










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 12 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by Gleyamira the sick dire wolf at level 10 on the 10th Mirth 122nd year of Ascendancy at 18:55 0 / 5Killed by Lisurenor the rattlesnake at level 11 on the 2nd Summertide 122nd year of Ascendancy at 21:46 Killed by Lisamina the copperhead snake at level 12 on the 1st Flare 122nd year of Ascendancy at 11:48 Killed by Lisamina the copperhead snake at level 12 on the 1st Flare 122nd year of Ascendancy at 11:55 Killed by Mattyroo at level 12 on the 1st Flare 122nd year of Ascendancy at 12:00 |
Primary Stats
| Strength | 28 (base 15) |
| Dexterity | 18 (base 12) |
| Constitution | 28 (base 19) |
| Magic | 11 (base 10) |
| Willpower | 50 (base 37) |
| Cunning | 16 (base 12) |
Resources
| Life | 195/195 |
| Psi | 258/258 |
| Healing Factor | 1.1363636363636 |
| Regeneration | 0.2840909090909 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
| See Stealth | 7 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 39 |
| Crit Chance | 8% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +14% |
| Acid | +6% |
| Fire | +3% |
| Cold | +3% |
Offense: Damage Penetration
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 14 |
| Physical Save | 25 |
| Spell Save | 21.15 |
| Mental Save | 25 |
Defense: Resistances
| Blight | + 33%( 70%) |
| Cold | + 9%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 53%( 70%) |
| Light | + 10%( 70%) |
| Lightning | + 7%( 70%) |
| Mind | + 10%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 134 damage for 3 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Psionic / Psychic blows | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Blastdare the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Mind.pwr +5 (+2 eff.) Melee Ret 4 mind 4 lightning ----- def ----- Armour +3 Fatigue +2% Mind.save +3 (+2 eff.) ---------- misc Max.hate +6.00 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | polar rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 5 cold Dmg.mod +3% cold ----- def ----- Armour +1 Resists +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Hurim the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 49% * 10% chance to reduce all saves and defense by 23 ----- def ----- Armour +3 Fatigue +5% Resists +6% mind +3% nature Phys.save +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | supercharged iron torque of psionic shield [power 37] (11.5/32 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 37 for 5 turns Puts all charms on 32 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings can have magical properties. |
| On fingers | warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
| Around waist | Duskorder1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex +1 Mag +3 Cun dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Defense +8 (+4 eff.) Stealth +6 ---------- misc See.Invis +6 A belt that goes around your waist. |
| Main armor | cured leather armour 'Golramira' (11 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +4 Defense +11 (+6 eff.) Fatigue +7% Resists +30% blight +3% fire +29% darkness +6% light Die.at -20.00 life Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 A suit of armour made of leather. |
| In main hand | Magmafury (14-22.4 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 14.0 - 22.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 darkness Against +10% Living On Hit.r1 +12 fire While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% ----- def ----- Resists +3% fire ---------- misc Max.psi +20.00 Massive two-handed swords. |
| Cloak | Velyra the Flashraptor (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +6 Str +2 Dex +2 Con dps ---------- Dmg.mod +6% acid ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Kilnhack2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Dex +3 Wil +1 Cun dps ---------- Dmg.mod +3% fire Res.pen +5% fire Melee Ret 2 cold ----- def ----- Mind.save +5 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
shatter afflictions rune (absorb 20; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
balanced steel battleaxe of massacre (28-42 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 28.0 - 42.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Disarm- +31% Massive two-handed battleaxes. |
steel battleaxe of massacre (30-45 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
blooming mossy mindstar of clarity (2-2.2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Mind.save +3 (+2 eff.) Heal.mod +10% Heal/summ +10 ---------- misc Max.psi +12.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bilewire the quiver of ash arrows (18/18, 39.5-55.3 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Arcane/Master Power 39.5 - 55.3 Physical Uses 70% Dex, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 18 Ranged+ +4 nature On Hit.r1 +4 lightning +11 fire On Crit.r2 +4 nature On Hit: * 20% chance to slow global speed by 49% On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Saluth the Radianceglory (3 def, 2 armour)9.0 T1 light armor [Rare] Arcane While equipped: dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) Melee+ 8 acid 9 fire Dmg.mod +3% light +12% mind Melee Ret 8 acid 9 fire ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +11% acid +10% fire ---------- misc Psi/ret +0.04 A suit of armour made of leather. |
rejuvenating cured leather armour of cold resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% cold HP.reg +2.60 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
