Orgrim the Marauder the level 3 Ogre Marauder by djrubix

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassMarauder
Level / Exp3 / 24%
Sizebig
Lifes / Deaths

Primary Stats

Strength19 (base 16)
Dexterity17 (base 16)
Constitution13 (base 13)
Magic12 (base 10)
Willpower8 (base 10)
Cunning15 (base 13)

Resources

Life-59/142
Stamina101/101
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth6
See Invisible7

Offense: Mainhand

Damage24
Accuracy29
Crit Chance6%
APR5
Speed1.00

Offense: Offhand

Damage15
Accuracy29
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+3%
All0%

Defense: Base

Armour (hardiness)4 (38.594633868923%)
Defense25
Ranged Defense25
Fatigue0
Physical Save16
Spell Save7
Mental Save8

Defense: Resistances

Cold+ 20%( 70%)
Fire+ 5%( 70%)
Temporal+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Throwing knives1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
1/5

Effects

Quests

active

Equipment

On hands
On fingers
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Skeleton archer is not dazed anymore.
Orgrim the Marauder hits Skeleton archer for 26 physical, 6 temporal, 16 physical, 6 temporal (55 total damage).

Skeleton archer hits Orgrim the Marauder for (4 absorbed), 0 physical (0 total damage).
Orgrim the Marauder hits Skeleton archer for 23 physical damage.
Orgrim the Marauder killed Skeleton archer!

The shield around Orgrim the Marauder crumbles.


Resting starts...

Talent Rune: Shielding is ready to use.
Talent Rush is ready to use.
Rested for 46 turns (stop reason: all resources and life at maximum).


Skeleton master archer uses
Pinning Shot.
Ran for 2 turns (stop reason: hostile spotted to the south (skeleton master archer)).


Orgrim the Marauder picks up (g.):
mindwoven linen wizard hat of fire (+16%) (1 def, 0 armour).
Orgrim the Marauder is pinned to the ground.

Skeleton master archer's Pinning Shot hits
Orgrim the Marauder for 63 physical, 8 fire (71 total damage).
Skeleton master archer uses
Crippling Shot.

Orgrim the Marauder performs a melee critical strike against Skeleton master archer!
Orgrim the Marauder is recovering from the damage!

Orgrim the Marauder slows down.

Skeleton master archer's Crippling Shot hits
Orgrim the Marauder for 63 physical, 8 fire (71 total damage).
Orgrim the Marauder hits Skeleton master archer for 24 physical, 5 temporal, 23 physical, 5 temporal (57 total damage).
Skeleton master archer shoots!
Skeleton master archer's Shoot hits
Orgrim the Marauder for 60 physical damage.
Orgrim the Marauder the level 3 ogre marauder was disembowelled to death by a skeleton master archer on level 3 of Scintillating Caves.