










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 11 / 49% |
Size | medium |
Lifes / Deaths | Killed by shadow at level 9 on the 9th Dusk 122nd year of Ascendancy at 00:56 1 / 4Killed by Isissra the shivgoroth at level 11 on the 11st Dusk 122nd year of Ascendancy at 18:44 Killed by Isuralle the copperhead snake at level 11 on the 11st Dusk 122nd year of Ascendancy at 20:39 Killed by Matty Mew at level 11 on the 11st Dusk 122nd year of Ascendancy at 20:49 |
Primary Stats
Strength | 22 (base 12) |
Dexterity | 21 (base 12) |
Constitution | 27 (base 12) |
Magic | 40 (base 32) |
Willpower | 14 (base 12) |
Cunning | 28 (base 25) |
Resources
Mana | 180/180 |
Vim | 140/140 |
Life | 281/352 |
Stamina | 150/150 |
Soul | 12/12 |
Healing Factor | 1.3586945338482 |
Regeneration | 16.236399679486 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Barehand
Damage | 36 |
Accuracy | 27 |
Crit Chance | 18% |
APR | 3 |
Speed | 0.91 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Light | +9% |
Physical | +6% |
Acid | +11% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Mind | +10% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 12 |
Physical Save | 23 |
Spell Save | 20 |
Mental Save | 22 |
Defense: Resistances
Acid | + 33%( 70%) |
Nature | + 9%( 70%) |
Darkness | + 9%( 70%) |
Cold | + 17%( 70%) |
Lightning | + 15%( 70%) |
Fire | + 19%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Bleed Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Pugilism | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Demented / Tentacles | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Necrosis | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +2 Wil +6 Lck dps ---------- Mind.crit +1% Res.pen +5% mind ----- def ----- Armour +1 Resists +3% darkness +6% nature Stealth +6 A pair of boots made of leather. |
On hands | ![]() 1.5 T1 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 darkness Dmg.mod +3% darkness Acc +11 (+6 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness Unarmed combat: Power 13.0 - 18.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +7.0% Atk.spd 100% On Hit: 20% Moonlight Ray 1 On Hit: * 5% chance to reduce damage dealt by 13% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() 3.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% Resists +5% cold +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego++] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +7 (+4 eff.) ----- def ----- Resists +11% acid +10% fire +12% cold +12% lightning Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Die.at -40.00 life HP.reg +4.00 Cut- +20% Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +6% physical Amulets make your neck look great! |
Main armor | ![]() 9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Max.HP +31.00 HP.reg +3.70 Heal.mod +10% A suit of armour made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +3% fire Phys.save +7 (+3 eff.) Mind.save +3 (+2 eff.) HP.reg +4.00 Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning +5% mind Melee Ret 2 lightning On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Defense +1 (+1 eff.) Resists +3% nature +3% lightning Max.HP +31.00 ---------- misc Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +8 Con dps ---------- Phys.crit +2.0% Mind.pwr +4 (+2 eff.) Res.pen +10% nature ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Max.stam +10.00 A belt that goes around your waist. |
Inventory
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% cold ----- def ----- Armour +6 Resists +20% cold Rings make your fingers look great! |
![]() 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+3 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +15% cold +7% all ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Ice +0.30 Spell/Grave +0.30 Spell/Frost alchemy On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() 17.0 T1 massive armor [Rare] Master While equipped: dps ---------- Melee Ret 4 nature 2 light ----- def ----- Armour +7 Fatigue +22% Resists +15% acid +6% nature +9% lightning A suit of armour made of metal plates. |
![]() 1.0 T1 belt armor [Ego] Arcane/Nature While equipped: ----- def ----- Resists +6% light +6% darkness HP.reg +0.70 Heal.mod +11% A belt that goes around your waist. |
![]() 3.0 T1 feet armor [Rare] Nature While equipped: Stats +5 Dex dps ---------- Crit.mult +10.00% Acc +5 (+3 eff.) Melee Ret 4 physical ----- def ----- Armour +3 Fatigue +2% HP.reg +2.00 Heal.mod +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Str +1 Wil +1 Cun dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Crit.dmg- 5.00% Mind.save +7 (+4 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Wil +2 Cun dps ---------- Dmg.mod +6% mind Res.pen +5% lightning Acc +4 (+2 eff.) ----- def ----- Resists +3% darkness ---------- misc Equi/ret +0.12 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Matty Mew the Cornac Adventurer level 10
9th Dusk 122nd year of Ascendancy at 01:49 see stats
By Matty Mew the Cornac Adventurer level 5
77th Pyre 122nd year of Ascendancy at 20:28 see stats
By Matty Mew the Cornac Adventurer level 7
4th Dusk 122nd year of Ascendancy at 17:24 see stats
By Matty Mew the Cornac Adventurer level 7
2nd Dusk 122nd year of Ascendancy at 19:07 see stats
Log
Carrion worm mass's wormblight area effect hits Skeleton master archer for 21 blight damage.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for 21 blight damage.
Carrion worm mass's wormblight area effect hits Matty Mew for 21 blight damage.
Carrion worm mass's wormblight area effect hits Skeleton master archer for 21 blight damage.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for 21 blight damage.
Your summoned carrion worm mass disappears.
Carrion worm mass's wormblight area effect hits Matty Mew for 21 blight damage.
Carrion worm mass's wormblight area effect hits Skeleton master archer for 21 blight damage.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for 21 blight damage.
Carrion worm mass's wormblight area effect hits Matty Mew for 21 blight damage.
Carrion worm mass's wormblight area effect hits Skeleton master archer for 21 blight damage.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for 21 blight damage.
Carrion worm mass's wormblight area effect hits Matty Mew for 21 blight damage.
Carrion worm mass's wormblight area effect hits Skeleton master archer for 21 blight damage.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for 21 blight damage.
Your summoned carrion worm mass disappears.
Carrion worm mass's wormblight area effect hits Matty Mew for 21 blight damage.
Carrion worm mass's wormblight area effect hits Skeleton master archer for 21 blight damage.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for 21 blight damage.
Carrion worm mass's wormblight area effect hits Matty Mew for 21 blight damage.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
Carrion worm mass's wormblight area effect hits Skeleton master archer for 21 blight damage.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for 21 blight damage.
Carrion worm mass's wormblight area effect hits Matty Mew for 21 blight damage.
Carrion worm mass's wormblight area effect hits Skeleton master archer for 21 blight damage.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for 21 blight damage.
Carrion worm mass's wormblight area effect hits Matty Mew for 21 blight damage.
Carrion worm mass's wormblight area effect hits Skeleton master archer for 21 blight damage.
Carrion worm mass's wormblight area effect hits Armoured skeleton warrior for 21 blight damage.