radiant steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego+] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +12% blight +19% cold +10% darkness ---------- misc Light +1 A suit of armour made of mail. |
iron plate armour of cold resistance (0 def, 7 armour)17.0 T1 massive armor [Ego] Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +16% cold A suit of armour made of metal plates. |
iron plate armour of the dragon (0 def, 7 armour)17.0 T1 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +5% acid +6% physical +7% fire +6% lightning +6% cold Disarm- +22% Stun/Frz- +21% Knockbk- +21% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Morningmonster the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light +3% darkness Res.pen +15% light ----- def ----- Defense +9 (+5 eff.) Resists +3% darkness Stealth +5 ---------- misc Light +2 A belt that goes around your waist. |
nightruned rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -4% Resists +6% light +6% darkness ---------- misc Max.enc +22 A belt that goes around your waist. |
Camalar (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Mag +2 Cun dps ---------- Acc +9 (+3 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Crit.dmg- 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Eldoral (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Velowyn the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Res.pen +15% mind ----- def ----- Armour +1 Fatigue -4% Resists +3% darkness Phys.save +6 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.enc +22 Psi/ret +0.04 A pair of boots made of leather. |
Ebonyspar the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +6% darkness ---------- misc Psi/ret +0.04 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Hellimmortal' (0 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% blight +12% fire Res.pen +15% lightning +5% fire ----- def ----- Armour +3 Fatigue +2% Silence- +24% Confus- +21% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)1.5 T2 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Galebiter' (16 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Wil dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Defense +16 (+8 eff.) Resists +6% lightning +6% cold +9% nature Phys.save +9 (+3 eff.) A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+2 eff.) ----- def ----- Defense +1 (+1 eff.) ---------- misc Mana/turn +0.11 A pointy cloth hat, very wizardly... |
Arima the rough leather cap (5 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +15.00% Dmg.mod +3% blight ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue +1% Resists +3% blight Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 61.2 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Arthiruirim the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil +1 Con ----- def ----- Armour +1 Fatigue +1% Resists +7% lightning +6% temporal +3% mind Crit.dmg- 10.00% Die.at -60.00 life Max.HP +40.00 A cap made of leather. |
insulating rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +5% cold A cap made of leather. |
Mardakalthothel (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +2 Mag +3 Con ----- def ----- Armour +3 Fatigue +5% Poison- +10% Silence- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Emywyn the Dawnmarrow2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Spell.pwr +10 (+9 eff.) Melee Ret 2 light 11 fire ----- def ----- Resists +5% fire ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Mattyroo the Cornac Possessor level 10
7th Mirth 122nd year of Ascendancy at 19:10 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Mattyroo the Cornac Possessor level 7
4th Mirth 122nd year of Ascendancy at 14:26 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Mattyroo the Cornac Possessor level 7
79th Pyre 122nd year of Ascendancy at 23:20 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Mattyroo the Cornac Possessor level 12
1st Flare 122nd year of Ascendancy at 12:00 see stats
Log
Talent Possession Talent 2 is ready to use.
Talent Psychic Crush is ready to use.
Talent Rune: Shielding is ready to use.
Talent Cannibalize is ready to use.
Talent Mental Shielding is ready to use.
You are sent back to the material plane!
Lisamina the copperhead snake strafes with his steamguns!
Lisamina the copperhead snake's Strafe hits Ce'Nybremina the war bear for 64 physical, 0 arcane (64 total damage).
Lisamina the copperhead snake's Strafe performs a ranged critical strike against Mattyroo!
Mattyroo is cut deeply.
Mattyroo converts some damage to Psi!
Lisamina the copperhead snake's Strafe hits Mattyroo for 17 to psi, 85 physical, 0 arcane (102 total damage).
Mattyroo converts some damage to Psi!
Deep Wound from Lisamina the copperhead snake hits Mattyroo for 3 to psi, 15 physical (18 total damage).
Lisamina the copperhead snake strafes with his steamguns!
Lisamina the copperhead snake's Strafe performs a ranged critical strike against Mattyroo!
Mattyroo converts some damage to Psi!
Lisamina the copperhead snake's Strafe hits Mattyroo for 18 to psi, 92 physical, 0 arcane (110 total damage).
Lisamina the copperhead snake's Strafe hits Mattyroo for 12 to psi, 60 physical (72 total damage).
Mattyroo the level 12 cornac possessor was smashed to death by Lisamina the copperhead snake on level 3 of Norgos Lair.
You have no more lives left.
Mattyroo's deep wound closes.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Lisamina the copperhead snake's Strafe killed Mattyroo!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!




















































