










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Female | 
| Race | Cornac | 
| Class | Wanderer3in1 | 
| Level / Exp | 9 / 66% | 
| Size | medium | 
| Lifes / Deaths | Killed by Emiba the rogue at level 9 on the 79th Pyre 122nd year of Ascendancy at 20:51 2 / 3Killed by The Possessed at level 9 on the 1st Mirth 122nd year of Ascendancy at 08:26 Killed by Cehamo at level 9 on the 1st Mirth 122nd year of Ascendancy at 08:31  | 
Primary Stats
| Strength | 13 (base 12) | 
| Dexterity | 22 (base 14) | 
| Constitution | 12 (base 12) | 
| Magic | 16 (base 14) | 
| Willpower | 28 (base 24) | 
| Cunning | 24 (base 20) | 
Resources
| Life | 190/190 | 
| Stamina | 169/169 | 
| Equilibrium | 0 | 
| Healing Factor | 1.1291526171258 | 
| Regeneration | 4.121407052509 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
Offense: Mainhand
| Damage | 11 | 
| Accuracy | 41 | 
| Crit Chance | 6% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 16 | 
| Crit Chance | 7% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 25 | 
| Crit Chance | 7% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +3% | 
| Acid | +3% | 
| Lightning | +3% | 
| Nature | +5% | 
Offense: Damage Penetration
| Acid | +20% | 
| Cold | +5% | 
| Arcane | +5% | 
Defense: Base
| Armour (hardiness) | 16 (44.574340358689%) | 
| Defense | 35 | 
| Ranged Defense | 35 | 
| Fatigue | 0 | 
| Physical Save | 9 | 
| Spell Save | 16 | 
| Mental Save | 19 | 
Defense: Resistances
| Lightning | + 36%( 70%) | 
| Temporal | + 12%( 70%) | 
| All | 0%( 70%) | 
| Cold | + 11%( 70%) | 
| Nature | + 10%( 70%) | 
Defense: Immunities
| Disarm Resistance | 31% | 
| Poison Resistance | 20% | 
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect.  | 
Class Talents
| Cunning / Poisons | 1.00 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Speed Control | 1.00 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Dirty fighting | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Wild-gift / Slime | 1.20 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Technique / Mobility | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Necrosis | 1.00 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 2/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
You failed to protect the lost sun paladin from death by thief. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul) | failed | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
Equipment
| On feet |  Saligatha the Skynigh (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +5% arcane Acc +10 (+4 eff.) ----- def ----- Armour +1 Resists +15% lightning HP.reg +1.00 Heal.mod +11% A pair of boots made of leather.  | 
| On hands |  Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid.  | 
| On head |  Issifast (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Dex +2 Mag dps ---------- Dmg.mod +3% acid Res.pen +20% acid ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +5% temporal A cap made of leather.  | 
| Tool |  Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 7 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.  | 
| Around neck |  copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great!  | 
| Main armor |  rejuvenating rough leather armour of lightning resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% lightning HP.reg +2.40 ---------- misc Stam/turn +0.50 A suit of armour made of leather.  | 
| In main hand |  balanced iron greatmaul of paradox (18-26 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Arcane/Master Power 17.5 - 26.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +10 temporal While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+4 eff.) Resists +7% temporal Disarm- +31% Massive two-handed mauls.  | 
| Cloak |  linen cloak 'Maladuzilagorn' (1 def, 12 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Crit.mult +5.00% Dmg.mod +3% physical ----- def ----- Armour +12 Defense +1 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Light source |  brass lantern 'Shivervault'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +5% cold On Hit (Melee): * 20% chance to slow global speed by 43% ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
Inventory
 copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex Amulets make your neck look great!  | 
 restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great!  | 
 iron battleaxe of massacre (26-38 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master Power 25.5 - 38.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes.  | 
 balanced iron dagger (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 9.5 - 12.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +20% Sharp, short and deadly.  | 
 iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly.  | 
 iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly.  | 
 iron greatsword (15-24 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 15.0 - 24.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords.  | 
 iron longsword (10-15 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 10.5 - 14.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly.  | 
 mossy mindstar (2-2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 mossy mindstar 'Runerek' (2-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Phasing +20% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Acc +5 (+2 eff.) Melee Ret 10 mind ----- def ----- Mind.save +6 (+3 eff.) Max.HP +10.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 mossy mindstar of life (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Max.HP +12.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Eleldamina the Freezehue (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Crit.mult +11.00% Spell.pwr +3 (+3 eff.) Dmg.mod +6% cold +10% arcane +6% mind Res.pen +20% cold ----- def ----- Resists +3% mind +3% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 thought-forged iron waraxe of massacre (18-25 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master/Psionic Power 18.0 - 25.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 mind On Hit: * 10% chance to reduce all saves and defense by 17 While equipped: Stats +2 Cun +2 Wil One-handed war axes.  | 
