










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 11 / 46% |
| Size | big |
| Lifes / Deaths | Killed by orc archer at level 11 on the 1st Summertide 122nd year of Ascendancy at 04:06 3 / 2Killed by Norgos, the Guardian at level 11 on the 1st Summertide 122nd year of Ascendancy at 18:26 |
Primary Stats
| Strength | 15 (base 12) |
| Dexterity | 13 (base 12) |
| Constitution | 13 (base 12) |
| Magic | 54 (base 31) |
| Willpower | 22 (base 12) |
| Cunning | 30 (base 26) |
Resources
| Life | -76/362 |
| Insanity | 0/100 |
| Paradox | 396 |
| Psi | 92/102 |
| Healing Factor | 1.1445901639345 |
| Regeneration | 0.28614754098362 |
Speed
| Mental | +5% |
| Attack | +5% |
| Movement | -33.297883774787% |
| Spell | +5% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 5 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 27 |
| Crit Chance | 8% |
| APR | 6 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 18% |
| Speed | 0.95238095238095 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 7% |
| Speed | 0.95238095238095 |
Offense: Damage Bonus
| Darkness | +18% |
| Acid | +10% |
| Light | +15% |
| Temporal | +8% |
| Blight | +19% |
| Arcane | +3% |
| Fire | +10% |
| Nature | +6% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +15% |
| Temporal | +10% |
| Acid | +5% |
| Physical | +7% |
| Lightning | +5% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 14.563277751755 (30%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 6 |
| Physical Save | 20 |
| Spell Save | 28 |
| Mental Save | 18 |
Defense: Resistances
| Nature | + 6%( 70%) |
| Acid | + 3%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 14%( 70%) |
| Darkness | + 14%( 70%) |
| Lightning | + 12%( 70%) |
| Cold | + 25%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 45% |
| Pinning Resistance | 22% |
| Blind Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (95% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 3 light, 3 blight, 4 fire, 5 nature |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Chronomancy / Speed Control | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Void | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Timethief | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Energy | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Demented / Doom | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Twofold Curse |
| talent | Void Stars |
| talent | Thermal Shield |
| talent | Energy Decomposition |
| talent | Grand Oration |
| talent | Beyond the Flesh |
| detrimental effect | The target is wasting away from entropic forces, taking 0.00 damage per turn. Entropic Wasting |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target is moving is 17% faster. 1 Celerity |
| beneficial effect | Increases attack, spell, and mind speed by 5%. 1 Time Dilation |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | Eilinomina the Shineoozer (15-21 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Random Unique] Nature/Master Power 15.0 - 21.0 Physical Uses 60% Wil Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 nature +8 light While equipped: Stats +2 Mag dps ---------- Res.pen +15% light +7% physical Acc +14 (+7 eff.) Apr +6 ----- def ----- Defense +8 (+6 eff.) Disarm- +22% One-handed war axes. |
| Light source | brass lantern 'Purebiter'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +6% nature Res.pen +15% nature +5% lightning On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +6% light Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Splendourquarry' (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% light ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +6% nature +3% light Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | elm totem of stinging 'Camodogas' [power 116] (4.5/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Wil +3 Mag dps ---------- Dmg.mod +3% arcane Res.pen +5% acid ---------- misc Max.vim +10.00 Sting an enemy dealing 52 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Toxinbreacher'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +1 Mag +4 Cun dps ---------- Res.pen +10% nature ----- def ----- Max.HP +24.00 Disarm- +23% Pinning- +22% Knockbk- +21% ---------- misc Light +2 Rings can have magical properties. |
| On fingers | copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +23% ---------- misc Infravis +4 See.Stealth +5 See.Invis +6 Rings can have magical properties. |
| Around waist | rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+2 eff.) ----- def ----- Spell.save +5 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.3 Pwr.cost 6 out of 4/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 54.10 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (108). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On feet | Layenor the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Dex +1 Wil +1 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +1 Resists +6% lightning +6% temporal +3% acid ---------- misc Infravis +2 A pair of boots made of leather. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Cloak | Fogbreaker the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Wil +4 Mag dps ---------- Dmg.mod +9% blight Melee Ret 2 blight ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness +9% cold Spell.save +6 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xanyldamira the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +2 Str +1 Wil dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +16% cold Die.at -60.00 life A suit of armour made of leather. |
Inventory
schematic: Fungal Web0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Rings can have magical properties. |
elm starstaff 'Noonspitter' (10-12 power, 2 apr, temporal element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +1.0% Spell.crit +6% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% temporal Res.pen +15% light ----- def ----- Armour +2 Phys.save +3 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather hat of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% A hat made of leather. Very stylish. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Matty Mew the Cornac Adventurer level 10
5th Mirth 122nd year of Ascendancy at 04:43 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Matty Mew the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 16:21 see stats
Log
Matty Mew loses 0 health to the entropy.
Matty Mew's Beyond the Flesh misses Norgos, the Guardian.
Norgos, the Guardian speeds up.
Matty Mew deactivates Kinetic Shield.
A psionic shield forms around Matty Mew.
Matty Mew misses Norgos, the Guardian.
Norgos, the Guardian performs a melee critical strike against Matty Mew!
Melee retaliation hits Norgos, the Guardian for (1 flat reduction), 0 blight (0 total damage).
Norgos, the Guardian hits Matty Mew for (25 dissipated), (104 absorbed), 0 physical (0 total damage).
Matty Mew loses 0 health to the entropy.
Talent Temporal Bolt is ready to use.
Matty Mew's Beyond the Flesh hits Norgos, the Guardian for (7 flat reduction), 0 physical, (2 flat reduction), 0 nature, (4 flat reduction), 0 light (0 total damage).
Matty Mew casts Temporal Bolt.
Reality asserts itself and forces the wormhole shut.
Reality asserts itself and forces the wormhole shut.
Norgos, the Guardian uses Infusion: Wild.
Norgos, the Guardian lessens the pain.
Norgos, the Guardian throws a finishing uppercut.
Your shield crumbles under the damage!
The psionic shield around Matty Mew crumbles.
Matty Mew's Temporal Bolt hits Norgos, the Guardian for (20 flat reduction), 0 temporal (0 total damage).
Melee retaliation hits Norgos, the Guardian for (1 flat reduction), 0 blight (0 total damage).
Norgos, the Guardian hits Matty Mew for (25 dissipated), (27 absorbed), 123 physical (123 total damage).
Matty Mew loses 0 health to the entropy.
Matty Mew's Beyond the Flesh misses Norgos, the Guardian.
Norgos, the Guardian throws two quick punches.
Norgos, the Guardian performs a melee critical strike against Matty Mew!






































































