight ----- def ----- HP.reg +1.60 Heal.mod +25% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +5% Spell.pwr +21 (+5 eff.) Dmg.mod +30% darkness ---------- misc Mana/turn +0.28 Max.mana +91.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Disrupt Power 54.5 - 81.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +7 acid +51 nature While equipped: dps ---------- Res.pen +24% acid +20% nature Apr +13 ----- def ----- Resists +21% acid +17% lightning +16% cold +19% fire +9% all Spell.save +17 (+6 eff.) Massive two-handed battleaxes. |
![]() 3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Master Power 36.0 - 50.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Dex dps ---------- Phys.crit +10.0% Phys.spd +10% Acc +18 (+9 eff.) Sharp, long, and deadly. |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Arcane/Psionic Power 45.0 - 63.0 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +14 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Nature Power 45.5 - 63.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 nature While equipped: Stats +5 Cun +7 Str dps ---------- Dmg.mod +30% mind ---------- misc Equi/ret +0.12 Max.psi +20.00 Blunt and deadly. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego] Arcane Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 light Against +24% Undead One-handed war axes. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +26 acid +11 nature While equipped: dps ---------- Res.pen +11% acid +12% nature Apr +10 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Power 49.5 - 64.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +31 Crit +10.0% Atk.spd 100% Phasing +17% On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Dex dps ---------- Phys.crit +12.0% Phys.pwr +25 (+10 eff.) Res.pen +15% acid Sharp, short and deadly. |
![]() 3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +8.0% Atk.spd 100% Melee+ +12 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 15 mind 9 darkness Dmg.mod +18% blight +9% mind +10% darkness Res.pen +10% physical Melee Ret 10 light ----- def ----- Phys.save +12 (+6 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Master Power 68.5 - 95.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +18.0% Capacity 20 On Crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Master/Psionic Power 73.0 - 102.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +18.0% Capacity 21 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil ----- def ----- Armour +8 Fatigue +8% Resists +19% lightning +13% physical Shield.near.proj +72 Proj.slow +21% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +16 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 13 lightning On shield block: * Cause enemies within radius 6 to bleed for 141 physical damage over 5 turns (1/turn) Melee Ret 11 lightning ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 2.0 T1 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +6 (+2 eff.) S.pwr/crit +3 ----- def ----- Resists +7% all Silence- +23% ---------- misc Mana/turn +0.12 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 8% chance to slow global speed by 63% * 5 arcane resource burn ----- def ----- Resists +9% blight +13% all Max.HP +62.00 HP.reg +1.50 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Rare] Psionic While equipped: Stats +7 Mag +7 Wil dps ---------- Dmg.mod +6% mind Res.pen +25% mind Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce armor by 9% ----- def ----- Resists +9% acid +12% darkness +3% light +15% all ---------- misc Mana/turn +0.29 Psi/turn +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+2 eff.) Dmg.mod +27% arcane +15% mind Res.pen +15% nature +15% arcane Melee Ret 8 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Resists +15% nature +15% all Mind.save +28 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +20% Spell.pwr +27 (+6 eff.) Dmg.mod +19% light +17% darkness ----- def ----- Resists +15% all ---------- misc Mana/turn +0.30 Max.mana +73.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor [Ego++] Nature/Disrupt While equipped: dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +12% acid +16% physical +13% lightning +15% blight +13% fire +15% nature +7% cold D.Red.from +12% Unnatural A suit of armour made of leather. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +20 Defense +3 (+2 eff.) Fatigue +12% Resists +17% cold A suit of armour made of mail. