










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Possessor |
| Level / Exp | 17 / 32% |
| Size | small |
| Lifes / Deaths | Killed by Subject Z at level 8 on the 8th Mirth 122nd year of Ascendancy at 06:55 0 / 6Killed by Betugakira the giant venus flytrap at level 11 on the 15th Dusk 122nd year of Ascendancy at 02:46 Killed by Ce'Nasewen the dreaming great wolf at level 12 on the 17th Dusk 122nd year of Ascendancy at 19:50 Killed by thought-forged bowman at level 12 on the 19th Dusk 122nd year of Ascendancy at 03:53 Killed by Velolramina the green mold at level 14 on the 26th Dusk 122nd year of Ascendancy at 06:23 Killed by Cyrenor the rogue at level 17 on the 38th Dusk 122nd year of Ascendancy at 15:02 |
Primary Stats
| Strength | 35 (base 32) |
| Dexterity | 12 (base 12) |
| Constitution | 6 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 60 (base 44) |
| Cunning | 25 (base 12) |
Resources
| Life | -11/290 |
| Psi | 55/244 |
| Healing Factor | 1.0759090909091 |
| Regeneration | 25.014886363637 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 7 |
| See Stealth | 30.108545491274 |
| See Invisible | 31.108545491274 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 21 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Mind | +15% |
| Cold | +10% |
| Blight | 0% |
| Arcane | +3% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +11% |
| Darkness | +10% |
| Light | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 30 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
| Darkness | + 13%( 70%) |
| Light | 0%( 70%) |
| Temporal | + 12%( 70%) |
| Lightning | + 10%( 70%) |
| Fire | + 10%( 70%) |
| Mind | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Silence Resistance | 17% |
| Bleed Resistance | 10% |
| Confusion Resistance | 52% |
| Knockback Resistance | 40% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -370 life. The duration and life will increase by 1% for every 1% life you have lost (currently 754 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Force Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| beneficial effect | Mindpower (raw) increased by 16. Sadist |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the repented thief from death by Xokira the dozing wolf. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | wanderer's pair of rough leather boots of void walking (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +1 Con dps ---------- Res.pen +10% darkness +11% temporal ----- def ----- Armour +1 Resists +10% darkness +12% temporal Phys.save +11 (+6 eff.) Mind.save +10 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A pair of boots made of leather. |
| Quiver | 61 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 14/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 62.02 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 14 out of 9/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 44.63 to 133.88 lightning damage (89.26 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Duskoblivion the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +12% mind +3% arcane Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +12% mind +3% darkness Blind- +21% ---------- misc Infravis +4 See.Stealth +6 See.Invis +7 Rings can have magical properties. |
| On fingers | Lisakira the Shinegore0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex +1 Wil dps ---------- Res.pen +15% light ----- def ----- Crit.dmg- 15.00% Phys.save +7 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+2 eff.) ---------- misc Infravis +3 Rings can have magical properties. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Main armor | Berakalthotir the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +9% acid Spell.save +6 (+3 eff.) Max.HP +30.00 HP.reg +3.00 Heal.mod +11% Cut- +10% Disarm- +10% A suit of armour made of leather. |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| Cloak | Bethuseta the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Wil dps ---------- Crit.mult +5.00% Mind.pwr +15 (+5 eff.) ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold Mind.save +9 (+3 eff.) ---------- misc Psi/ret +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Gloreth2.0 T1 lite [Rare] Master While equipped: Stats +4 Cun +6 Str dps ---------- Dmg.mod +3% mind ----- def ----- Resists +3% mind ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
regeneration infusion of the sneak (heal 206; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 149; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 149 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel ring0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
iron battleaxe (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 14.0 - 21.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
arcing dwarven-steel greatmaul of massacre (51-76.5 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane/Master Power 51.0 - 76.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage Massive two-handed mauls. |
Satyrrebel (14.5-23.2 power, 5 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 14.5 - 23.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Cun dps ---------- Phys.crit +9.0% Phys.pwr +7 (+2 eff.) Acc +20 (+10 eff.) ----- def ----- Resists +12% nature Massive two-handed swords. |
Xerurabrethra (16-22.4 power, 5 apr)3.0 T2 longsword 1H weapon [Rare] Psionic Power 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +3.0% Atk.spd 100% On Hit.r1 +8 physical On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Acc +20 (+10 eff.) Apr +3 ---------- misc Max.stam +30.00 Sharp, long, and deadly. |
steel mace (16.5-23.1 power, 3 apr)3.0 T2 mace 1H weapon [Normal] Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Blunt and deadly. |
steel dagger of persecution (10-13 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Disrupt Power 10.0 - 13.0 Physical Uses 45% Dex, 45% Str Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Against +6% Unnatural While equipped: Stats +2 Wil Sharp, short and deadly. |
