











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 21 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by The Fragmented Essence of Harkor'Zun at level 17 on the 41st Dusk 122nd year of Ascendancy at 21:22 0 / 6Killed by Belagatira the black jelly at level 17 on the 58th Dusk 122nd year of Ascendancy at 14:36 Killed by Bethyvena the runed bone giant at level 21 on the 60th Haze 122nd year of Ascendancy at 01:32 Killed by Bethyvena the runed bone giant at level 21 on the 60th Haze 122nd year of Ascendancy at 06:24 Killed by Mayirinne the giant green ant at level 21 on the 69th Haze 122nd year of Ascendancy at 05:32 Killed by ritch flamespitter at level 21 on the 69th Haze 122nd year of Ascendancy at 05:43 |
Primary Stats
| Strength | 37 (base 12) |
| Dexterity | 19 (base 12) |
| Constitution | 34 (base 12) |
| Magic | 21 (base 12) |
| Willpower | 74 (base 44) |
| Cunning | 77 (base 46) |
Resources
| Life | -55/676 |
| Steam | 100/100 |
| Equilibrium | 0 |
| Psi | 184/184 |
| Healing Factor | 1.4264705882353 |
| Regeneration | 14.927678468625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Barehand
| Damage | 65 |
| Accuracy | 30 |
| Crit Chance | 45% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +3% |
| All | 0% |
| Physical | +8% |
| Cold | +15% |
| Nature | +8% |
Offense: Damage Penetration
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 34.5 (63.636363636364%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 20 |
| Physical Save | 34 |
| Spell Save | 27 |
| Mental Save | 55 |
Defense: Resistances
| Lightning | + 44%( 70%) |
| Acid | + 16%( 70%) |
| Nature | + 33%( 70%) |
| Darkness | + 30%( 70%) |
| Cold | + 53%( 70%) |
| Physical | + 19%( 70%) |
| Fire | + 27%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 46% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 97% efficiency and cooldown mod of 75%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.1 steam per turn. Can be activated for an instant burst of 56 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 120% efficiency and cooldown mod of 64%. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Turrets | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Light source | Gilirak the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +2 Dex +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +12% lightning +6% darkness Max.HP +60.00 Heal.mod +5% ---------- misc Stam/turn +2.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Aeromitira (0 def, 4 armour) 3.0 T3 head armor [Rare] Nature While equipped: Stats +4 Mag +6 Cun +8 Lck dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +5% Crit.mult +10.00% Phys.pwr +10 (+3 eff.) Spell.pwr +15 (+7 eff.) Melee Ret 8 physical ----- def ----- Armour +4 Fatigue +4% Mind.save +9 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 20.06 cold and 18.84 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | noble's rough leather belt 1.0 T1 belt armor [Ego+] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Against +15% Summoned ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. |
| Main armor | enlightening dwarven-steel mail armour of delving (3 def, 11 armour) 14.0 T3 heavy armor [Ego++] Master/Psionic While equipped: Stats +5 Str +3 Wil +3 Cun ----- def ----- Armour +11 Hardiness +20% Defense +3 (+1 eff.) Fatigue +15% Resists +10% darkness +8% physical Mind.save +16 (+5 eff.) HP.reg +0.00 Poison- +0% Disease- +0% Cut- +0% ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
| On feet | pair of dwarven-steel boots 'Korodunagen' (0 def, 11 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 2 physical ----- def ----- Armour +11 Fatigue +3% Resists +7% acid +6% darkness +7% fire +7% cold +6% nature +8% lightning Mind.save +15 (+5 eff.) Disease- +10% ---------- misc Stam/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Lavashaper (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Psionic While equipped: Stats +3 Wil +2 Cun +1 Con dps ---------- Res.pen +5% fire Acc +10 (+5 eff.) ----- def ----- Armour +2 Phys.save +12 (+6 eff.) Mind.save +11 (+4 eff.) HP.reg +1.00 Disarm- +46% ---------- misc Stam/turn +0.50 Max.stam +10.00 Talents +2 Toxic Cannister Launcher Unarmed combat: Power 16.0 - 17.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.3% crit chance (max 25%) Acc +12 Apr +3 Crit +3.0% Atk.spd 125% On Hit: 10% Nightmare 3 On Hit: 20% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Cloak | Radiancewyrd (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Dex +3 Mag +7 Cun dps ---------- Dmg.mod +3% light Melee Ret 4 light ----- def ----- Defense +1 (+0 eff.) Resists +18% lightning Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +12% fire +10% cold Amulets can have magical properties. |
