









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 19 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by Belewen the skeleton warrior at level 8 on the 2nd Mirth 122nd year of Ascendancy at 21:29 0 / 5Killed by Bethayalaith the wolf at level 12 on the 5th Dusk 122nd year of Ascendancy at 17:42 Killed by Polura the large white snake at level 13 on the 7th Dusk 122nd year of Ascendancy at 13:01 Killed by Polura the large white snake at level 13 on the 7th Dusk 122nd year of Ascendancy at 14:51 Killed by Iveth the rogue at level 18 on the 34th Dusk 122nd year of Ascendancy at 20:29 |
Primary Stats
| Strength | 55.168 (base 30) |
| Dexterity | 33.9264 (base 12) |
| Constitution | 23 (base 14) |
| Magic | 46.7472 (base 14) |
| Willpower | 86 (base 47) |
| Cunning | 51.2736 (base 12) |
Resources
| Life | 357/499 |
| Mana | 588/588 |
| Stamina | 334/334 |
| Psi | 302/302 |
| Healing Factor | 1.1010362694301 |
| Regeneration | 2.4773316062176 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 63.692690980076 |
| See Invisible | 63.692690980076 |
Offense: Barehand
| Damage | 28 |
| Accuracy | 62 |
| Crit Chance | 31% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -2% |
| Light | -11% |
| Mind | -5% |
| Darkness | -14% |
| Arcane | +1% |
| Fire | -12% |
| All | -17% |
Offense: Damage Penetration
| Mind | +40% |
Defense: Base
| Armour (hardiness) | 30.285408721348 (66.666666666667%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 9 |
| Physical Save | 35 |
| Spell Save | 44 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 11%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 13%( 70%) |
| Physical | + 4%( 70%) |
| Darkness | + 14%( 70%) |
| Fire | + 14%( 70%) |
| Mind | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 176 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 91 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.46 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Psychic blows | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 9/5 |
| 3/5 |
| 1/5 |
Effects
| talent | Arcane Combat |
| talent | Channel Pain |
| beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed ritch stinger. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Salytta the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Psionic While equipped: Stats +3 Dex +8 Wil +4 Cun dps ---------- Dmg.mod +6% mind Res.pen +5% mind ----- def ----- Armour +4 Fatigue +3% Phys.save +9 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +0.04 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 6 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 64.57 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | Smearspire the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +15% acid +15% arcane On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Armour +4 Fatigue +4% Resists +3% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Ganne [power 308] (14 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +1 Wil +1 Mag dps ---------- Res.pen +10% mind ---------- misc Max.hate +2.00 Infravis +3 Create a shield absorbing up to 308 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown 100% to gain a 32% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 14% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Islemira0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Armour +4 Defense +10 (+4 eff.) Fatigue -5% Crit.dmg- 5.00% Phys.save +6 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc Max.enc +21 Max.stam +10.00 Rings can have magical properties. |
| On fingers | Ulindil the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +4 Mag +5 Wil +4 Cun dps ---------- Spell.pwr +7 (+3 eff.) Melee+ 14 physical Ranged+ 13 physical Dmg.mod +3% arcane Res.pen +5% mind Acc +10 (+2 eff.) On Hit (Melee): * 22% chance to reduce all saves and defense by 36 On Hit (Ranged): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +6% mind ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| Around neck | steel amulet 'Gleamscar'0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +2 Wil +4 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) Mov.spd +10% Dmg.mod +6% light ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.40 Masteries +0.16 Psionic/Battle psionics Amulets can have magical properties. |
| Main armor | radiant steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +10% blight +10% darkness ---------- misc Light +1 A suit of armour made of mail. |
| Light source | Aeriyath1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Mind.crit +5% Mind.pwr +36 (+9 eff.) Melee Ret 4 mind ----- def ----- Phys.save +3 (+1 eff.) Mind.save +7 (+2 eff.) Stun/Frz- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | Glorywen (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Res.pen +20% mind Melee Ret 10 mind ----- def ----- Defense +2 (+1 eff.) Resists +6% mind Mind.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Lelitir the Obsidianhack1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Wil +2 Con dps ---------- Mind.pwr +14 (+4 eff.) Dmg.mod +3% darkness Melee Ret 6 darkness ----- def ----- Resists +9% light Mind.save +5 (+2 eff.) ---------- misc Hate/m.crit +1.00 A belt that goes around your waist. |
Inventory
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Tempestriver the yew vilestaff (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +15.00% Spell.pwr +9 (+3 eff.) Dmg.mod +3% lightning +20% fire +12% cold Res.pen +5% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Strikebearer the dwarven-steel waraxe (22-30.8 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +12 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Wil dps ---------- Phys.crit +7.0% Res.pen +15% lightning ----- def ----- Resists +6% acid Crit.dmg- 15.00% One-handed war axes. |