vined mindstar 'Icestreaker' (5.5-6.05 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 blight On Crit.r2 +16 cold While equipped: dps ---------- Mind.crit +2% Crit.mult +15.00% Mind.pwr +4 (+1 eff.) S.pwr/crit +2 Dmg.mod +8% lightning +10% fire +11% cold Phasing +30% On Hit (Melee): * 20% chance to reduce armor by 22% ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Surefire4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.3% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+6 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
steady ash longbow of cold4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +9 cold While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +15% cold Acc +8 (+4 eff.) Longbows are used to shoot arrows at your foes. |
cured leather sling of enduring4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego+] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +6 Wil +5 Con ----- def ----- Max.HP +13.00 Slings are used to hurl stones or metal shots at your foes. |
Lisana the Shiverriver (17/17, 40-56 power, 21 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 40.0 - 56.0 Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +21 Crit +11.0% Capacity 17 Proj.spd +200% Ranged+ +8 mind +4 cold On Crit.r2 +8 mind +20 cold Arrows are used with bows to pierce your foes to death. |
iron shield (0 def, 2 armour, 19.5 block)7.0 T1 shield armor [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
cleansing dwarven-steel plate armour of stability (0 def, 11 armour)17.0 T3 massive armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +13% blight +7% physical +10% nature Phys.save +17 (+9 eff.) A suit of armour made of metal plates. |
hardened leather belt 'Mayynn'1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Armour +12 Resists +6% acid +6% fire +5% arcane Crit.dmg- 10.00% Die.at -60.00 life Max.HP +36.00 A belt that goes around your waist. |
Morningpiercer the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +6% mind Res.pen +5% mind +10% light Acc +8 (+4 eff.) Apr +6 ----- def ----- Defense +2 (+2 eff.) Resists +3% mind +15% light Stealth +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Rhosagar (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +20% mind +20% acid On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Defense +2 (+2 eff.) Resists +3% temporal +3% darkness +11% blight +3% fire +12% nature +6% cold HP.reg +3.00 Heal.mod +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Nisabar' (11 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Mag +1 Wil dps ---------- Crit.mult +20.00% Mind.pwr +20 (+6 eff.) ----- def ----- Defense +11 (+9 eff.) Crit.dmg- 10.00% Phys.save +7 (+4 eff.) ---------- misc Psi/ret +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beronik the Lavaweeper (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +6% fire Res.pen +25% mind +25% fire ----- def ----- Armour +3 Resists +5% arcane +6% fire Phys.save +8 (+4 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+2 eff.) A pair of boots made of leather. |
pair of hardened leather boots 'Cloudspire' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% lightning Res.pen +20% lightning Apr +2 ----- def ----- Armour +3 Die.at -40.00 life ---------- misc Stam/turn +0.50 Max.stam +18.00 Light +2 A pair of boots made of leather. |
undeterred pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +24% Confus- +28% Stun/Frz- +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sparkkill (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +22% lightning Res.pen +25% lightning Melee Ret 4 cold ----- def ----- Defense +2 (+2 eff.) Resists +25% lightning +3% blight A pointy cloth hat, very wizardly... |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
56 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 72 power out of 42/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Beiromiblek the Boltmortal [power 25] (23 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Dex +1 Mag +2 Wil dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +9% lightning ---------- misc Light +2 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 23 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
piercing elm wand of shielding [power 110] (18 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 18 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Mattymew the Yeek Possessor level 10
14th Dusk 122nd year of Ascendancy at 14:16 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By Mattymew the Yeek Possessor level 12
18th Dusk 122nd year of Ascendancy at 15:06 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Mattymew the Yeek Possessor level 13
22nd Dusk 122nd year of Ascendancy at 19:38 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By Mattymew the Yeek Possessor level 16
30th Dusk 122nd year of Ascendancy at 02:03 see stats
Log
Mattymew is empowered by the suffering of others!
Mattymew hits Cyrenor the rogue for 56 fire damage.
Cyrenor the rogue shoots!
Mattymew converts some damage to Psi!
Cyrenor the rogue's Shoot hits Mattymew for 31 to psi, 53 physical, 5 to psi, 8 fire (96 total damage).
Mattymew hits Cyrenor the rogue for 16 lightning damage.
Faerlhing seems to search the ground...
Possess from Mattymew hits Cyrenor the rogue for 8 mind damage.
Mattymew uses Infusion: Regeneration.
Mattymew starts regenerating health quickly.
Cyrenor the rogue shoots!
Mattymew hits Cyrenor the rogue for 16 lightning damage.
Mattymew converts some damage to Psi!
Cyrenor the rogue's Shoot hits Mattymew for 31 to psi, 53 physical, 5 to psi, 8 fire (97 total damage).
Faerlhing misses Cyrenor the rogue.
Possess from Mattymew hits Cyrenor the rogue for 16 mind damage.
Mattymew hits Cyrenor the rogue for 102 lightning damage.
Cyrenor the rogue shoots!
Mattymew hits Cyrenor the rogue for 16 lightning damage.
Faerlhing casts Manaflow.
Faerlhing starts to surge mana.
Mattymew converts some damage to Psi!
Cyrenor the rogue's Shoot hits Mattymew for 30 to psi, 52 physical, 5 to psi, 8 fire (95 total damage).
Possess from Mattymew hits Cyrenor the rogue for 16 mind damage.
Faerlhing misses Cyrenor the rogue.
Cyrenor the rogue shoots!






































