Inventory
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
steel battleaxe (22.5-33.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Normal] Power 22.5 - 33.8 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
Rharoddagund (10.5-14.7 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 10.5 - 14.7 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 darkness +8 blight Against +6% Living On Hit.r1 +4 temporal On Crit.r2 +12 blight While equipped: dps ---------- Dmg.mod +15% temporal Melee Ret 4 blight One-handed war axes. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful frost salve [power 15] powerful frost salve [power 15]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 97% efficiency and 75% cooldown modifier. Remove 2 physical effects and grants a frost aura (15% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
potent healing salve [power 171] potent healing salve [power 171]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 97% efficiency and 75% cooldown modifier. Heal 171 Puts Talent Medical Injector on 15 cooldown Medical salve. |
powerful pain suppressor salve [power 183] powerful pain suppressor salve [power 183]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 97% efficiency and 75% cooldown modifier. Let you fight up to -183 life and reduces all damage by 18% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing 'Brightreaper' [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning +6% fire Res.pen +5% lightning +10% fire Melee Ret 2 fire ----- def ----- Resists +5% arcane Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown 100% to reduce fatigue by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Mattyroo the Cornac Adventurer level 21
60th Haze 122nd year of Ascendancy at 00:30 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Mattyroo the Cornac Adventurer level 10
7th Mirth 122nd year of Ascendancy at 21:50 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Mattyroo the Cornac Adventurer level 20
66th Dusk 122nd year of Ascendancy at 23:25 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Mattyroo the Cornac Adventurer level 21
11st Haze 122nd year of Ascendancy at 05:45 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Mattyroo the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 15:52 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Mattyroo the Cornac Adventurer level 20
75th Dusk 122nd year of Ascendancy at 22:17 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Mattyroo the Cornac Adventurer level 20
76th Dusk 122nd year of Ascendancy at 03:12 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Mattyroo the Cornac Adventurer level 15
16th Dusk 122nd year of Ascendancy at 14:45 see stats
Log
Mayirinne the giant green ant killed Mattyroo!
Saving game...
Saving done.
You are sent back to the material plane!
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the east (ritch flamespitter)).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Turtle misses Mattyroo.
Ritch flamespitter hits Mattyroo for 101 fire damage.
War hound hits Mattyroo for 91 physical damage.
Melee retaliation hits War hound for 11 physical, 5 light (16 total damage).
Melee retaliation hits Mayirinne the giant green ant for 7 physical, 4 light, 7 physical, 4 light (22 total damage).
Mayirinne the giant green ant hits Mattyroo for 51 nature, 9 physical, 46 nature, 9 physical (114 total damage).
War hound hits Mattyroo for 88 physical damage.
Melee retaliation hits War hound for 11 physical, 5 light (16 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Melee retaliation hits Turtle for 4 physical, 1 light (5 total damage).
Ritch flamespitter hits Mattyroo for 101 fire damage.
Melee retaliation hits Mayirinne the giant green ant for 7 physical, 4 light, 7 physical, 4 light (22 total damage).
Mayirinne the giant green ant hits Mattyroo for 51 nature, 9 physical, 46 nature, 9 physical (114 total damage).
War hound hits Mattyroo for 83 physical damage.
Melee retaliation hits War hound for 11 physical, 5 light (16 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter hits Mattyroo for 68 fire damage.
Mattyroo the level 21 cornac adventurer was fried to death by a ritch flamespitter on level 1 of Old Forest.













































































