











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 14 / 61% |
| Size | medium |
| Lifes / Deaths | Killed by bandit at level 10 on the 3rd Flare 122nd year of Ascendancy at 08:33 0 / 6Killed by Emille the cold drake hatchling at level 11 on the 3rd Dusk 122nd year of Ascendancy at 19:31 Killed by Saleth the copperhead snake at level 13 on the 18th Dusk 122nd year of Ascendancy at 10:56 Killed by Velata the rogue sapper at level 14 on the 47th Dusk 122nd year of Ascendancy at 23:08 Killed by war hound at level 14 on the 48th Dusk 122nd year of Ascendancy at 05:13 Killed by Eilinitha the polar bear at level 14 on the 50th Dusk 122nd year of Ascendancy at 01:16 |
Primary Stats
| Strength | 23 (base 12) |
| Dexterity | 22 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 14 (base 12) |
| Willpower | 65 (base 32) |
| Cunning | 68 (base 34) |
Resources
| Life | -26/377 |
| Steam | 100/100 |
| Equilibrium | 10 |
| Psi | 68/145 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 2.2870879120879 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 46 |
| Crit Chance | 22% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 46 |
| Crit Chance | 21% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Acid | +6% |
| Light | +6% |
| Darkness | +6% |
| Mind | +6% |
| Lightning | +15% |
| Fire | +17% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +5% |
| Arcane | +5% |
| Nature | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 31.5 (58.636363636364%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 24 |
| Physical Save | 29 |
| Spell Save | 27 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Blight | + 5%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
| Lightning | + 28%( 70%) |
| Temporal | + 6%( 70%) |
| Physical | + 3%( 70%) |
| Fire | + 52%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Bleed Resistance | 44% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 94% |
| Blind Resistance | 44% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 291 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 97% efficiency and cooldown mod of 51%. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 172 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.8 steam per turn. Can be activated for an instant burst of 24 steam. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Augmentation |
| talent | Overheat Saws |
| talent | Mitosis |
| talent | Chant of Fortress |
| talent | Beyond the Flesh |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| Psionic focus | Serpent's Glare (7-7.7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 120.13 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| On hands | Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire ---------- misc Talents +1 Spring Grapple Unarmed combat: Power 6.0 - 6.6 Physical Uses 28% Wil, 68% Cun Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 60.89 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Light source | brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Rimelady' (0 def, 3 armour) 3.0 T1 head armor [Rare] Psionic While equipped: Stats +7 Cun +3 Wil dps ---------- Crit.mult +5.00% Mind.pwr +3 (+1 eff.) Melee Ret 6 cold ----- def ----- Armour +3 Fatigue +5% Mind.save +3 (+1 eff.) HP.reg +2.00 Confus- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Satyrdeath the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Cun +3 Dex dps ---------- Res.pen +25% nature ----- def ----- Armour +3 Fatigue +2% Resists +13% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | solipsist's copper ring of fire (+24%)0.1 T1 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +12% fire ----- def ----- Resists +24% fire Rings can have magical properties. |
| On fingers | copper ring 'Chibar'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +2 Mag +7 Cun dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+2 eff.) Melee Ret 4 temporal Rings can have magical properties. |
| Around neck | serendipitous copper amulet of the eclipse0.1 T1 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +7 Lck dps ---------- Melee+ 7 light 7 darkness Dmg.mod +6% light +6% darkness Acc +6 (+2 eff.) On Melee Ret: * 7% chance to blind * 7% chance to reduce damage dealt by 25% ----- def ----- Defense +8 (+4 eff.) Unseen.red 12% Amulets can have magical properties. |
| In main hand | Hellswrack the steel steamsaw (14.5-21.75 power, 0 apr)3.0 T2 steamsaw 1H weapon [Rare] Nature/Steamtech Power 14.5 - 21.8 Phys.bleed Uses 70% Wil Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +24 Melee+ +16 acid +9 nature On Hit: * 20% chance to reduce armor by 22% Uses 1.0 Steam While equipped: dps ---------- Melee Ret 2 fire ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +5% arcane +3% acid ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | noble's rough leather belt of unlife 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Wil dps ---------- Against +15% Summoned ----- def ----- Resists +5% blight D.Red.from +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | Branubers (9.5-14.25 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Arcane/Steamtech Power 9.5 - 14.3 Phys.bleed Uses 70% Wil Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +14 Phasing +10% On Hit.r1 +6 fire Uses 1.0 Steam While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% acid Res.pen +5% arcane Melee Ret 6 acid ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Mana/s.crit +1.00 Max.vim +10.00 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Glorybrena the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Cun +4 Wil dps ---------- On Hit (Melee): * 20% chance to reduce armor by 22% ----- def ----- Defense +1 (+0 eff.) Resists +10% nature +10% cold Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron mail armour 'Maluroddagar' (2 def, 4 armour)14.0 T1 heavy armor [Rare] Master While equipped: Stats +6 Wil dps ---------- Res.pen +5% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +18% fire ---------- misc See.Invis +12 A suit of armour made of mail. |
