










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 13 / 54% |
Size | medium |
Lifes / Deaths | Killed by ritch flamespitter at level 10 on the 7th Mirth 122nd year of Ascendancy at 23:26 0 / 5Killed by Ce'Nyyarin the wolf at level 10 on the 8th Mirth 122nd year of Ascendancy at 03:01 Killed by shadow at level 12 on the 2nd Dusk 122nd year of Ascendancy at 01:20 Killed by fire drake hatchling at level 13 on the 3rd Dusk 122nd year of Ascendancy at 22:31 Killed by Matty Mew at level 13 on the 3rd Dusk 122nd year of Ascendancy at 22:31 |
Primary Stats
Strength | 28 (base 12) |
Dexterity | 28 (base 12) |
Constitution | 21 (base 12) |
Magic | 43 (base 36) |
Willpower | 20 (base 14) |
Cunning | 33 (base 25) |
Resources
Mana | 222/222 |
Psi | 110/110 |
Life | 318/318 |
Stamina | 171/171 |
Soul | 12/12 |
Healing Factor | 1.094804467222 |
Regeneration | 2.4633100512496 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Stealth | 8 |
See Invisible | 13 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Barehand
Damage | 40 |
Accuracy | 35 |
Crit Chance | 17% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Physical | +12% |
Acid | +9% |
Light | +6% |
Temporal | +3% |
Mind | +9% |
Arcane | +3% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Fire | +21% |
All | +6% |
Defense: Base
Armour (hardiness) | 19.5 (43.579428603723%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 10 |
Physical Save | 23 |
Spell Save | 22 |
Mental Save | 34 |
Defense: Resistances
Acid | + 17%( 70%) |
Nature | + 15%( 70%) |
Cold | + 22%( 70%) |
Lightning | + 15%( 70%) |
Mind | + 28%( 70%) |
All | + 12%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Disarm Resistance | 21% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 110 damage for 3 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 42 with a minimum range of 15. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 48 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Class Talents
Technique / Pugilism | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Tentacles | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Animus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Spectre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Unarmed training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Psionic focus | ![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Light source | ![]() 2.0 T1 lite [Ego+] Master While equipped: dps ---------- Res.pen +6% all Apr +5 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Ego++] Nature/Master While equipped: Stats +3 Str +5 Lck dps ---------- Phys.crit +3.0% Spell.crit +2% Mind.crit +2% ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 74.7 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Tool | ![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 12/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +1 Dex +1 Mag dps ---------- Dmg.mod +9% mind +3% temporal On Hit (Melee): * 10% chance to reduce all saves and defense by 18 ----- def ----- Blind- +22% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +3 See.Stealth +8 See.Invis +7 Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +9% acid ----- def ----- Fatigue -5% Resists +3% acid ---------- misc Max.enc +20 See.Invis +6 Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +5 Lck ----- def ----- Resists +3% lightning +3% nature +6% mind Stealth +6 HP.reg +2.00 Disease- +10% Stun/Frz- +20% ---------- misc T.Disarm +6 Infravis +3 A belt that goes around your waist. |
Main armor | ![]() 14.0 T1 heavy armor [Rare] Psionic While equipped: Stats +1 Str +1 Dex dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% physical +6% light +3% fire Res.pen +15% fire ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% mind Mind.save +12 (+6 eff.) A suit of armour made of mail. |
On feet | ![]() 3.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +4 Dex +3 Cun dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +6% physical ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue +2% Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 83% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() 1.5 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane Acc +5 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +21% Unarmed combat: Power 9.5 - 13.3 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +6 Apr +3 Crit +2.0% Atk.spd 100% Melee+ +5 arcane On Crit.r2 +6 arcane On Hit: 10% Perfect Control 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Dex ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +3% acid +11% cold +6% mind Stun/Frz- +10% ---------- misc Stam/turn +3.00 Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego++] Nature/Master While equipped: Stats +7 Lck dps ---------- Crit.mult +11.00% Acc +12 (+6 eff.) Apr +12 ----- def ----- Defense +6 (+3 eff.) Unseen.red 12% Amulets make your neck look great! |
Inventory
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 15% all resistance, you move 35% faster, and you are invisible (power 14). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +11% mind Confus- +20% Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Con dps ---------- Mind.crit +4% Dmg.mod +3% lightning Apr +1 ----- def ----- Mind.save +9 (+4 eff.) Confus- +20% Rings make your fingers look great! |
![]() 3.0 T1 mace 1H weapon [Rare] Master Power 19.0 - 26.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +6% nature Crit.dmg- 5.00% Blunt and deadly. |
![]() 14.0 T1 heavy armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% blight Res.pen +5% blight +5% temporal Melee Ret 2 arcane ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% cold A suit of armour made of mail. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +1 Dex dps ---------- On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Defense +1 (+0 eff.) Resists +3% light +3% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Matty Mew the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 04:53 see stats
By Matty Mew the Cornac Adventurer level 8
3rd Mirth 122nd year of Ascendancy at 16:40 see stats
By Matty Mew the Cornac Adventurer level 7
78th Pyre 122nd year of Ascendancy at 16:34 see stats
By Matty Mew the Cornac Adventurer level 12
1st Flare 122nd year of Ascendancy at 20:02 see stats
Log
Poison from Emyda the rattlesnake hits Matty Mew for (10 flat reduction), 0 nature (0 total damage).
Black bear misses Armoured skeleton warrior.
Emyda the rattlesnake's Beyond the Flesh performs a melee critical strike against Matty Mew!
Armoured skeleton warrior is weakened by the gloom.
Fire drake hatchling misses Matty Mew.
Emyda the rattlesnake's Beyond the Flesh hits Matty Mew for (11 flat reduction), (69 blocked), 0 physical (0 total damage).
Fire drake hatchling hits Matty Mew for (11 flat reduction), (26 blocked), 0 physical (0 total damage).
Emyda the rattlesnake uses Telekinetic Smash.
Matty Mew is stunned!
Emyda the rattlesnake hits Matty Mew for (11 flat reduction), (69 blocked), 0 physical, (11 flat reduction), (71 blocked), 0 physical (0 total damage).
Matty Mew is no longer out of phase.
Poison from Emyda the rattlesnake hits Matty Mew for (10 flat reduction), 0 nature (0 total damage).
You cannot block any more attacks!
Skeleton master archer is weakened by the gloom.
Emyda the rattlesnake's Beyond the Flesh hits Matty Mew for (11 flat reduction), (7 blocked), 55 physical (55 total damage).
Emyda the rattlesnake shrugs off the effect 'Confused'!
Fire drake hatchling misses Matty Mew.
Matty Mew is no longer being stalked by Emyda the rattlesnake.
Fire drake hatchling hits Matty Mew for (11 flat reduction), 25 physical (25 total damage).
Matty Mew hits Emyda the rattlesnake for (11 to psi shield), 17 physical (17 total damage).
Matty Mew the level 13 cornac adventurer was swiped to death by a fire drake hatchling on level 4 of Scintillating Caves.
You have no more lives left.
Skeleton master archer is no longer weakened.
Armoured skeleton warrior is no longer weakened.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Fire drake hatchling killed Matty Mew!
Saving game...
Saving done.