Cyrayatha the vined mindstar (11-12.1 power, 19 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 11.0 - 12.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +19 Crit +3.0% Atk.spd 100% Melee+ +12 physical While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) Melee+ 5 mind 3 darkness Dmg.mod +5% mind +3% darkness ----- def ----- Phys.save +4 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lightningschism the vined mindstar (6-6.6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature Power 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 10% chance to slow global speed by 64% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +3% nature Res.pen +4% nature Melee Ret 4 nature ----- def ----- Resists +4% nature +12% lightning Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) Heal.mod +12% Heal/summ +14 ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steel steamgun of dampening4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Disrupt/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: ----- def ----- Resists +7% acid +7% lightning +7% fire +9% cold +3% all Spell.save +6 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Pouch of the Subconscious (19/20, 38-45.6 power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Kilnquell the steel shield (0 def, 7 armour, 15.5-18.6 power, 40 block)7.0 T2 shield armor [Random Unique] Nature/Master When used to Attack: Power 15.5 - 18.6 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +40 On Hit.r1 +10 fire On Hit: * Deal physical damage equal to your armor (30) While equipped: dps ---------- Melee+ 6 fire Dmg.mod +15% fire On shield block: * Cause enemies within radius 6 to bleed for 166 physical damage over 5 turns (1/turn) Melee Ret 3 fire ----- def ----- Armour +7 Fatigue +8% Resists +6% fire ---------- misc Talents +1 Block Handheld deflection devices. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 14 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 133 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Mattyroo the Cornac Possessor level 10
5th Mirth 122nd year of Ascendancy at 18:03 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Mattyroo the Cornac Possessor level 17
27th Dusk 122nd year of Ascendancy at 21:17 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Mattyroo the Cornac Possessor level 12
6th Dusk 122nd year of Ascendancy at 04:19 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Mattyroo the Cornac Possessor level 3
78th Pyre 122nd year of Ascendancy at 03:00 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Mattyroo the Cornac Possessor level 10
7th Mirth 122nd year of Ascendancy at 23:51 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Mattyroo the Cornac Possessor level 15
9th Dusk 122nd year of Ascendancy at 20:23 see stats
Log
You gain 8.93 gold from the transmogrification of Aderatha the steel plate armour (0 def, 9 armour).
You gain 3.33 gold from the transmogrification of enlightening iron mail armour (2 def, 4 armour).
You gain 4.80 gold from the transmogrification of cleansing hardened leather armour of Eyal (9 def, 6 armour).
You gain 1.44 gold from the transmogrification of mindwoven cashmere robe of blight (+15%) (0 def, 0 armour).
You gain 0.85 gold from the transmogrification of woollen robe of light (+18%) (0 def, 0 armour).
You gain 1.81 gold from the transmogrification of shimmering woollen robe of blight (+13%) (0 def, 0 armour).
You gain 0.73 gold from the transmogrification of linen robe of corrosion (+16%) (0 def, 0 armour).
You gain 3.00 gold from the transmogrification of Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block).
You gain 1.05 gold from the transmogrification of acidic pouch of steel shots of accuracy (16/16, 22.5-27 power, 2 apr).
You gain 1.45 gold from the transmogrification of gifted vined mindstar of balance (6-6.6 power, 18 apr, nature damage).
You gain 2.24 gold from the transmogrification of dwarven-steel waraxe of dampening (20.5-28.7 power, 4 apr).
You gain 3.74 gold from the transmogrification of blazebringer's dwarven-steel waraxe (20-28 power, 4 apr).
You gain 6.68 gold from the transmogrification of truestriking steel longsword of evisceration (13.5-18.9 power, 3 apr).
You gain 1.49 gold from the transmogrification of steel longsword of erosion (13.5-18.9 power, 3 apr).
You gain 25.00 gold from the transmogrification of Spellcrusher (32-48 power, 4 apr).
You gain 4.95 gold from the transmogrification of dwarven-steel battleaxe of evisceration (33-49.5 power, 2 apr).
You gain 0.70 gold from the transmogrification of steel battleaxe of massacre (29.5-44.25 power, 2 apr).
You gain 1.60 gold from the transmogrification of flaming steel battleaxe of massacre (31.5-47.25 power, 2 apr).
You gain 2.75 gold from the transmogrification of yew vilestaff of power (20-24 power, 4 apr, darkness element).
You gain 2.50 gold from the transmogrification of potent yew magestaff (24-28.8 power, 4 apr, lightning element).
You gain 3.33 gold from the transmogrification of earthen yew magestaff of fate (20-24 power, 4 apr, fire element).
You gain 4.07 gold from the transmogrification of cruel yew starstaff of might (20-24 power, 4 apr, light element).
You gain 4.60 gold from the transmogrification of cruel ash starstaff of illumination (15-18 power, 3 apr, light element).
You gain 1.90 gold from the transmogrification of ash starstaff of might (15-18 power, 3 apr, darkness element).
You gain 1.02 gold from the transmogrification of insulating steel amulet of willpower (+2).
You gain 3.33 gold from the transmogrification of cleansing steel amulet of cunning (+4).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Mattyroo deactivates Arcane Combat.
Mattyroo deactivates Channel Pain.























