 Blindstreaker the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +2 Mag +3 Con dps ---------- Mind.pwr +3 (+2 eff.) Melee Ret 4 light ----- def ----- Phys.save +6 (+6 eff.) ---------- misc Light +1 A belt that goes around your waist.  | 
 Chalumaleg the Mucusreek1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) Dmg.mod +3% arcane Res.pen +5% blight On Hit (Melee): * 20% chance to slow global speed by 43% * 10% chance to reduce strength, dexterity, and constitution by 10 ----- def ----- Resists +3% blight Mind.save +6 (+3 eff.) A belt that goes around your waist.  | 
 Duathelwind the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +3% blight +3% darkness Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Defense +1 (+0 eff.) Resists +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Runyneg the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +6 (+3 eff.) Resists +3% temporal +3% fire +5% arcane +6% cold Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 pair of iron boots 'Galethra' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Mag dps ---------- Dmg.mod +6% acid ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +3% cold HP.reg +2.00 ---------- misc Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Scorpionkarma the iron helm (0 def, 3 armour) =STR +3=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% acid +3% nature Res.pen +15% nature +5% lightning ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 Zeralayon (0 def, 3 armour) =CON +5=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +5 Con dps ---------- Dmg.mod +15% mind ----- def ----- Armour +3 Fatigue +5% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 grounding rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal A cap made of leather.  | 
 mindwoven linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Psi/turn +0.13 A pointy cloth hat, very wizardly...  | 
 iron mail armour 'Arotta' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Master While equipped: Stats +1 Cun dps ---------- On Hit (Melee): * 10% chance to slow global speed by 43% ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +15% acid +6% light ---------- misc Light +1 See.Invis +3 A suit of armour made of mail.  | 
 rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather.  | 
 rough leather armour 'Lisira' (18 def, 4 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 ----- def ----- Armour +4 Defense +18 (+7 eff.) Fatigue +6% Resists +17% lightning +3% mind Die.at -20.00 life A suit of armour made of leather.  | 
 iron shield of fire resistance (+17%) (0 def, 2 armour, 20 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices.  | 
 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.  | 
 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Eremifast2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% light +9% cold Phys.save +11 (+11 eff.) Heal.mod +10% ---------- misc Max.stam +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 iron torque of gale force [power 105]  (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 108 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 overpowered iron torque of mindblast [power 145]  (21 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 145 mind damage and silencing them for 4 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.By Cehamo the Cornac Wanderer3in1 level 2
75th Pyre 122nd year of Ascendancy at 04:01 see stats
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By Cehamo the Cornac Wanderer3in1 level 7
77th Pyre 122nd year of Ascendancy at 19:22 see stats
			Utterly Destroyed (Insane (Adventure) difficulty)
			Died on the Eidolon Plane.By Cehamo the Cornac Wanderer3in1 level 9
1st Mirth 122nd year of Ascendancy at 08:31 see stats
Log
The Possessed hits Cehamo for 21 physical, 5 temporal, 20 physical (45 total damage).
The Possessed's Earthen Missiles hits Cehamo for 22 physical, 4 physical (25 total damage).
The Possessed's Earthen Missiles hits Cehamo for 22 physical, 4 physical (25 total damage).
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Cehamo shrugs off some effects!
Cehamo is not stunned anymore.
Cehamo hits The Possessed for 5 physical, 4 temporal (9 total damage).
Bleeding from The Possessed hits Cehamo for 13 physical damage.
The Possessed is no longer poisoned.
Deadly Poison from Cehamo hits The Possessed for 25 nature damage.
The Possessed performs a melee critical strike against Cehamo!
The Possessed casts Earthen Missiles.
The Possessed's spell attains critical power!
The Possessed's spell attains critical power!
The Possessed misses Cehamo.
The Possessed hits Cehamo for 33 physical, 5 temporal (38 total damage).
The Possessed's Earthen Missiles hits Cehamo for 37 physical damage.
Cehamo the level 9 cornac wanderer3in1 was torn limb from limb to death by The Possessed and used as a new host on level 3 of Ruins of Kor'Pul.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
The Possessed's Earthen Missiles killed Cehamo!
Saving game...
Saving done.
Talent Poisonous Spores is ready to use.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!



































































