Hiphip the level 2 Shalore Adventurer by Shamalahamaha

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassAdventurer
Level / Exp2 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity13 (base 12)
Constitution12 (base 12)
Magic14 (base 12)
Willpower15 (base 12)
Cunning13 (base 12)

Resources

Mana91/91
Life118/118
Positive9/43
Stamina96/96
Paradox139
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy17
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower15.7
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense2.05
Ranged Defense2.05
Fatigue6
Physical Save9.8
Spell Save10.15
Mental Save9.8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Combat1.00
1/5
0/5
0/5
0/5
Technique / Magical combat1.00
2/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.00
0/5
0/5
0/5
0/5
Spell / Enhancement1.00
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

active

Equipment

On fingers
On fingers
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log

Rune: Shielding is still on cooldown for 2 turns.
Hiphip casts Healing Light.

Thief misses Hiphip.
Hiphip receives 74 healing.
Thief hits Hiphip for 4 physical damage.

Thief misses Hiphip.
Hiphip hits Thief for 8 physical, 8 light, 4 fire, 3 temporal (23 total damage).
Thief hits Hiphip for 4 physical damage.
Talent Rune: Shielding is ready to use.

Welcome to level 2 [Hiphip].
Hiphip has 3 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.

You have gained one more life (2 remaining).
Hiphip hits Thief for 8 physical, 8 light (16 total damage).
Hiphip killed Thief!

You pickup 0.90 gold pieces.

You pickup 1.00 gold pieces.


Ran for 5 turns (stop reason: didn't move).


Hiphip deactivates Weapon of Light.

Hiphip activates Weapon of Light.

Hiphip deactivates Arcane Combat.

Hiphip activates Arcane Combat.

Hiphip deactivates Fiery Hands.

Hiphip activates Fiery Hands.

Hiphip deactivates Weapon Folding.

Hiphip activates Weapon Folding.