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego++] Nature/Master While equipped: ----- def ----- Armour +23 Fatigue +22% Resists +22% acid +20% physical +20% cold +25% lightning +19% fire Disarm- +40% Stun/Frz- +26% Knockbk- +37% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 2.0 T5 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Resists +9% lightning +10% temporal ---------- misc Stam/turn +0.80 Max.stam +25.00 A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +4 Defense +15 (+8 eff.) Fatigue +3% Resists +6% fire Mind.save +9 (+3 eff.) HP.reg +7.00 Heal.mod +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T4 hands armor [Ego+] Nature While equipped: dps ---------- Melee+ 10 nature Dmg.mod +7% nature ----- def ----- Armour +3 Resists +7% nature HP.reg +4.00 ---------- misc Stam/turn +0.60 Psi/turn +0.36 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T4 hands armor [Ego++] Disrupt/Psionic While equipped: dps ---------- Mind.pwr +9 (+3 eff.) Melee+ 25 mind 35 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 35 On Melee Ret: * 31 arcane resource burn ----- def ----- Armour +3 Spell.save +14 (+5 eff.) Mind.save -10 (-3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() 2.0 T5 head armor [Rare] Arcane While equipped: Stats +3 Con dps ---------- Spell.pwr +30 (+6 eff.) Dmg.mod +15% mind +17% temporal Res.pen +25% arcane Acc +25 (+12 eff.) ----- def ----- Armour +8 Defense +3 (+2 eff.) Resists +17% temporal Die.at -60.00 life A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold Res.pen +10% darkness +15% cold Melee Ret 4 cold ----- def ----- Armour +1 Fatigue +1% Resists +18% nature +6% cold ---------- misc Breathe water A cap made of leather. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Cun +2 Str dps ---------- Mind.pwr +20 (+5 eff.) Dmg.mod +3% mind +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal +16% cold Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... This object's appearance was changed to Invisible. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Dex +3 Mag +8 Con dps ---------- Res.pen +25% light ----- def ----- Armour +5 Fatigue +5% Resists +12% fire +15% cold ---------- misc Light +3 See.Invis +18 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 T5 lite [Ego++] Arcane/Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +9% darkness ----- def ----- Resists +11% blight +10% light Affinity +5% darkness HP.reg +8.00 ---------- misc Light +5 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 5.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 53.63 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() 1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Yeeky Breeky the Yeek Doomed level 26
2nd Haze 122nd year of Ascendancy at 16:28 see stats
By Yeeky Breeky the Yeek Doomed level 19
35th Dusk 122nd year of Ascendancy at 20:35 see stats
By Yeeky Breeky the Yeek Doomed level 26
43rd Haze 122nd year of Ascendancy at 17:29 see stats
By Yeeky Breeky the Yeek Doomed level 24
78th Dusk 122nd year of Ascendancy at 22:09 see stats
By Yeeky Breeky the Yeek Doomed level 27
59th Haze 122nd year of Ascendancy at 07:49 see stats
By Yeeky Breeky the Yeek Doomed level 26
2nd Haze 122nd year of Ascendancy at 12:07 see stats
By Yeeky Breeky the Yeek Doomed level 10
2nd Dusk 122nd year of Ascendancy at 21:59 see stats
By Yeeky Breeky the Yeek Doomed level 20
58th Dusk 122nd year of Ascendancy at 22:56 see stats
By Yeeky Breeky the Yeek Doomed level 30
12nd Regrowth 123rd year of Ascendancy at 15:59 see stats
By Yeeky Breeky the Yeek Doomed level 26
2nd Haze 122nd year of Ascendancy at 16:28 see stats
By Yeeky Breeky the Yeek Doomed level 26
51st Haze 122nd year of Ascendancy at 20:23 see stats
By Yeeky Breeky the Yeek Doomed level 10
3rd Dusk 122nd year of Ascendancy at 06:26 see stats
By Yeeky Breeky the Yeek Doomed level 13
6th Dusk 122nd year of Ascendancy at 06:09 see stats
By Yeeky Breeky the Yeek Doomed level 26
2nd Haze 122nd year of Ascendancy at 16:28 see stats
By Yeeky Breeky the Yeek Doomed level 28
10th Regrowth 123rd year of Ascendancy at 11:06 see stats
By Yeeky Breeky the Yeek Doomed level 17
27th Dusk 122nd year of Ascendancy at 10:26 see stats
Log
Gariata the corrupted acidic digestor casts Searing Light.
Gariata the corrupted acidic digestor hits Yeeky Breeky for 232 light damage.
Gariata the corrupted acidic digestor's light area effect hits Yeeky Breeky for 44 light damage.
Gariata the corrupted acidic digestor casts Circle of Shifting Shadows.
Gariata the corrupted acidic digestor casts Sun Flare.
Yeeky Breeky loses sight!
Yeeky Breeky hits Something for (41 absorbed), 0 physical, (6 absorbed), 0 physical (0 total damage).
Something hits Yeeky Breeky for 116 light damage.
Yeeky Breeky uses Infusion: Primal.
Yeeky Breeky attunes to the wild.
Yeeky Breeky HEALS from darkness damage!
Yeeky Breeky HEALS from light damage!
Something hits Yeeky Breeky for 44 light, 26 healing (44 total damage) [26 healing].
Something hits Yeeky Breeky for 13 darkness, 9 healing (13 total damage) [9 healing].
Yeeky Breeky is no longer attuned.
Yeeky Breeky is no longer one with nature.
Yeeky Breeky deactivates Shadow Decoy.
Yeeky Breeky's Shadow Decoy has been deactivated!
Yeeky Breeky's mind surges with critical power!
Yeeky Breeky attunes to the damage.
Something hits Yeeky Breeky for 77 blight damage.
Yeeky Breeky uses Infusion: Regeneration.
Yeeky Breeky starts regenerating health quickly.
Yeeky Breeky activates Call Shadows.
Something hits Yeeky Breeky for 367 light damage.
Yeeky Breeky the level 33 yeek doomed was tanned to death by Gariata the corrupted acidic digestor on level 1 of The Godfeaster.
The unseen force around Yeeky Breeky subsides.