Inventory
steam generator implant of the titan (steam 7)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.1 steam per turn. Can be activated for an instant burst of 36 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
shatter afflictions rune of the sneak (absorb 88; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +12% mind Confus- +21% Amulets can have magical properties. |
warrior's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str ----- def ----- Armour +6 Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings can have magical properties. |
steel agate ring0.1 T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con dps ---------- Dmg.mod +12% acid +13% fire ----- def ----- Resists +24% acid +26% fire +6% nature +3% temporal Mind.save +7 (+3 eff.) Silence- +20% Confus- +21% Teleport- +10% Rings can have magical properties. |
elemental steel greatmaul of enduring (28.5-42.75 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego++] Arcane/Nature Power 28.5 - 42.8 Physical Uses 84% Wil Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * Create an explosion dealing 29 acid damage (1/turn) While equipped: Stats +10 Wil +10 Con dps ---------- Dmg.mod +10% acid Res.pen +16% acid ----- def ----- Max.HP +56.00 Massive two-handed mauls. |
Glowquill (9-13.5 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Psionic/Steamtech Power 9.0 - 13.5 Phys.bleed Uses 70% Wil Mastery Steamsaw Mastery Acc+ +0.3% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +12 Melee+ +5 mind On Hit: * 12% chance to reduce all saves and defense by 31 Uses 1.0 Steam While equipped: Stats +2 Cun +2 Wil dps ---------- Crit.mult +15.00% Dmg.mod +6% cold +3% light +9% mind Melee Ret 2 mind ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Equi/ret +0.04 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
impenetrable steel mail armour of Eyal (2 def, 13 armour)14.0 T2 heavy armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +13 Defense +2 (+1 eff.) Fatigue +12% Max.HP +20.00 HP.reg +1.00 Heal.mod +10% A suit of armour made of mail. |
linen cloak 'Brenahor' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Cun +1 Wil ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+2 eff.) Max.HP +34.00 Disease- +20% ---------- misc Mana/turn +0.04 Mana/s.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xerama the rough leather hat (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Dex +1 Mag +3 Cun +2 Con dps ---------- Dmg.mod +3% mind ----- def ----- Armour +1 Fatigue +1% Resists +6% mind ---------- misc See.Invis +6 A hat made of leather. Very stylish. |
Leloldir the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% mind +1% physical Spell.save +9 (+4 eff.) Mind.save +0 (+0 eff.) Die.at -40.00 life Blind- +10% ---------- misc Stam/turn +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 59.75 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 59.75 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple pain suppressor salve [power 108] simple pain suppressor salve [power 108]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 97% efficiency and 51% cooldown modifier. Let you fight up to -108 life and reduces all damage by 12% for 5 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
crystalomancer's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str +1 Mag dps ---------- Spell.crit +5% ---------- misc Max.mana +23.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Veluribeth the Hellarc [power 155] (25 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +9% fire Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 338 Base Damage: 163 Armor: 1 All Resist: 3 Puts all charms on 25 cooldown 100% to increase all damage penetration by 14% for 2 turns. 100% to reduce fatigue by 31% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Matty Mew the Cornac Adventurer level 14
23rd Dusk 122nd year of Ascendancy at 11:09 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Matty Mew the Cornac Adventurer level 10
1st Flare 122nd year of Ascendancy at 14:40 see stats
The Arena (Madness (Adventure) difficulty)
Unlocked Arena mode.By Matty Mew the Cornac Adventurer level 6
10th Mirth 122nd year of Ascendancy at 07:17 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By Matty Mew the Cornac Adventurer level 10
5th Flare 122nd year of Ascendancy at 02:59 see stats
Log
Eilinitha the polar bear misses Matty Mew.
Matty Mew spits flames!
Matty Mew hits Eilinitha the polar bear for 7 fire, 4 fire, 4 darkness, 4 light, 10 fire, 25 fire (54 total damage).
Spitting spider stops regenerating health quickly.
Eilinitha the polar bear recovers sight.
Cave troll regains their energy.
Cave troll misses Matty Mew.
Burning from Matty Mew hits Eilinitha the polar bear for 12 fire damage.
Bleeding from Matty Mew hits Eilinitha the polar bear for 8 physical damage.
Eilinitha the polar bear uses Skullcracker.
Eilinitha the polar bear loses sight!
Matty Mew is dazed!
Matty Mew resists the headblow!
Eilinitha the polar bear hits Matty Mew for 74 physical damage.
Melee retaliation hits Eilinitha the polar bear for 2 acid, 1 fire, 2 temporal, 1 cold (6 total damage).
Matty Mew is not stunned anymore.
Matty Mew hits Eilinitha the polar bear for 6 fire, 3 fire, 3 darkness, 3 light, 9 fire (24 total damage).
Eilinitha the polar bear stops bleeding.
Burning from Matty Mew hits Eilinitha the polar bear for 10 fire damage.
Eilinitha the polar bear uses Fan of Knives.
Eilinitha the polar bear's Fan of Knives misses Matty Mew.
Matty Mew is not dazed anymore.
Matty Mew is dazed!
Matty Mew is not dazed anymore.
Matty Mew is dazed!
Greater Weapon Focus from Eilinitha the polar bear misses Matty Mew.
Eilinitha the polar bear's Fan of Knives misses Matty Mew.
Matty Mew is not dazed anymore.









































































